Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 50 / 1833% |
Size | small |
Lifes / Deaths | Killed by Weirdling Beast at level 21 on the 25th Haze 122nd year of Ascendancy at 04:40 6 / 2Killed by Seal at level 50 on the 62nd Regrowth 124th year of Ascendancy at 03:39 |
Primary Stats
Strength | 76 (base 27) |
Dexterity | 33 (base 10) |
Constitution | 49 (base 24) |
Magic | 78 (base 64) |
Willpower | 75 (base 47) |
Cunning | 110 (base 60) |
Resources
Mana | 745/858 |
Psi | 477/509 |
Vim | 244/246 |
Life | 501/561 |
Positive | 0/177 |
Stamina | 370/370 |
Healing Factor | 0.4 |
Regeneration | 1.5 |
Speed
Mental | -30% |
Attack | -30% |
Movement | +10% |
Spell | -30% |
Global | +146.29918865082% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Invisible | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 92 |
Accuracy | 54 |
Crit Chance | 142% |
APR | 71 |
Speed | 1.43 |
Offense: Offhand
Damage | 50 |
Accuracy | 54 |
Crit Chance | 142% |
APR | 71 |
Speed | 1.43 |
Offense: Spell
Spellpower | 84.2 |
Crit Chance | 95% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 61.125 |
Crit Chance | 66% |
Speed | 1.4285714285714 |
Offense: Damage Bonus
Acid | +18% |
Blight | +6% |
Physical | +167% |
All | 0% |
Darkness | +19% |
Light | +9% |
Temporal | -8% |
Arcane | +3% |
Nature | +3% |
Offense: Damage Penetration
Darkness | +40% |
Arcane | +40% |
Blight | +25% |
Physical | +85% |
Mind | +45% |
All | +15% |
Defense: Base
Armour (hardiness) | 15.957449181102 (85%) |
Defense | 0 |
Ranged Defense | 8 |
Fatigue | 6 |
Physical Save | 59.620506759176 |
Spell Save | 41.831308335924 |
Mental Save | 44.140510144681 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | -3%( 70%) |
Physical | + 6%( 70%) |
Cold | + 19%( 70%) |
All | -17%( 70%) |
Lightning | + 17%( 70%) |
Mind | -6%( 70%) |
Temporal | -10%( 70%) |
Darkness | + 11%( 70%) |
Arcane | + 1%( 70%) |
Fire | + 36%( 70%) |
Nature | -3%( 70%) |
Defense: Immunities
Silence Resistance | 60% |
Disarm Resistance | 10% |
Knockback Resistance | 50% |
Confusion Resistance | 100% |
Stun Resistance | 57% |
Pinning Resistance | 15% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 217 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1272% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1184% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 450 damage for 8 turns. Its effects scale with your Magic stat. |
Class Talents
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Psionic / Grip | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Deflect Projectiles |
talent | Arcane Shield |
talent | Bone Shield |
talent | Crystalline Focus |
talent | Shielding |
talent | Beyond the Flesh |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
detrimental effect | The target is poisoned, taking 8.57 nature damage per turn and decreasing all heals received by 60%. Insidious Poison |
detrimental effect | The target is cursed, reducing all resistances by 47%. Curse of Vulnerability |
detrimental effect | The target has been splashed with acid, taking 50.34 acid damage per turn, reducing armour by 49 and attack by 42. Acid Splash |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
beneficial effect | The target is in a magical frenzy, improving spellpower by 2. Bloodlust |
detrimental effect | The target is cursed, reducing defence and all saves by 80. Curse of Defenselessness |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+31% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by barrow wight. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by emperor wight. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | magelord's dragonbone starstaff of channeling (41-49.2 power, 6 apr, physical damage) magelord's dragonbone starstaff of channeling (41-49.2 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 41.0 - 49.2 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage when the wearer hits(melee): 33 arcane Changes damage: +41% physical Talent granted: +1 Command Staff Mana each turn: +0.25 Maximum mana: +104.00 Spellpower: +39 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | Belaldana the drakeskin leather gloves (0 def, 3 armour) Belaldana the drakeskin leather gloves (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +16.0% Physical power: +19 Armour: +3 