Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Badass Death Messages 1.2.3Tired of being energised to death? Sick of being sickened to death? Is being cooled to death not cool enough for you? |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Adventurer |
Level / Exp | 50 / 1261% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 26 (base 13) |
Dexterity | 45 (base 17) |
Constitution | 70 (base 60) |
Magic | 127 (base 66) |
Willpower | 69 (base 33) |
Cunning | 105 (base 64) |
Resources
Mana | 820/820 |
Psi | 179/179 |
Life | 1369/1369 |
Positive | 172/202 |
Paradox | 175 |
Healing Factor | 1 |
Regeneration | 4.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 27 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 52 |
Accuracy | 64 |
Crit Chance | 42% |
APR | 40 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 89.2 |
Crit Chance | 83% |
Speed | 1 |
Offense: Mind
Mindpower | 53.433333333333 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
All | +9% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 58.253369613813 |
Ranged Defense | 62.94002721036 |
Fatigue | 7 |
Physical Save | 46.366666666667 |
Spell Save | 57.7 |
Mental Save | 53.133333333333 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Confusion Resistance | 25% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 15% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 556 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Celestial / Sun | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Celestial / Sunlight | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Radiance | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Guardian | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shield of Light |
talent | Energy Decomposition |
talent | Blur Sight |
talent | Entropic Field |
talent | Phantasmal Shield |
talent | Searing Sight |
talent | Retribution |
talent | Premonition |
talent | Chant of Light |
talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. The abominable task is done. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. Melinda died to a Yaech raiding party at the beach. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1575. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Awakened Staff of Absorption (60-72 power, 60 apr, light element) Awakened Staff of Absorption (60-72 power, 60 apr, light element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% physical / +30% temporal / +30% light / +30% darkness Changes damage: +60% physical / +60% temporal / +60% light / +60% darkness Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | voratun gauntlets 'Dairobers' (0 def, 3 armour) voratun gauntlets 'Dairobers' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 15 light Changes stats: +5 Str / +4 Dex / +5 Mag / +5 Cun Changes resistances: +15% light Changes resistances penetration: +10% mind Changes damage: +9% light / +7% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +13 Mindpower: +2 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Aratta the dwarven lantern Aratta the dwarven lanternPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +4 Defense: +12 Changes stats: +4 Con Changes resistances: +12% blight / +12% darkness / +6% nature Changes damage: +13% light Damage affinity(heal): +5% light Physical save: +18 Spell save: +17 Mental save: +17 Poison immunity: +15% Life regen: +4.10 Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 287.72 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Lightspar the elven-silk wizard hat (3 def, 0 armour) Lightspar the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 16 blight Changes resistances: +3% light Changes damage: +17% arcane / +18% light Maximum mana: +110.00 Light radius: +3 A pointy cloth hat, very wizardly... |
On feet | Radiancedredge (0 def, 3 armour) Radiancedredge (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -5% Changes resistances: +9% light / +9% temporal Changes damage: +21% light Maximum encumbrance: +38 Physical save: +11 A pair of boots made of leather. |
Tool | Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
On fingers | Layeyawyn the voratun ring Layeyawyn the voratun ringRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +12 Defense: +13 Damage when hit (Melee): 4 blight Changes stats: +7 Mag / +7 Wil Changes resistances: +32% light Changes damage: +16% light / +6% blight Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +12 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. This item has been sent to the Item's Vault. |
