
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Infinite500 v2.3d: Revised high level play for ToME 1.2.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.2.0Donators/Buyers bonus! The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Halfling |
Class | Archmage |
Level / Exp | 255 / 0% |
Size | small |
Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 23rd Haze 124th year of Ascendancy at 14:53 0 / 8Killed by Vorimitira the spitting spider at level 89 on the 31st Regrowth 125th year of Ascendancy at 06:56 Killed by Adetha the brown bear at level 146 on the 59th Pyre 125th year of Ascendancy at 20:38 Killed by Ta Gueule ! at level 149 on the 65th Pyre 125th year of Ascendancy at 11:55 Killed by Ta Gueule ! at level 162 on the 3rd Flare 125th year of Ascendancy at 13:20 Killed by Xanariassra the ritch hunter at level 208 on the 4th Haze 125th year of Ascendancy at 19:36 Killed by Ta Gueule ! at level 225 on the 43rd Haze 125th year of Ascendancy at 18:50 Killed by Glorenn the brown bear at level 255 on the 10th Regrowth 126th year of Ascendancy at 17:33 |
Primary Stats
Strength | 92 (base 12) |
Dexterity | 72 (base 30) |
Constitution | 300 (base 265) |
Magic | 290 (base 230) |
Willpower | 260 (base 191) |
Cunning | 194 (base 130) |
Resources
Life | -69204/15455 |
Mana | 1712/1953 |
Positive | 0/792 |
Healing Factor | 1.57 |
Regeneration | 20.9595 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25.85179503776% |
Spell | 0% |
Global | +349.3168199905% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 14 |
See Stealth | 57.5267615877 |
See Invisible | 124.21896062673 |
ESP Range | 10 |
ESP Kinds | animal/canine, demon/major, demon/minor |
Offense: Mainhand
Damage | 313 |
Accuracy | 74 |
Crit Chance | 105% |
APR | 60 |
Speed | 1.00 |
Offense: Spell
Spellpower | 134.81665427527 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 50 |
Offense: Mind
Mindpower | 100.43333333333 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | +7% |
Defense: Base
Armour (hardiness) | 133.96796788293 (98.681318681319%) |
Defense | 98.914274017302 |
Ranged Defense | 107.95889932103 |
Fatigue | 0 |
Physical Save | 154.21725677075 |
Spell Save | 168.67089490733 |
Mental Save | 100.87916666665 |
Defense: Resistances
All | + 81%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 25% |
Teleport Resistance | 35% |
Blind Resistance | 90% |
Silence Resistance | 46% |
Disarm Resistance | 20% |
Pinning Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 34. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 101%, your defense is increased by 101 and all your resistances by 101%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1550 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2705% over 10 turns and instantly restoring 135 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1257 damage for 7 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.30 |
| 9/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Temporal | 1.70 |
| 1/5 |
| 13/5 |
| 1/5 |
| 25/5 |
Spell / Air | 1.30 |
| 1/5 |
| 6/5 |
| 4/5 |
| 8/5 |
Spell / Arcane | 1.30 |
| 25/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 9/5 |
| 1/5 |
| 11/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 25/5 |
| 13/5 |
Spell / Aether | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 14/5 |
Spell / Water | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 5/5 |
| 2/5 |
| 10/5 |
| 15/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 11/5 |
| 19/5 |
Spell / Storm | 1.30 |
| 11/5 |
| 1/5 |
| 11/5 |
| 18/5 |
Generic Talents
Race / Halfling | 1.00 |
| 7/5 |
| 5/5 |
| 25/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 13/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 25/5 |
| 8/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 7/5 |
| 11/5 |
| 2/5 |
| 1/5 |
Celestial / Light | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 0.80 |
| 25/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Technique / Conditioning | 0.80 |
| 14/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 9/5 |
| 14/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Chant of Fortitude |
talent | Keen Senses |
talent | Blur Sight |
talent | Thunderstorm |
talent | Crystalline Focus |
talent | Arcane Power |
talent | Spellcraft |
talent | Premonition |
talent | Wildfire |
talent | Hurricane |
talent | Probability Travel |
talent | Quicken Spells |
talent | Pure Aether |
talent | Burning Wake |
talent | Shielding |
talent | Phantasmal Shield |
talent | Defensive Posture |
talent | Essence of Speed |
talent | Feather Wind |
