Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Cursed |
Level / Exp | 50 / 1403% |
Size | medium |
Lifes / Deaths | Killed by Eilinida the bloated horror at level 18 on the 14th Dusk 122nd year of Ascendancy at 13:45 2 / 5Killed by Ivyreth the elven guard at level 26 on the 59th Dusk 122nd year of Ascendancy at 09:06 Killed by orc warrior at level 38 on the 47th Pyre 123rd year of Ascendancy at 15:38 Killed by Massok the Dragonslayer at level 41 on the 6th Flare 123rd year of Ascendancy at 05:00 Killed by skeleton mage at level 48 on the 42nd Haze 123rd year of Ascendancy at 09:40 |
Primary Stats
Strength | 98 (base 60) |
Dexterity | 21 (base 7) |
Constitution | 90 (base 60) |
Magic | 22 (base 8) |
Willpower | 90 (base 62) |
Cunning | 62 (base 26) |
Resources
Life | 1459/1459 |
Mana | 169/754 |
Paradox | 150 |
Hate | 78/100 |
Healing Factor | 0.89147374875301 |
Regeneration | 0.22286843718825 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 8 |
See Stealth | 12 |
See Invisible | 24 |
Offense: Mainhand
Damage | 148 |
Accuracy | 57 |
Crit Chance | 42% |
APR | 34 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12.25 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 54.933333333333 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Mind | +15% |
Physical | +57% |
Light | +13% |
All | +7% |
Offense: Damage Penetration
Physical | +10% |
Light | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 64.28 (56%) |
Defense | 52.55 |
Ranged Defense | 58.216666666667 |
Fatigue | 45 |
Physical Save | 72.9125 |
Spell Save | 64.5125 |
Mental Save | 59.683333333332 |
Defense: Resistances
Acid | + 59%( 70%) |
Blight | + 69%( 70%) |
Physical | + 26%( 70%) |
Cold | + 36%( 70%) |
All | + 22%( 70%) |
Lightning | + 39%( 70%) |
Mind | + 57%( 70%) |
Darkness | + 57%( 90%) |
Arcane | + 30%( 70%) |
Fire | + 62%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Confusion Resistance | 100% |
Fear Resistance | 75% |
Stun Resistance | 100% |
Teleport Resistance | 50% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Willpower stat. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Cursed / Rampage | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cursed / Slaughter | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/10 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Repel |
talent | Gloom |
talent | Stalk |
beneficial effect | The target is hunting creatures of type / sub-type: humanoid / human with 100% effectiveness. Kills: 126 / 9 kills, Damage: +15% / +34%, Attack: +3 / +8, Stun: -- / 4.4%, Outmaneuver: 6.9% / 17.3% Predator |
beneficial effect | A shroud of darkness seems to fall across your path. Level 5 Curse of Shrouds 5Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Level 1: Nightwalker: +20 Darkness Resistance, +20% Max Darkness Resistance, +12 See Invisible Level 2: -1 Luck, +9 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Level 5, Cursed Aura Curse of Misfortune 5Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +10 Defense, +5 Ranged Defense Level 2: -1 Luck, +9 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+50% chance to avoid traps). Level 4: Unfortunate End: There is a 40% chance that the damage you deal will increase by 60% if it is enough to kill your opponent. |
beneficial effect | The target is mimicking a previous victim. (+3 Strength, +3 Dexterity, +3 Magic, +3 Willpower, +2 Cunning, +2 Constitution) Mimic |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. You used the key inside the ruins of Nur and found a way into the fortress of old. The Weirdling Beast is dead, freeing the way into the fortress itself. You have activated what seems to be a ... butler? with your rod of recall. You have upgraded your rod of recall to transport you to the fortress. You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 800. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of voratun boots of void walking (0 def, 5 armour) (Misfortune) blood-soaked pair of voratun boots of void walking (0 def, 5 armour) (Misfortune)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 Armour: +5 Fatigue: +4% Defense after a teleport: +13 Resist all after a teleport: +8% Effect duration reduction after a teleport: +10% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | piercing dwarven lantern of illusion piercing dwarven lantern of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Defense: +7 Changes resistances penetration: +10% physical Physical save: +10 Spell save: +14 Mental save: +10 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Steel Helm of Garkul (0 def, 6 armour) (Misfortune) Steel Helm of Garkul (0 def, 6 armour) (Misfortune)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Misfortune A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) (Misfortune) Fists of the Desert Scorpion (8 def, 4 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 Curse of Misfortune It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases and the range increases with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +5% physical Changes damage: +5% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with the Cunning stat This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | gladiator's stralite ring of warding gladiator's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +5 Str / +6 Con Changes resistances: +26% fire / +18% cold / +22% lightning / +22% acid Rings can have magical properties. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | enraging stralite amulet of teleportation enraging stralite amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 Changes damage: +7% physical Teleport immunity: +50% Combat speed: +10% It can be used to teleports your randomly (rad 40), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
In main hand | Anmalice (38-53.2 power, 20 apr) (Shrouds) Anmalice (38-53.2 power, 20 apr) (Shrouds)Requires: - Willpower 20 - Strength 32 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stats: 20% Wil, 80% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -20 Mindpower: +8 Curse of Shrouds The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Around waist | drakeskin leather belt 'Spidertrail' (Shrouds) drakeskin leather belt 'Spidertrail' (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Changes stats: +12 Lck Changes resistances penetration: +20% nature / +10% light Changes damage: +6% light Critical mult.: +13.00% Trap disarming bonus: +59 Stealth bonus: +30 Infravision radius: +8 Curse of Shrouds A belt that goes around your waist. |
