Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Items Vault 1.4.8Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Marksman 1.4.9A complete rework for Archer. Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 50 / 5920% |
Size | small |
Lifes / Deaths | Killed by war hound at level 20 on the 9th Dusk 122nd year of Ascendancy at 22:04 0 / 9Killed by Silena the rattlesnake at level 21 on the 10th Dusk 122nd year of Ascendancy at 01:34 Killed by emperor wight at level 32 on the 67th Dusk 122nd year of Ascendancy at 02:44 Killed by Zubilaith the fiery orc wyrmic at level 50 on the 68th Haze 122nd year of Ascendancy at 02:40 Killed by Emelolenor the ghoul at level 50 on the 33rd Regrowth 123rd year of Ascendancy at 15:51 Killed by Eletta the orc fighter at level 50 on the 54th Regrowth 123rd year of Ascendancy at 15:28 Killed by Harni the forge-giant at level 50 on the 55th Pyre 123rd year of Ascendancy at 15:57 Killed by Cyrevena the skeleton assassin at level 50 on the 56th Pyre 123rd year of Ascendancy at 09:36 Killed by Cyrevena the skeleton assassin at level 50 on the 56th Pyre 123rd year of Ascendancy at 09:37 |
Primary Stats
Strength | 84 (base 50) |
Dexterity | 88 (base 64) |
Constitution | 31 (base 13) |
Magic | 169 (base 61) |
Willpower | 83 (base 57) |
Cunning | 135 (base 63) |
Resources
Mana | 903/903 |
Psi | 163/163 |
Paradox | 364 |
Life | -71/1081 |
Positive | 197/197 |
Stamina | 392/422 |
Equilibrium | 0 |
Healing Factor | 1.1 |
Regeneration | 13.035 |
Speed
Mental | +35.07159452396% |
Attack | +35.07159452396% |
Movement | +30% |
Spell | +35.07159452396% |
Global | +150.07159452397% |
Vision
Sight | 10 |
Lite | 16 |
See Stealth | 74.001470744741 |
See Invisible | 81.001470744741 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 442 |
Accuracy | 90 |
Crit Chance | 82% |
APR | 82 |
Speed | 0.59 |
Offense: Spell
Spellpower | 104 |
Crit Chance | 72% |
Speed | 0.74034811206927 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 52% |
Speed | 0.74034811206927 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 54.65 (86.818181818182%) |
Defense | 69 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 71 |
Spell Save | 85 |
Mental Save | 70 |
Defense: Resistances
All | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 20% |
Blind Resistance | 75% |
Silence Resistance | 46% |
Pinning Resistance | 10% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 598 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 10 turns. While Heroism is active, you will only die when reaching -1237 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 374 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Marksmanship | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Munitions | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Archery prowess | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Piercing Ammunition |
talent | Skate |
talent | Beyond the Flesh |
beneficial effect | The target's accuracy and power have been increased by 30. 5 Fateweaver |
detrimental effect | The target is cursed, reducing defence and all saves by 20. Curse of Defenselessness |
beneficial effect | Increases global action speed by 35%. Haste |
beneficial effect | Increases attack, spell, and mind speed by 35%. 2 Time Dilation |
beneficial effect | Displacing 31% of all damage on to a random enemy. Webs of Fate |
beneficial effect | The target is recovering 27 life each turn. Recovery |
beneficial effect | The target's defense and saves have been increased by 30. 5 Spin |
beneficial effect | The target has a 109% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Aruriawe the wolf. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emetira the white wolf. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Vengec. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by carrion worm mass. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 6986. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Merchant XIV Merchant XIVRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 115% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +65 nature When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +18 (+2 eff.) Changes stats: +10 Str / +1 Dex Changes resistances: +18% all Changes resistances penetration: +22% physical / +30% nature / +10% arcane Changes damage: +25% physical Longbows are used to shoot arrows at your foes. |
Quiver | Merchant XVIII (16/24, 183% power, 18 apr) Merchant XVIII (16/24, 183% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 183% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Blight Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 24 On weapon hit: * 47% chance to disease * Random elemental explosion On weapon crit: * wounds the target Damage (Ranged): +24 blight / +40 bleed / +30 darkness Burst (radius 1) on hit: +12 mind / +12 blight Damage against: +16% Living Arrows are used with bows to pierce your foes to death. |
Light source | Poleth the dwarven lantern Poleth the dwarven lanternPowered by arcane forces Crafted by a master -1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +1.0% Changes stats: +13 Mag Changes resistances penetration: +10% physical Changes damage: +9% physical Physical save: +20 (+5 eff.) Blindness immunity: +50% Confusion immunity: +25% Maximum stamina: +5.00 Spellpower: +27 (+4 eff.) Light radius: +14 See stealth: +12 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 56 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | elven-silk wizard hat 'Armodir' (3 def, 0 armour) elven-silk wizard hat 'Armodir' (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 53% chance to corrode armour Changes stats: +10 Con / +20 Mag Changes resistances: +9% blight Changes resistances penetration: +10% acid / +15% mind Changes damage: +3% acid / +17% arcane / +6% mind Spell save: +15 (+3 eff.) Life regen: +5.70 Damage Shield Power: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On feet | pair of drakeskin leather boots 'Chalytir' (29 def, 5 armour) pair of drakeskin leather boots 'Chalytir' (29 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Physical power: +12 (+1 eff.) Armour: +5 Defense: +29 (+7 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 12 arcane / 8 blight Changes resistances penetration: +15% physical Reduces incoming crit damage: 10.00% Blindness immunity: +25% Poison immunity: +15% Stun/Freeze immunity: +5% Spellpower: +2 (+0 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 50 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Tool | voratun pickaxe 'Oaktrial' (dig speed 5 turns) voratun pickaxe 'Oaktrial' (dig speed 5 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +20 (+2 eff.) Damage when hit (Melee): 8 mind / 4 nature Changes stats: +3 Str Changes resistances: +24% nature Changes resistances penetration: +10% light Changes damage: +9% mind / +3% lightning Critical mult.: +39.00% Physical save: +15 (+4 eff.) Spell save: +13 (+2 eff.) Mental save: +15 (+4 eff.) Maximum life: +90.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Blinddredge BlinddredgePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+5 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +16 Mag / +1 Wil / +26 Cun Changes resistances penetration: +5% darkness Changes damage: +6% acid Spell save: +3 (+0 eff.) Spellpower: +29 (+5 eff.) Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Rings can have magical properties. |
On fingers | Merchant XX Merchant XXPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom * 30% chance to inflict damage reduction Damage (Melee): 23 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 4 darkness Changes stats: +17 Cun / +18 Mag Changes resistances: +3% darkness / +33% acid Spell save: +20 (+4 eff.) Stun/Freeze immunity: +41% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +15 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around neck | Isobeth IsobethPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 20 blight Changes stats: +10 Dex / +6 Mag / +10 Cun / +10 Con Changes resistances: +12% lightning Changes damage: +8% physical / +8% temporal / +8% darkness / +6% light Critical mult.: +5.00% Physical save: +24 (+6 eff.) Spell save: +45 (+9 eff.) Mental save: +23 (+6 eff.) Disarm immunity: +10% Pinning immunity: +10% Life regen: +1.10 Stamina each turn: +1.40 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +8 (+2 eff.) Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