talent | Tempest |
beneficial effect | The mana surge engulfs the target, regenerating 41.93 mana per turn. Surging mana |
beneficial effect | Reduces darkness damage received by 58%. Premonition Shield |
beneficial effect | The target is recovering 478 life each turn. Recovery |
beneficial effect | The target's spellpower has been increased by 54. Spellsurge |
detrimental effect | Your body is cauterizing, burning for 2812.28 damage each turn. Cauterize |
beneficial effect | Fires an arcane explosion each turn doing 1238.27 arcane damage in radius 1. Aether Breach |
beneficial effect | The target is out of phase with reality, increasing defense by 55, resist all by 22%, and the duration of all timed effects by 108%. Out of Phase |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+30). Continuum Destabilization |
beneficial effect | The time distortion has created a restoration field, healing the target for 1057 each turn. Temporal Restoration Field |
detrimental effect | The target has recently blinked through a wall using probability travel. Unstable Probabilites |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
beneficial effect | The target has 50% chance to evade melee attacks and gains 80 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc grand master assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 12380. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 1 of the Shadow Crypt and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | wanderer's pair of voratun boots of spellbinding (0 def, 5 armour) wanderer's pair of voratun boots of spellbinding (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Mag / +6 Cun / +6 Con Physical save: +25 Spell save: +8 Mental save: +25 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Xeremina the Cracklesin Xeremina the CracklesinPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 acid Changes stats: +4 Mag / +2 Con Changes resistances: +3% acid / +3% cold / +17% darkness Changes resistances penetration: +5% lightning / +5% acid Changes damage: +15% light / +3% lightning Damage affinity(heal): +5% light Grants telepathy: All Reduces incoming crit damage: 5.00% Spell save: +13 Light radius: +7 See invisible: +3 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 124.07 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Vulcan Bobble Hat (3 def, 12 armour) Vulcan Bobble Hat (3 def, 12 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +3 Changes stats: +10 Con Changes resistances: +18% blight / +15% temporal / +27% darkness Changes resistances penetration: +10% lightning Changes damage: +15% acid / +33% darkness / +12% cold / +24% blight / +15% fire / +24% arcane / +15% lightning Spell save: +50 Life regen: +4.90 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Damage Shield penetration: +30% Damage Shield Power: +15% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.3 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 12 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 335.24 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Vulcan Yes Please ! (dig speed 16 turns) Vulcan Yes Please ! (dig speed 16 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -19% Effects on melee hit: * Slows global speed by 60% Changes stats: +13 Str / +6 Mag Changes resistances: +9% fire Changes damage: +15% nature / +12% mind Reduces incoming crit damage: 15.00% Physical save: +21 Spell save: +20 Mental save: +12 Blindness immunity: +40% Disease immunity: +15% Disarm immunity: +20% Confusion immunity: +25% Pinning immunity: +15% Knockback immunity: +15% Maximum mana: +60.00 Spell crit. chance: +10% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Pusoblivion' voratun ring 'Pusoblivion'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +17 Physical power: +4 Defense: +17 Ranged Defense: +2 Effects on melee hit: * Slows global speed by 90% Changes stats: +3 Dex Changes resistances: +30% acid / +30% lightning / +30% fire / +3% nature / +30% cold Changes damage: +6% nature Critical mult.: +3.00% Maximum encumbrance: +10 Spell save: +16 Blindness immunity: +50% Stun/Freeze immunity: +5% Light radius: +3 Infravision radius: +6 See stealth: +20 See invisible: +19 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Olylakor the Shockgasher Olylakor the ShockgasherPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +18 Wil / +8 Cun Changes resistances: +12% acid / +9% temporal / +9% fire / +2% physical / +6% lightning Changes damage: +18% mind / +9% blight Reduces incoming crit damage: 10.00% Physical save: +50 Spell save: +50 Mental save: +40 Silence immunity: +46% Pinning immunity: +25% Knockback immunity: +10% Teleport immunity: +35% Mana each turn: +0.40 Spellpower: +15 Mindpower: +13 Defense after a teleport: +40 Resist all after a teleport: +16% New effects duration reduction after a teleport: +78% Rings can have magical properties. |