In off hand | Blightstopper (18 def, 12 armour, 240 block) (Shrouds) Blightstopper (18 def, 12 armour, 240 block) (Shrouds)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 Ranged Defense: +12 Fatigue: +22% Damage when the wearer is hit: 15 nature Changes resistances: +15% nature / +35% blight Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 Disease immunity: +60% Curse of Shrouds It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Cloak | Cloth of Dreams (10 def, 0 armour) (Shrouds) Cloth of Dreams (10 def, 0 armour) (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. Curse of Shrouds It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 58 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Plate Armor of the King (15 def, 20 armour) (Shrouds) Plate Armor of the King (15 def, 20 armour) (Shrouds)Requires: - Strength 48 - Talent Armour Training (level 4) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Curse of Shrouds Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 368)healing infusion (heal 368) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 368 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 28%; cure physical)wild infusion (resist 28%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure magical) wild infusion (resist 30%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 30% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (280 cold damage)frozen spear rune (280 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to fire a bolt of ice doing 280.34 cold damage with a chance to freeze the target. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 9 turns)invisibility rune (power 12 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to become invisible (power 12) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you can not heal or regen life while invisible. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (223 lightning damage)lightning rune (223 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to fire a beam of lightning, doing 74.19 to 222.56 lightning damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14)phase door rune (range 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 14. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 266 for 6 turns)shielding rune (absorb 266 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 266 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 456 for 5 turns) shielding rune (absorb 456 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 456 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's shielding rune (absorb 454 for 3 turns) titan's shielding rune (absorb 454 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 454 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 14)vision rune (radius 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 24) for 24 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wizard's vision rune (radius 12)wizard's vision rune (radius 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 25) for 22 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
clarifying gold amulet of mastery (0.25 Cursed / Rampage) clarifying gold amulet of mastery (0.25 Cursed / Rampage)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% mind Talent mastery: +0.25 Cursed / Rampage Confusion immunity: +24% Amulets can have magical properties. |
clarifying stralite amulet of murder clarifying stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +4 Physical crit. chance: +4.0% Changes resistances: +18% mind Critical mult.: +13.00% Confusion immunity: +31% Amulets can have magical properties. |
grounding gold amulet of murder grounding gold amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +5.0% Changes resistances: +21% lightning Critical mult.: +12.00% Stun/Freeze immunity: +26% Amulets can have magical properties. |
grounding steel amulet of strength (+4) grounding steel amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
grounding steel amulet of the fish grounding steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% lightning / +14% cold Allows you to breathe in: water Stun/Freeze immunity: +22% Amulets can have magical properties. |
insulating copper amulet of strength (+3) insulating copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% fire / +10% cold Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. protective voratun amulet of manastreamingprotective voratun amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Changes stats: +5 Mag Physical save: +19 Mana each turn: +0.38 Maximum mana: +51.00 Amulets can have magical properties. |
savior's gold amulet of vision savior's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +6 Blindness immunity: +24% Infravision radius: +2 See invisible: +7 Amulets can have magical properties. |
savior's voratun amulet of strength (+10) savior's voratun amulet of strength (+10)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str Physical save: +10 Spell save: +9 Mental save: +8 Amulets can have magical properties. |
serendipitous stralite amulet of murder serendipitous stralite amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Defense: +10 Changes stats: +10 Lck Critical mult.: +14.00% Amulets can have magical properties. |
serendipitous voratun amulet of murder serendipitous voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +5 Physical crit. chance: +4.0% Defense: +9 Changes stats: +8 Lck Critical mult.: +16.00% Amulets can have magical properties. |
shielding copper amulet of cunning (+2) shielding copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% light Blindness immunity: +22% Amulets can have magical properties. |
steel amulet of constitution (+5) steel amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Con Amulets can have magical properties. |
steel amulet of willpower (+3) steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
vitalizing voratun amulet of vision vitalizing voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Con Physical save: +7 Blindness immunity: +25% Life regen: +0.90 Maximum life: +38.00 Infravision radius: +2 See invisible: +12 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun amuletvoratun amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's voratun amulet of willpower (+8)wanderer's voratun amulet of willpower (+8) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +8 Wil / +9 Cun / +10 Con Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 34 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Combat veteran +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Superiority +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