In main hand | Merchant XIX Merchant XIXRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 115% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 47% chance to cause random gloom When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Changes stats: +2 Str / +8 Dex / +7 Mag / +3 Con Changes resistances penetration: +44% physical Changes damage: +12% arcane / +6% temporal Spellpower: +15 (+2 eff.) Damage Shield penetration: +60% Longbows are used to shoot arrows at your foes. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Around waist | drakeskin leather belt 'Silodhetira' drakeskin leather belt 'Silodhetira'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -4% Changes stats: +1 Dex / +6 Mag Reduced damage from: +45% Summoned Critical mult.: +20.00% Physical save: +35 (+9 eff.) Mana each turn: +0.41 Maximum life: +40.00 Maximum mana: +49.00 Mindpower: +8 (+2 eff.) Healing mod.: +10% A belt that goes around your waist. |
Cloak | elven-silk cloak 'Yvith' (18 def, 0 armour) elven-silk cloak 'Yvith' (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Defense: +18 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour Changes resistances: +5% arcane / +6% acid Changes resistances penetration: +13% arcane Changes damage: +12% arcane Critical mult.: +56.00% Stealth bonus: +12 Physical save: +14 (+3 eff.) Maximum mana: +95.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cracklerend the voratun mail armour (5 def, 14 armour) Cracklerend the voratun mail armour (5 def, 14 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +18 (+2 eff.) Armour: +14 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +10 Str / +10 Mag / +19 Wil / +9 Cun Changes resistances: +26% lightning / +19% light / +20% darkness Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 10.00% Physical save: +6 (+1 eff.) Spell save: +30 (+6 eff.) Mental save: +25 (+7 eff.) Poison immunity: +5% Stun/Freeze immunity: +10% Spellpower: +22 (+3 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +12% A suit of armour made of mail. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 141.87 physical damage and 186.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 13%; cure magical, physical, mental) Primal Infusion (affinity 13%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 13% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 231) healing infusion of the duelist (heal 231)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 238) healing infusion of the psychic (heal 238)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 362) healing infusion of the sneak (heal 362)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 362 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 440) healing infusion of the wizard (heal 440)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 440 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 462) healing infusion of the wizard (heal 462)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 462 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+18 for 11 turns, die at -842) heroism infusion of the duelist (+18 for 11 turns, die at -842)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -842 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 10 turns, die at -916) heroism infusion of the psychic (+17 for 10 turns, die at -916)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -916 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+18 for 11 turns, die at -499) heroism infusion of the psychic (+18 for 11 turns, die at -499)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -499 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+18 for 11 turns, die at -920) heroism infusion of the psychic (+18 for 11 turns, die at -920)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -920 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+25 for 10 turns, die at -883) heroism infusion of the sneak (+25 for 10 turns, die at -883)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 10 turns. While Heroism is active, you will only die when reaching -883 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+26 for 13 turns, die at -1004) heroism infusion of the sneak (+26 for 13 turns, die at -1004)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 13 turns. While Heroism is active, you will only die when reaching -1004 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+27 for 12 turns, die at -1244) heroism infusion of the sneak (+27 for 12 turns, die at -1244)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 12 turns. While Heroism is active, you will only die when reaching -1244 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+25 for 11 turns, die at -1244) heroism infusion of the sneak (+25 for 11 turns, die at -1244)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. While Heroism is active, you will only die when reaching -1244 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+17 for 11 turns, die at -784) heroism infusion of the warrior (+17 for 11 turns, die at -784)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 11 turns. While Heroism is active, you will only die when reaching -784 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (976% speed; 8 turns) movement infusion of the duelist (976% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 976% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (952% speed; 6 turns) movement infusion of the psychic (952% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (943% speed; 7 turns) movement infusion of the sneak (943% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 943% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (706% speed; 7 turns) movement infusion of the titan (706% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 706% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (548% speed; 7 turns) movement infusion of the titan (548% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 548% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1058% speed; 7 turns) movement infusion of the wizard (1058% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1058% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 411 over 5 turns) regeneration infusion (heal 411 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 607 over 5 turns) regeneration infusion of the duelist (heal 607 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 735 over 5 turns) regeneration infusion of the sneak (heal 735 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 735 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 680 over 5 turns) regeneration infusion of the sneak (heal 680 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 680 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 739 over 5 turns) regeneration infusion of the sneak (heal 739 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 739 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 354 over 5 turns) regeneration infusion of the warrior (heal 354 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 1089 over 5 turns) regeneration infusion of the wizard (heal 1089 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1089 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 782 over 5 turns) regeneration infusion of the wizard (heal 782 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 782 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 29%; cure physical) wild infusion of the duelist (resist 29%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 34%; cure physical) wild infusion of the duelist (resist 34%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 16%; cure physical) wild infusion of the titan (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 32%; cure magical, physical) wild infusion of the wizard (resist 32%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 13) controlled phase door rune of the warrior (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (225 fire damage)heat beam rune (225 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 225.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 13; power 36; dur 4) phase door rune of the psychic (range 13; power 36; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 36%, your defense is increased by 36 and all your resistances by 36%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 18; power 58; dur 6) phase door rune of the sneak (range 18; power 58; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 18; power 58; dur 6) phase door rune of the sneak (range 18; power 58; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 25; power 56; dur 6) phase door rune of the wizard (range 25; power 56; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 25. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 451 for 7 turns) shielding rune (absorb 451 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 399 for 8 turns) shielding rune of the duelist (absorb 399 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 399 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 625 for 5 turns) shielding rune of the sneak (absorb 625 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 625 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 665 for 6 turns) shielding rune of the sneak (absorb 665 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 665 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 623 for 6 turns) shielding rune of the sneak (absorb 623 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 623 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 849 for 6 turns) shielding rune of the wizard (absorb 849 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 849 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 689 for 4 turns) shielding rune of the wizard (absorb 689 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 689 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bethith the voratun amulet Bethith the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +7 Con / +5 Wil Reduces incoming crit damage: 15.00% Physical save: +42 (+10 eff.) Spell save: +17 (+3 eff.) Mental save: +20 (+5 eff.) Life regen: +2.40 Maximum life: +77.00 Infravision radius: +2 Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Dairudor DairudorInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +16 (+4 eff.) Fatigue: -8% Effects on melee hit: * 40 arcane resource burn Changes stats: +16 Lck Changes resistances: +3% nature / +5% arcane Changes damage: +9% acid Talent masteries: +0.31 Psionic / Slumber +0.31 Wild-gift / Higher draconic abilities Life regen: +4.00 Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Erogrim the voratun amulet Erogrim the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +26% temporal / +6% mind / +15% physical Talent masteries: +0.39 Corruption / Bone +0.39 Cursed / Punishments Pinning immunity: +50% Knockback immunity: +48% Stamina each turn: +1.10 Mana each turn: +0.16 Mana when firing critical spell: +2.00 Spellpower: +4 (+0 eff.) Damage Shield penetration: +10% Amulets can have magical properties. |
Falodragen the Spidercrack Falodragen the SpidercrackPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature / 8 blight Changes stats: +10 Dex / +5 Mag / +2 Wil / +5 Cun Changes damage: +8% acid / +8% fire / +8% cold / +6% mind / +8% lightning Physical save: +23 (+6 eff.) Spell save: +32 (+6 eff.) Mental save: +20 (+5 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Mindpower: +4 (+1 eff.) Damage Shield penetration: +30% Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Fuledrakan the voratun amulet Fuledrakan the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+0 eff.) Armour: +5 Defense: +9 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% mind Changes resistances cap: +4% all Changes damage: +7% physical Reduces incoming crit damage: 10.00% Physical save: +22 (+5 eff.) Cut immunity: +70% Pinning immunity: +15% Knockback immunity: +15% Combat speed: +10% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 376 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 339.79 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Gunelathalathatar GunelathalathatarPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +5 Mag / +6 Wil / +2 Cun Changes resistances penetration: +20% mind Talent mastery: +0.40 Corruption / Shadowflame Physical save: +6 (+1 eff.) Mental save: +10 (+3 eff.) Confusion immunity: +13% Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Mindpower: +15 (+4 eff.) Amulets can have magical properties. |
Ivutha IvuthaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +8 Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict damage reduction Changes resistances: +12% temporal Changes damage: +16% physical / +15% light / +10% darkness Disease immunity: +10% Teleport immunity: +10% Combat speed: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Kindlebore the voratun amulet Kindlebore the voratun amuletCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Changes stats: +7 Wil Changes resistances: +6% fire Changes resistances cap: +7% all Changes damage: +6% acid / +6% mind Grants telepathy: Dragon Talent masteries: +0.33 Spell / Enhancement +0.33 Celestial / Light Physical save: +23 (+6 eff.) Mental save: +24 (+6 eff.) Confusion immunity: +25% Psi when hit: +0.12 Mindpower: +10 (+3 eff.) Amulets can have magical properties. |
Leledublek the voratun amulet Leledublek the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Changes stats: +12 Mag / +2 Wil / +1 Con Changes resistances: +9% blight Changes resistances cap: +7% all Changes damage: +16% acid / +6% physical / +15% cold / +16% fire / +16% lightning Physical save: +31 (+8 eff.) Spell save: +20 (+4 eff.) Disease immunity: +5% Mana when firing critical spell: +2.00 Maximum life: +40.00 Spellpower: +11 (+2 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
Lorontir LorontirPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +5 Mag Changes resistances: +19% light / +25% temporal / +30% darkness / +3% cold Changes damage: +7% acid / +5% fire / +6% lightning / +7% cold Mental save: +6 (+2 eff.) Blindness immunity: +61% Cut immunity: +15% Pinning immunity: +41% Knockback immunity: +43% Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
Magmacut the voratun amulet Magmacut the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +3% physical / +34% light / +9% fire / +30% darkness / +6% cold Changes damage: +8% physical / +7% light / +9% fire / +8% darkness / +8% temporal Talent masteries: +0.40 Wild-gift / Mucus +0.40 Cursed / Force of will Blindness immunity: +50% Confusion immunity: +15% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Mardemarand the voratun amulet Mardemarand the voratun amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +1 Cun Changes resistances: +6% temporal Changes damage: +15% blight / +11% fire / +9% temporal / +3% acid Talent mastery: +0.40 Corruption / Bone Critical mult.: +39.00% Mental save: +6 (+2 eff.) Psi when hit: +0.12 Spellpower: +15 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +5% Amulets can have magical properties. |
Merchant I Merchant IPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 15 light / 9 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 13% chance to blind Damage when hit (Melee): 8 acid / 23 light Changes stats: +6 Wil / +6 Mag Changes resistances: +6% light Changes damage: +15% acid / +13% light / +15% darkness Mental save: +14 (+4 eff.) Confusion immunity: +25% Life regen: +3.20 Mana each turn: +0.54 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Mindpower: +11 (+3 eff.) Amulets can have magical properties. |
Scorchdream ScorchdreamInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +22 Dex / +3 Con Changes resistances: +30% cold / +30% fire Changes resistances penetration: +5% fire Changes damage: +3% mind Mental save: +22 (+6 eff.) Infravision radius: +1 See invisible: +3 Amulets can have magical properties. |
Shadowstreaker the voratun amulet Shadowstreaker the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +5 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 blight Changes resistances: +21% temporal / +29% light / +27% darkness Changes resistances cap: +4% all Changes resistances penetration: +15% darkness / +15% blight Changes damage: +3% blight Physical save: +15 (+4 eff.) Blindness immunity: +32% Pinning immunity: +49% Knockback immunity: +44% Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 23% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Shinelord ShinelordInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 20 arcane resource burn Changes stats: +9 Dex / +9 Cun / +10 Con Changes resistances: +12% blight / +27% fire / +30% cold Changes resistances penetration: +15% light Spell save: +6 (+1 eff.) Blindness immunity: +40% Stun/Freeze immunity: +10% Teleport immunity: +10% Life regen: +1.30 Stamina each turn: +1.30 Infravision radius: +10 Sight radius: +2 See invisible: +8 Movement speed: +10% Amulets can have magical properties. |