Around waist | Vulcan Ceinture Vulcan CeinturePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +12 Defense: +15 Damage when hit (Melee): 12 blight Changes stats: +13 Dex / +9 Mag / +9 Wil / +15 Cun / +10 Lck Changes resistances: +18% lightning / +9% mind Changes resistances penetration: +15% blight Changes damage: +12% blight Critical mult.: +25.00% Trap disarming bonus: +23 Stealth bonus: +15 Physical save: +38 Spell save: +30 Mental save: +15 Mana each turn: +0.61 Vim when firing critical spell: +2.00 Maximum life: +109.00 Maximum mana: +60.00 Maximum vim: +20.00 Spellpower: +10 Mindpower: +12 Mental crit. chance: +15% Infravision radius: +8 A belt that goes around your waist. |
In main hand | Turemas the Scabresolve (30-36 power, 6 apr, fire element) Turemas the Scabresolve (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 40% chance to gain 10% of a turn Damage Shield penetration (this weapon only): +20% Damage (Melee): +24 nature When wielded/worn: Damage (Melee): 35 fire Damage when hit (Melee): 16 blight / 8 arcane / 16 mind Changes stats: +2 Mag / +6 Wil Changes resistances: +6% nature Changes damage: +30% lightning / +6% nature / +6% mind / +30% fire / +30% arcane / +30% cold Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Critical mult.: +85.00% Psi when hit: +0.16 Mana when firing critical spell: +4.00 Maximum vim: +70.00 Spellpower: +40 Spell crit. chance: +15% Mindpower: +8 See invisible: +15 Damage Shield penetration: +50% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
On hands | Vulcan Chamiregorek the Cobrapride (0 def, 3 armour) Vulcan Chamiregorek the Cobrapride (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +15 Physical crit. chance: +22.0% Physical power: +16 Armour: +3 Damage (Melee): 17 acid / 18 fire / 18 lightning / 20 cold Damage when hit (Melee): 8 mind Changes stats: +13 Str / +12 Dex / +10 Mag / +10 Wil / +13 Cun / +4 Con Changes resistances: +9% fire Changes resistances penetration: +15% fire Changes damage: +6% physical Talent cooldown: Double Strike (-1 turn) Critical mult.: +13.00% Maximum encumbrance: +60 Physical save: +14 Life regen: +1.20 Maximum hate: +6.00 Spell crit. chance: +18% Mindpower: +10 Mental crit. chance: +22% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Vulcan Chitin (9 def, 32 armour) Vulcan Chitin (9 def, 32 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +32 Defense: +9 Fatigue: +26% Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 12 temporal / 9 light / 8 darkness Changes stats: +1 Mag / +16 Wil / +8 Cun Changes resistances: +28% acid / +13% physical / +27% darkness / +28% blight / +13% fire / +28% cold / +12% lightning Changes resistances penetration: +10% blight / +5% arcane / +15% acid Allows you to breathe in: water Critical mult.: +10.00% Mental save: +25 Life regen: +7.00 Mana each turn: +0.04 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +200.00 Spellpower: +10 Light radius: +2 Healing mod.: +57% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A suit of armour made of metal plates. |
Cloak | Bleakborn the elven-silk cloak (16 def, 10 armour) Bleakborn the elven-silk cloak (16 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Armour: +10 Defense: +16 Effects on melee hit: * 15% chance to inflict damage reduction * 30% chance to corrode armor Damage when hit (Melee): 28 darkness / 8 acid Changes stats: +3 Str / +4 Con Changes resistances: +9% blight / +6% nature / +24% darkness / +3% acid Changes resistances penetration: +35% blight Changes damage: +6% acid / +9% nature / +9% darkness Critical mult.: +30.00% Stealth bonus: +15 Physical save: +25 Spell save: +25 Mental save: +25 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Gorudunadar the Barkbreacher Gorudunadar the BarkbreacherPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 60% chance to corrode armor Damage when hit (Melee): 8 arcane / 4 temporal Changes stats: +2 Wil Changes resistances: +30% lightning / +3% temporal Changes resistances penetration: +10% acid / +5% temporal Changes damage: +15% acid / +6% temporal / +11% blight / +12% fire / +18% nature / +9% arcane Talent masteries: +0.40 Spell / Temporal +0.40 Spell / Ice Critical mult.: +63.00% Spell