Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 46 / 4% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 50 (base 28) |
Dexterity | 46 (base 12) |
Constitution | 17 (base 12) |
Magic | 74 (base 60) |
Willpower | 71 (base 60) |
Cunning | 57 (base 35) |
Resources
Mana | 548/548 |
Psi | 151/151 |
Life | 893/893 |
Paradox | 175 |
Hate | 80/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +7% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 10 |
Offense: Mainhand
Damage | 91 |
Accuracy | 59 |
Crit Chance | 38% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 59 |
Crit Chance | 43% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55.333333333333 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 44.166666666667 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Light | +15% |
Lightning | +25% |
Fire | +37% |
All | +10% |
Offense: Damage Penetration
Fire | +15% |
Light | +10% |
Defense: Base
Armour (hardiness) | 35 (30%) |
Defense | 27.3 |
Ranged Defense | 28.8 |
Fatigue | 0 |
Physical Save | 21.725 |
Spell Save | 35.375 |
Mental Save | 39.9 |
Defense: Resistances
Darkness | + 3%( 70%) |
Lightning | + 12%( 70%) |
Light | + 12%( 70%) |
Fire | + 20%( 70%) |
Blight | + 3%( 70%) |
Physical | + 22%( 70%) |
Cold | -5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 410 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Energy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Augmentation |
talent | Fiery Hands |
talent | Inner Power |
talent | Shock Hands |
talent | Energy Decomposition |
talent | Entropic Field |
talent | Beyond the Flesh |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Psionic focus | reshaped Colaryem (59-94.4 power, 5 apr) reshaped Colaryem (59-94.4 power, 5 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 Base power: 59.0 - 94.4 Uses stat: 120% Str Damage type: Physical Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 120% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumberance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Quiver | 259 alchemist agate 259 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
On hands | reshaped storm iron gauntlets of dexterity (+3) (0 def, 4 armour) reshaped storm iron gauntlets of dexterity (+3) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +4 Fatigue: +0% Changes stats: +3 Dex Damage when the wearer hits(melee): 6 lightning Changes resistances: +5% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 11.5 - 16.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 80% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +7 lightning Damage conversion: 28% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | reshaped thaloren hardened leather cap of precognition (4 def, 6 armour) reshaped thaloren hardened leather cap of precognition (4 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +3 Armour: +6 Defense: +4 Fatigue: +0% Changes stats: +4 Cun / +2 Wil Mental save: +7 A cap made of leather. |
On feet | reshaped scholar's pair of rough leather boots of uncanny dodging (2 def, 4 armour) reshaped scholar's pair of rough leather boots of uncanny dodging (2 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Ranged Defense: +3 Fatigue: +0% Spellpower: +3 A pair of boots made of leather. |
Tool | quick elm totem of cure poisons [power 1] (13 cooldown) quick elm totem of cure poisons [power 1] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 13 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | psionicist's gold ring of blasting psionicist's gold ring of blastingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer hits(melee): 3 lightning / 3 physical Damage when the wearer is hit: 3 lightning / 5 physical Mental save: +8 Rings can have magical properties. |
On fingers | sneakthief's gold ring of arcane power sneakthief's gold ring of arcane powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Dex Spellpower: +9 Rings can have magical properties. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
In main hand | reshaped dwarven-steel mace 'Fogsage' (50.5-70.7 power, 4 apr) reshaped dwarven-steel mace 'Fogsage' (50.5-70.7 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Accuracy: +14 Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +11 mind When wielded/worn: Damage when the wearer is hit: 12 darkness Changes resistances: +3% darkness / +3% blight It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
Around waist | reshaped spiritwalker's hardened leather belt reshaped spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +3 Fatigue: +0% Changes stats: +3 Mag Mana each turn: +0.13 Maximum mana: +28.00 A belt that goes around your waist. |
In off hand | reshaped voratun waraxe of erosion (53.5-74.9 power, 6 apr) reshaped voratun waraxe of erosion (53.5-74.9 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Accuracy: +14 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +7 nature / +16 temporal One-handed war axes. |
Cloak | reshaped lightening linen cloak of Eldoral (1 def, 3 armour) reshaped lightening linen cloak of Eldoral (1 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +3 Defense: +1 Fatigue: -3% Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reshaped Molten Skin (15 def, 15 armour) reshaped Molten Skin (15 def, 15 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +15 Defense: +15 Fatigue: +0% Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with radius 5, knocking back anything caught inside and setting them ablaze and doing 182.89 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