Smearwedge SmearwedgePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+0 eff.) Effects on melee hit: * 30% chance to disease * Slows global speed by 30% Damage (Melee): 29 light / 30 darkness Effects when hit in melee: * 25% chance to inflict damage reduction * 30% chance to blind Damage when hit (Melee): 8 blight / 12 nature Changes resistances: +6% light / +6% acid Changes damage: +10% physical / +30% light / +30% darkness Combat speed: +10% Amulets can have magical properties. |
Stormbliss the voratun amulet Stormbliss the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning / +3% nature / +16% light / +23% darkness Talent masteries: +0.40 Technique / Combat techniques +0.40 Cursed / Punishments Blindness immunity: +65% Infravision radius: +7 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
Strikewing the stralite amulet Strikewing the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Damage when hit (Melee): 8 lightning / 4 temporal Changes resistances: +6% lightning / +6% temporal Changes resistances cap: +5% all Changes damage: +6% temporal Talent mastery: +0.32 Wild-gift / Antimagic Physical save: +8 (+2 eff.) Blindness immunity: +18% Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Ulfadenik the voratun amulet Ulfadenik the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +2 Physical crit. chance: +2.0% Defense: +16 (+4 eff.) Fatigue: -10% Changes stats: +8 Wil / +3 Con / +20 Lck Changes resistances: +6% blight / +3% temporal / +3% light / +12% lightning Life regen: +2.70 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Velodata VelodataPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Str / +5 Mag / +5 Wil Changes damage: +7% temporal / +7% light / +13% blight / +10% fire / +8% darkness / +7% physical Critical mult.: +19.00% Spell save: +12 (+2 eff.) Mental save: +8 (+2 eff.) Confusion immunity: +22% Life regen: +0.40 Maximum vim: +20.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +6% Mindpower: +14 (+4 eff.) Damage Shield penetration: +40% Amulets can have magical properties. |
Willowripper the voratun amulet Willowripper the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +15 Defense: +20 (+5 eff.) Effects on melee hit: * Slows global speed by 45% * 30% chance to corrode armour Damage when hit (Melee): 24 nature Changes resistances: +6% acid / +33% light / +27% darkness Changes resistances cap: +14% all Changes resistances penetration: +10% light / +5% nature Changes damage: +3% light Physical save: +54 (+12 eff.) Blindness immunity: +50% Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
voratun amulet 'Arynne' voratun amulet 'Arynne'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +1 Str / +8 Dex / +10 Cun / +9 Con Changes resistances: +6% temporal / +31% darkness / +27% light / +30% fire / +5% arcane / +30% cold Grants telepathy: Humanoid/Orc Mental save: +6 (+2 eff.) Blindness immunity: +49% Confusion immunity: +10% Stun/Freeze immunity: +5% Life regen: +1.20 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Blackpride' voratun amulet 'Blackpride'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Fatigue: -10% Changes stats: +3 Str / +10 Dex / +10 Cun / +10 Con Changes resistances: +29% cold / +30% fire / +30% temporal Changes damage: +6% darkness / +6% physical Critical mult.: +6.00% Pinning immunity: +40% Knockback immunity: +50% Life regen: +1.20 Stamina each turn: +1.10 Psi when hit: +0.08 Only die when reaching: -20.00 life Maximum life: +20.00 Mindpower: +2 (+1 eff.) Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Gakath' voratun amulet 'Gakath'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Armour: +6 Defense: +9 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes resistances: +6% mind / +12% blight Changes resistances cap: +5% all Changes damage: +6% blight Critical mult.: +16.00% Physical save: +44 (+10 eff.) Spell save: +23 (+4 eff.) Mental save: +17 (+5 eff.) Amulets can have magical properties. |
voratun amulet 'Galeharakor' voratun amulet 'Galeharakor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 40 arcane resource burn Damage when hit (Melee): 20 mind Changes stats: +8 Cun Changes resistances: +26% cold / +30% fire Changes damage: +6% physical Combat speed: +10% Amulets can have magical properties. |
voratun amulet 'Glintbiter' voratun amulet 'Glintbiter'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Fatigue: -10% Changes stats: +10 Dex / +10 Cun / +9 Con Changes resistances: +3% lightning / +9% fire / +15% light Changes resistances cap: +6% all Changes resistances penetration: +5% lightning / +10% fire Changes damage: +6% light / +9% fire Physical save: +52 (+12 eff.) Spell save: +23 (+4 eff.) Mental save: +23 (+6 eff.) Life regen: +1.50 Stamina each turn: +1.50 Light radius: +2 Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Harelathadohell' voratun amulet 'Harelathadohell'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +17 (+4 eff.) Fatigue: -9% Changes stats: +18 Lck / +8 Str Changes resistances: +6% nature / +9% light Disease immunity: +10% Life regen: +2.20 Only die when reaching: -40.00 life Spellpower: +4 (+0 eff.) Spell crit. chance: +3% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
voratun amulet 'Maloroyon' voratun amulet 'Maloroyon'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +11 (+3 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +8% physical Changes resistances cap: +4% all Physical save: +46 (+11 eff.) Spell save: +32 (+6 eff.) Mental save: +21 (+6 eff.) Stamina each turn: +0.90 Mana each turn: +0.04 Infravision radius: +3 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Balizilafang the voratun ring Balizilafang the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +12 Armour: +18 Defense: +13 (+3 eff.) Changes stats: +12 Str Changes resistances: +5% arcane / +6% nature Disarm immunity: +47% Pinning immunity: +41% Knockback immunity: +28% Maximum life: +37.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Balolachik the Sootstriker Balolachik the SootstrikerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +5 Con Changes resistances: +9% cold Changes resistances penetration: +10% fire Spell save: +26 (+5 eff.) Stun/Freeze immunity: +48% Life regen: +6.00 Maximum life: +85.00 Maximum stamina: +20.00 Healing mod.: +27% Rings can have magical properties. |
Beethad BeethadPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +25% acid / +6% temporal / +36% darkness / +33% lightning / +3% mind / +30% fire / +6% arcane / +30% cold Changes damage: +18% darkness / +12% mind Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Poison immunity: +10% Spellpower: +15 (+2 eff.) Mindpower: +15 (+4 eff.) Rings can have magical properties. |
Buhell BuhellInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +11 Dex / +3 Wil / +10 Cun / +9 Con Changes resistances: +40% cold Changes resistances penetration: +5% arcane Changes damage: +20% cold Spell save: +20 (+4 eff.) Maximum stamina: +35.00 Infravision radius: +2 See invisible: +3 Rings can have magical properties. |
Ce'Numa the voratun ring Ce'Numa the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Armour: +2 Changes stats: +9 Str / +9 Con Changes resistances: +13% blight / +6% temporal / +18% nature / +6% darkness Changes damage: +6% arcane Reduces incoming crit damage: 10.00% Poison immunity: +25% Disease immunity: +26% Disarm immunity: +60% Pinning immunity: +47% Knockback immunity: +50% Maximum life: +33.00 Rings can have magical properties. |
Cuthehir the voratun ring Cuthehir the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+2 eff.) Changes stats: +7 Str / +1 Dex / +2 Cun / +9 Con Changes resistances: +13% nature / +15% blight Maximum encumbrance: +40 Poison immunity: +20% Disease immunity: +25% Stun/Freeze immunity: +50% Life regen: +4.00 Rings can have magical properties. |
Cyratta CyrattaPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 (+1 eff.) Fatigue: -8% Damage when hit (Melee): 4 physical Changes stats: +8 Wil / +8 Mag Changes damage: +18% arcane Physical save: +30 (+7 eff.) Life regen: +1.90 Stamina each turn: +0.40 Maximum life: +95.00 Spellpower: +27 (+4 eff.) Mindpower: +15 (+4 eff.) Healing mod.: +28% Rings can have magical properties. |
Dazzlequell DazzlequellInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Changes stats: +9 Dex Changes resistances: +14% blight / +12% fire / +15% nature Changes resistances penetration: +15% light Grants telepathy: Humanoid/Orc Poison immunity: +30% Disease immunity: +30% Disarm immunity: +49% Pinning immunity: +42% Knockback immunity: +50% Maximum life: +41.00 Mental crit. chance: +1% Light radius: +1 Rings can have magical properties. |