save: +30 Stun/Freeze immunity: +48% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +19 Spell crit. chance: +7% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+49 for 13 turns, die at -1895) heroism infusion of the wizard (+49 for 13 turns, die at -1895)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 49 for 13 turns. While Heroism is active, you will only die when reaching -1895 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the titan (211 nature damage, 62% healing reduction) insidious poison infusion of the titan (211 nature damage, 62% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 211.14 nature damage per turns for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1492% speed; 9 turns) movement infusion of the psychic (1492% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1492% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1612% speed; 9 turns) movement infusion of the titan (1612% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1612% speed; 9 turns) movement infusion of the titan (1612% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (1387% speed; 8 turns)movement infusion of the wizard (1387% speed; 8 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1387% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 1174 over 5 turns) regeneration infusion of the sneak (heal 1174 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1174 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 10; power 372; turns 4; dispells darkness) sun infusion of the wizard (rad 10; power 372; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 186). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 372) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 10; power 373; turns 4; dispells darkness) sun infusion of the wizard (rad 10; power 373; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 186). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 373) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 37%; cure mental, physical) wild infusion of the duelist (resist 37%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 37% for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 56%; cure mental, magical) wild infusion of the psychic (resist 56%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 56% for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (1190.00 temporal damage, removed from time 4 turns) Rune of the Rift (1190.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 1344.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (1124 acid damage; dur 5; apply 141) acid wave rune of the titan (1124 acid damage; dur 5; apply 141)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 1123.98 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 141. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (168 cold damage; 22 apply power)biting gale rune (168 cold damage; 22 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 168.37 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (684 cold damage; 112 apply power) biting gale rune of the wizard (684 cold damage; 112 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 683.91 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 112. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 14) controlled phase door rune of the duelist (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 20) controlled phase door rune of the sneak (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 20. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (1420 fire damage) heat beam rune of the wizard (1420 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1420.08 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 12 for 12 turns)invisibility rune (power 12 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (1620 lightning damage) lightning rune of the psychic (1620 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 539.89 to 1619.68 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (1637 lightning damage) lightning rune of the titan (1637 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 545.62 to 1636.87 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (2456% regen over 10 turns; 123 instant mana) manasurge rune of the titan (2456% regen over 10 turns; 123 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2456% over 10 turns and instantly restoring 123 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (2749% regen over 10 turns; 137 instant mana) manasurge rune of the wizard (2749% regen over 10 turns; 137 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2749% over 