Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Everything is Unique! - Prepare to Die Edition 1.0.4 Items Vault 1.0.3 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Autosquelch 1.0.3 Merchant Rerolls 1.0.4 Turtle race 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 50 / 506% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 46 (base 24) |
| Dexterity | 24 (base 13) |
| Constitution | 44 (base 34) |
| Magic | 56 (base 55) |
| Willpower | 146.33129162041 (base 60) |
| Cunning | 152.16995088721 (base 61) |
Resources
| Life | 1172/1172 |
| Equilibrium | 101 |
| Stamina | 609/609 |
| Psi | 236/236 |
| Healing Factor | 1.3 |
| Regeneration | 5.525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 71 |
| Crit Chance | 77% |
| APR | 83 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 178 |
| Accuracy | 71 |
| Crit Chance | 79% |
| APR | 69 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.2 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93.554010094464 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Nature | +74% |
| Physical | +34% |
| Fire | +38% |
| All | 0% |
Offense: Damage Penetration
| Nature | +85% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 43.966666666667 |
| Ranged Defense | 43.966666666667 |
| Fatigue | 3 |
| Physical Save | 56.166666666667 |
| Spell Save | 75.203988016786 |
| Mental Save | 82.695086975533 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 90%( 90%) |
| Physical | + 40%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 33%( 70%) |
| Darkness | + 48%( 70%) |
| Arcane | + 51%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Disarm Resistance | 15% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 9 turns. Also while Heroism is active, you will only die when reaching -802 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 29% for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 752 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Slime | 1.40 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.70 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | You lay mucus where you walk. Mucus |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You failed to protect the injured seer from death by Zubunn the ghoul. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Emaba the red crystal. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Zubunne the stone troll. Escort: temporal explorer (level 3 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3942. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyrarevea the Blazeworth (0 def, 5 armour) Cyrarevea the Blazeworth (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +3 Wil Damage when the wearer hits(melee): 2 lightning Changes resistances: +3% acid / +6% nature / +3% blight / +9% darkness / +6% temporal Changes resistances penetration: +10% acid Stealth bonus: +15 Physical save: +15 Spell save: +13 Mental save: +10 Mindpower: +6 It can be used to activate talent Heave, placing all other charms into a 30 cooldown : Effective talent level: 1.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 3 grids. If another creature is in the way, it will also be pushed away. The knockback chance increases with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 3.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Nimbusbone the drakeskin leather gloves (0 def, 19 armour) Nimbusbone the drakeskin leather gloves (0 def, 19 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Armour: +19 Changes stats: +2 Con Damage when the wearer hits(melee): 15 physical Changes resistances: +6% fire / +3% lightning / +9% acid Changes damage: +11% physical Critical mult.: +29.00% Mental save: +13 Life regen: +2.00 Stamina each turn: +1.70 Maximum life: +80.00 Maximum stamina: +21.00 Spell crit. chance: +19% Mental crit. chance: +19% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | voratun ring 'Searhue' voratun ring 'Searhue'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Dex / +15 Wil / +22 Cun Changes resistances: +12% fire Changes damage: +3% nature / +21% fire Mindpower: +26 Rings can have magical properties. |
| On fingers | Velibeth the voratun ring Velibeth the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +40 Fatigue: -2% Changes stats: +20 Cun / +1 Dex Changes resistances: +3% acid / +34% fire Changes damage: +17% fire Grants telepathy: Humanoid/Orc Maximum encumbrance: +10 Life regen: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +74.00 Healing mod.: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