fire opal ring fire opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings can have magical properties. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +5 Str / +4 Con Rings can have magical properties. |
painweaver's voratun ring of life painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Life regen: +1.60 Maximum life: +41.00 Spellpower: +14 Mindpower: +10 Healing mod.: +24% Rings can have magical properties. |
quartz ring quartz ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Stun/Freeze immunity: +30% Rings can have magical properties. |
savage's stralite ring of pilfering savage's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +7 Defense: +7 Changes stats: +2 Con Spell save: +13 Maximum stamina: +17.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
savior's stralite ring of life savior's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +9 Spell save: +6 Mental save: +7 Life regen: +0.50 Maximum life: +48.00 Healing mod.: +12% Rings can have magical properties. |
sneakthief's stralite ring of frost (+34%) sneakthief's stralite ring of frost (+34%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +6 Dex Changes resistances: +34% cold Changes damage: +17% cold Rings can have magical properties. |
titan's steel ring titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Madness) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Madness)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Curse of Madness Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Khulmanar's Wrath (70-105 power, 8 apr) (Nightmares) Khulmanar's Wrath (70-105 power, 8 apr) (Nightmares)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Nightmares It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is Spell: true Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 178.91 fire damage, and flames will be left dealing a further 41.65 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Gaping Maw (72-108 power, 4 apr) (Misfortune) The Gaping Maw (72-108 power, 4 apr) (Misfortune)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 slime / +50 acid When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) Curse of Misfortune This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
This item will automatically be transmogrified when you leave the level. acidic voratun battleaxe of ruin (58.5-87.75 power, 4 apr) (Nightmares)acidic voratun battleaxe of ruin (58.5-87.75 power, 4 apr) (Nightmares) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +21 acid When wielded/worn: Armour penetration: +17 Physical crit. chance: +15.0% Critical mult.: +20.00% Curse of Nightmares Massive two-handed battleaxes. |
Belomnir the dwarven-steel dagger (21-27.3 power, 7 apr) (Madness) Belomnir the dwarven-steel dagger (21-27.3 power, 7 apr) (Madness)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +5% physical Changes damage: +7% physical Physical save: +9 Pinning immunity: +10% Mindpower: +7 Curse of Madness Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr) (Corpses) Mandible of Ungolmor (40-52 power, 12 apr) (Corpses)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% Special effect when this weapon crits: inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 Curse of Corpses It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5.00 Travel Speed: instantaneous Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 30 damage and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +6% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level. Orc Feller (45-58.5 power, 11 apr) (Madness)Orc Feller (45-58.5 power, 11 apr) (Madness) Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 Curse of Madness During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger (37.5-48.75 power, 9 apr) (Misfortune)psychic's voratun dagger (37.5-48.75 power, 9 apr) (Misfortune) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +4 Wil Mindpower: +12 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatmaul of crippling (70.5-105.75 power, 4 apr) (Misfortune)elemental voratun greatmaul of crippling (70.5-105.75 power, 4 apr) (Misfortune) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 26% fire / 22% cold / 22% lightning / 23% acid When wielded/worn: Physical crit. chance: +18.0% Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Islusekira (76-121.6 power, 4 apr) (Misfortune)Islusekira (76-121.6 power, 4 apr) (Misfortune) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.0 - 121.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +15 darkness / +22 gravity Damage against: +12% Humanoid When wielded/worn: Changes resistances: +6% fire Changes damage: +9% physical / +3% acid Resist all after a teleport: +6% Curse of Misfortune Massive two-handed swords. |
Spectral Blade (23-36.8 power, 4 apr) (Misfortune) Spectral Blade (23-36.8 power, 4 apr) (Misfortune)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% Damage when this weapon hits: +10 arcane When wielded/worn: See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. Curse of Misfortune This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword of gravity (62-99.2 power, 4 apr) (Shrouds)thunderous voratun greatsword of gravity (62-99.2 power, 4 apr) (Shrouds) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +18 gravity Damage conversion: 60% lightning daze When wielded/worn: Changes stats: +5 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +12% lightning Changes damage: +14% physical Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of disruption (62-99.2 power, 4 apr) (Nightmares)warbringer's voratun greatsword of disruption (62-99.2 power, 4 apr) (Nightmares) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +18% Undead / +36% Construct When wielded/worn: Physical power: +15 Changes stats: +9 Con Changes resistances penetration: +15% physical Disarm immunity: +36% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mage-hunter's dragonbone longbow of true flight (Corpses)mage-hunter's dragonbone longbow of true flight (Corpses) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When this weapon hits: Mana Clash (10% chance level 1). When wielded/worn: Accuracy: +9 Physical crit. chance: +15.0% Damage when the wearer hits(ranged): 18 manaburn Talent mastery: +0.20 Wild-gift / Antimagic Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of acid (Corpses)mighty dragonbone longbow of acid (Corpses) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +15 acid When wielded/worn: Physical power: +13 Changes stats: +6 Str Changes damage: +16% acid Curse of Corpses Longbows are used to shoot arrows at your foes. |