10 turns and instantly restoring 137 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (2749% regen over 10 turns; 137 instant mana) manasurge rune of the wizard (2749% regen over 10 turns; 137 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2749% over 10 turns and instantly restoring 137 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 1242 for 8 turns) shielding rune of the psychic (absorb 1242 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1242 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 1044 for 8 turns) shielding rune of the sneak (absorb 1044 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1044 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 1044 for 8 turns) shielding rune of the sneak (absorb 1044 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1044 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 309) teleportation rune of the psychic (range 309)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 309 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 297)teleportation rune of the sneak (range 297) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 297 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 403) teleportation rune of the titan (range 403)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 403 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 333) teleportation rune of the titan (range 333)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 333 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 348) teleportation rune of the wizard (range 348)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 348 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Armobar the Ravenonslaught Armobar the RavenonslaughtPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +2 Changes stats: +2 Str / +2 Dex / +17 Mag / +1 Cun / +4 Con Changes resistances: +1% physical Changes resistances penetration: +10% darkness Changes damage: +9% blight / +3% fire / +12% mind / +15% darkness Grants telepathy: Dragon Critical mult.: +3.00% Mana when firing critical spell: +3.00 Vim when firing critical spell: +1.00 Spell crit. chance: +4% Mental crit. chance: +2% Damage Shield penetration: +50% Amulets can have magical properties. |
Blastshaper BlastshaperPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 90% chance to daze * 60% chance to inflict damage reduction Damage when hit (Melee): 8 lightning / 16 blight Changes stats: +8 Str / +10 Dex / +5 Mag / +10 Wil Changes resistances: +24% blight / +21% lightning Changes resistances penetration: +25% blight / +20% lightning / +10% darkness / +10% mind Changes damage: +8% acid / +7% fire / +27% blight / +8% cold / +6% mind / +7% lightning Teleport immunity: +50% Spellpower: +6 Spell crit. chance: +6% It can be used to teleports you randomly (rad 56), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Eclipseblood EclipsebloodInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Defense: +2 Ranged Defense: +2 Damage when hit (Melee): 24 darkness Changes stats: +2 Str / +3 Wil / +3 Cun Changes resistances: +6% lightning / +2% physical / +6% darkness / +35% mind / +15% blight / +9% fire / +6% nature / +9% acid Changes damage: +3% lightning Blindness immunity: +25% Poison immunity: +10% Disease immunity: +15% Confusion immunity: +56% Stun/Freeze immunity: +5% Amulets can have magical properties. |
Manuldil the Lightspawner Manuldil the LightspawnerPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 Effects on melee hit: * 15% chance to blind * Slows global speed by 45% * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 light / 16 nature / 16 mind Changes stats: +10 Con Changes resistances: +6% temporal / +6% nature / +15% mind Changes resistances cap: +7% all Changes resistances penetration: +10% light Changes damage: +12% temporal / +9% light / +15% blight / +15% fire / +6% mind Critical mult.: +19.00% Physical save: +23 Spellpower: +15 Amulets can have magical properties. |
Pyreroar PyreroarPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +10 Damage when hit (Melee): 24 fire / 20 darkness / 8 arcane Changes stats: +6 Mag Changes resistances: +3% physical / +6% darkness / +9% cold / +6% nature / +6% fire Changes resistances penetration: +10% arcane Changes damage: +8% lightning / +9% darkness / +8% acid / +15% blight / +41% fire / +12% arcane / +8% cold Talent masteries: +0.40 Celestial / Chants +0.40 Spell / Staff combat Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +9 Spell save: +6 Mental save: +69 Confusion immunity: +20% Stun/Freeze immunity: +10% Spellpower: +20 Spell crit. chance: +6% Amulets can have magical properties. |