Changes stats: +6 Str / +2 Mag / +3 Wil / +6 Con Critical mult.: +32.00% Physical save: +39 Spell save: +9 Mental save: +17 Maximum mana: +20.00 Spellpower: +8 Spell crit. chance: +17% Mental crit. chance: +19% Damage Shield penetration: +10% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Manidodil ManidodilPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 Changes stats: +1 Cun Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 30 fire Changes resistances: +10% fire Changes resistances penetration: +10% arcane / +5% mind / +15% all Critical mult.: +5.00% Physical save: +19 Spell save: +20 Mental save: +24 Psi when firing a critical mind attack: +6.00 Hate per kill: +1.00 Mindpower: +2 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Duathelwire' (pearl) (0 def, 10 armour) voratun helm 'Duathelwire' (pearl) (0 def, 10 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Changes stats: +12 Str / +10 Wil / +10 Cun Damage when the wearer is hit: 8 physical Changes resistances: +5% arcane / +3% blight / +6% darkness / +5% all Changes resistances penetration: +15% darkness Changes damage: +6% darkness Mindpower: +12 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 748.84 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Polothra the pair of drakeskin leather boots (0 def, 5 armour) Polothra the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +1 Mag / +3 Wil / +9 Cun / +9 Con Changes resistances: +15% fire / +11% cold / +9% blight Changes damage: +18% acid Physical save: +22 Mental save: +25 Light radius: +3 See invisible: +6 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tool | Aerurevea the Viperstrike (dig speed 24 turns) Aerurevea the Viperstrike (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +8 Str Damage when the wearer hits(melee): 2 lightning / 2 nature Damage when the wearer is hit: 12 lightning / 4 nature Changes resistances: +5% arcane / +3% lightning / +12% nature Changes resistances penetration: +5% arcane When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glimmerking the stralite ring Glimmerking the stralite ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical power: +8 Defense: +11 Changes stats: +7 Str / +6 Con Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 8 blight / 8 light Changes resistances penetration: +5% blight Changes damage: +9% light Stun/Freeze immunity: +32% Life regen: +2.60 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Beorion BeorionCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +29 Armour penetration: +22 Defense: +22 Changes stats: +5 Dex Damage when the wearer is hit: 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +10% arcane / +5% blight Changes damage: +3% arcane It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | wanderer's voratun amulet of manastreaming wanderer's voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +8 Dex / +4 Mag / +7 Cun / +5 Con Life regen: +0.90 Stamina each turn: +0.80 Mana each turn: +0.45 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +48.00 Movement speed: +10% Amulets can have magical properties. |
In main hand | dragonbone starstaff 'Anastir' (57-68.4 power, 6 apr, physical damage) dragonbone starstaff 'Anastir' (57-68.4 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 57.0 - 68.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +38.0% Physical power: +13 Ranged Defense: +8 Damage when the wearer hits(melee): 43 arcane / 20 silence Changes resistances: +9% mind / +6% lightning / +6% temporal Changes damage: +57% physical / +6% blight Talent granted: +1 Command Staff Critical mult.: +49.00% Disarm immunity: +10% Confusion immunity: +15% Maximum mana: +107.00 Spellpower: +35 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
Around waist | Corpsequell (pearl) Corpsequell (pearl)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +6 Armour: +5 Changes stats: +6 Dex / +1 Mag / +5 Cun Changes resistances: +5% all Changes resistances penetration: +25% mind / +20% physical Changes damage: +3% nature / +21% physical Critical mult.: +15.00% Physical save: +13 Psi when hit: +0.08 Mindpower: +14 Mental crit. chance: +13% See invisible: +6 Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
