Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
Addons | Old RPG Tileset 0.9.44 Items Vault 0.9.44 RC2 Backports 0.9.44 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Berserker |
Level / Exp | 44 / 80% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 65 (base 60) |
Dexterity | 19 (base 11) |
Constitution | 64 (base 60) |
Magic | 12 (base 10) |
Willpower | 10 (base 10) |
Cunning | 53 (base 50) |
Resources
Life | 1607/1409 |
Stamina | 209/209 |
Healing Factor | 1.26 |
Regeneration | 9.135 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Invisible | 7 |
Offense: Mainhand
Damage | 157 |
Accuracy | 53 |
Crit Chance | 39% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 24.1 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 38 (100%) |
Defense | 21.575 |
Ranged Defense | 21.575 |
Fatigue | 16 |
Physical Save | 39.075 |
Spell Save | 35.85 |
Mental Save | 21.025 |
Defense: Resistances
Physical | + 19%( 70%) |
Acid | + 32%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
beneficial effect | The target's strength is increased by 2 by the thrill of combat. Bloodrage |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
On fingers | wizard's voratun ring of physical power wizard's voratun ring of physical power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +5 Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
On fingers | marksman's steel ring of corrosion (+20%) marksman's steel ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
Around neck | vitalizing voratun amulet of murder vitalizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +4 Con Critical mult.: +14.00% Physical save: +7 Life regen: +0.50 Maximum life: +80.00 Amulets can have magical properties. |
In main hand | arcing voratun battleaxe of massacre (73.5-110.25 power, 4 apr) arcing voratun battleaxe of massacre (73.5-110.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 73.5 - 110.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +21 lightning Massive two-handed battleaxes. |
On hands | brawler's iron gauntlets (0 def, 1 armour) brawler's iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | alchemist's lamp of corpselight alchemist's lamp of corpselightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Spellpower: +3 Spell crit. chance: +4% Light radius: +3 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun plate armour of Eyal (9 def, 16 armour) voratun plate armour of Eyal (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Life regen: +1.50 Maximum life: +57.00 Healing mod.: +26% A suit of armour made of metal plates. |
Inventory
archmage's steel amulet of seduction archmage's steel amulet of seductionPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes damage: +6% fire / +5% cold / +5% lightning / +6% acid Stamina when hit: +0.70 Mana when hit: +1.50 Equilibrium when hit: +0.80 Psi when hit: +0.90 Hate when hit: +0.10 Spellpower: +4 Spell crit. chance: +5% It can be used to forces nearby enemies to attack you (rad 9), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
serendipitous voratun amulet of soulsearing serendipitous voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +8 Changes stats: +7 Lck Changes damage: +8% fire / +11% blight Critical mult.: +15.00% Spellpower: +9 Amulets can have magical properties. |
wizard's voratun ring of clarity wizard's voratun ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag Spell save: +14 Mental save: +12 Confusion immunity: +30% Rings can have magical properties. |
stralite greatsword (49.5-79.2 power, 3 apr) stralite greatsword (49.5-79.2 power, 3 apr)Requires: - Strength 35 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
caller's living mindstar (16-17.6 power, 40 apr, mind damage) caller's living mindstar (16-17.6 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +4% physical / +8% fire / +5% cold / +7% acid Changes damage: +12% physical / +12% fire / +11% cold / +11% acid Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty drakeskin leather sling of lightning mighty drakeskin leather sling of lightningRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +16 lightning When wielded/worn: Physical power: +10 Changes stats: +6 Str Changes damage: +19% lightning Slings are used to hurl stones or metal shots at your foes. |