Strikespawner StrikespawnerPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to daze Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 24 lightning / 24 darkness / 12 nature Changes stats: +6 Mag Changes resistances: +28% fire / +9% darkness / +30% cold Changes resistances penetration: +40% arcane Changes damage: +9% lightning / +14% light / +24% blight / +6% arcane / +15% darkness Spell save: +6 Mana each turn: +0.47 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +115.00 Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 8 turns. At level 4, you may choose the exit location target area (radius 3). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
voratun amulet 'Blazebearer' voratun amulet 'Blazebearer'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 20% chance to disease * 15% chance to daze * 30% chance to corrode armor Damage (Melee): 15 darkness / 14 light Effects when hit in melee: * 15% chance to inflict damage reduction * 15% chance to blind Damage when hit (Melee): 20 blight Changes stats: +10 Dex / +9 Cun / +10 Con Changes resistances: +24% lightning / +12% fire / +12% acid Changes resistances penetration: +10% acid / +20% lightning Changes damage: +24% blight / +27% fire / +15% light / +15% darkness Critical mult.: +20.00% Life regen: +1.20 Stamina each turn: +1.50 Spellpower: +14 Movement speed: +10% Amulets can have magical properties. |
voratun amulet 'Flashripper' voratun amulet 'Flashripper'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 64% chance to daze Changes stats: +5 Mag Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +8% acid / +7% fire / +9% arcane / +8% cold / +6% mind / +14% lightning Talent mastery: +0.36 Spell / Aether Physical save: +25 Spell save: +22 Mental save: +21 Spellpower: +6 Spell crit. chance: +6% Amulets can have magical properties. |
voratun amulet 'Taintsmash' voratun amulet 'Taintsmash'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 75% chance to daze Damage when hit (Melee): 12 blight Changes stats: +6 Mag Changes resistances: +5% physical / +9% nature / +25% temporal Changes damage: +17% blight / +15% fire / +18% mind / +6% nature Critical mult.: +19.00% Reduces incoming crit damage: 35.00% Physical save: +82 Spell save: +19 Pinning immunity: +60% Knockback immunity: +50% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +15 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
voratun amulet of perfection (0.32 Spell / Meta,0.32 Celestial / Chants) voratun amulet of perfection (0.32 Spell / Meta,0.32 Celestial / Chants)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.32 Celestial / Chants +0.32 Spell / Meta Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazeraider BlazeraiderCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Effects on melee hit: * 45% chance to blind * 20% chance to disease Changes stats: +8 Cun / +9 Dex Changes resistances: +17% arcane / +9% nature / +15% light / +21% darkness Changes resistances penetration: +20% light Changes damage: +6% nature Reduces incoming crit damage: 15.00% Physical save: +20 Spell save: +20 Mental save: +21 Disease immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +10% Rings can have magical properties. |
Elekira the Boltwaker Elekira the BoltwakerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 135% chance to daze Damage when hit (Melee): 16 lightning Changes stats: +6 Str / +5 Mag / +2 Wil / +5 Cun Changes resistances: +6% mind Changes resistances penetration: +25% mind / +15% arcane / +30% light Changes damage: +6% light / +12% mind Reduces incoming crit damage: 25.00% Mental save: +11 Confusion immunity: +42% Infravision radius: +10 Rings can have magical properties. |
Eroledas EroledasCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +2 Mag Changes resistances: +6% lightning / +27% temporal Changes damage: +15% arcane Critical mult.: +15.00% Poison immunity: +15% Disease immunity: +15% Silence immunity: +10% Disarm immunity: +55% Confusion immunity: +10% Pinning immunity: +50% Stun/Freeze immunity: +10% Knockback immunity: +36% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +45.00 Maximum mana: +80.00 Damage Shield penetration: +30% Rings can have magical properties. |