Delyldil the Bleakbliss Delyldil the BleakblissPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +10 Dex / +8 Mag / +8 Wil / +26 Cun Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +3% blight Critical mult.: +15.00% Spell save: +30 (+6 eff.) Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +14 (+2 eff.) Mindpower: +15 (+4 eff.) Rings can have magical properties. |
Eilinylevena the voratun ring Eilinylevena the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Effects on melee hit: * 33% chance to blind Effects on ranged hit: * 31% chance to blind Changes stats: +9 Str / +9 Con Changes resistances: +20% temporal / +12% nature / +6% darkness Changes damage: +20% temporal Critical mult.: +15.00% Poison immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +5% Knockback immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
Emelevea the voratun ring Emelevea the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Changes stats: +17 Cun / +22 Dex Changes resistances: +15% cold / +12% mind / +5% physical Disarm immunity: +50% Pinning immunity: +46% Knockback immunity: +44% Maximum life: +45.00 Maximum stamina: +5.00 Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 262.64 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Galebreak GalebreakPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Damage when hit (Melee): 8 acid / 4 lightning Changes stats: +10 Str / +8 Mag / +8 Wil / +8 Con Changes resistances: +12% lightning Reduces incoming crit damage: 5.00% Physical save: +10 (+2 eff.) Silence immunity: +42% Mana each turn: +0.40 Only die when reaching: -60.00 life Maximum life: +20.00 Spellpower: +15 (+2 eff.) Healing mod.: +10% Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Grinathad the Growwalker Grinathad the GrowwalkerPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Effects on melee hit: * Slows global speed by 45% * 35% chance to blind Effects on ranged hit: * 33% chance to blind Changes stats: +8 Mag / +7 Wil / +2 Cun Changes resistances: +12% lightning Changes damage: +6% nature / +12% lightning Grants telepathy: Dragon Spellpower: +27 (+4 eff.) Mindpower: +11 (+3 eff.) Rings can have magical properties. |
Hurumnir HurumnirPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 arcane / 12 mind Changes stats: +10 Str / +8 Mag / +8 Cun / +10 Con Changes resistances: +6% arcane / +3% temporal Changes resistances penetration: +5% arcane Changes damage: +6% temporal Blindness immunity: +50% Spellpower: +14 (+2 eff.) Infravision radius: +6 See stealth: +23 See invisible: +24 Rings can have magical properties. |
Islath the voratun ring Islath the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Cun Changes resistances: +14% mind / +5% arcane Changes damage: +14% mind Critical mult.: +5.00% Disarm immunity: +50% Pinning immunity: +35% Knockback immunity: +35% Life regen: +0.90 Maximum life: +108.00 Mindpower: +8 (+2 eff.) Healing mod.: +23% Rings can have magical properties. |
Mardoregonik the voratun ring Mardoregonik the voratun ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Effects on melee hit: * 33% chance to blind Effects on ranged hit: * 35% chance to blind Changes stats: +9 Dex / +2 Wil / +8 Cun / +3 Con Changes resistances: +40% acid Changes damage: +20% acid Critical mult.: +25.00% Maximum hate: +6.00 Mindpower: +2 (+1 eff.) Rings can have magical properties. |
Mayuna MayunaPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +3 Physical power: +4 (+0 eff.) Armour: +20 Damage when hit (Melee): 8 physical Changes stats: +10 Str / +7 Mag / +8 Wil / +3 Con Changes resistances: +40% nature Changes damage: +20% nature / +3% physical Life regen: +0.40 Spellpower: +15 (+2 eff.) Rings can have magical properties. |
Merchant II Merchant IIPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+1 eff.) Damage when hit (Melee): 20 fire Changes stats: +10 Str / +8 Mag / +8 Cun / +9 Con Changes resistances: +29% acid / +12% temporal / +40% darkness / +30% fire / +27% lightning / +26% cold Changes resistances penetration: +20% temporal Changes damage: +20% darkness Spellpower: +15 (+2 eff.) Light radius: +1 Rings can have magical properties. |
Merchant III Merchant IIICrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +20 (+2 eff.) Armour: +18 Defense: +33 (+8 eff.) Changes stats: +10 Cun / +9 Str Changes damage: +12% arcane / +8% all Maximum encumbrance: +30 Spell save: +3 (+0 eff.) Maximum stamina: +15.00 Spellpower: +16 (+2 eff.) Mindpower: +19 (+5 eff.) Movement speed: +22% Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Poruwe the Rootbreacher Poruwe the RootbreacherPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +15 (+1 eff.) Damage when hit (Melee): 4 temporal Changes stats: +10 Dex / +8 Wil / +20 Cun Changes damage: +6% nature / +9% mind Critical mult.: +5.00% Mental save: +34 (+9 eff.) Equilibrium when hit: +0.16 Spellpower: +15 (+2 eff.) Mindpower: +36 (+8 eff.) Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
Ragynarineg RagynarinegInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +1 Physical power: +19 (+2 eff.) Damage when hit (Melee): 16 physical Changes stats: +4 Str / +8 Dex / +10 Cun Changes resistances: +15% nature / +13% blight Changes damage: +7% all Critical mult.: +12.00% Poison immunity: +26% Disease immunity: +24% Spellpower: +18 (+3 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Pugilism +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Superiority +0.30 Technique / Shield offense +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Saloranor SaloranorCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Armour: +2 Fatigue: -10% Changes stats: +8 Dex / +9 Wil / +17 Cun Changes resistances: +2% physical Maximum encumbrance: +39 Mental save: +3 (+1 eff.) Disease immunity: +10% Stun/Freeze immunity: +15% Mindpower: +15 (+4 eff.) Light radius: +3 See invisible: +6 Rings can have magical properties. |
Searripper the voratun ring Searripper the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +20 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +6 Cun / +8 Dex Changes resistances: +38% light / +9% acid Changes resistances penetration: +20% fire Changes damage: +6% fire / +19% light / +8% all Spellpower: +13 (+2 eff.) Mindpower: +17 (+5 eff.) Rings can have magical properties. |
Shadowlash the voratun ring Shadowlash the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +15% blight / +13% nature / +5% arcane Poison immunity: +20% Disease immunity: +21% Disarm immunity: +43% Pinning immunity: +43% Stun/Freeze immunity: +47% Knockback immunity: +37% Life regen: +2.80 Maximum life: +42.00 Rings can have magical properties. |
Sootborn the voratun ring Sootborn the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Physical power: +17 (+2 eff.) Fatigue: -4% Damage when hit (Melee): 8 darkness Changes stats: +9 Str / +18 Dex / +20 Cun / +11 Con Changes damage: +3% acid Critical mult.: +18.00% Rings can have magical properties. |
Stormquench the voratun ring Stormquench the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Damage when hit (Melee): 12 lightning Changes stats: +9 Dex / +3 Mag / +10 Cun / +4 Con Changes resistances: +40% darkness Changes damage: +20% darkness Spell save: +26 (+5 eff.) Mana when firing critical spell: +4.00 Vim when firing critical spell: +3.00 Maximum stamina: +40.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Rings can have magical properties. |
Torudukan the Bleakwrither Torudukan the BleakwritherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +17 Defense: +32 (+8 eff.) Changes stats: +8 Cun Changes resistances: +6% acid / +3% temporal / +9% darkness / +12% blight / +13% nature Critical mult.: +9.00% Poison immunity: +20% Disease immunity: +30% Maximum life: +20.00 Healing mod.: +25% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ulfuneg the voratun ring Ulfuneg the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +17 Armour: +4 Defense: +17 (+4 eff.) Changes stats: +7 Cun / +8 Mag Changes resistances: +9% fire / +3% temporal Silence immunity: +37% Confusion immunity: +20% Mana each turn: +0.40 Psi when hit: +0.08 Only die when reaching: -80.00 life Spellpower: +12 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 375.98 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Xama the voratun ring Xama the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +1 Defense: +12 (+3 eff.) Changes stats: +1 Str / +8 Dex / +8 Cun Changes resistances penetration: +10% physical Changes damage: +6% temporal Reduces incoming crit damage: 15.00% Mental save: +6 (+2 eff.) Confusion immunity: +44% Life regen: +0.40 Maximum stamina: +15.00 Movement speed: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Xeretira XeretiraInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +2 Changes stats: +2 Dex / +16 Wil / +7 Cun Changes resistances: +36% lightning Changes resistances penetration: +10% physical Changes damage: +18% lightning / +6% arcane Maximum encumbrance: +30 Mental save: +16 (+4 eff.) Stamina each turn: +0.40 Mindpower: +15 (+4 eff.) Rings can have magical properties. |