Witch-Bane (42-58.8 power, 4 apr) (Nightmares) Witch-Bane (42-58.8 power, 4 apr) (Nightmares)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +50 manaburn When wielded/worn: Changes resistances: -10% physical / +10% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) Curse of Nightmares A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as it's former owner, Marcus Dunn, and was thought to have been destroyed after Marcus' was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
This item will automatically be transmogrified when you leave the level. balanced voratun longsword of gravity (43.5-60.9 power, 6 apr) (Corpses)balanced voratun longsword of gravity (43.5-60.9 power, 6 apr) (Corpses) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +17 gravity When wielded/worn: Accuracy: +7 Defense: +13 Changes damage: +12% physical Curse of Corpses Sharp, long, and deadly. |
voratun longsword 'Arasetha' (44-61.6 power, 6 apr) (Madness) voratun longsword 'Arasetha' (44-61.6 power, 6 apr) (Madness)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 80% Damage when this weapon hits: +11 nature Damage against: +7% Animal When wielded/worn: Accuracy: +17 Changes stats: +6 Dex Defense after a teleport: +10 Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. voratun longsword of evisceration (40.5-56.7 power, 6 apr) (Shrouds)voratun longsword of evisceration (40.5-56.7 power, 6 apr) (Shrouds) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Ureslak's Flaming Femur (52-72.8 power, 5 apr) (Shrouds)Ureslak's Flaming Femur (52-72.8 power, 5 apr) (Shrouds) Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Fire burn Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers When wielded/worn: Changes resistances: +45% fire Changes resistances penetration: +30% fire Changes damage: +30% fire Global speed: +30% Curse of Shrouds A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
This item will automatically be transmogrified when you leave the level. icy voratun mace of shearing (44-61.6 power, 6 apr) (Shrouds)icy voratun mace of shearing (44-61.6 power, 6 apr) (Shrouds) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +12 ice When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% physical Changes damage: +12% physical Curse of Shrouds Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar (16-17.6 power, 40 apr, nature damage) (Madness)dreamer's living mindstar (16-17.6 power, 40 apr, nature damage) (Madness) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +13% mind Mental save: +5 Maximum psi: +34.00 Mindpower: +5 Mental crit. chance: +5% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. psychic's drakeskin leather sling (Madness)psychic's drakeskin leather sling (Madness) Requires: - Dexterity 48 - Talent Shoot Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Changes stats: +5 Cun / +7 Wil Mindpower: +12 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather sling of true flight (Misfortune)steady drakeskin leather sling of true flight (Misfortune) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +24 Physical crit. chance: +13.0% Talent cooldown: Steady Shot (-1 turn) Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. greater dragonbone magestaff of protection (30-36 power, 6 apr, lightning damage) (Corpses)greater dragonbone magestaff of protection (30-36 power, 6 apr, lightning damage) (Corpses) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% arcane / +15% fire / +15% cold / +15% lightning Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of fate (38-45.6 power, 6 apr, temporal damage) (Shrouds)potent dragonbone starstaff of fate (38-45.6 power, 6 apr, temporal damage) (Shrouds) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +38% temporal Talent granted: +1 Command Staff Physical save: +10 Spell save: +10 Mental save: +8 Spellpower: +15 Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone starstaff of might (41-49.2 power, 6 apr, temporal damage) (Misfortune)potent dragonbone starstaff of might (41-49.2 power, 6 apr, temporal damage) (Misfortune) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +41% temporal Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +13% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone starstaff of wizardry (30-36 power, 6 apr, physical damage) (Corpses)void walker's dragonbone starstaff of wizardry (30-36 power, 6 apr, physical damage) (Corpses) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +5 Wil Changes damage: +30% physical Talent granted: +1 Command Staff Maximum mana: +67.00 Spellpower: +23 Spell crit. chance: +5% Defense after a teleport: +14 Resist all after a teleport: +12% Effect duration reduction after a teleport: +35% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe of the mystic (38.5-53.9 power, 6 apr) (Shrouds)acidic voratun waraxe of the mystic (38.5-53.9 power, 6 apr) (Shrouds) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +16 acid When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +8 Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing voratun waraxe of vileness (40-56 power, 6 apr) (Madness)arcing voratun waraxe of vileness (40-56 power, 6 apr) (Madness) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +14 lightning / +18 blight Burst (radius 2) on crit: +20 corrupted blood Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe (39.5-55.3 power, 6 apr) (Corpses)flaming voratun waraxe (39.5-55.3 power, 6 apr) (Corpses) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Burst (radius 1) on hit: +15 fire Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. manaburning voratun waraxe of crippling (40-56 power, 6 apr) (Misfortune)manaburning voratun waraxe of crippling (40-56 power, 6 apr) (Misfortune) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +28 manaburn When wielded/worn: Physical crit. chance: +11.0% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of corruption (39-54.6 power, 6 apr) (Corpses)quick voratun waraxe of corruption (39-54.6 power, 6 apr) (Corpses) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 90% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +16 darkness / +13 blight When wielded/worn: Accuracy: +12 Changes stats: +3 Dex Curse of Corpses One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of shearing (38-53.2 power, 6 apr) (Shrouds)voratun waraxe of shearing (38-53.2 power, 6 apr) (Shrouds) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% physical Changes damage: +11% physical Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Girdle of Preservation (Corpses)Girdle of Preservation (Corpses) Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle (Madness) Mighty Girdle (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumberance: +70 Knockback immunity: +40% Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt (Misfortune)balancing drakeskin leather belt (Misfortune) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +9 Physical crit. chance: +6.0% Changes stats: +5 Cun / +6 Dex Curse of Misfortune A belt that goes around your waist. |