Fuloblek the voratun ring Fuloblek the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Armour: +4 Defense: +21 Ranged Defense: +4 Effects on melee hit: * 90% chance to gain 10% of a turn Changes stats: +13 Mag / +2 Wil / +15 Cun Changes resistances: +6% lightning / +6% temporal / +15% arcane / +12% darkness Changes resistances penetration: +15% blight Knockback immunity: +5% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Maximum vim: +10.00 Spellpower: +29 Damage Shield penetration: +20% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Hettikath HettikathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 Physical power: +6 Damage when hit (Melee): 16 blight Changes stats: +2 Wil Changes resistances: +40% cold Changes damage: +6% physical / +12% arcane / +20% cold Reduces incoming crit damage: 15.00% Spell save: +9 Life regen: +0.40 Mana when firing critical spell: +12.00 Spellpower on spell critical (stacks up to 3 times): +12 Only die when reaching: -80.00 life Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Rings can have magical properties. |
Islumina the Dawnbrawn Islumina the DawnbrawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Effects on melee hit: * Slows global speed by 30% * 35% chance to blind Effects on ranged hit: * 35% chance to blind Damage when hit (Melee): 12 blight / 16 nature / 8 light Changes resistances: +12% blight / +18% arcane / +21% nature / +30% light Changes resistances penetration: +40% light / +40% nature Changes damage: +9% nature / +12% light / +8% all Disarm immunity: +38% Pinning immunity: +50% Knockback immunity: +34% Maximum life: +50.00 Spellpower: +13 Mindpower: +20 Rings can have magical properties. |
Vulcan Dureblek the Nightoracle Vulcan Dureblek the NightoracleInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +30 Effects on melee hit: * Slows global speed by 30% * 18% chance to cause random insanity Damage (Melee): 24 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 18 bleed Damage when hit (Melee): 12 darkness / 28 physical Changes stats: +22 Str / +10 Wil / +10 Cun / +25 Con Changes resistances: +15% acid / +12% temporal / +6% blight / +12% cold / +6% nature Changes resistances penetration: +5% physical Changes damage: +6% darkness / +9% physical Maximum encumbrance: +40 Spell save: +20 Mental save: +20 Life regen: +2.50 Hate when firing a critical mind attack: +1.00 Maximum life: +100.00 Maximum stamina: +65.00 Maximum hate: +15.00 Infravision radius: +3 Healing mod.: +29% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Vulcan voratun ring 'Dourstun' Vulcan voratun ring 'Dourstun'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 Effects on melee hit: * 45% chance to corrode armor * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 20 bleed Damage when hit (Melee): 8 blight Changes stats: +22 Str / +5 Dex / +11 Mag / +8 Wil / +20 Cun / +25 Con Changes resistances: +13% blight / +15% nature / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +3% darkness Reduces incoming crit damage: 5.00% Spell save: +16 Poison immunity: +28% Disease immunity: +30% Hate when firing a critical mind attack: +2.00 Maximum hate: +14.00 Mindpower: +15 Light radius: +5 See invisible: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Zodil the Prismfury Zodil the PrismfuryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 Fatigue: -6% Effects on melee hit: * 20% chance to cause random insanity * 15% chance to blind Damage (Melee): 12 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 20 bleed Damage when hit (Melee): 8 blight / 12 physical / 4 light Changes stats: +8 Mag / +11 Wil / +10 Cun Changes resistances: +40% darkness / +4% physical / +9% light / +3% mind Changes resistances penetration: +30% light / +10% blight Changes damage: +20% darkness / +6% mind Grants telepathy: Demon/Minor Demon/Major Hate when firing a critical mind attack: +3.00 Maximum stamina: +10.00 Maximum hate: +15.00 Spellpower: +12 See invisible: +6 Healing mod.: +10% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
pixie's voratun ring of tenacity pixie's voratun ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Mag Disarm immunity: +43% Pinning immunity: +50% Knockback immunity: +45% Maximum life: +47.00 Spellpower: +15 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's voratun ring of lifesavage's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Con Spell save: +16 Life regen: +1.70 Maximum life: +100.00 Maximum stamina: +30.00 Healing mod.: +30% Rings can have magical properties. |
voratun ring 'Blazeradiance' voratun ring 'Blazeradiance'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 32 acid Changes stats: +10 Con / +1 Wil Changes resistances: +6% acid / +3% mind / +3% lightning Changes resistances penetration: +5% lightning / +25% acid Changes damage: +18% acid / +12% mind / +3% arcane Grants telepathy: All Critical mult.: +5.00% Physical save: +20 Equilibrium when hit: +0.12 Mindpower: +6 Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