Yvotta the voratun ring Yvotta the voratun ringPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 4 acid Changes resistances: +57% lightning / +23% fire / +30% acid / +27% cold Changes damage: +14% lightning / +12% acid Life regen: +2.00 Maximum life: +82.00 Healing mod.: +28% Rings can have magical properties. |
steel ring 'Branurab' steel ring 'Branurab'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +9 Defense: +8 (+2 eff.) Changes resistances: +9% acid Changes resistances penetration: +10% mind Spell save: +10 (+2 eff.) Life regen: +1.40 Maximum life: +101.00 Healing mod.: +21% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Betevea' voratun ring 'Betevea'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +2 Str / +1 Wil / +5 Con Changes resistances: +19% blight / +15% nature / +40% light Changes damage: +20% light / +8% all Poison immunity: +30% Disease immunity: +30% Spellpower: +20 (+3 eff.) Mindpower: +20 (+5 eff.) See invisible: +6 Rings can have magical properties. |
voratun ring 'Brightkarma' voratun ring 'Brightkarma'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 60% chance to blind Effects on ranged hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes stats: +7 Cun / +8 Wil Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +12% light Stun/Freeze immunity: +45% Life regen: +4.00 Mindpower: +15 (+4 eff.) Light radius: +1 Rings can have magical properties. |
voratun ring 'Dairegorn' voratun ring 'Dairegorn'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +15 Physical crit. chance: +2.0% Defense: +32 (+8 eff.) Changes stats: +3 Wil Changes resistances: +40% nature Changes damage: +20% nature Physical save: +6 (+1 eff.) Only die when reaching: -40.00 life Movement speed: +25% Healing mod.: +25% Heals friendly targets nearby when you use a nature summon: +30 Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
voratun ring 'Eclipsekill' voratun ring 'Eclipsekill'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +20 Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +10 Str / +10 Dex / +6 Con Changes resistances: +6% arcane / +3% cold / +6% nature / +6% temporal Changes damage: +3% darkness / +3% fire Spell save: +26 (+5 eff.) Maximum stamina: +40.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. chilling voratun greatsword of amnesia (190% power, 4 apr)chilling voratun greatsword of amnesia (190% power, 4 apr) Requires: - Magic 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 191% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +42 cold When wielded/worn: Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel greatsword of rage (146% power, 2 apr)plaguebringer's steel greatsword of rage (146% power, 2 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 14% chance to disease Damage (Melee): +13 blight When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +6 Str Changes damage: +13% physical Disease immunity: +28% Stamina when hit: +2.00 Massive two-handed swords. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 115% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Sparkglory the dragonbone longbow Sparkglory the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 115% Range: 1.1x Uses stat: 50% Mag Damage type: Arcane Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +20 cold When wielded/worn: Armour: +15 Changes resistances: +15% lightning Changes resistances penetration: +44% physical / +15% cold Changes damage: +33% lightning / +36% physical / +12% arcane Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spell crit. chance: +1% Longbows are used to shoot arrows at your foes. |
Blood-Edge (174% power, 7 apr) Blood-Edge (174% power, 7 apr)Requires: - Magic 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 174% Range: 1.4x Uses stat: 160% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+3 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
voratun waraxe 'Adurianne' (168% power, 6 apr) voratun waraxe 'Adurianne' (168% power, 6 apr)Requires: - Magic 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 169% Range: 1.4x Uses stat: 150% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * disrupts spell-casting Damage (Melee): +20 nature / +12 temporal Damage against: +15% Unnatural When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +21% mind / +10% darkness Changes damage: +6% mind One-handed war axes. |
Eilinagatira the Forestsear Eilinagatira the ForestsearInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +8 Damage when hit (Melee): 12 nature Changes stats: +4 Con Changes resistances: +6% blight Changes resistances penetration: +16% physical Changes damage: +6% mind / +18% physical Reduced damage from: +45% Summoned Mental save: +14 (+4 eff.) Mindpower: +10 (+3 eff.) A belt that goes around your waist. |
Mayyrin the Sootburst Mayyrin the SootburstPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +12 Mag / +10 Wil / +1 Cun Changes resistances: +9% darkness Changes resistances penetration: +5% darkness Grants telepathy: Dragon Maximum life: +130.00 Maximum mana: +74.00 Maximum stamina: +56.00 Maximum hate: +15.00 Maximum psi: +40.00 Maximum vim: +36.00 Maximum pos.energy: +32.00 Maximum neg.energy: +37.00 Spell crit. chance: +11% See invisible: +3 Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
Merchant VII Merchant VIIPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +38 (+9 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 physical Changes stats: +4 Con Changes resistances: +15% blight Changes damage: +3% light Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Stealth bonus: +13 Physical save: +31 (+8 eff.) Mental save: +14 (+4 eff.) Spellpower: +6 (+1 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Wildspawner the drakeskin leather belt Wildspawner the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict damage reduction Changes resistances: +9% acid / +7% lightning / +8% fire / +6% nature / +5% cold Changes resistances penetration: +17% physical Changes damage: +15% nature / +17% physical Critical mult.: +13.00% A belt that goes around your waist. |
drakeskin leather belt 'Bogtouch' drakeskin leather belt 'Bogtouch'Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +15 Changes stats: +3 Str / +6 Mag / +6 Wil / +2 Cun / +2 Con Changes resistances: +6% nature Changes resistances penetration: +10% nature Maximum encumbrance: +10 Physical save: +3 (+1 eff.) Maximum life: +105.00 Maximum mana: +62.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +38.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +38.00 Spell crit. chance: +6% See invisible: +6 Reduces paradox anomalies(equivalent to willpower): +20 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
drakeskin leather belt 'Hufang' drakeskin leather belt 'Hufang'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical power: +4 (+0 eff.) Fatigue: -10% Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun / +10 Lck Changes resistances: +15% lightning Trap disarming bonus: +28 Stealth bonus: +15 Maximum encumbrance: +90 Physical save: +20 (+5 eff.) Mental save: +33 (+9 eff.) Teleport immunity: +10% Spell crit. chance: +6% Infravision radius: +6 A belt that goes around your waist. |
