Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter Items Vault 1.4.8Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Marksman 1.4.9A complete rework for Archer. Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 17 / 54% |
Size | small |
Lifes / Deaths | Killed by Velytta the king cobra at level 15 on the 10th Dusk 122nd year of Ascendancy at 23:11 1 / 4Killed by Veletta the skeleton archer at level 16 on the 12nd Dusk 122nd year of Ascendancy at 18:48 Killed by Voruwyn the skeleton mage at level 17 on the 14th Dusk 122nd year of Ascendancy at 06:26 Killed by Voruwyn the skeleton mage at level 17 on the 14th Dusk 122nd year of Ascendancy at 09:04 |
Primary Stats
Strength | 24 (base 14) |
Dexterity | 48 (base 40) |
Constitution | 12 (base 12) |
Magic | 39 (base 39) |
Willpower | 25 (base 12) |
Cunning | 47 (base 29) |
Resources
Mana | 21/21 |
Psi | 105/105 |
Life | 436/436 |
Stamina | 178/178 |
Paradox | 300 |
Healing Factor | 1 |
Regeneration | 1.45 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +103.31058744464% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
See Stealth | 53.416609393886 |
See Invisible | 53.416609393886 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 72 |
Accuracy | 48 |
Crit Chance | 39% |
APR | 17 |
Speed | 0.80 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 22% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 32.46 (63.098591549296%) |
Defense | 30 |
Ranged Defense | 34 |
Fatigue | 15 |
Physical Save | 22 |
Spell Save | 34 |
Mental Save | 41 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Confusion Resistance | 52% |
Silence Resistance | 17% |
Knockback Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Munitions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
talent | Trained Reactions |
talent | Piercing Ammunition |
talent | Skate |
talent | Essence of Speed |
talent | Weapon Folding |
talent | Beyond the Flesh |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Gutha the large brown snake. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed electric eel tail. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
Psionic focus | Arina ArinaRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 Power: 82% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 cold When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +10% arcane / +11% physical Changes damage: +8% cold / +10% physical Spell save: +3 (+2 eff.) Spell crit. chance: +2% Longbows are used to shoot arrows at your foes. |
Quiver | Glowen (36/36, 130% power, 7 apr) Glowen (36/36, 130% power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 131% Range: 1.4x Uses stats: 56% Cun, 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +14.5% Capacity: 36 On weapon hit: * Slows global speed by 40% On weapon crit: * cripple the target Damage (Ranged): +4 mind When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Xosetta the drakeskin leather cap (10 def, 5 armour) Xosetta the drakeskin leather cap (10 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +5.0% Physical power: +9 (+3 eff.) Armour: +5 Defense: +10 (+5 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour Effects when hit in melee: * 14% chance to gain 10% of a turn Changes stats: +6 Str / +5 Wil / +4 Cun / +10 Lck Changes resistances: +12% acid / +11% physical Changes damage: +21% mind / +3% acid Physical save: +11 (+6 eff.) Spell crit. chance: +5% Mental crit. chance: +7% A cap made of leather. |
On feet | Lightningworth the pair of drakeskin leather boots (5 def, 5 armour) Lightningworth the pair of drakeskin leather boots (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +5 Defense: +5 (+3 eff.) Ranged Defense: +7 (+3 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to daze Changes resistances: +22% temporal / +30% darkness / +9% mind Changes resistances penetration: +5% lightning / +15% temporal / +16% darkness Defense after a teleport: +19 Resist all after a teleport: +16% New effects duration reduction after a teleport: +25% A pair of boots made of leather. |
Tool | woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Hanyran the Serpentbender Hanyran the SerpentbenderCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +1 Str / +1 Con Changes resistances: +3% nature Maximum encumbrance: +24 Spell save: +10 (+5 eff.) Stun/Freeze immunity: +24% Life regen: +1.20 Maximum life: +20.00 Maximum stamina: +14.00 Rings can have magical properties. |
On fingers | Kindleshine the steel ring Kindleshine the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Fatigue: -4% Damage when hit (Melee): 8 light Changes stats: +5 Cun / +5 Dex Grants telepathy: Dragon Maximum encumbrance: +20 Mental save: +3 (+1 eff.) Blindness immunity: +22% Infravision radius: +3 See stealth: +5 See invisible: +7 Rings can have magical properties. |
Around neck | Chonik ChonikInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun / +3 Str Changes resistances: +10% lightning Changes damage: +3% physical Spell save: +9 (+5 eff.) Stun/Freeze immunity: +20% Amulets can have magical properties. |
In main hand | Polamina the ash longbow Polamina the ash longbowRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 82% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Dex Changes resistances: +6% darkness / +6% blight Changes resistances penetration: +10% physical Changes damage: +10% physical Talent cooldown: Steady Shot (-1 turn) Spell save: +3 (+2 eff.) Longbows are used to shoot arrows at your foes. |