drakeskin leather belt 'Haritar' (Nightmares) drakeskin leather belt 'Haritar' (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +6.0% Physical power: +10 Changes stats: +6 Dex / +2 Wil / +5 Cun / +10 Con Changes resistances: +12% fire / +15% cold Grants telepathy: Dragon Physical save: +13 Psi when hit: +0.08 Psi per kill: +1.00 Maximum stamina: +40.00 Maximum hate: +4.00 Mental crit. chance: +1% Curse of Nightmares A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening (Nightmares) ravager's drakeskin leather belt of dampening (Nightmares)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +5% fire / +8% cold / +6% lightning / +7% acid Changes resistances penetration: +20% physical Changes damage: +14% physical Curse of Nightmares A belt that goes around your waist. |
spiritwalker's hardened leather belt of magery (Shrouds) spiritwalker's hardened leather belt of magery (Shrouds)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +4 Mag Mana each turn: +0.22 Maximum mana: +28.00 Spell crit. chance: +4% Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of backstabbing (3 def, 0 armour) (Shrouds)elven-silk cloak of backstabbing (3 def, 0 armour) (Shrouds) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +14 Defense: +3 Critical mult.: +32.00% Stealth bonus: +12 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. marshal's elven-silk cloak of resilience (3 def, 0 armour) (Shrouds)marshal's elven-silk cloak of resilience (3 def, 0 armour) (Shrouds) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Str / +3 Con Physical save: +12 Maximum life: +128.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Searfoe (5 def, 0 armour) (Misfortune)Searfoe (5 def, 0 armour) (Misfortune) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +5 Changes stats: +5 Dex Changes damage: +12% fire Maximum encumberance: +80 Mana each turn: +0.12 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of power (5 def, 0 armour) (Shrouds)ancient elven-silk robe of power (5 def, 0 armour) (Shrouds) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +1 Mag Changes resistances: +12% temporal Changes damage: +14% physical / +16% arcane / +14% fire / +18% cold / +14% lightning / +10% acid / +16% nature / +16% blight / +15% temporal Spellpower: +9 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's elven-silk robe (5 def, 0 armour) (Madness)stormlord's elven-silk robe (5 def, 0 armour) (Madness) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Wil Changes resistances: +13% lightning / +12% cold Changes damage: +16% lightning / +13% cold Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of dwarven-steel boots of invasion (0 def, 4 armour) (Shrouds) blood-soaked pair of dwarven-steel boots of invasion (0 def, 4 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +6.0% Physical power: +8 Armour: +4 Fatigue: +3% Changes resistances penetration: +7% physical Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of strife (0 def, 5 armour) (Corpses)dreamer's pair of voratun boots of strife (0 def, 5 armour) (Corpses) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Wil Physical save: +13 Spell save: +12 Mental save: +9 Mindpower: +6 Curse of Corpses It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard giving you 21 extra defense for 1 turn. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of voratun boots of uncanny dodging (8 def, 5 armour) (Shrouds)dreamer's pair of voratun boots of uncanny dodging (8 def, 5 armour) (Shrouds) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +10 Fatigue: +4% Physical save: +14 Spell save: +10 Mental save: +12 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. eldritch pair of drakeskin leather boots (0 def, 5 armour) (Misfortune)eldritch pair of drakeskin leather boots (0 def, 5 armour) (Misfortune) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Mana each turn: +0.50 Maximum mana: +49.00 Spell crit. chance: +4% Curse of Misfortune A pair of boots made of leather. |
invigorating pair of voratun boots of void walking (0 def, 5 armour) (Shrouds) invigorating pair of voratun boots of void walking (0 def, 5 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Maximum life: +58.00 Movement speed: +10% Defense after a teleport: +12 Resist all after a teleport: +8% Effect duration reduction after a teleport: +11% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots of tirelessness (0 def, 13 armour) (Corpses)miner's pair of drakeskin leather boots of tirelessness (0 def, 13 armour) (Corpses) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Stamina each turn: +1.20 Maximum stamina: +25.00 Curse of Corpses A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced pair of voratun boots of spellbinding (0 def, 12 armour) (Shrouds)reinforced pair of voratun boots of spellbinding (0 def, 12 armour) (Shrouds) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +3 Mag Changes resistances: +9% fire / +15% cold / +12% lightning / +12% acid Spell save: +6 Lowers spell cool-downs by: 10% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour) (Shrouds) wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +8 Con Physical save: +5 Mental save: +12 Curse of Shrouds It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour) (Madness) wanderer's pair of dwarven-steel boots of speed (0 def, 4 armour) (Madness)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Con Physical save: +7 Mental save: +9 Movement speed: +20% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (Nightmares) Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (Nightmares)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Curse of Nightmares Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of war-making (0 def, 8 armour) (Madness)heroic drakeskin leather gloves of war-making (0 def, 8 armour) (Madness) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +8 Critical mult.: +37.00% Mental save: +9 Maximum life: +71.00 Spell crit. chance: +16% Mental crit. chance: +20% Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of dexterity (+5) (0 def, 8 armour) (Shrouds)heroic voratun gauntlets of