Duskmire (3 def, 0 armour) Duskmire (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +45 (+9 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) Fatigue: -10% Damage when hit (Melee): 4 darkness Changes stats: +6 Dex / +3 Wil / +6 Cun Changes resistances: +10% acid / +3% light / +10% fire / +10% lightning / +9% cold Spell save: +18 (+3 eff.) Disarm immunity: +10% Teleport immunity: +5% Maximum life: +107.00 Maximum stamina: +40.00 Spell crit. chance: +1% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mardydenik the Carrionslice (13 def, 0 armour) Mardydenik the Carrionslice (13 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+3 eff.) Damage when hit (Melee): 12 nature Changes stats: +6 Cun / +6 Wil Changes resistances: +19% light / +25% fire Changes damage: +24% blight Stealth bonus: +15 Spell save: +28 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +60.00 Mental crit. chance: +8% Light radius: +1 Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. ancient woollen robe of Linaniil (0 def, 0 armour)ancient woollen robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances penetration: +9% physical / +8% temporal Changes damage: +11% physical / +11% temporal Mana each turn: +0.22 Maximum mana: +56.00 Spellpower: +21 (+3 eff.) Spell crit. chance: +9% Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Alydunalach (0 def, 5 armour) Alydunalach (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +7 Str / +10 Con Changes resistances: +2% physical Changes damage: +10% physical Maximum encumbrance: +50 Physical save: +21 (+5 eff.) Spell save: +20 (+4 eff.) Blindness immunity: +10% Disease immunity: +15% Silence immunity: +25% Disarm immunity: +15% Only die when reaching: -121.00 life Movement speed: +20% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 3.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+1 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Coalpiercer the pair of voratun boots (0 def, 5 armour) Coalpiercer the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +26 Physical crit. chance: +11.0% Physical power: +12 (+1 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +6 Mag Changes resistances: +6% blight Changes damage: +9% blight / +27% mind / +3% darkness Spell save: +8 (+1 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kindlekarma (0 def, 4 armour) Kindlekarma (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 12 fire Changes stats: +4 Mag Changes resistances: +3% fire Changes resistances penetration: +15% temporal / +15% fire Changes damage: +6% fire Physical save: +8 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +9 (+3 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Merchant IV (10 def, 5 armour) Merchant IV (10 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Changes stats: +6 Mag / +6 Cun / +6 Con Changes resistances penetration: +10% arcane Physical save: +25 (+6 eff.) Spell save: +8 (+1 eff.) Mental save: +25 (+7 eff.) Silence immunity: +35% Confusion immunity: +50% Stun/Freeze immunity: +50% Mana each turn: +0.04 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Torylathamnir the pair of drakeskin leather boots (6 def, 5 armour) Torylathamnir the pair of drakeskin leather boots (6 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +5 Defense: +6 (+1 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 12 acid Changes resistances: +24% darkness / +11% temporal Changes resistances penetration: +20% darkness / +18% temporal Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +5% Defense after a teleport: +22 Resist all after a teleport: +20% New effects duration reduction after a teleport: +26% A pair of boots made of leather. |
Veluth the Glareseam (0 def, 15 armour) Veluth the Glareseam (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +4% Damage when hit (Melee): 12 arcane / 12 nature Changes stats: +4 Str / +6 Mag / +2 Con Changes resistances: +6% light Changes damage: +15% light Spell save: +8 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Spell crit. chance: +7% Lowers spell cool-downs by: 10% Infravision radius: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shimmersnake (0 def, 3 armour) Shimmersnake (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Physical crit. chance: +20.0% Armour: +3 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 acid / 4 temporal Changes resistances: +18% lightning Critical mult.: +15.00% Physical save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +50% Life regen: +5.70 Stamina each turn: +1.10 Psi each turn: +0.35 Spell crit. chance: +20% Mental crit. chance: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armasta the elven-silk wizard hat (3 def, 0 armour) Armasta the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +24% darkness Changes damage: +16% darkness / +16% arcane Physical save: +3 (+1 eff.) Poison immunity: +15% Stun/Freeze immunity: +20% Teleport immunity: +15% Life regen: +4.60 Mana each turn: +0.24 Vim when firing critical spell: +2.00 Maximum mana: +110.00 Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
Blindquarry (3 def, 0 armour) Blindquarry (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 4 light Changes stats: +11 Mag / +13 Wil / +8 Con Changes resistances: +9% light Changes resistances penetration: +10% light Changes damage: +12% arcane / +6% light Physical save: +9 (+2 eff.) Spellpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Glorynn the elven-silk wizard hat (3 def, 0 armour) Glorynn the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +48% darkness / +20% physical Changes damage: +37% physical / +10% temporal / +46% darkness / +15% light Grants telepathy: Demon/Minor Demon/Major Maximum life: +40.00 Maximum stamina: +5.00 Maximum hate: +14.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Light radius: +2 See invisible: +18 A pointy cloth hat, very wizardly... |
Ulfugund the elven-silk wizard hat (3 def, 0 armour) Ulfugund the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +3 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +3 Str / +1 Dex / +20 Mag / +9 Con Changes damage: +19% arcane / +6% acid Physical save: +9 (+2 eff.) Spell save: +15 (+3 eff.) Life regen: +0.60 Mana each turn: +2.80 Mana when hit: +2.50 Maximum life: +10.00 Maximum mana: +110.00 Spellpower: +10 (+1 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Betunne' (12 def, 20 armour) drakeskin leather cap 'Betunne' (12 def, 20 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Defense: +12 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +5% Changes stats: +20 Wil Changes resistances: +30% blight / +12% cold / +12% light / +7% all Changes resistances penetration: +5% blight Physical save: +15 (+4 eff.) Mental save: +30 (+8 eff.) Confusion immunity: +5% A cap made of leather. |
drakeskin leather cap 'Dourquench' (8 def, 14 armour) drakeskin leather cap 'Dourquench' (8 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 45% Changes stats: +10 Dex / +1 Wil Changes resistances: +15% nature / +3% darkness / +7% all Changes resistances penetration: +20% darkness Changes damage: +9% darkness / +3% nature Physical save: +12 (+3 eff.) Spell save: +10 (+2 eff.) Psi when hit: +0.08 Maximum life: +110.00 Maximum hate: +4.00 Mindpower: +4 (+1 eff.) Healing mod.: +24% A cap made of leather. |
elven-silk wizard hat 'Bloompiety' (3 def, 0 armour) elven-silk wizard hat 'Bloompiety' (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +4 Mag / +7 Wil / +7 Cun Changes resistances: +15% darkness / +18% physical Changes resistances penetration: +10% blight Changes damage: +20% darkness / +20% physical Critical mult.: +15.00% Life regen: +5.80 Vim when firing critical spell: +2.00 Maximum hate: +15.00 Mindpower: +16 (+4 eff.) Mental crit. chance: +5% Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
Beodublek (0/21, 196% power, 31 apr) Beodublek (0/21, 196% power, 31 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 197% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +31 Physical crit. chance: +27.0% Capacity: 21 On weapon hit: * 40 arcane resource burn On weapon crit: * wounds the target Travel speed: +400% Damage (Ranged): +19 bleed / +24 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +8 mind Arrows are used with bows to pierce your foes to death. |
Merchant XI (18/18, 180% power, 18 apr) Merchant XI (18/18, 180% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 181% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +18.0% Capacity: 18 Turns elapse between self-loadings: 2 On weapon hit: * 47% chance to inflict damage reduction * Slows global speed by 47% * 40% chance to blind On weapon crit: * wounds the target * cripple the target Damage (Ranged): +4 light / +30 darkness / +17 bleed Burst (radius 1) on hit: +12 darkness / +4 light Burst (radius 2) on crit: +4 darkness Damage against: +19% Living Arrows are used with bows to pierce your foes to death. |