In off hand | Malihad the dragonbone starstaff (38-45.6 power, 6 apr, physical damage) Malihad the dragonbone starstaff (38-45.6 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Accuracy: +10 Physical crit. chance: +8.0% Physical power: +11 Armour: +8 Armour Hardiness: +5% Fatigue: -4% Changes stats: +1 Con Damage when the wearer hits(melee): 16 silence Changes damage: +38% physical / -8% temporal Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +13.00% Physical save: +8 Spellpower: +22 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
Cloak | Porawyn the cashmere cloak (10 def, 0 armour) Porawyn the cashmere cloak (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +10 Defense: +10 Changes stats: +4 Cun Changes resistances: +18% darkness Changes resistances penetration: +10% darkness Changes damage: +13% darkness Critical mult.: +18.00% Stealth bonus: +20 Physical save: +8 Pinning immunity: +15% Hate per kill: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chromatic Harness (pearl) (10 def, 19 armour) Chromatic Harness (pearl) (10 def, 19 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid / +5% all Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
heroism infusion of the sneak (+22 for 10 turns, die at -878) heroism infusion of the sneak (+22 for 10 turns, die at -878)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 10 turns. Also while Heroism is active, you will only die when reaching -878 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 470 for 5 turns) shielding rune of the warrior (absorb 470 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 470 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 28/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Brenigar the voratun dagger (38-49.4 power, 9 apr) Brenigar the voratun dagger (38-49.4 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +12 temporal When wielded/worn: Accuracy: +12 Physical crit. chance: +11.0% Physical power: +22 Defense: +12 Changes stats: +2 Dex / +3 Mag / +1 Wil / +6 Con Changes resistances penetration: +12% physical / +15% temporal Changes damage: +12% arcane Disarm immunity: +28% Sharp, short and deadly. |
Adykira the Starlord (80-120 power, 4 apr) Adykira the Starlord (80-120 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 80.0 - 120.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +16 gravity When wielded/worn: Accuracy: +9 Defense: +12 Damage when the wearer hits(melee): 4 light Changes resistances: +5% arcane / +3% nature / +9% light Changes damage: +11% physical / +3% light Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. acidic voratun greatmaul of shearing (66.5-99.75 power, 4 apr)acidic voratun greatmaul of shearing (66.5-99.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +23 acid When wielded/worn: Armour penetration: +18 Changes resistances penetration: +15% physical Changes damage: +18% physical Massive two-handed maul. |
Brenuchik the Swampprophet (62-99.2 power, 4 apr) Brenuchik the Swampprophet (62-99.2 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 mind / +8 nature Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +12 Armour penetration: +16 Defense: +9 Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 8 nature Changes resistances: +6% nature Changes resistances penetration: +15% physical Changes damage: +16% physical It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
Nerena the voratun greatsword (81.5-130.4 power, 4 apr) Nerena the voratun greatsword (81.5-130.4 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +4 arcane Damage conversion: 20% mind When wielded/worn: Physical crit. chance: +17.0% Physical power: +36 Changes stats: +9 Con Changes resistances: +6% arcane Changes resistances penetration: +18% physical / +5% blight Grants telepathy: Dragon Disarm immunity: +42% Psi when firing a critical mind attack: +1.00 Maximum hate: +6.00 Massive two-handed swords. |