| Around neck | Undeathripper the voratun amulet Undeathripper the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 Armour penetration: +16 Physical crit. chance: +12.0% Changes stats: +8 Str Damage when the wearer hits(melee): 6 nature Changes resistances: +6% darkness / +6% blight Changes damage: +3% nature Talent mastery: +0.40 Wild-gift / Ooze Critical mult.: +38.00% Mental save: +12 Disarm immunity: +15% Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 67 apr, nature damage) Eyal's Will (22-24.2 power, 67 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 104% Wil, 35% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +67 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +10 Wil Damage when the wearer is hit: 20 nature Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Mindstar mastery +0.10 Wild-gift / Antimagic Talent granted: +3 Ooze Spit Disease immunity: +30% Mindpower: +35 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 60 power out of 60/60) : Effective talent level: 3.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 138.68 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Oozing Heart (17-18.7 power, 53 apr, slime damage) Oozing Heart (17-18.7 power, 53 apr, slime damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 100% Wil, 40% Cun Damage type: Slime Accuracy is based on willpower for this weapon. Armour Penetration: +53 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +14 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 Mindpower: +24 Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10.00 Travel Speed: 800% of base Description: Spit slime at your target doing 96.06 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, sticky liquid. Magic seems to die around it. |
| Cloak | elven-silk cloak 'Rainborn' (18 def, 0 armour) elven-silk cloak 'Rainborn' (18 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Changes stats: +3 Dex / +8 Wil / +12 Cun Damage when the wearer hits(melee): 10 nature Damage when the wearer is hit: 4 acid Changes resistances: +12% blight / +9% fire Changes damage: +3% lightning Mental crit. chance: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Voidwrack' (5 def, 0 armour) elven-silk robe 'Voidwrack' (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +4 Defense: +5 Changes stats: +10 Cun Damage when the wearer hits(melee): 8 physical Changes resistances: +20% physical / +6% fire / +3% acid / +9% darkness Changes damage: +23% physical Critical mult.: +39.00% Maximum life: +20.00 Mindpower: +6 Mental crit. chance: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 436) healing infusion of the psychic (heal 436)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 436 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 440) healing infusion of the psychic (heal 440)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 440 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 504) healing infusion of the sneak (heal 504)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 504 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 501) healing infusion of the sneak (heal 501)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 501 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+26 for 11 turns, die at -1043) heroism infusion of the sneak (+26 for 11 turns, die at -1043)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 11 turns. Also while Heroism is active, you will only die when reaching -1043 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1232% speed; 4 turns) movement infusion of the psychic (1232% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1232% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 689 over 5 turns) regeneration infusion of the psychic (heal 689 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 689 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 558 over 5 turns) regeneration infusion of the psychic (heal 558 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 558 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 934 over 5 turns) regeneration infusion of the sneak (heal 934 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 934 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 216 over 5 turns) regeneration infusion of the titan (heal 216 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 223 over 5 turns) regeneration infusion of the titan (heal 223 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Fogstreak FogstreakInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 blight Changes resistances: +19% temporal / +9% darkness / +18% light Changes resistances penetration: +15% darkness Talent mastery: +0.33 Wild-gift / Fungus Blindness immunity: +39% Knockback immunity: +36% Amulets can have magical properties. |
Goreran GoreranInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 Fatigue: -10% Changes stats: +2 Str Changes damage: +9% acid Talent mastery: +0.40 Wild-gift / Moss Cut immunity: +70% Life regen: +1.30 Stamina each turn: +1.20 Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 2.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 453 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Goth the stralite amulet Goth the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -15% Changes stats: +5 Wil / +14 Cun / +14 Con Changes resistances penetration: +5% arcane Grants telepathy: Demon/Minor Demon/Major Hate per kill: +2.00 Amulets can have magical properties. |