On fingers | Erelegarain the Glimmervortex Erelegarain the GlimmervortexPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +14 Defense: +14 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 20 acid / 8 light Changes stats: +3 Cun / +2 Mag Changes resistances: +27% acid / +26% fire / +26% lightning / +29% cold Changes resistances penetration: +10% temporal Changes damage: +9% light Spellpower: +15 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Daynail the stralite amulet Daynail the stralite amuletPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 19 light / 26 darkness Effects when hit in melee: * 16% chance to blind * 19% chance to inflict damage reduction Damage when hit (Melee): 12 light Changes stats: +4 Mag Changes damage: +6% blight / +25% light / +24% darkness Mana each turn: +0.34 Mana when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +43.00 Damage Shield penetration: +20% Amulets can have magical properties. |
In main hand | Dawn's Blade (50-70 power, 7 apr) Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This item has been sent to the Item's Vault. |
Around waist | spiritwalker's drakeskin leather belt of magery spiritwalker's drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil / +11 Mag Mana each turn: +0.39 Maximum mana: +48.00 Spell crit. chance: +5% A belt that goes around your waist. |
In off hand | Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +10% fire / +20% light / +15% darkness Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 4.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 395 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Main armor | elven-silk robe 'Loamwild' (5 def, 0 armour) elven-silk robe 'Loamwild' (5 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +10 Cun Changes resistances: +20% blight / +6% fire / +9% nature Changes resistances penetration: +5% nature Changes damage: +18% blight / +32% light / +25% darkness Spellpower: +19 Spell crit. chance: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Inventory
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Mirror Shards Mirror ShardsRequires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. This item has been sent to the Item's Vault. |
Viperdream ViperdreamInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 Armour: +5 Defense: +12 Effects on melee hit: * Slows global speed by 30% Changes resistances cap: +5% all Changes damage: +8% physical / +12% arcane / +15% nature Physical save: +26 Cut immunity: +70% Combat speed: +10% Healing mod.: +24% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 288 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Zubuta ZubutaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +8 Dex / +9 Mag / +7 Cun / +8 Con Changes damage: +8% blight / +13% fire Critical mult.: +25.00% Spell save: +25 Life regen: +1.20 Stamina each turn: +1.90 Spellpower: +12 Movement speed: +10% Amulets can have magical properties. |
savior's stralite amulet of mastery (0.34 Technique / Conditioning) savior's stralite amulet of mastery (0.34 Technique / Conditioning)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent mastery: +0.34 Technique / Conditioning Physical save: +18 Spell save: +16 Mental save: +15 Amulets can have magical properties. |
serendipitous stralite amulet of mastery (0.25 Spell / Grave) serendipitous stralite amulet of mastery (0.25 Spell / Grave)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 Defense: +7 Changes stats: +7 Lck Talent mastery: +0.25 Spell / Grave Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
voratun amulet 'Mayoba' voratun amulet 'Mayoba'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Wil Talent masteries: +0.38 Technique / Berserker's strength +0.38 Cunning / Scoundrel Mental save: +25 Cut immunity: +20% Confusion immunity: +16% Stamina each turn: +0.60 Maximum life: +30.00 Mindpower: +12 Amulets can have magical properties. |
wanderer's gold amulet of perfection (0.25 Technique / Battle tactics,0.25 Technique / Archery - bows) wanderer's gold amulet of perfection (0.25 Technique / Battle tactics,0.25 Technique / Archery - bows)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +5 Cun / +3 Con Talent masteries: +0.25 Technique / Archery - bows +0.25 Technique / Battle tactics Life regen: +0.90 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Beleroddarak BeleroddarakInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +2 Dex Physical save: +9 Spell save: +15 Mental save: +25 Confusion immunity: +37% Life regen: +2.00 Maximum life: +79.00 Light radius: +3 See invisible: +12 Healing mod.: +30% Rings can have magical properties. |