movement infusion (636% speed; 6 turns) movement infusion (636% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 260 over 5 turns) regeneration infusion (heal 260 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 27%; cure physical) wild infusion (resist 27%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
clarifying voratun amulet of murder clarifying voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Changes resistances: +22% mind Critical mult.: +16.00% Confusion immunity: +38% Amulets can have magical properties. |
copper amulet of magic (+2) copper amulet of magic (+2)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
copper amulet of magic (+3) copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
shielding steel amulet of dexterity (+2) shielding steel amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +14% light Blindness immunity: +22% Amulets can have magical properties. |
gold ring of arcana(+0.10/turn) gold ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
psionicist's voratun ring of misery psionicist's voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +6 Wil Mental save: +12 Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits the target will bleed for 293% weapon damage over 7 turns and all healing will be reduced by 30%. Rings can have magical properties. |
wizard's gold ring of mental power wizard's gold ring of mental powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Mindpower: +8 Rings can have magical properties. |
blazebringer's dwarven-steel dagger of erosion (16-20.8 power, 7 apr) blazebringer's dwarven-steel dagger of erosion (16-20.8 power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +7 nature / +5 temporal Damage conversion: 24% fire When wielded/worn: Changes resistances penetration: +6% fire Global speed: +3% Sharp, short and deadly. |
reshaped Isolle (50-80 power, 2 apr) reshaped Isolle (50-80 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Accuracy: +13 Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +14 mind Damage conversion: 34% mind When wielded/worn: Armour penetration: +9 Physical crit. chance: +15.0% Changes stats: +2 Wil Allows you to breathe in: water Critical mult.: +15.00% Massive two-handed swords. |
reshaped acidic iron longsword of massacre (21-29.4 power, 2 apr) reshaped acidic iron longsword of massacre (21-29.4 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy: +8 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid Sharp, long, and deadly. |
voratun mace (44-61.6 power, 6 apr) voratun mace (44-61.6 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
reshaped Bolbum's Big Knocker (77-92.4 power, 10 apr, physical damage) reshaped Bolbum's Big Knocker (77-92.4 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 77.0 - 92.4 Uses stat: 140% Mag Damage type: Physical Accuracy: +13 Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, cold damage) void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, cold damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +1 Wil Changes damage: +25% cold Talent granted: +1 Command Staff Maximum mana: +27.00 Spellpower: +14 Spell crit. chance: +4% Defense after a teleport: +9 Resist all after a teleport: +12% Effect duration reduction after a teleport: +21% Staves designed for wielders of magic, by the greats of the art. |
reshaped insidious iron waraxe (15.5-21.7 power, 2 apr) reshaped insidious iron waraxe (15.5-21.7 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy: +8 Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +12 insidious poison One-handed war axes. |
iron helm of dexterity (+2) (0 def, 3 armour) iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
533 alchemist agate 533 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Jack Threearm the Cornac Adventurer level 22
76th Pyre 122nd year of Ascendancy at 02:26 see stats
By Jack Threearm the Cornac Adventurer level 39
79th Pyre 122nd year of Ascendancy at 05:21 see stats
By Jack Threearm the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 19:36 see stats
By Jack Threearm the Cornac Adventurer level 20
75th Pyre 122nd year of Ascendancy at 21:45 see stats
By Jack Threearm the Cornac Adventurer level 30
77th Pyre 122nd year of Ascendancy at 02:01 see stats
By Jack Threearm the Cornac Adventurer level 40
79th Pyre 122nd year of Ascendancy at 07:48 see stats
By Jack Threearm the Cornac Adventurer level 45
1st Mirth 122nd year of Ascendancy at 06:20 see stats
Log
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.
Saving game...
Message from DarkGod:
Hi fellow players,
Tales of Maj'Eyal is again competing in the Roguelike of the Year.
Thanks to your support ToME won the last two years, so I am calling upon you again: if you like ToME, go vote for it. It only takes a few seconds!
Go to: http://te4.org/vote
Or simply click the "Vote" button below.
Thanks for your help my dear players!
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:33.
Jack Threearm is free from the hex.
Golem (servant of Jack Threearm) is free from the hex.
Golem (servant of Jack Threearm) is free from the hex.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).