Rhodig the Serpentstun (20/50, 192% power, 30 apr) Rhodig the Serpentstun (20/50, 192% power, 30 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 192% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +3.0% Capacity: 50 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease Damage (Ranged): +44 blight / +19 cold Burst (radius 1) on hit: +4 nature / +8 mind Burst (radius 2) on crit: +8 nature / +8 mind Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Ashlord' (19/19, 194% power, 30 apr) quiver of dragonbone arrows 'Ashlord' (19/19, 194% power, 30 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 194% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +12.0% Capacity: 19 On weapon hit: * 54% chance to gain 10% of a turn * 10% chance to crush the target Travel speed: +200% Damage (Ranged): +40 gravity / +8 arcane Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 fire / +8 arcane / +4 mind Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Hodil' (24/24, 199% power, 31 apr) quiver of dragonbone arrows 'Hodil' (24/24, 199% power, 31 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 199% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +31 Physical crit. chance: +28.0% Capacity: 24 On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +17 nature / +17 temporal When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Unlightworth' (20/20, 192% power, 30 apr) quiver of dragonbone arrows 'Unlightworth' (20/20, 192% power, 30 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 193% Range: 1.4x Uses stats: 100% Mag, 70% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +13.0% Capacity: 20 On weapon hit: * 20% chance to inflict damage reduction * 10% chance to stun, blind, pin, or confuse the target On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +16 acid / +16 temporal / +32 darkness / +19 physical Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +12 arcane Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Manirab the Shimmergrind (dig speed 5 turns) Manirab the Shimmergrind (dig speed 5 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes stats: +3 Str Changes resistances: +10% physical Changes damage: +3% lightning Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +5.00% Physical save: +14 (+3 eff.) Spell save: +5 (+1 eff.) Mental save: +12 (+3 eff.) Psi when hit: +0.08 Maximum life: +116.00 Maximum stamina: +26.00 Heals friendly targets nearby when you use a nature summon: +20 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Salylera (dig speed 8 turns) Salylera (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +13.0% Physical power: +9 (+1 eff.) Changes stats: +16 Str / +3 Mag / +10 Wil Grants telepathy: Demon/Minor Demon/Major Critical mult.: +18.00% Lowers spell cool-downs by: 10% Mental crit. chance: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Manutovor the Voidflash [power 365] (6 cooldown)Manutovor the Voidflash [power 365] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Damage when hit (Melee): 8 physical Changes stats: +4 Con Changes resistances: +8% arcane Maximum wards: +5 lightning / +5 temporal / +5 blight / +4 fire / +4 cold Changes damage: +6% darkness Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Void Blast +1 Ward +5 Volcano Maximum encumbrance: +10 Life regen: +1.00 It can be used to creates a wall of flames lasting 4 turns (dealing 365 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vengec the Yeek Adventurer level 50
52nd Haze 122nd year of Ascendancy at 07:54 see stats
By Vengec the Yeek Adventurer level 38
79th Dusk 122nd year of Ascendancy at 14:37 see stats
By Vengec the Yeek Adventurer level 50
50th Haze 122nd year of Ascendancy at 17:49 see stats
By Vengec the Yeek Adventurer level 50
68th Haze 122nd year of Ascendancy at 15:33 see stats
By Vengec the Yeek Adventurer level 50
37th Regrowth 123rd year of Ascendancy at 15:36 see stats
By Vengec the Yeek Adventurer level 50
63rd Haze 122nd year of Ascendancy at 16:12 see stats
By Vengec the Yeek Adventurer level 8
7th Mirth 122nd year of Ascendancy at 13:32 see stats
By Vengec the Yeek Adventurer level 50
60th Haze 122nd year of Ascendancy at 08:43 see stats
By Vengec the Yeek Adventurer level 27
34th Dusk 122nd year of Ascendancy at 01:22 see stats
By Vengec the Yeek Adventurer level 50
49th Haze 122nd year of Ascendancy at 18:18 see stats
By Vengec the Yeek Adventurer level 28
34th Dusk 122nd year of Ascendancy at 22:51 see stats
By Vengec the Yeek Adventurer level 17
5th Dusk 122nd year of Ascendancy at 14:13 see stats
By Vengec the Yeek Adventurer level 50
54th Pyre 123rd year of Ascendancy at 13:45 see stats
By Vengec the Yeek Adventurer level 36
70th Dusk 122nd year of Ascendancy at 02:39 see stats
By Vengec the Yeek Adventurer level 50
69th Haze 122nd year of Ascendancy at 06:15 see stats
By Vengec the Yeek Adventurer level 10
10th Mirth 122nd year of Ascendancy at 03:36 see stats
By Vengec the Yeek Adventurer level 20
6th Dusk 122nd year of Ascendancy at 23:44 see stats
By Vengec the Yeek Adventurer level 30
65th Dusk 122nd year of Ascendancy at 07:16 see stats
By Vengec the Yeek Adventurer level 40
5th Haze 122nd year of Ascendancy at 23:11 see stats
By Vengec the Yeek Adventurer level 50
45th Haze 122nd year of Ascendancy at 04:14 see stats
By Vengec the Yeek Adventurer level 50
28th Pyre 123rd year of Ascendancy at 02:25 see stats
By Vengec the Yeek Adventurer level 38
79th Dusk 122nd year of Ascendancy at 19:29 see stats
By Vengec the Yeek Adventurer level 50
11st Pyre 123rd year of Ascendancy at 19:58 see stats
By Vengec the Yeek Adventurer level 28
38th Dusk 122nd year of Ascendancy at 16:16 see stats
By Vengec the Yeek Adventurer level 34
68th Dusk 122nd year of Ascendancy at 21:38 see stats
By Vengec the Yeek Adventurer level 26
20th Dusk 122nd year of Ascendancy at 19:59 see stats
By Vengec the Yeek Adventurer level 50
60th Haze 122nd year of Ascendancy at 10:25 see stats
By Vengec the Yeek Adventurer level 50
33rd Regrowth 123rd year of Ascendancy at 20:49 see stats
By Vengec the Yeek Adventurer level 50
56th Pyre 123rd year of Ascendancy at 09:25 see stats
By Vengec the Yeek Adventurer level 12
4th Flare 122nd year of Ascendancy at 23:27 see stats
By Vengec the Yeek Adventurer level 38
79th Dusk 122nd year of Ascendancy at 14:37 see stats
By Vengec the Yeek Adventurer level 32
67th Dusk 122nd year of Ascendancy at 04:27 see stats
By Vengec the Yeek Adventurer level 38
76th Dusk 122nd year of Ascendancy at 14:55 see stats
By Vengec the Yeek Adventurer level 15
2nd Dusk 122nd year of Ascendancy at 12:18 see stats
By Vengec the Yeek Adventurer level 50
9th Decay 122nd year of Ascendancy at 19:46 see stats
By Vengec the Yeek Adventurer level 24
11st Dusk 122nd year of Ascendancy at 22:10 see stats
By Vengec the Yeek Adventurer level 18
6th Dusk 122nd year of Ascendancy at 07:30 see stats
By Vengec the Yeek Adventurer level 50
56th Pyre 123rd year of Ascendancy at 09:36 see stats
By Vengec the Yeek Adventurer level 50
49th Haze 122nd year of Ascendancy at 18:13 see stats
Log
Porilena the sandworm receives 4 healing from Glatha the naga tide huntress.
Porilena the sandworm's devouring flames area effect hits Aerima the fiery orc wyrmic for 0 fire damage.
Porilena the sandworm's devouring flames area effect hits Golem (servant of Givena the vampire lord) for 57 fire damage.
Porilena the sandworm's devouring flames area effect hits Vengec for (19 webs of fate), 43 fire (43 total damage).
Porilena the sandworm's devouring flames area effect hits Shadow for 93 fire damage.
Porilena the sandworm's devouring flames area effect hits Glatha the naga tide huntress for (77 dismissed), 39 fire (39 total damage).
Porilena the sandworm's devouring flames area effect hits Givena the vampire lord for 93 fire damage.
Porilena the sandworm's devouring flames area effect hits Cyrevena the skeleton assassin for 96 fire damage.
Porilena the sandworm's devouring flames area effect hits Porissra the orc fighter for 71 fire damage.
Porilena the sandworm receives 9 healing from Givena the vampire lord.
Porilena the sandworm receives 7 healing from Porissra the orc fighter.
Porissra the orc fighter uses Mark Prey.
Vengec activates Skate.
Vengec casts Arrow Stitching.
Vengec's Arrow Stitching misses Cyrevena the skeleton assassin.
Vengec's Arrow Stitching misses Cyrevena the skeleton assassin.
Givena the vampire lord casts Dissolving Acid.
Givena the vampire lord's spell attains critical power!
Vengec is recovering from the damage!
Aerima the fiery orc wyrmic uses Set Up.
Cyrevena the skeleton assassin uses Flurry.
Cyrevena the skeleton assassin resists the mind attack!
Cyrevena the skeleton assassin performs a melee critical strike against Vengec!
Vengec shrugs off the critical damage!
Cyrevena the skeleton assassin resists the mind attack!
Vengec is cursed.
Cyrevena the skeleton assassin performs a melee critical strike against Vengec!
Cyrevena the skeleton assassin resists the mind attack!
Saving game...