dexterity (+5) (0 def, 8 armour) (Shrouds) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Armour: +8 Changes stats: +5 Dex Mental save: +11 Maximum life: +74.00 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of the juggernaut (0 def, 7 armour) (Misfortune)heroic voratun gauntlets of the juggernaut (0 def, 7 armour) (Misfortune) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Changes stats: +6 Con Physical save: +9 Spell save: +7 Mental save: +21 Maximum life: +68.00 Curse of Misfortune It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming drakeskin leather gloves of magic (+4) (0 def, 3 armour) (Nightmares)spellstreaming drakeskin leather gloves of magic (+4) (0 def, 3 armour) (Nightmares) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes damage: +8% arcane Mana each turn: +0.29 Spellpower: +6 Spell crit. chance: +4% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming drakeskin leather gloves of the nighthunter (0 def, 3 armour) (Misfortune)spellstreaming drakeskin leather gloves of the nighthunter (0 def, 3 armour) (Misfortune) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +5 Armour: +3 Changes stats: +5 Cun Changes resistances: +10% darkness Mana each turn: +0.25 Spellpower: +8 Spell crit. chance: +4% Infravision radius: +1 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with the Cunning stat Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. stone warden's drakeskin leather gloves of sorrow (0 def, 13 armour) (Corpses)stone warden's drakeskin leather gloves of sorrow (0 def, 13 armour) (Corpses) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +13 Armour Hardiness: +7% Changes stats: +4 Con Damage when the wearer hits(melee): 32 mind / 20 darkness Changes resistances: +8% physical Mental save: -7 Mindpower: +10 Curse of Corpses It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's dwarven-steel gauntlets of dexterity (+3) (0 def, 12 armour) (Shrouds) stone warden's dwarven-steel gauntlets of dexterity (+3) (0 def, 12 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 Armour: +12 Armour Hardiness: +7% Changes stats: +3 Dex / +2 Con Changes resistances: +7% physical Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Malslek the Accursed's Hat (2 def, 0 armour) (Corpses) Malslek the Accursed's Hat (2 def, 0 armour) (Corpses)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 10 % chances to cause a gloom effect Changes resistances: +15% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +10 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Curse of Corpses This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
This item will automatically be transmogrified when you leave the level. defender's voratun helm (7 def, 13 armour) (Nightmares)defender's voratun helm (7 def, 13 armour) (Nightmares) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +5% Physical save: +12 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of frost (+30%) (3 def, 0 armour) (Corpses)fearwoven elven-silk wizard hat of frost (+30%) (3 def, 0 armour) (Corpses) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +30% cold Changes damage: +12% darkness / +20% cold Maximum hate: +12.00 Mindpower: +6 Mental crit. chance: +4% Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of magic (+6) (3 def, 0 armour) (Misfortune)fearwoven elven-silk wizard hat of magic (+6) (3 def, 0 armour) (Misfortune) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag Changes damage: +19% darkness Maximum hate: +11.00 Mindpower: +10 Mental crit. chance: +4% Curse of Misfortune A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. leafwalker's drakeskin leather cap of ire (0 def, 5 armour) (Corpses)leafwalker's drakeskin leather cap of ire (0 def, 5 armour) (Corpses) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str Changes resistances: +12% nature Physical save: +13 Spell save: +9 Mental save: +13 Maximum life: +82.00 Healing mod.: +26% Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their defense by 14 for 7 turns, making them easier to hit. Lowering defense chance increase with your Strength stat. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. psion's elven-silk wizard hat of knowledge (3 def, 0 armour) (Corpses)psion's elven-silk wizard hat of knowledge (3 def, 0 armour) (Corpses) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Cun / +5 Wil Changes damage: +20% mind Maximum psi: +29.00 Mindpower: +13 Mental crit. chance: +4% Curse of Corpses A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing voratun helm of strength (+6) (0 def, 5 armour) (Corpses)stabilizing voratun helm of strength (+6) (0 def, 5 armour) (Corpses) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str Physical save: +11 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of constitution (+2) (0 def, 5 armour) (Shrouds)thaloren drakeskin leather cap of constitution (+2) (0 def, 5 armour) (Shrouds) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Con / +2 Wil Mental save: +9 Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing voratun mail armour of lightning resistance (5 def, 10 armour) (Misfortune)cleansing voratun mail armour of lightning resistance (5 def, 10 armour) (Misfortune) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes resistances: +28% lightning / +20% nature / +16% blight Curse of Misfortune A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour of resilience (5 def, 10 armour) (Corpses)enlightening voratun mail armour of resilience (5 def, 10 armour) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +3 Cun / +4 Wil Mental save: +21 Maximum life: +60.00 Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of implacability (5 def, 17 armour) (Misfortune)voratun mail armour of implacability (5 def, 17 armour) (Misfortune) Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 Fatigue: +6% Physical save: +14 Curse of Misfortune A suit of armour made of mail. |