Berykalthobers the Chargehack Berykalthobers the ChargehackInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Defense: +12 Damage when hit (Melee): 16 nature / 8 lightning Changes resistances: +22% blight / +3% temporal / +23% nature Changes resistances penetration: +10% lightning Changes damage: +6% lightning Poison immunity: +43% Disease immunity: +38% Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Blindwake the gold ring Blindwake the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +12 Effects on melee hit: * 15% chance to blind Changes stats: +6 Cun / +6 Wil Changes resistances: +3% lightning / +3% fire / +3% darkness / +5% arcane Changes resistances penetration: +10% light Changes damage: +6% all Mental save: +10 Confusion immunity: +32% Spellpower: +10 Mindpower: +22 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emomira EmomiraInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes stats: +8 Str / +6 Con Changes resistances: +12% nature / +40% cold Changes damage: +20% cold Mental save: +25 Disarm immunity: +10% Pinning immunity: +15% Life regen: +2.00 Maximum life: +66.00 Mental crit. chance: +2% Healing mod.: +27% Rings can have magical properties. |
Healtreason HealtreasonPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Armour penetration: +17 Defense: +17 Effects on melee hit: * Slows global speed by 30% * 20% chance to blind Effects on ranged hit: * 18% chance to blind Damage when hit (Melee): 8 nature Changes resistances: +36% nature / +6% mind Changes resistances penetration: +10% lightning / +5% mind Changes damage: +30% nature Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Magmafist the voratun ring Magmafist the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +28 Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 20 blight / 20 fire Changes stats: +7 Mag / +14 Wil / +14 Cun Changes resistances: +6% blight Spellpower: +10 Mindpower: +11 Rings can have magical properties. |
Mnemonic MnemonicRequires: - Level 35 Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. This item has been sent to the Item's Vault. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Wildblur WildblurInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +3% acid / +156% cold / +32% nature Changes resistances penetration: +15% nature Changes damage: +30% nature / +39% cold Rings can have magical properties. |
conjurer's gold ring of arcana(+0.27/turn) conjurer's gold ring of arcana(+0.27/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Silence immunity: +34% Mana each turn: +0.27 Spellpower: +7 Rings can have magical properties. |
savior's gold ring of arcana(+0.10/turn) savior's gold ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +7 Spell save: +8 Mental save: +9 Silence immunity: +30% Mana each turn: +0.10 Rings can have magical properties. |
voratun ring 'Serpentfurnace' voratun ring 'Serpentfurnace'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +8 Wil / +13 Mag Changes resistances: +15% nature / +38% fire Changes damage: +18% nature / +19% fire Spell save: +26 Spellpower: +15 Rings can have magical properties. |
voratun ring 'Unlightquick' voratun ring 'Unlightquick'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +6 Fatigue: -9% Damage when hit (Melee): 4 nature Changes stats: +2 Str Changes resistances: +26% lightning Changes resistances penetration: +5% darkness Changes damage: +13% lightning / +9% darkness Maximum encumbrance: +38 Life regen: +1.60 Maximum life: +95.00 Healing mod.: +26% Rings can have magical properties. |
dragonbone longbow 'Salussra' dragonbone longbow 'Salussra'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Physical power: +9 Changes stats: +4 Str / +5 Mag Changes resistances penetration: +16% physical Changes damage: +12% arcane Poison immunity: +25% Silence immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +15% Spellpower: +13 Damage Shield penetration: +49% Longbows are used to shoot arrows at your foes. |
Radhyhell the voratun longsword (44-61.6 power, 6 apr) Radhyhell the voratun longsword (44-61.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24% chance to corrode armor * Random elemental explosion Burst (radius 1) on hit: +18 fire When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% acid Changes resistances penetration: +25% acid / +14% fire / +14% lightning / +14% cold Changes damage: +3% blight Life regen: +1.80 Sharp, long, and deadly. |