living mindstar 'Loredor' (16.5-18.15 power, 40 apr, mind damage) living mindstar 'Loredor' (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 10% temporal When wielded/worn: Changes stats: +3 Mag Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 6 physical Changes resistances: +3% physical Changes resistances penetration: +7% physical Changes damage: +5% physical Physical save: +3 Spell save: +6 Mental save: +10 Equilibrium when hit: +2.10 Mindpower: +13 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather slingdrakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Dazzlewilder'drakeskin leather sling 'Dazzlewilder' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage conversion: 10% darkness / 10% light When wielded/worn: Changes stats: +6 Cun Damage when the wearer hits(ranged): 8 temporal / 6 darkness / 4 light Damage when the wearer is hit: 12 light Changes resistances penetration: +25% physical Changes damage: +18% light Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Torurin the dragonbone magestaff (30-36 power, 6 apr, physical damage) Torurin the dragonbone magestaff (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 blight When wielded/worn: Armour: +8 Damage when the wearer is hit: 8 blight Changes resistances: +6% lightning / +6% nature / +6% blight Changes resistances penetration: +15% physical Changes damage: +30% physical Talent granted: +1 Command Staff Mental save: +6 Pinning immunity: +10% Knockback immunity: +5% Teleport immunity: +10% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +44 Spell crit. chance: +5% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff (30-36 power, 6 apr, blight damage)infernal dragonbone vilestaff (30-36 power, 6 apr, blight damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 35 shadowflame Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +25 Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of channeling (37-44.4 power, 6 apr, physical damage) magewarrior's short dragonbone starstaff of channeling (37-44.4 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 37.0 - 44.4 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Physical power: +10 Damage when the wearer hits(melee): 17 silence Changes damage: +37% physical / -7% cold Talent granted: +1 Command Staff Critical mult.: +17.00% Mana each turn: +0.39 Spellpower: +41 Spell crit. chance: +15% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone starstaff of projection (30-36 power, 6 apr, darkness damage)void walker's dragonbone starstaff of projection (30-36 power, 6 apr, darkness damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +14% cold / +13% temporal Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower: +20 Spell crit. chance: +9% Defense after a teleport: +29 Resist all after a teleport: +22% New effects duration reduction after a teleport: +36% Reduces paradox failures(equivalent to willpower): +32 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun waraxe (38.5-53.9 power, 6 apr)blazebringer's voratun waraxe (38.5-53.9 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes resistances penetration: +15% fire Global speed: +6% One-handed war axes. |
Sparkfurnace the drakeskin leather belt Sparkfurnace the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +18.0% Physical power: +6 Changes stats: +11 Dex / +12 Cun / +10 Lck Damage when the wearer is hit: 12 lightning / 12 arcane Changes resistances penetration: +10% blight Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Spell crit. chance: +2% Mental crit. chance: +15% Infravision radius: +6 Defense after a teleport: +15 Resist all after a teleport: +4% A belt that goes around your waist. |
Zubyma the drakeskin leather belt Zubyma the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +22 Changes stats: +4 Dex / +2 Wil / +4 Cun / +7 Lck Damage when the wearer hits(melee): 4 mind Changes resistances: +12% fire / +10% cold Critical mult.: +5.00% Trap disarming bonus: +22 Stealth bonus: +20 Hate per kill: +1.00 Maximum psi: +10.00 Mindpower: +6 Infravision radius: +4 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of darkness (+55%) (5 def, 0 armour)fearwoven elven-silk robe of darkness (+55%) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +55% darkness Changes resistances penetration: +20% darkness / +14% physical Changes damage: +37% darkness / +11% physical Maximum hate: +15.00 Mindpower: +10 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betyrebeth (0 def, 17 armour) Betyrebeth (0 def, 17 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +17 Fatigue: +4% Changes damage: +6% arcane / +3% blight Life regen: +1.50 Vim when firing critical spell: +3.00 Spellpower: +10 Infravision radius: +4 Healing mod.: +14% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of evasion (25 def, 5 armour)invigorating pair of drakeskin leather boots of evasion (25 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 Fatigue: -5% Stamina each turn: +0.80 Maximum life: +56.