balanced orichalcum trident of massacre (68-108.8 power, 16 apr) balanced orichalcum trident of massacre (68-108.8 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Defense: +12 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious blue-steel trident of the leech (16-25.6 power, 8 apr) insidious blue-steel trident of the leech (16-25.6 power, 8 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +27 insidious poison / +10 slime When wielded/worn: Damage when the wearer is hit: 11 slime A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orichalcum trident of rage (54-86.4 power, 16 apr) plaguebringer's orichalcum trident of rage (54-86.4 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +14 blight When wielded/worn: Accuracy: +14 Changes stats: +6 Str Changes damage: +16% physical Disease immunity: +29% Stamina when hit: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick blue-steel trident of gravity (15.5-24.8 power, 8 apr) quick blue-steel trident of gravity (15.5-24.8 power, 8 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 90% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +10 gravity When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Changes damage: +10% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic voratun waraxe (41-57.4 power, 6 apr) caustic voratun waraxe (41-57.4 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 36% acid blind When wielded/worn: Changes resistances penetration: +10% acid Life regen: +1.80 One-handed war axes. |
elemental steel waraxe of evisceration (12-16.8 power, 3 apr) elemental steel waraxe of evisceration (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: wounds the target Damage conversion: 14% fire / 14% cold / 11% lightning / 16% acid When wielded/worn: Physical crit. chance: +7.0% Physical power: +6 One-handed war axes. |
pair of voratun boots of rushing (0 def, 5 armour) pair of voratun boots of rushing (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of hardened leather boots of strife (0 def, 3 armour) restorative pair of hardened leather boots of strife (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil Life regen: +1.00 Mindpower: +5 Healing mod.: +18% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard giving you 14 extra defense for 1 turn. A pair of boots made of leather. |
dwarven-steel helm of precognition (3 def, 4 armour) dwarven-steel helm of precognition (3 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +4 Armour: +4 Defense: +3 Fatigue: +4% Changes stats: +4 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating stralite mail armour of cold resistance (4 def, 8 armour) rejuvenating stralite mail armour of cold resistance (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +19% cold Life regen: +1.10 Stamina each turn: +1.30 A suit of armour made of mail. |
dwarven-steel plate armour of implacability (5 def, 18 armour) dwarven-steel plate armour of implacability (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +17% Physical save: +10 A suit of armour made of metal plates. |
sentry's quiver of dragonbone arrows of corruption (33/33, 52.5-73.5 power, 18 apr) sentry's quiver of dragonbone arrows of corruption (33/33, 52.5-73.5 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 33 Turns elapse between self-loadings: 3 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +10 darkness / +14 blight Arrows are used with bows to pierce your foes to death. |
870 alchemist agate 870 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Kidon the Cornac Berserker level 24
76th Pyre 122nd year of Ascendancy at 07:30 see stats
By Kidon the Cornac Berserker level 40
79th Pyre 122nd year of Ascendancy at 13:25 see stats
By Kidon the Cornac Berserker level 40
79th Pyre 122nd year of Ascendancy at 13:34 see stats
By Kidon the Cornac Berserker level 10
74th Pyre 122nd year of Ascendancy at 21:10 see stats
By Kidon the Cornac Berserker level 20
75th Pyre 122nd year of Ascendancy at 20:58 see stats
By Kidon the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 05:45 see stats
By Kidon the Cornac Berserker level 40
79th Pyre 122nd year of Ascendancy at 12:28 see stats
By Kidon the Cornac Berserker level 44
1st Mirth 122nd year of Ascendancy at 19:30 see stats
By Kidon the Cornac Berserker level 36
78th Pyre 122nd year of Ascendancy at 17:34 see stats
By Kidon the Cornac Berserker level 26
76th Pyre 122nd year of Ascendancy at 19:52 see stats
Log
Talent Stunning Blow is ready to use.
Talent Warshout is ready to use.
Kidon uses Stunning Blow.
Rej Arkatis resists the stunning blow!
Kidon hits Rej Arkatis for 262 physical, 17 lightning damage (total 278.31).
Rej Arkatis hits Kidon for 3 physical, 6 nature, 6 temporal, 17 physical damage (total 30.08).
Kidon performs a critical strike!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Kidon hits Rej Arkatis for 240 physical damage.
Kidon killed Rej Arkatis!
There is an item here: elemental steel waraxe of evisceration (12-16.8 power, 3 apr)
Ran for 3 turns (stop reason: object seen).
Talent Infusion: Regeneration is ready to use.
Kidon's adrenaline surge has come to an end.
There is an item here: elemental steel waraxe of evisceration (12-16.8 power, 3 apr)
Talent Stunning Blow is ready to use.
The smoke around Kidon dissipate.
There is an item here: elemental steel waraxe of evisceration (12-16.8 power, 3 apr)
Kidon picks up (l.): elemental steel waraxe of evisceration (12-16.8 power, 3 apr).
Talent Death Dance is ready to use.