Torudedir the pulsing mindstar (14-15.4 power, 32 apr, nature damage) Torudedir the pulsing mindstar (14-15.4 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 6 darkness Changes resistances: +3% nature / +3% light Changes resistances penetration: +12% mind / +9% darkness Changes damage: +39% mind / +23% darkness Physical save: +15 Spell save: +3 Cut immunity: +10% Mindpower: +7 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather belt 'Aerumira' drakeskin leather belt 'Aerumira'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 Damage when hit (Melee): 4 blight Changes stats: +5 Str / +9 Dex / +1 Wil / +5 Cun / +7 Con Changes resistances penetration: +10% acid Reduced damage from: +45% Summoned Physical save: +12 Mental crit. chance: +11% Size category: +1 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of unlife spiritwalker's drakeskin leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +9% blight Mana each turn: +0.37 Maximum mana: +40.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Deepsspawner (13 def, 13 armour) Deepsspawner (13 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +13 Changes stats: +3 Str / +3 Con Changes resistances: +3% darkness / +25% fire / +23% light / +22% cold Changes resistances penetration: +10% acid Changes damage: +18% darkness / +12% acid Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Galohir' (3 def, 0 armour) elven-silk cloak 'Galohir' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Str / +10 Mag / +11 Wil / +6 Con Changes damage: +9% mind / +6% physical Critical mult.: +9.00% Physical save: +12 Spell save: +12 Maximum life: +102.00 Maximum mana: +80.00 Maximum psi: +20.00 Spell crit. chance: +6% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Requires: - Level 15 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. This item has been sent to the Item's Vault. |
Bleakbringer (3 def, 0 armour) Bleakbringer (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +3 Str / +4 Mag Changes resistances: +25% nature / +12% fire / +16% mind / +13% cold Changes damage: +17% nature / +23% mind Physical save: +15 Mental save: +16 Maximum psi: +34.00 Mindpower: +8 Mental crit. chance: +4% Infravision radius: +1 A pointy cloth hat, very wizardly... |
Cleansevice the elven-silk wizard hat (3 def, 0 armour) Cleansevice the elven-silk wizard hat (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 12 nature / 8 mind Changes stats: +7 Mag / +14 Wil / +7 Cun Changes resistances: +20% blight / +19% mind Changes resistances penetration: +10% mind Changes damage: +20% blight / +31% mind / +9% nature / +12% arcane Spellpower: +6 Mindpower: +3 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Adybeth (dig speed 6 turns) Adybeth (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +7 Changes stats: +6 Str / +4 Con Changes resistances: +10% fire / +8% darkness / +10% physical Changes resistances penetration: +20% mind Maximum mana: +40.00 Spell crit. chance: +3% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Betharivena the dwarven lantern Betharivena the dwarven lanternPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes resistances: +1% physical / +12% darkness / +21% blight / +3% cold / +5% arcane Physical save: +13 Blindness immunity: +50% Confusion immunity: +30% Mana each turn: +0.08 Mana when firing critical spell: +2.00 Spellpower: +6 Spell crit. chance: +6% Light radius: +10 Infravision radius: +6 See stealth: +20 See invisible: +29 Healing mod.: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 47.28 cold damage and 73.31 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
piercing dwarven lantern of health piercing dwarven lantern of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes resistances penetration: +13% all Maximum life: +77.00 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorRequires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 385/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glorutira [power 325] (6 cooldown) Glorutira [power 325] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances: +3% mind Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence Equilibrium when hit: +0.04 Mindpower: +4 It can be used to fire a blast of psionic energies in a beam (dam 162-325), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