Golem Body (9 def, 16 armour) (Shrouds) Golem Body (9 def, 16 armour) (Shrouds)Requires: - Strength 60 - Talent Armour Training (level 4) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Ranged Defense: +4 Fatigue: +41% Changes stats: +8 Wil / +12 Cun / +9 Con Changes resistances: +15% fire / +30% lightning / +9% acid / +3% nature / -20% light / +15% darkness Physical save: +7 Spell save: +9 Mental save: +58 Blindness immunity: +10% Poison immunity: +5% Confusion immunity: +5% Curse of Shrouds A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of cold resistance (9 def, 16 armour) (Nightmares)searing voratun plate armour of cold resistance (9 def, 16 armour) (Nightmares) Requires: - Strength 60 - Talent Armour Training (level 4) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 13 fire / 13 acid Damage when the wearer is hit: 13 fire / 12 acid Changes resistances: +30% cold Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing voratun plate armour of cold resistance (9 def, 16 armour) (Misfortune)searing voratun plate armour of cold resistance (9 def, 16 armour) (Misfortune) Requires: - Strength 60 - Talent Armour Training (level 4) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage when the wearer hits(melee): 15 fire / 13 acid Damage when the wearer is hit: 14 fire / 15 acid Changes resistances: +30% cold Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of delving (9 def, 16 armour) (Corpses)voratun plate armour of delving (9 def, 16 armour) (Corpses) Requires: - Strength 60 - Talent Armour Training (level 4) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +8 Str Light radius: +2 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with the Cunning stat A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of lightning resistance (+26%) (12 def, 3 armour, 201.5 block) (Shrouds)coruscating voratun shield of lightning resistance (+26%) (12 def, 3 armour, 201.5 block) (Shrouds) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Str Damage when the wearer is hit: 16 fire Changes resistances: +26% lightning / +17% fire Talent granted: +5 Block Curse of Shrouds Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. flaming voratun shield of the earth (12 def, 15 armour, 199.5 block) (Nightmares)flaming voratun shield of the earth (12 def, 15 armour, 199.5 block) (Nightmares) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Armour Hardiness: +9% Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 17 fire Talent granted: +5 Block Curse of Nightmares It can be used to activate talent Stone Wall, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is Spell: true Description: Entomb yourself in a wall of stone for 4 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. voratun shield (12 def, 3 armour, 188.5 block) (Corpses)voratun shield (12 def, 3 armour, 188.5 block) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 3) 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Talent granted: +5 Block Curse of Corpses Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry voratun shield of acid resistance (+17%) (12 def, 3 armour, 205 block) (Misfortune)wintry voratun shield of acid resistance (+17%) (12 def, 3 armour, 205 block) (Misfortune) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Wil Damage when the wearer is hit: 11 cold Changes resistances: +23% acid / +17% cold Talent granted: +5 Block Curse of Misfortune Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. high-capacity quiver of dragonbone arrows of gravity (34/34, 51.5-72.1 power, 18 apr)high-capacity quiver of dragonbone arrows of gravity (34/34, 51.5-72.1 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.5 - 72.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 34 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +19 gravity Arrows are used with bows to pierce your foes to death. |
360 alchemist agate 360 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of wreckage (dig speed 15 turns) dwarven-steel pickaxe of wreckage (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Changes stats: +3 Str It can be used to dig a wall, cut a tree, ..., placing all other charms into a 1 cooldown. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of Reknor (dig speed 7 turns)voratun pickaxe of Reknor (dig speed 7 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes resistances: +9% darkness / +8% fire It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of Reknor (dig speed 8 turns)voratun pickaxe of Reknor (dig speed 8 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes resistances: +10% darkness / +5% fire It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10.00 Travel Speed: 2000% of base Is Spell: true Description: Project a bolt of corrupted blood doing 58.36 blight damage and healing you for half the damage done. The damage will increase with Magic stat. This dark red heart still beats despite being seperated from its owner. It also snuffs out any light source that comes near it. |
This item will automatically be transmogrified when you leave the level. GuidanceGuidance Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
This item will automatically be transmogrified when you leave the level. scorching dwarven lantern of the moonsscorching dwarven lantern of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 25 fire Changes resistances: +13% light Changes damage: +12% darkness Light radius: +4 Infravision radius: +1 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is Spell: true Description: Calls the power of the Moon into a beam of shadows doing 59.87 damage. The damage will increase with the Magic stat Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
69 alchemist bloodstone 69 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. battle-ranger's pouch of voratun shots of annihilation (46/46, 63-75.6 power, 12 apr)battle-ranger's pouch of voratun shots of annihilation (46/46, 63-75.6 power, 12 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.0 - 75.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +12 Physical crit. chance: +15.0% Capacity: 46 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +5 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger's pouch of voratun shots of annihilation (48/48, 63.5-76.2 power, 16 apr)battle-ranger's pouch of voratun shots of annihilation (48/48, 63.5-76.2 power, 16 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +16 Physical crit. chance: +15.0% Capacity: 48 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +5 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. voratun torque of clear mind [power 4] (20 cooldown)voratun torque of clear mind [power 4] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to absorbs and nullifies at most 4 detrimental mental status effects in the next 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 This small tree shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure poisons [power 5] (20 cooldown)dragonbone totem of cure poisons [power 5] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to removes up to 5 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of thorny skin [power 61] (29 cooldown) overpowered dragonbone totem of thorny skin [power 61] (29 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to hardens the skin for 6 turns increasing armour by 61 and armour hardiness by 70%, placing all other charms into a 29 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded elven-wood totem of thorny skin [power 29] (20 cooldown) warded elven-wood totem of thorny skin [power 29] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Maximum wards: +2 nature / +3 acid / +2 light Talent granted: +1 Ward It can be used to hardens the skin for 6 turns increasing armour by 29 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