On hands | heroic iron gauntlets (0 def, 4 armour) heroic iron gauntlets (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +7 (+3 eff.) Maximum life: +42.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | rough leather belt of valiance rough leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +5 (+2 eff.) Maximum life: +48.00 A belt that goes around your waist. |
Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Daimusachak the Flowerpierce (8 def, 10 armour) Daimusachak the Flowerpierce (8 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +8 (+4 eff.) Fatigue: +14% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 blight / 11 physical Changes stats: +2 Str / +2 Cun / +4 Con Changes damage: +3% blight / +3% nature Mental save: +13 (+5 eff.) Maximum life: +30.00 A suit of armour made of mail. |
Inventory
copper amulet 'Eilinywyn' copper amulet 'Eilinywyn'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes stats: +3 Dex Equilibrium when hit: +0.08 Maximum hate: +2.00 Amulets can have magical properties. |
copper ring of nature (+20%) copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. |
Blastnail the ash longbow Blastnail the ash longbowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 82% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +6 acid / +10 cold When wielded/worn: Changes stats: +2 Dex Changes resistances: +9% lightning Changes resistances penetration: +10% lightning / +5% mind Changes damage: +11% acid / +8% cold Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of acid mighty dragonbone longbow of acidRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 82% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +15 acid When wielded/worn: Physical power: +11 (+4 eff.) Changes stats: +1 Str Changes damage: +13% acid Longbows are used to shoot arrows at your foes. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
alchemist's rough leather gloves of magic (+3) (0 def, 1 armour) alchemist's rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 3 acid / 3 fire / 4 cold / 3 lightning Changes stats: +5 Mag / +3 Wil Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's rough leather gloves of strength (+3) (0 def, 1 armour) psychic's rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 5 mind Changes stats: +3 Str Changes resistances: +5% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Weepsorrow (11 def, 13 armour) Weepsorrow (11 def, 13 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +11 (+6 eff.) Fatigue: +16% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Cun Changes resistances: +18% acid Changes damage: +9% fire Mental save: +15 (+5 eff.) Life regen: +1.80 Maximum life: +40.00 Healing mod.: +12% A suit of armour made of mail. |
iron mail armour of implacability (2 def, 8 armour) iron mail armour of implacability (2 def, 8 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +7% Physical save: +6 (+3 eff.) A suit of armour made of mail. |
Nerabeth the quiver of ash arrows (15/15, 125% power, 7 apr) Nerabeth the quiver of ash arrows (15/15, 125% power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 125% Range: 1.4x Uses stats: 56% Cun, 50% Mag Damage type: Blight Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +13.5% Capacity: 15 On weapon hit: * 40% chance to disease On weapon crit: * splashes the target with acid * cripple the target Damage (Ranged): +6 acid Burst (radius 1) on hit: +8 mind / +4 blight Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 159% power, 30 apr) Void Quiver (0/0, 159% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 160% Range: 1.4x Uses stats: 60% Mag, 56% Cun Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
quiver of yew arrows 'Taintslicer' (16/16, 149% power, 12 apr) quiver of yew arrows 'Taintslicer' (16/16, 149% power, 12 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 149% Range: 1.4x Uses stats: 56% Cun, 50% Mag Damage type: Light Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Accuracy: +16 Armour Penetration: +12 Physical crit. chance: +6.0% Capacity: 16 On weapon hit: * 20% chance to blind Travel speed: +200% Damage (Ranged): +13 cold / +8 light Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 nature / +9 cold Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
695 alchemist agate 695 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Szlkat the Yeek Adventurer level 10
7th Flare 122nd year of Ascendancy at 00:29 see stats
By Szlkat the Yeek Adventurer level 10
1st Summertide 122nd year of Ascendancy at 18:47 see stats
By Szlkat the Yeek Adventurer level 9
9th Mirth 122nd year of Ascendancy at 05:31 see stats
By Szlkat the Yeek Adventurer level 17
14th Dusk 122nd year of Ascendancy at 06:14 see stats
Log
Today is the 14th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:33.
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Saving game...
Saving done.
Szlkat deactivates Essence of Speed.
Resting starts...
Talent Essence of Speed is ready to use.
Szlkat activates Essence of Speed.
Rested for 21 turns (stop reason: all resources and life at maximum).
Szlkat deactivates Beyond the Flesh.
Szlkat deactivates Piercing Ammunition.
Szlkat deactivates Essence of Speed.
Szlkat deactivates Trained Reactions.
Szlkat deactivates Weapon Folding.
Szlkat deactivates Skate.