telekinetic stralite torque of psychoportation [power 42] (30 cooldown) telekinetic stralite torque of psychoportation [power 42] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to teleport randomly (rad 42), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Kilnwake [power 289] (6 cooldown) Kilnwake [power 289] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +3% acid / +9% cold / +12% nature Maximum wards: +5 lightning / +4 temporal / +4 blight / +5 fire / +4 cold Changes resistances penetration: +5% fire Changes damage: +3% fire Talents granted: +5 Volcano +1 Ward Spell save: +20 Maximum vim: +9.00 It can be used to creates a wall of flames lasting for 4 turns (dam 289 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Englimac the Halfling Adventurer level 32
23rd Dusk 123rd year of Ascendancy at 21:03 see stats
By Englimac the Halfling Adventurer level 17
17th Haze 122nd year of Ascendancy at 13:50 see stats
By Englimac the Halfling Adventurer level 31
14th Dusk 123rd year of Ascendancy at 02:26 see stats
By Englimac the Halfling Adventurer level 37
48th Haze 123rd year of Ascendancy at 13:18 see stats
By Englimac the Halfling Adventurer level 50
18th Dusk 124th year of Ascendancy at 20:21 see stats
By Englimac the Halfling Adventurer level 43
11st Pyre 124th year of Ascendancy at 20:49 see stats
By Englimac the Halfling Adventurer level 35
75th Dusk 123rd year of Ascendancy at 18:22 see stats
By Englimac the Halfling Adventurer level 32
48th Dusk 123rd year of Ascendancy at 21:43 see stats
By Englimac the Halfling Adventurer level 26
64th Pyre 123rd year of Ascendancy at 10:03 see stats
By Englimac the Halfling Adventurer level 36
32nd Haze 123rd year of Ascendancy at 06:34 see stats
By Englimac the Halfling Adventurer level 12
21st Dusk 122nd year of Ascendancy at 07:57 see stats
By Englimac the Halfling Adventurer level 44
42nd Pyre 124th year of Ascendancy at 10:38 see stats
By Englimac the Halfling Adventurer level 43
37th Pyre 124th year of Ascendancy at 16:36 see stats
By Englimac the Halfling Adventurer level 34
71st Dusk 123rd year of Ascendancy at 14:40 see stats
By Englimac the Halfling Adventurer level 50
57th Dusk 124th year of Ascendancy at 10:57 see stats
By Englimac the Halfling Adventurer level 50
41st Dusk 124th year of Ascendancy at 09:30 see stats
By Englimac the Halfling Adventurer level 46
54th Pyre 124th year of Ascendancy at 04:57 see stats
By Englimac the Halfling Adventurer level 50
11st Dusk 124th year of Ascendancy at 04:39 see stats
By Englimac the Halfling Adventurer level 16
7th Haze 122nd year of Ascendancy at 23:07 see stats
By Englimac the Halfling Adventurer level 22
11st Pyre 123rd year of Ascendancy at 18:46 see stats
By Englimac the Halfling Adventurer level 24
29th Pyre 123rd year of Ascendancy at 08:20 see stats
By Englimac the Halfling Adventurer level 50
6th Flare 124th year of Ascendancy at 01:31 see stats
By Englimac the Halfling Adventurer level 44
37th Pyre 124th year of Ascendancy at 18:22 see stats
By Englimac the Halfling Adventurer level 45
45th Pyre 124th year of Ascendancy at 03:38 see stats
By Englimac the Halfling Adventurer level 45
48th Pyre 124th year of Ascendancy at 20:59 see stats
By Englimac the Halfling Adventurer level 32
65th Dusk 123rd year of Ascendancy at 19:21 see stats
By Englimac the Halfling Adventurer level 17
17th Haze 122nd year of Ascendancy at 13:20 see stats
By Englimac the Halfling Adventurer level 38
48th Haze 123rd year of Ascendancy at 15:00 see stats
By Englimac the Halfling Adventurer level 50
45th Dusk 124th year of Ascendancy at 16:06 see stats
By Englimac the Halfling Adventurer level 46
53rd Pyre 124th year of Ascendancy at 21:45 see stats
By Englimac the Halfling Adventurer level 10
10th Flare 122nd year of Ascendancy at 16:05 see stats
By Englimac the Halfling Adventurer level 20
51st Regrowth 123rd year of Ascendancy at 18:11 see stats
By Englimac the Halfling Adventurer level 30
3rd Mirth 123rd year of Ascendancy at 21:38 see stats
By Englimac the Halfling Adventurer level 40
48th Regrowth 124th year of Ascendancy at 21:06 see stats
By Englimac the Halfling Adventurer level 50
1st Flare 124th year of Ascendancy at 21:55 see stats
By Englimac the Halfling Adventurer level 50
37th Dusk 124th year of Ascendancy at 18:55 see stats
By Englimac the Halfling Adventurer level 50
