Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Brawler |
Level / Exp | 50 / 219% |
Size | medium |
Lifes / Deaths | Killed by losselhing at level 19 on the 15th Regrowth 123rd year of Ascendancy at 18:48 1 / 6Killed by Emelenor the sandworm at level 26 on the 3rd Summertide 123rd year of Ascendancy at 05:20 Killed by gigantic corrosive tunneler at level 26 on the 3rd Summertide 123rd year of Ascendancy at 06:40 Killed by Cyrebrera the Fearsome at level 42 on the 6th Flare 124th year of Ascendancy at 07:59 Killed by Cyrebrera the Fearsome at level 42 on the 6th Flare 124th year of Ascendancy at 14:58 Killed by Cyrebrera the Fearsome at level 42 on the 6th Flare 124th year of Ascendancy at 17:02 |
Primary Stats
Strength | 100.25293152002 (base 60) |
Dexterity | 99 (base 58) |
Constitution | 74.252931520016 (base 40) |
Magic | 27 (base 12) |
Willpower | 20 (base 9) |
Cunning | 80 (base 60) |
Resources
Life | 1740/1740 |
Mana | 234/564 |
Stamina | 192/192 |
Positive | 0/197 |
Healing Factor | 1 |
Regeneration | 14 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +21.67242149359% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 12 |
See Stealth | 12 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 153 |
Accuracy | 100 |
Crit Chance | 87% |
APR | 48 |
Speed | 0.60 |
Offense: Spell
Spellpower | 25.5 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 48% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +53% |
Mind | +50% |
Physical | +46% |
Arcane | +56% |
Cold | +58% |
All | +47% |
Offense: Damage Penetration
Mind | +10% |
Arcane | +15% |
Defense: Base
Armour (hardiness) | 44 (59.094827586207%) |
Defense | 81.162843590378 |
Ranged Defense | 82.762843590378 |
Fatigue | 1.181573275862 |
Physical Save | 81.915410412802 |
Spell Save | 39.975 |
Mental Save | 69.437159982079 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 47%( 70%) |
Physical | + 32%( 70%) |
Cold | + 70%( 70%) |
All | + 28%( 70%) |
Lightning | + 50%( 70%) |
Light | + 32%( 70%) |
Mind | + 52%( 70%) |
Fire | + 55%( 70%) |
Darkness | + 32%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 53% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed training | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Exploit Weakness |
talent | Precise Strikes |
talent | Striking Stance |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | Countering melee attacks: Has a 41% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 651. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
On hands | Blazepyre (0 def, 3 armour) Blazepyre (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 Armour: +3 Changes stats: +6 Dex / +1 Wil / +12 Con Damage when the wearer hits(melee): 15 cold Changes resistances: +10% cold Changes resistances penetration: +15% arcane Changes damage: +9% arcane / +11% cold Physical save: +57 Spell save: +20 Mental save: +19 Maximum mana: +60.00 Damage Shield penetration: +30% When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +16.0% Attack speed: 100% When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Ice Breath (10% chance level 5). Damage when this weapon hits: +4 lightning / +50 physical Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +13 cold Damage conversion: 50% cold It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Gerin the drakeskin leather cap (fire opal) (11 def, 12 armour) Gerin the drakeskin leather cap (fire opal) (11 def, 12 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +12 Defense: +11 Ranged Defense: +4 Fatigue: +5% Changes stats: +6 Str / +7 Wil / +3 Con Changes resistances: +1% physical / +6% all / +14% blight Changes damage: +10% all Physical save: +23 Mental save: +19 Cut immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +10% Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +17 Armour penetration: +9 Defense: +11 Changes stats: +6 Cun / +4 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | fire opal ring fire opal ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Rings can have magical properties. |
Around neck | Umbraslice UmbrasliceRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 Changes stats: +9 Str Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 4 darkness Changes resistances: +21% mind / +12% blight Changes damage: +6% darkness / +9% physical Confusion immunity: +43% Combat speed: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Main armor | searing drakeskin leather armour of the sky (fire opal) (13 def, 8 armour) searing drakeskin leather armour of the sky (fire opal) (13 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Defense: +13 Ranged Defense: +4 Fatigue: +8% Changes stats: +6 Dex Damage when the wearer hits(melee): 18 fire / 21 acid Damage when the wearer is hit: 15 fire / 12 acid Changes resistances: +21% fire / +22% cold / +24% lightning / +17% acid Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% A suit of armour made of leather. |