webbed dragonbone totem of thorny skin [power 39] (20 cooldown) webbed dragonbone totem of thorny skin [power 39] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +3 Lay Web It can be used to hardens the skin for 6 turns increasing armour by 39 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually lead to his doom. The book has a simple appearance: bound in leather with no markings on the cover. All of the pages are blank. |
striking dragonbone wand of conjuration [power 157] (6 cooldown) striking dragonbone wand of conjuration [power 157] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Strike It can be used to fire a bolt of a random element (dam 78-157), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. void dragonbone wand of detection [power 12] (15 cooldown)void dragonbone wand of detection [power 12] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to detect the presence of creatures around you (rad 12), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of trap destruction [power 92] (15 cooldown) volcanic elven-wood wand of trap destruction [power 92] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to try to disarm any known traps in a line (disarm power 92), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Pearl of Life and DeathPearl of Life and Death Infused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Leda Loveless the Cornac Cursed level 31
30th Haze 122nd year of Ascendancy at 07:23 see stats
By Leda Loveless the Cornac Cursed level 35
49th Regrowth 123rd year of Ascendancy at 22:06 see stats
By Leda Loveless the Cornac Cursed level 41
2nd Summertide 123rd year of Ascendancy at 23:15 see stats
By Leda Loveless the Cornac Cursed level 35
48th Regrowth 123rd year of Ascendancy at 04:30 see stats
By Leda Loveless the Cornac Cursed level 18
12nd Dusk 122nd year of Ascendancy at 23:38 see stats
By Leda Loveless the Cornac Cursed level 50
63rd Haze 123rd year of Ascendancy at 15:13 see stats
By Leda Loveless the Cornac Cursed level 23
46th Dusk 122nd year of Ascendancy at 19:01 see stats
By Leda Loveless the Cornac Cursed level 32
51st Haze 122nd year of Ascendancy at 02:08 see stats
By Leda Loveless the Cornac Cursed level 19
20th Dusk 122nd year of Ascendancy at 07:33 see stats
By Leda Loveless the Cornac Cursed level 50
6th Allure 124th year of Ascendancy at 05:35 see stats
By Leda Loveless the Cornac Cursed level 20
21st Dusk 122nd year of Ascendancy at 06:00 see stats
By Leda Loveless the Cornac Cursed level 23
56th Dusk 122nd year of Ascendancy at 16:05 see stats
By Leda Loveless the Cornac Cursed level 44
11st Haze 123rd year of Ascendancy at 14:18 see stats
By Leda Loveless the Cornac Cursed level 26
75th Dusk 122nd year of Ascendancy at 07:17 see stats
By Leda Loveless the Cornac Cursed level 10
8th Mirth 122nd year of Ascendancy at 08:07 see stats
By Leda Loveless the Cornac Cursed level 20
20th Dusk 122nd year of Ascendancy at 21:36 see stats
By Leda Loveless the Cornac Cursed level 30
27th Haze 122nd year of Ascendancy at 08:20 see stats
By Leda Loveless the Cornac Cursed level 40
10th Mirth 123rd year of Ascendancy at 05:26 see stats
By Leda Loveless the Cornac Cursed level 50
57th Haze 123rd year of Ascendancy at 01:37 see stats
By Leda Loveless the Cornac Cursed level 48
43rd Haze 123rd year of Ascendancy at 12:50 see stats
By Leda Loveless the Cornac Cursed level 50
6th Allure 124th year of Ascendancy at 05:34 see stats
By Leda Loveless the Cornac Cursed level 49
57th Haze 123rd year of Ascendancy at 01:16 see stats
By Leda Loveless the Cornac Cursed level 19
18th Dusk 122nd year of Ascendancy at 23:56 see stats
By Leda Loveless the Cornac Cursed level 26
60th Dusk 122nd year of Ascendancy at 04:18 see stats
By Leda Loveless the Cornac Cursed level 48
40th Haze 123rd year of Ascendancy at 03:21 see stats
By Leda Loveless the Cornac Cursed level 23
43rd Dusk 122nd year of Ascendancy at 04:24 see stats
By Leda Loveless the Cornac Cursed level 34
43rd Regrowth 123rd year of Ascendancy at 18:07 see stats
By Leda Loveless the Cornac Cursed level 9
7th Mirth 122nd year of Ascendancy at 15:50 see stats
By Leda Loveless the Cornac Cursed level 34
4th Regrowth 123rd year of Ascendancy at 18:37 see stats
By Leda Loveless the Cornac Cursed level 23
56th Dusk 122nd year of Ascendancy at 00:56 see stats
By Leda Loveless the Cornac Cursed level 37
40th Pyre 123rd year of Ascendancy at 08:28 see stats
By Leda Loveless the Cornac Cursed level 32
49th Haze 122nd year of Ascendancy at 13:25 see stats
By Leda Loveless the Cornac Cursed level 22
40th Dusk 122nd year of Ascendancy at 08:12 see stats
By Leda Loveless the Cornac Cursed level 30
28th Haze 122nd year of Ascendancy at 04:57 see stats
Log
You pickup 1.19 gold pieces.
Talent Frenzy is ready to use.
Ran for 2 turns (stop reason: taken damage).
Leda Loveless has shrugged off 9 damage and is ready for more.
Leda Loveless is no longer cursed.
Argoniel hits Leda Loveless for 0 acid damage.
Leda Loveless uses Infusion: Regeneration.
Leda Loveless starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Leda Loveless is no longer rampaging.
Leda Loveless is free from the acid.
Talent Reckless Charge is ready to use.
Talent Infusion: Wild is ready to use.
Leda Loveless picks up ( .): voratun pickaxe of Reknor (dig speed 8 turns).
You pickup 1.19 gold pieces.
You pickup 0.69 gold pieces.
Leda Loveless stops regenerating health quickly.
You pickup 0.94 gold pieces.
You pickup 1.13 gold pieces.
Talent Relentless Pursuit is ready to use.
Talent Infusion: Regeneration is ready to use.
Leda Loveless picks up ( .): scorching dwarven lantern of the moons.
Talent Rampage is ready to use.
Leda Loveless picks up ( .): cleansing voratun mail armour of lightning resistance (5 def, 10 armour) (Misfortune).
Lore found: Ureslak's Flaming Femur
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Girdle of Preservation
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Pearl of Life and Death
You can read all your collected lore in the game menu, by pressing Escape.