32nd Dusk 124th year of Ascendancy at 16:49 see stats
By Englimac the Halfling Adventurer level 50
4th Flare 124th year of Ascendancy at 22:56 see stats
By Englimac the Halfling Adventurer level 50
15th Dusk 124th year of Ascendancy at 01:30 see stats
By Englimac the Halfling Adventurer level 50
33rd Dusk 124th year of Ascendancy at 01:27 see stats
By Englimac the Halfling Adventurer level 47
60th Pyre 124th year of Ascendancy at 23:22 see stats
By Englimac the Halfling Adventurer level 18
36th Haze 122nd year of Ascendancy at 22:20 see stats
By Englimac the Halfling Adventurer level 25
37th Pyre 123rd year of Ascendancy at 23:19 see stats
By Englimac the Halfling Adventurer level 33
67th Dusk 123rd year of Ascendancy at 13:04 see stats
By Englimac the Halfling Adventurer level 35
77th Dusk 123rd year of Ascendancy at 21:22 see stats
By Englimac the Halfling Adventurer level 19
49th Regrowth 123rd year of Ascendancy at 23:38 see stats
By Englimac the Halfling Adventurer level 34
71st Dusk 123rd year of Ascendancy at 22:51 see stats
By Englimac the Halfling Adventurer level 50
36th Dusk 124th year of Ascendancy at 14:55 see stats
By Englimac the Halfling Adventurer level 50
33rd Dusk 124th year of Ascendancy at 20:13 see stats
By Englimac the Halfling Adventurer level 50
11st Dusk 124th year of Ascendancy at 04:37 see stats
By Englimac the Halfling Adventurer level 17
17th Haze 122nd year of Ascendancy at 13:50 see stats
By Englimac the Halfling Adventurer level 7
9th Mirth 122nd year of Ascendancy at 14:16 see stats
By Englimac the Halfling Adventurer level 17
17th Haze 122nd year of Ascendancy at 13:50 see stats
By Englimac the Halfling Adventurer level 19
48th Regrowth 123rd year of Ascendancy at 09:55 see stats
By Englimac the Halfling Adventurer level 22
4th Pyre 123rd year of Ascendancy at 11:18 see stats
By Englimac the Halfling Adventurer level 50
11st Dusk 124th year of Ascendancy at 04:39 see stats
By Englimac the Halfling Adventurer level 50
3rd Flare 124th year of Ascendancy at 21:36 see stats
By Englimac the Halfling Adventurer level 9
6th Flare 122nd year of Ascendancy at 17:42 see stats
By Englimac the Halfling Adventurer level 39
36th Regrowth 124th year of Ascendancy at 21:47 see stats
By Englimac the Halfling Adventurer level 22
3rd Pyre 123rd year of Ascendancy at 19:50 see stats
By Englimac the Halfling Adventurer level 29
1st Mirth 123rd year of Ascendancy at 23:49 see stats
By Englimac the Halfling Adventurer level 19
48th Regrowth 123rd year of Ascendancy at 03:46 see stats
By Englimac the Halfling Adventurer level 30
12nd Dusk 123rd year of Ascendancy at 17:10 see stats
By Englimac the Halfling Adventurer level 42
8th Pyre 124th year of Ascendancy at 00:40 see stats
Log
There is an item here: Infusion of Wild Growth (Rad 5 for 10 turns)
There is an item here: Brightbringer the linen cloak (1 def, 0 armour)
There is an item here: Honeywood Chalice
There is an item here: Sealed Scroll of Last Hope
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: Tarrasca (0 def, 50 armour)
There is an item here: cashmere wizard hat 'Sunenvy' (2 def, 0 armour)
There is an item here: dispeller's silk robe of light (+8%) (3 def, 0 armour)
There is an item here: Crown of Burning Pain (13 def, 0 armour)
There is an item here: Aeridunadin the living mindstar (17.5-19.25 power, 40 apr, mind damage)
There is an item here: Mercy (35-45.5 power, 9 apr)
There is an item here: warrior's steel amulet of mastery (0.19 Wild-gift / Sand drake aspect)
There is an item here: Gunor (dig speed 32 turns)
There is an item here: insulating hardened leather cap of constitution (+4) (0 def, 3 armour)
There is an item here: Ululin the Duskdare (0 def, 5 armour)
There is an item here: Ethereal Embrace (10 def, 0 armour)
There is an item here: Corpathus (40-56 power, 12 apr)
There is an item here: The Black Ring
There is an item here: Firewalker (8 def, 2 armour)
There is an item here: Choker of Dread
There is an item here: The Black Core
There is an item here: Rune of the Rift (426.00 temporal damage, removed from time 4 turns)
There is an item here: alchemist's lamp 'Balugokan'
There is an item here: Girdle of the Calm Waters
There is an item here: Spelldrinker (27-35.1 power, 8 apr)
There is an item here: Mighty Girdle
There is an item here: healing infusion of the sneak (heal 280)
There is an item here: Torelamahir (0 def, 3 armour)
There is an item here: sand iron gauntlets of strength (+3) (0 def, 6 armour)