Light source | dwarven lantern 'Foghunt' dwarven lantern 'Foghunt'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +25 Changes stats: +4 Dex Damage when the wearer hits(melee): 30 dreamforge / 4 darkness Damage when the wearer is hit: 30 dreamforge Changes resistances: +13% mind / +6% darkness / +10% fire Changes resistances penetration: +10% mind Changes damage: +3% mind Physical save: +40 Spell save: +40 Mental save: +39 Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | Guvena (18 def, 17 armour) Guvena (18 def, 17 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 Armour penetration: +15 Armour: +17 Defense: +18 Changes stats: +6 Str / +6 Dex / +4 Con Damage when the wearer is hit: 8 blight Changes resistances: +6% light / +28% cold Talent mastery: +0.20 Technique / Combat training Critical mult.: +25.00% Stealth bonus: +15 Physical save: +15 Spell save: -30 Disarm immunity: +20% Pinning immunity: +5% Stamina each turn: +1.50 Mana each turn: -0.49 Mana when firing critical spell: +3.00 Maximum mana: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Voremira the hardened leather belt (fire opal) Voremira the hardened leather belt (fire opal)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +7% fire / +7% cold / +7% lightning / +7% acid Changes damage: +10% all Critical mult.: +10.00% Spellpower: +4 Spell crit. chance: +5% Mental crit. chance: +5% See invisible: +6 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Newly picked up Ring of the DeadRing of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
spellstreaming voratun gauntlets of dispersion (0 def, 3 armour) spellstreaming voratun gauntlets of dispersion (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +9 Mag / +7 Wil Damage when the wearer hits(melee): 11 arcane Changes resistances: +4% arcane Mana each turn: +0.17 Spellpower: +10 Spell crit. chance: +7% When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Elemental bolt (10% chance level 5). Damage when this weapon hits: +30 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of war-making (0 def, 15 armour) stone warden's voratun gauntlets of war-making (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +15 Armour Hardiness: +8% Changes stats: +4 Con Changes resistances: +10% physical Critical mult.: +18.00% Spell crit. chance: +15% Mental crit. chance: +18% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +22.0% Attack speed: 83% When this weapon hits: Stone Touch (5% chance level 5). When this weapon crits: Cripple (20% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
nimble reinforced leather armour of command (fire opal) (18 def, 12 armour) nimble reinforced leather armour of command (fire opal) (18 def, 12 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Armour: +12 Defense: +18 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Cun / +3 Dex Changes damage: +10% all Mental save: +19 Spell crit. chance: +5% Mental crit. chance: +5% Movement speed: +10% A suit of armour made of leather. |
605 alchemist agate 605 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Khelogorn the dwarven-steel pickaxe (dig speed 17 turns) Khelogorn the dwarven-steel pickaxe (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +2 Armour penetration: +6 Fatigue: -5% Changes stats: +8 Str Critical mult.: +10.00% Physical save: +3 Life regen: +0.60 Infravision radius: +1 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 5.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
65 alchemist bloodstone 65 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Infernobolt' (19/101, 54.5-65.4 power, 6 apr) pouch of voratun shots 'Infernobolt' (19/101, 54.5-65.4 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 102 Damage when this weapon hits(ranged): +20 darkness / +16 fire Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +12 fire Damage conversion: 30% fire Damage against: +26% Humanoid When wielded/worn: Ammo reloads per turns: +8 Shots are used with slings to pummel your foes to death. |
Isuvena the Carrionraider [power 4] (19 cooldown) Isuvena the Carrionraider [power 4] (19 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 4 nature Changes resistances: +12% nature / +3% blight Changes resistances penetration: +15% blight It can be used to remove up to 4 poisons from the target, placing all other charms into a 19 cooldown. Natural totems are made by powerful wilders to store nature power. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By DeadlySinner the Ghoul Brawler level 22