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 36 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. radiant voratun gauntlets of dexterity (+5) (0 def, 3 armour)radiant voratun gauntlets of dexterity (+5) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour: +3 Changes stats: +5 Dex Damage when the wearer hits(melee): 14 light Changes resistances: +10% light Changes damage: +10% light Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. catburglar's voratun helm of constitution (+10) (0 def, 5 armour)catburglar's voratun helm of constitution (+10) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +9 Con Changes resistances: +23% darkness Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun mail armour 'Glimmerbreeze' (5 def, 20 armour) voratun mail armour 'Glimmerbreeze' (5 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 Fatigue: +16% Changes stats: +7 Str / +7 Con Damage when the wearer is hit: 20 physical / 12 mind Changes resistances: +13% physical / +12% fire / +13% cold / +13% lightning / +11% acid Changes damage: +12% mind / +3% light Grants telepathy: Demon/Minor Demon/Major Mental save: +3 Psi each turn: +0.10 Maximum life: +82.00 Heals friendly targets nearby when you use a nature summon: +10 A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Changes stats: +5 Dex / +5 Cun / +5 Mag Damage when the wearer is hit: 15 darkness / 15 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Mayoreta the Tempestvein (40 def, 18 armour) Mayoreta the Tempestvein (40 def, 18 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +40 Fatigue: +8% Changes stats: +19 Str / +13 Dex / +2 Cun Damage when the wearer is hit: 8 lightning Physical save: +38 Mental save: +25 Psi each turn: +0.10 Equilibrium when hit: +0.08 Psi when firing a critical mind attack: +2.00 Infravision radius: +4 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble drakeskin leather armour (15 def, 8 armour)nimble drakeskin leather armour (15 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 Ranged Defense: +8 Fatigue: +8% Changes stats: +4 Dex Movement speed: +10% A suit of armour made of leather. |
Pyrequarry the voratun plate armour (9 def, 16 armour) Pyrequarry the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +11 Cun / +8 Wil Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 8 fire Changes resistances: +9% physical / +5% arcane Changes damage: +3% arcane / +6% fire Physical save: +17 Mental save: +41 A suit of armour made of metal plates. |
254 alchemist agate 254 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. soldier's voratun pickaxe (dig speed 12 turns)soldier's voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Changes stats: +3 Str Changes resistances: +10% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Ulolegen UlolegenInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Changes stats: +7 Wil Changes resistances: +9% fire / +12% cold / +6% nature / +3% darkness / +3% light Changes damage: +15% mind Physical save: +18 Spell save: +15 Mental save: +20 Maximum life: +75.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
55 alchemist bloodstone 55 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone totem of cure poisons 'Flashdare' [power 5] (14/20 cooldown) dragonbone totem of cure poisons 'Flashdare' [power 5] (14/20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances: +6% arcane / +15% fire / +3% cold / +6% nature / +12% blight / +3% light Maximum wards: +4 nature / +5 acid / +3 light Changes damage: +3% fire Talents granted: +1 Ward +5 Lay Web It can be used to remove up to 5 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.
Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.
She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.
Achievements
By Seal the Yeek Adventurer level 28
79th Haze 122nd year of Ascendancy at 00:55 see stats
By Seal the Yeek Adventurer level 28
43rd Haze 122nd year of Ascendancy at 03:46 see stats
By Seal the Yeek Adventurer level 38
78th Pyre 123rd year of Ascendancy at 00:16 see stats
By Seal the Yeek Adventurer level 31