Lisitha the stralite amulet Lisitha the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +6 Changes stats: +8 Str / +10 Dex / +8 Wil / +2 Cun / +2 Con Changes resistances: +20% temporal Physical save: +12 Knockback immunity: +28% Amulets can have magical properties. |
Zisin ZisinCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +14 Str / +17 Dex / +15 Wil Damage when the wearer hits(melee): 2 mind Changes resistances: +9% mind / +6% temporal Changes damage: +6% temporal Physical save: +8 Spell save: +13 Mental save: +9 Amulets can have magical properties. |
copper amulet of healing copper amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Cut immunity: +40% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 535 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet 'Furnacecrypt' gold amulet 'Furnacecrypt'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +1 Mag / +2 Wil / +2 Con Damage when the wearer is hit: 12 fire Talent mastery: +0.22 Wild-gift / Slime Critical mult.: +10.00% Amulets can have magical properties. |
gold amulet 'Oludor' gold amulet 'Oludor'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% mind Talent mastery: +0.10 Wild-gift / Mindstar mastery Spell save: +6 Confusion immunity: +26% Amulets can have magical properties. |
steel amulet 'Galyfang' steel amulet 'Galyfang'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +2 Cun Changes resistances: +10% light Talent mastery: +0.17 Wild-gift / Call of the wild Blindness immunity: +24% Equilibrium when hit: +0.04 Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
wanderer's stralite amulet of the fish wanderer's stralite amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +6 Cun / +4 Con Changes resistances: +18% cold Allows you to breathe in: water Amulets can have magical properties. |
Islaritta IslarittaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical power: +15 Defense: +8 Fatigue: -9% Changes stats: +10 Str / +11 Dex / +10 Cun / +7 Con Changes resistances: +6% fire Changes resistances penetration: +10% mind Changes damage: +9% physical Maximum encumbrance: +29 Mental save: +6 Psi per kill: +2.00 Mindpower: +6 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 1.6 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
Islerewen the Murkbraze Islerewen the MurkbrazeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +6 Dex Damage when the wearer hits(melee): 2 blight Changes resistances: +12% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +3% blight Stun/Freeze immunity: +61% Life regen: +3.20 Rings can have magical properties. |
Isurira IsuriraCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Ranged Defense: +4 Fatigue: -8% Changes stats: +6 Wil / +6 Cun / +4 Con Maximum encumbrance: +27 Spell save: +11 Disease immunity: +5% Cut immunity: +10% Disarm immunity: +10% Confusion immunity: +15% Maximum stamina: +22.00 Mindpower: +9 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Zothel the Tempestrot Zothel the TempestrotInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +13 Wil Damage when the wearer hits(melee): 2 mind / 4 lightning Damage when the wearer is hit: 4 lightning Changes resistances: +3% lightning Changes resistances penetration: +15% mind Changes damage: +6% mind Mental save: +26 Mindpower: +21 Rings can have magical properties. |
gold ring 'Treeroar' gold ring 'Treeroar'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +13 Cun / +6 Dex Changes resistances: +5% arcane / +9% nature / +6% light Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
voratun ring 'Glimmerwrest' voratun ring 'Glimmerwrest'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +5 Defense: +9 Damage when the wearer is hit: 20 light Changes resistances: +9% light Changes resistances penetration: +10% arcane / +5% light Mindpower: +24 Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 1.6 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Rings can have magical properties. |
Core of the Forge (24-26.4 power, 41 apr, dreamforge damage) Core of the Forge (24-26.4 power, 41 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 61% Wil, 20% Cun Damage type: Dreamforge Accuracy is based on willpower for this weapon. Armour Penetration: +41 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 44.60 mind damage, 61.55 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.04 mind and 5.58 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Nexus of the Way (22-24.2 power, 41 apr, mind damage) Nexus of the Way (22-24.2 power, 41 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 61% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +41 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 75 power out of 75/75) : Effective talent level: 1.0 Power cost: 75 out of 75/75. Range: 4.00 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Charpulverizer (2 def, 0 armour) Charpulverizer (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +5 Wil / +6 Cun / +5 Con Changes damage: +6% fire Physical save: +5 Maximum life: +78.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Changes stats: +5 Wil Damage when the wearer is hit: 35 slime Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