51st Regrowth 123rd year of Ascendancy at 21:22 see stats
By DeadlySinner the Ghoul Brawler level 38
59th Pyre 124th year of Ascendancy at 08:37 see stats
By DeadlySinner the Ghoul Brawler level 21
31st Regrowth 123rd year of Ascendancy at 04:14 see stats
By DeadlySinner the Ghoul Brawler level 32
47th Haze 123rd year of Ascendancy at 04:36 see stats
By DeadlySinner the Ghoul Brawler level 25
63rd Pyre 123rd year of Ascendancy at 07:02 see stats
By DeadlySinner the Ghoul Brawler level 23
58th Regrowth 123rd year of Ascendancy at 12:29 see stats
By DeadlySinner the Ghoul Brawler level 50
3rd Dusk 124th year of Ascendancy at 22:48 see stats
By DeadlySinner the Ghoul Brawler level 39
62nd Pyre 124th year of Ascendancy at 12:13 see stats
By DeadlySinner the Ghoul Brawler level 18
10th Regrowth 123rd year of Ascendancy at 21:12 see stats
By DeadlySinner the Ghoul Brawler level 38
26th Pyre 124th year of Ascendancy at 02:37 see stats
By DeadlySinner the Ghoul Brawler level 42
8th Flare 124th year of Ascendancy at 06:36 see stats
By DeadlySinner the Ghoul Brawler level 42
8th Flare 124th year of Ascendancy at 06:36 see stats
By DeadlySinner the Ghoul Brawler level 18
13rd Regrowth 123rd year of Ascendancy at 16:49 see stats
By DeadlySinner the Ghoul Brawler level 14
60th Dusk 122nd year of Ascendancy at 15:56 see stats
By DeadlySinner the Ghoul Brawler level 33
66th Haze 123rd year of Ascendancy at 04:49 see stats
By DeadlySinner the Ghoul Brawler level 10
6th Dusk 122nd year of Ascendancy at 21:20 see stats
By DeadlySinner the Ghoul Brawler level 20
29th Regrowth 123rd year of Ascendancy at 21:33 see stats
By DeadlySinner the Ghoul Brawler level 30
75th Dusk 123rd year of Ascendancy at 17:11 see stats
By DeadlySinner the Ghoul Brawler level 40
66th Pyre 124th year of Ascendancy at 19:27 see stats
By DeadlySinner the Ghoul Brawler level 50
3rd Dusk 124th year of Ascendancy at 22:47 see stats
By DeadlySinner the Ghoul Brawler level 36
80th Regrowth 124th year of Ascendancy at 05:20 see stats
By DeadlySinner the Ghoul Brawler level 37
12nd Pyre 124th year of Ascendancy at 16:25 see stats
By DeadlySinner the Ghoul Brawler level 17
72nd Haze 122nd year of Ascendancy at 21:05 see stats
By DeadlySinner the Ghoul Brawler level 37
11st Pyre 124th year of Ascendancy at 16:04 see stats
By DeadlySinner the Ghoul Brawler level 24
60th Pyre 123rd year of Ascendancy at 11:28 see stats
By DeadlySinner the Ghoul Brawler level 48
3rd Dusk 124th year of Ascendancy at 22:47 see stats
By DeadlySinner the Ghoul Brawler level 10
16th Dusk 122nd year of Ascendancy at 10:11 see stats
By DeadlySinner the Ghoul Brawler level 38
41st Pyre 124th year of Ascendancy at 20:14 see stats
By DeadlySinner the Ghoul Brawler level 50
3rd Dusk 124th year of Ascendancy at 22:48 see stats
By DeadlySinner the Ghoul Brawler level 9
7th Flare 122nd year of Ascendancy at 15:50 see stats
By DeadlySinner the Ghoul Brawler level 26
7th Flare 123rd year of Ascendancy at 17:59 see stats
By DeadlySinner the Ghoul Brawler level 24
36th Pyre 123rd year of Ascendancy at 11:10 see stats
By DeadlySinner the Ghoul Brawler level 17
21st Haze 122nd year of Ascendancy at 14:55 see stats
By DeadlySinner the Ghoul Brawler level 20
30th Regrowth 123rd year of Ascendancy at 22:33 see stats
Log
There is an item here: thunderous stralite battleaxe of shearing (44.5-66.75 power, 3 apr)
There is an item here: Eksatin's Ultimatum (63-94.5 power, 25 apr)
There is an item here: Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)
There is an item here: Khulmanar's Wrath (70-105 power, 8 apr)
There is an item here: Yvilemira the voratun battleaxe (72.5-108.75 power, 4 apr)
There is an item here: dwarven-steel plate armour 'Pologarin' (5 def, 11 armour)
There is an item here: Yvusevea the quiver of elven-wood arrows (13/13, 44.5-62.3 power, 14 apr)
There is an item here: quiver of dragonbone arrows 'Vorewen' (15/79, 53.5-74.9 power, 18 apr)
There is an item here: dragonbone totem of cure poisons 'Isuldathra' [power 4] (20 cooldown)
There is an item here: voratun waraxe 'Zyzilarath' (39.5-55.3 power, 6 apr)
There is an item here: Pouch of the Subconscious (10/10, 38-45.6 power, 15 apr)
You transfer Turolatharuidur (30-39 power, 9 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer resonating living mindstar of sand (18-19.8 power, 40 apr, mind damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer murderer's cashmere cloak of fog (8 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.