Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Halfling |
Class | Adventurer |
Level / Exp | 42 / 66% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 32 (base 31) |
Dexterity | 20 (base 12) |
Constitution | 21 (base 20) |
Magic | 60 (base 60) |
Willpower | 32 (base 32) |
Cunning | 56 (base 43) |
Resources
Mana | 407/407 |
Paradox | 200 |
Life | 956/956 |
Souls | 8/10 |
Stamina | 238/238 |
Positive | 7/173 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 113 |
Accuracy | 38 |
Crit Chance | 35% |
APR | 6 |
Speed | 0.91 |
Offense: Spell
Spellpower | 52.333333333333 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 32.4 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Physical | +48% |
Offense: Damage Penetration
Physical | +50% |
Defense: Base
Armour (hardiness) | 34.595064919441 (30%) |
Defense | 29.047532459721 |
Ranged Defense | 31.547532459721 |
Fatigue | 14 |
Physical Save | 44.475 |
Spell Save | 100 |
Mental Save | 25.8375 |
Defense: Resistances
Acid | + 23%( 70%) |
Light | + 16%( 70%) |
Physical | + 18%( 70%) |
Darkness | + 16%( 70%) |
All | + 3%( 70%) |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 490 life. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 3 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 222 life. Its effects scale with your Willpower stat. |
Class Talents
Technique / Magical combat | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Necrotic minions | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Celestial / Light | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Necrotic Aura |
talent | Defensive Posture |
talent | Displace Damage |
talent | Crystalline Focus |
talent | Weapon Folding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | eldritch pair of hardened leather boots of uncanny dodging (4 def, 3 armour) eldritch pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Ranged Defense: +5 Fatigue: +3% Mana each turn: +0.22 Maximum mana: +31.00 Spell crit. chance: +4% A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing hardened leather cap (0 def, 3 armour) stabilizing hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +7 A cap made of leather. |
Tool | warded elven-wood wand of lightning [power 186] (6 cooldown) warded elven-wood wand of lightning [power 186] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 fire / +2 cold / +2 lightning / +3 blight / +1 temporal Talent granted: +1 Ward It can be used to fire a beam of lightning (dam 62-186), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's gold ring of misery warrior's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +7 Cun / +4 Str Hate when firing a critical mind attack: +1.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
On fingers | marksman's gold ring of arcane power marksman's gold ring of arcane powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Spellpower: +8 Rings can have magical properties. |
Around waist | balancing rough leather belt balancing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 Physical crit. chance: +4.0% Changes stats: +3 Cun / +3 Dex A belt that goes around your waist. |
In main hand | earthen dragonbone starstaff of protection (30-36 power, 6 apr, physical damage) earthen dragonbone starstaff of protection (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Changes resistances: +15% physical Changes damage: +30% physical Talent granted: +1 Command Staff Physical save: +8 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Main armor | prismatic reinforced leather armour of acid resistance (4 def, 7 armour) prismatic reinforced leather armour of acid resistance (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +21% acid / +13% darkness / +13% light A suit of armour made of leather. |
Cloak | enveloping elven-silk cloak of stability (18 def, 0 armour) enveloping elven-silk cloak of stability (18 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Physical save: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | enraging voratun amulet of seduction enraging voratun amulet of seductionCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 Changes damage: +8% physical Stamina when hit: +1.10 Mana when hit: +1.30 Equilibrium when hit: +1.30 Psi when hit: +1.50 Hate when hit: +0.20 Combat speed: +10% It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Inventory
plaguebringer's steel battleaxe (22-33 power, 2 apr) plaguebringer's steel battleaxe (22-33 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +11 blight When wielded/worn: Disease immunity: +22% Massive two-handed battleaxes. |
elemental blue-steel trident of shearing (16-25.6 power, 8 apr) elemental blue-steel trident of shearing (16-25.6 power, 8 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 17% fire / 20% cold / 17% lightning / 20% acid When wielded/worn: Armour penetration: +11 Changes resistances penetration: +9% physical Changes damage: +9% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's blue-steel trident of the mystic (17-27.2 power, 8 apr) plaguebringer's blue-steel trident of the mystic (17-27.2 power, 8 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +11 blight When wielded/worn: Changes stats: +4 Mag / +4 Wil Disease immunity: +17% Spellpower: +11 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spiked dwarven-steel plate armour of Eyal (5 def, 11 armour) spiked dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer is hit: 14 physical Life regen: +1.10 Maximum life: +74.00 Healing mod.: +22% A suit of armour made of metal plates. |
388 alchemist agate 388 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Bo the Halfling Adventurer level 20
76th Pyre 122nd year of Ascendancy at 02:43 see stats
By Bo the Halfling Adventurer level 38
79th Pyre 122nd year of Ascendancy at 07:25 see stats
By Bo the Halfling Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:45 see stats
By Bo the Halfling Adventurer level 20
76th Pyre 122nd year of Ascendancy at 02:42 see stats
By Bo the Halfling Adventurer level 30
77th Pyre 122nd year of Ascendancy at 18:05 see stats
By Bo the Halfling Adventurer level 40
79th Pyre 122nd year of Ascendancy at 20:11 see stats
By Bo the Halfling Adventurer level 42
1st Mirth 122nd year of Ascendancy at 10:48 see stats
Log
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:36.