66th Regrowth 123rd year of Ascendancy at 12:55 see stats
By Seal the Yeek Adventurer level 39
14th Dusk 123rd year of Ascendancy at 00:21 see stats
By Seal the Yeek Adventurer level 30
41st Regrowth 123rd year of Ascendancy at 04:36 see stats
By Seal the Yeek Adventurer level 22
34th Haze 122nd year of Ascendancy at 19:22 see stats
By Seal the Yeek Adventurer level 50
1st Regrowth 124th year of Ascendancy at 03:09 see stats
By Seal the Yeek Adventurer level 49
58th Haze 123rd year of Ascendancy at 18:56 see stats
By Seal the Yeek Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 19:43 see stats
By Seal the Yeek Adventurer level 21
25th Haze 122nd year of Ascendancy at 08:24 see stats
By Seal the Yeek Adventurer level 46
8th Haze 123rd year of Ascendancy at 08:48 see stats
By Seal the Yeek Adventurer level 10
10th Flare 122nd year of Ascendancy at 10:19 see stats
By Seal the Yeek Adventurer level 20
20th Haze 122nd year of Ascendancy at 00:23 see stats
By Seal the Yeek Adventurer level 30
41st Regrowth 123rd year of Ascendancy at 00:30 see stats
By Seal the Yeek Adventurer level 40
22nd Dusk 123rd year of Ascendancy at 15:29 see stats
By Seal the Yeek Adventurer level 50
79th Haze 123rd year of Ascendancy at 03:34 see stats
By Seal the Yeek Adventurer level 50
62nd Regrowth 124th year of Ascendancy at 03:39 see stats
By Seal the Yeek Adventurer level 46
8th Haze 123rd year of Ascendancy at 22:45 see stats
By Seal the Yeek Adventurer level 47
44th Haze 123rd year of Ascendancy at 10:54 see stats
By Seal the Yeek Adventurer level 29
22nd Regrowth 123rd year of Ascendancy at 20:03 see stats
By Seal the Yeek Adventurer level 49
70th Haze 123rd year of Ascendancy at 07:21 see stats
By Seal the Yeek Adventurer level 22
33rd Haze 122nd year of Ascendancy at 10:42 see stats
By Seal the Yeek Adventurer level 30
62nd Regrowth 123rd year of Ascendancy at 12:42 see stats
By Seal the Yeek Adventurer level 50
62nd Regrowth 124th year of Ascendancy at 03:37 see stats
By Seal the Yeek Adventurer level 10
4th Dusk 122nd year of Ascendancy at 09:17 see stats
By Seal the Yeek Adventurer level 46
8th Haze 123rd year of Ascendancy at 23:05 see stats
By Seal the Yeek Adventurer level 50
62nd Regrowth 124th year of Ascendancy at 03:39 see stats
By Seal the Yeek Adventurer level 49
74th Haze 123rd year of Ascendancy at 09:25 see stats
By Seal the Yeek Adventurer level 18
77th Dusk 122nd year of Ascendancy at 06:35 see stats
By Seal the Yeek Adventurer level 33
13rd Pyre 123rd year of Ascendancy at 23:07 see stats
By Seal the Yeek Adventurer level 33
21st Pyre 123rd year of Ascendancy at 04:13 see stats
By Seal the Yeek Adventurer level 22
33rd Haze 122nd year of Ascendancy at 08:56 see stats
By Seal the Yeek Adventurer level 26
43rd Haze 122nd year of Ascendancy at 02:08 see stats
Log
Your bone shield absorbs the damage!
Your bone shield absorbs the damage!
Argoniel drains life from Seal!
Seal's spell attains critical power!
Seal converts some damage to Psi!
Seal mentally dismisses some damage!
Seal's Earthen Missiles hits Argoniel for 624 physical, 104 physical (728 total damage).
Seal's Earthen Missiles hits Argoniel for 624 physical, 104 physical (728 total damage).
Argoniel hits Seal for (123 absorbed), (181 to bones), 0 cold, (170 to bones), 0 physical, (5 dismissed), 1 to psi, 2 nature, (10 dismissed), 3 to psi, 5 arcane, 15 to psi, 27 blight (53 total damage).
Seal hits Argoniel for 14 healing, 17 physical, 2 arcane, 14 fire, 6 lightning, 2 nature, 4 blight, 9 light (54 total damage) [14 healing].
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Bleeding from Seal hits Argoniel for 1703 physical damage.
Bleeding from Seal killed Argoniel!
High Sun Paladin Aeryn recovers sight.
High Sun Paladin Aeryn hits Iceblock for 104 fire, 104 light, 119 physical (325 total damage).
Seal mentally dismisses some damage!
Seal converts some damage to Psi!
Acid Splash from Argoniel hits Seal for 13 to psi, 24 acid (36 total damage).
Insidious Poison from Argoniel hits Seal for (4 dismissed), 1 to psi, 2 nature (3 total damage).
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: No Way! (Nightmare (Adventure) difficulty)!
New Achievement: The Sun Still Shines (Nightmare (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Insane
Saving done.