elven-silk robe 'Ivayanne' (5 def, 0 armour) elven-silk robe 'Ivayanne' (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Cun / +6 Wil Changes resistances: +15% cold / +14% lightning / +30% acid / +3% blight / +6% darkness Changes resistances penetration: +15% acid Changes damage: +17% cold / +14% lightning / +18% acid Critical mult.: +33.00% Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Xeryma' (9 def, 3 armour) pair of hardened leather boots 'Xeryma' (9 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +9 Fatigue: -9% Changes resistances: +6% fire / +15% temporal Maximum encumbrance: +55 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 61% chance to completely evade them for 19 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
Muroddalach (3 def, 0 armour) Muroddalach (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Fatigue: -8% Changes stats: +3 Dex / +4 Wil / +5 Cun / +2 Con Maximum encumbrance: +20 Physical save: +15 Maximum life: +20.00 Mindpower: +11 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
Shimmerbutcher (3 def, 0 armour) Shimmerbutcher (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Cun Damage when the wearer is hit: 8 lightning Changes resistances: +2% physical Changes damage: +20% mind Critical mult.: +15.00% Poison immunity: +10% Mana each turn: +0.76 Psi each turn: +0.67 Equilibrium when hit: +3.00 Psi when hit: +3.00 Hate when hit: +3.00 Maximum psi: +27.00 Mindpower: +10 Mental crit. chance: +8% A pointy cloth hat, very wizardly... |
869 alchemist agate 869 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Arona AronaCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +5% arcane / +10% blight Spell save: +6 Mental save: +3 Mindpower: +4 Mental crit. chance: +4% Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Artholeg ArtholegInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +1 Mag Critical mult.: +10.00% Physical save: +15 Spell save: +13 Mental save: +15 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +80.00 Spellpower: +4 Spell crit. chance: +1% Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Saluna' alchemist's lamp 'Saluna'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +6 Changes stats: +1 Mag Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 8 arcane Changes damage: +6% arcane Physical save: +9 Spell save: +8 Mental save: +23 Spell crit. chance: +2% Mindpower: +4 Mental crit. chance: +4% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 2.4 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunstreaker the stralite torque of psychoportation [power 47] (30 cooldown) Sunstreaker the stralite torque of psychoportation [power 47] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 8 light Changes resistances penetration: +10% light Changes damage: +6% mind / +9% light Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to teleport randomly (rad 47), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rtaski the Dwarf Oozemancer level 42
26th Loss 122nd year of Ascendancy at 23:36 see stats
Against all odds
Killed Ukruk in the ambush.By Rtaski the Dwarf Oozemancer level 42
25th Loss 122nd year of Ascendancy at 05:45 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Rtaski the Dwarf Oozemancer level 19
30th Profit 122nd year of Ascendancy at 01:59 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rtaski the Dwarf Oozemancer level 50
15th Shortage 122nd year of Ascendancy at 23:33 see stats
Brave new world
Went to the Far East and took part in the war.By Rtaski the Dwarf Oozemancer level 48
10th Shortage 122nd year of Ascendancy at 12:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rtaski the Dwarf Oozemancer level 19
24th Profit 122nd year of Ascendancy at 14:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rtaski the Dwarf Oozemancer level 47
7th Shortage 122nd year of Ascendancy at 00:46 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Rtaski the Dwarf Oozemancer level 29
9th Dearth 122nd year of Ascendancy at 07:27 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Rtaski the Dwarf Oozemancer level 31
31st Dearth 122nd year of Ascendancy at 19:46 see stats
Exterminator
Killed 1000 creatures.By Rtaski the Dwarf Oozemancer level 20
38th Profit 122nd year of Ascendancy at 20:39 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rtaski the Dwarf Oozemancer level 32
33rd Dearth 122nd year of Ascendancy at 16:56 see stats
Fear me not!
Survived the Fearscape!By Rtaski the Dwarf Oozemancer level 26
6th Dearth 122nd year of Ascendancy at 04:09 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rtaski the Dwarf Oozemancer level 30
10th Dearth 122nd year of Ascendancy at 19:57 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rtaski the Dwarf Oozemancer level 50
