Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 17 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:25 0 / 7Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:45 Killed by Riria the halfling at level 12 on the 5th Dusk 122nd year of Ascendancy at 00:35 Killed by unstable sand tunnel at level 15 on the 30th Dusk 122nd year of Ascendancy at 20:45 Killed by gwelgoroth at level 16 on the 36th Dusk 122nd year of Ascendancy at 15:47 Killed by orc corruptor at level 17 on the 61st Dusk 122nd year of Ascendancy at 12:59 Killed by Yvyriatha the snow giant at level 17 on the 3rd Haze 122nd year of Ascendancy at 13:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 41 (base 36) |
| Dexterity | 18 (base 12) |
| Constitution | 42 (base 42) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 13) |
| Cunning | 17 (base 10) |
Resources
| Life | -9/505 |
| Stamina | 137/146 |
| Healing Factor | 1.26238067668 |
| Regeneration | 62.52571491596 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +101% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 38 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +10% |
| Physical | -20% |
| Fire | +31% |
| Nature | +15% |
Offense: Damage Penetration
| Fire | +7% |
Defense: Base
| Armour (hardiness) | 66.336 (100%) |
| Defense | 26.918 |
| Ranged Defense | 30.918 |
| Fatigue | 5 |
| Physical Save | 40.016666666667 |
| Spell Save | 40.366666666667 |
| Mental Save | 21.275 |
Defense: Resistances
| Darkness | + 35%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 50%( 70%) |
| Temporal | + 32%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 32%( 70%) |
| Fire | + 62%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Knockback Resistance | 13% |
| Stun Resistance | 13% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 19% for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 151 life. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target's final doom is drawing near, preventing all forms of healing and regeneration and dealing 25.86 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target's skin reacts to damage, granting 17 armour and 40% armour hardiness. Thorny Skin |
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 16%. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 39.88 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 19%. Pain Suppression |
| beneficial effect | You gain 5% resistance against arcane. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by rattlesnake. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +5% temporal Stamina each turn: +0.40 Maximum stamina: +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Singeimmortal (0 def, 3 armour) Singeimmortal (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +18% fire Changes damage: +15% nature / +21% fire A cap made of leather. |
| Tool | Searglory of thorny skin [power 17] (18/20 cooldown) Searglory of thorny skin [power 17] (18/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 10 fire / 6 acid Changes resistances: +9% fire Changes damage: +12% acid It can be used to hardens the skin for 6 turns increasing armour by 17 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring of fire (+20%) rogue's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
| Around waist | skylord's rough leather belt skylord's rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Wil / +2 Cun Physical save: +6 Spell save: +6 Mental save: +5 A belt that goes around your waist. |
| In main hand | blazebringer's steel longsword of the leech (12.5-17.5 power, 3 apr) blazebringer's steel longsword of the leech (12.5-17.5 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +6 slime Damage conversion: 25% fire When wielded/worn: Damage when the wearer is hit: 8 slime Changes resistances penetration: +7% fire Global speed: +1% Sharp, long, and deadly. |
| On hands | steady rough leather gloves of dexterity (+3) (0 def, 1 armour) steady rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +17 Armour: +1 Changes stats: +3 Dex Physical save: +6 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | flaming dwarven-steel shield of gloom (8 def, 2 armour, 29 dam, 79.5 block) flaming dwarven-steel shield of gloom (8 def, 2 armour, 29 dam, 79.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +80 Damage when this weapon hits: +12 % chance to cause a gloom effect Burst (radius 1) on hit: +12 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 11 % chance to cause a gloom effect / 10 fire Talent granted: +3 Block Handheld deflection devices |
| Main armor | radiant steel mail armour of implacability (2 def, 11 armour) radiant steel mail armour of implacability (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 Fatigue: +8% Changes stats: +2 Wil Damage when the wearer is hit: 5 light Changes resistances: +10% darkness / +10% blight Physical save: +7 Light radius: +2 A suit of armour made of mail. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
marksman's copper ring of blasting marksman's copper ring of blastingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Damage when the wearer hits(melee): 3 lightning / 3 physical Damage when the wearer is hit: 3 lightning / 4 physical Rings can have magical properties. |
plaguebringer's iron greatsword of rage (11-17.6 power, 1 apr) plaguebringer's iron greatsword of rage (11-17.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.0 - 17.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Accuracy: +8 Changes stats: +3 Str Changes damage: +8% physical Disease immunity: +14% Stamina when hit: +0.84 Massive two-handed swords. |
steel greatsword of rage (25-40 power, 2 apr) steel greatsword of rage (25-40 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +0.84 Massive two-handed swords. |
cured leather sling of cold cured leather sling of coldRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 Damage when this weapon hits(ranged): +6 cold When wielded/worn: Changes damage: +10% cold Slings are used to hurl stones or metal shots at your foes. |
ash vilestaff of might (15-18 power, 3 apr, blight damage) ash vilestaff of might (15-18 power, 3 apr, blight damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up earthen ash starstaff of might (15-18 power, 3 apr, light damage)earthen ash starstaff of might (15-18 power, 3 apr, light damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +2 Changes damage: +15% light Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Lightningnight (1 def, 0 armour) Lightningnight (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 6 lightning Changes resistances: +9% lightning Light radius: +3 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cleansing cured leather armour of Eyal (2 def, 4 armour) cleansing cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +10% nature / +11% blight Life regen: +0.50 Maximum life: +46.00 Healing mod.: +12% A suit of armour made of leather. |
Daimyrand (4 def, 9 armour) Daimyrand (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +12% darkness / +15% mind Physical save: +12 A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Newly picked up steel torque of kinetic psionic shield [power 25] (18/20 cooldown)steel torque of kinetic psionic shield [power 25] (18/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 25 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By TankBro the Cornac Bulwark level 17
61st Dusk 122nd year of Ascendancy at 13:43 see stats
Level 10
Got a character to level 10.By TankBro the Cornac Bulwark level 10
9th Mirth 122nd year of Ascendancy at 03:08 see stats
Unstoppable
Returned from the dead.By TankBro the Cornac Bulwark level 17
61st Dusk 122nd year of Ascendancy at 12:59 see stats
Log
TankBro hits large brown snake for 21 fire, 38 physical, 7 nature, 14 fire, 7 acid damage (total 85.15).
TankBro shrugs off the effect 'Bane of Confusion'!
Large brown snake misses TankBro.
TankBro hits large brown snake for 23 fire, 41 physical, 7 nature, 14 fire, 7 acid damage (total 89.79).
TankBro loses sight!
TankBro attunes to the damage.
TankBro is invigorated by the attack!
Yvyriatha the snow giant hits TankBro for 17 darkness damage.
TankBro hits large brown snake for 14 fire damage.
TankBro killed large brown snake!
Large brown snake hits TankBro for 1 physical damage.
Ran for 2 turns (stop reason: detrimental status effect).
Ran for 2 turns (stop reason: taken damage).
Talent Rush is ready to use.
TankBro uses Searglory of thorny skin [power 17] (20 cooldown)!
Yvyriatha the snow giant hits snow giant for 20 cold damage.
TankBro is invigorated by the attack!
Yvyriatha the snow giant hits TankBro for 17 arcane damage.
Snow giant casts Mind Disruption.
TankBro shrugs off the effect 'Confused'!
Copperhead snake slows down.
TankBro hits copperhead snake for 14 fire, 5 light, 10 nature damage (total 26.90).
TankBro is invigorated by the attack!
Saving game...