16th Shortage 122nd year of Ascendancy at 09:17 see stats
Level 10
Got a character to level 10.By Rtaski the Dwarf Oozemancer level 10
22nd Voratun 122nd year of Ascendancy at 10:56 see stats
Level 20
Got a character to level 20.By Rtaski the Dwarf Oozemancer level 20
35th Profit 122nd year of Ascendancy at 07:49 see stats
Level 30
Got a character to level 30.By Rtaski the Dwarf Oozemancer level 30
9th Dearth 122nd year of Ascendancy at 19:26 see stats
Level 40
Got a character to level 40.By Rtaski the Dwarf Oozemancer level 40
21st Loss 122nd year of Ascendancy at 09:06 see stats
Level 50
Got a character to level 50.By Rtaski the Dwarf Oozemancer level 50
14th Shortage 122nd year of Ascendancy at 20:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Rtaski the Dwarf Oozemancer level 20
5th Wealth 122nd year of Ascendancy at 12:04 see stats
Size is everything
Did over 1500 damage in one attack.By Rtaski the Dwarf Oozemancer level 46
4th Shortage 122nd year of Ascendancy at 17:23 see stats
Size matters
Did over 600 damage in one attack.By Rtaski the Dwarf Oozemancer level 26
6th Dearth 122nd year of Ascendancy at 04:09 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rtaski the Dwarf Oozemancer level 48
7th Shortage 122nd year of Ascendancy at 02:24 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Rtaski the Dwarf Oozemancer level 5
20th Voratun 122nd year of Ascendancy at 20:06 see stats
The Arena
Unlocked Arena mode.By Rtaski the Dwarf Oozemancer level 13
31st Voratun 122nd year of Ascendancy at 08:10 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Rtaski the Dwarf Oozemancer level 50
3rd Iron 123rd year of Ascendancy at 12:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rtaski the Dwarf Oozemancer level 19
18th Profit 122nd year of Ascendancy at 15:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rtaski the Dwarf Oozemancer level 15
2nd Acquisition 122nd year of Ascendancy at 14:02 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rtaski the Dwarf Oozemancer level 41
23rd Loss 122nd year of Ascendancy at 17:45 see stats
Log
You gain 6.40 gold from the transmogrification of murderer's cashmere cloak of the guardian (10 def, 6 armour).
You gain 12.15 gold from the transmogrification of Daimomathel the cashmere cloak (2 def, 10 armour).
You gain 7.54 gold from the transmogrification of skylord's hardened leather belt of dampening.
You gain 14.20 gold from the transmogrification of dragonbone magestaff 'Sunkarma' (30-36 power, 6 apr, cold damage).
You gain 10.20 gold from the transmogrification of Blindwasp (20-24 power, 4 apr, fire damage).
You gain 4.57 gold from the transmogrification of reinforced leather sling of nature.
You gain 3.93 gold from the transmogrification of resonating pulsing mindstar (13-14.3 power, 32 apr, mind damage).
You gain 3.89 gold from the transmogrification of pulsing mindstar of flames (12.5-13.75 power, 32 apr, mind damage).
You gain 5.38 gold from the transmogrification of nature's pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage).
You gain 6.70 gold from the transmogrification of hungering pulsing mindstar of flames (12-13.2 power, 32 apr, mind damage).
You gain 6.60 gold from the transmogrification of elemental stralite mace of massacre (41.5-58.1 power, 5 apr).
You gain 9.65 gold from the transmogrification of Oakqueen (38-53.2 power, 5 apr).
You gain 5.82 gold from the transmogrification of psychic's stralite longsword of gravity (31.5-44.1 power, 5 apr).
You gain 6.82 gold from the transmogrification of manaburning stralite longsword of the leech (33-46.2 power, 5 apr).
You gain 4.60 gold from the transmogrification of yew longbow of recursion.
You gain 11.60 gold from the transmogrification of Radiancewhisper the elven-wood longbow.
You gain 4.70 gold from the transmogrification of stralite greatmaul of rage (56.5-84.75 power, 3 apr).
You gain 6.46 gold from the transmogrification of psychic's stralite dagger of corruption (27-35.1 power, 9 apr).
You gain 8.25 gold from the transmogrification of plaguebringer's stralite dagger of the mystic (26-33.8 power, 9 apr).
You gain 3.10 gold from the transmogrification of flaming stralite dagger of projection (28.5-37.05 power, 9 apr).
You gain 2.38 gold from the transmogrification of mule's stralite ring of arcane power.
You gain 4.09 gold from the transmogrification of protective stralite amulet of magic (+5).
You gain 2.05 gold from the transmogrification of phase door rune (range 8; power 23; dur 6).
You gain 1.00 gold from the transmogrification of wild infusion (resist 17%; cure physical).
You gain 1.68 gold from the transmogrification of regeneration infusion (heal 396 over 5 turns).
You gain 1.90 gold from the transmogrification of movement infusion (1077% speed; 7 turns).
You gain 1.83 gold from the transmogrification of movement infusion (747% speed; 6 turns).
You gain 0.88 gold from the transmogrification of healing infusion (heal 128).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