voratun ring 'Prismfurnace' voratun ring 'Prismfurnace'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +14 Defense: +20 Effects on melee hit: * 70% chance to disease Changes stats: +3 Dex / +2 Mag / +10 Cun Changes resistances penetration: +10% blight Changes damage: +6% light / +21% arcane Spell save: +6 Spellpower on spell critical (stacks up to 3 times): +20 Maximum mana: +40.00 Maximum stamina: +10.00 Spellpower: +4 Spell crit. chance: +5% Damage Shield penetration: +40% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of massacre (80-120 power, 4 apr)plaguebringer's voratun battleaxe of massacre (80-120 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 80.0 - 120.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 26% chance to disease Damage (Melee): +27 blight When wielded/worn: Disease immunity: +46% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe of ruin (57-85.5 power, 4 apr)plaguebringer's voratun battleaxe of ruin (57-85.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease Damage (Melee): +28 blight When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Critical mult.: +28.00% Disease immunity: +49% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe of corruption (56.5-84.75 power, 4 apr)warbringer's voratun battleaxe of corruption (56.5-84.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Physical power: +21 Changes stats: +9 Con Changes resistances penetration: +21% physical Disarm immunity: +49% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun dagger (37-48.1 power, 9 apr)voratun dagger (37-48.1 power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
Poxwasp the voratun greatmaul (62.5-93.75 power, 4 apr) Poxwasp the voratun greatmaul (62.5-93.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 62.5 - 93.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 80% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +40% Damage (Melee): +14 acid / +8 mind / +12 arcane When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +2 Cun / +2 Wil Changes damage: +15% blight / +6% nature Grants telepathy: Humanoid/Orc Spell save: +20 Mana each turn: +0.08 Mana when firing critical spell: +9.00 Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +7% Damage Shield penetration: +30% Massive two-handed mauls. |
Shadespire (68.5-102.75 power, 7 apr) Shadespire (68.5-102.75 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +8 mind Burst (radius 1) on hit: +16 physical Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +42 Defense: +21 Effects on melee hit: * 60% chance to corrode armor * 20% chance to disease Damage when hit (Melee): 8 blight Changes stats: +10 Str / +4 Dex / +2 Cun / +2 Con Changes resistances: +4% physical Changes resistances penetration: +10% darkness Changes damage: +6% blight / +33% physical Reduces incoming crit damage: 25.00% Life regen: +0.80 Stamina when hit: +4.00 Equilibrium when hit: +0.08 Mindpower: +6 Healing mod.: +35% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling voratun greatmaul of paradox (69.5-104.25 power, 4 apr)chilling voratun greatmaul of paradox (69.5-104.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +42 cold / +28 temporal When wielded/worn: Damage when hit (Melee): 20 temporal Changes resistances: +28% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatmaul of nature (69.5-104.25 power, 4 apr)plaguebringer's voratun greatmaul of nature (69.5-104.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 26% chance to disease Damage (Melee): +28 blight When wielded/worn: Changes resistances: +14% all Changes resistances penetration: +20% nature Disease immunity: +49% Massive two-handed mauls. |
voratun greatmaul 'Cleanseoozer' (63-94.5 power, 4 apr) voratun greatmaul 'Cleanseoozer' (63-94.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 49% chance to cause random insanity * Slows global speed by 60% * 28% chance to disease On weapon crit: * cripple the target Damage (Melee): +33 mind / +20 blight / +4 nature When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * Slows global speed by 45% Changes stats: +2 Str / +1 Dex / +15 Wil / +10 Cun Changes resistances: +12% blight / +15% arcane / +6% darkness Changes damage: +18% nature Reduces incoming crit damage: 15.00% Mental save: +12 Disease immunity: +49% Mindpower: +2 Mental crit. chance: +2% Light radius: +4 Massive two-handed mauls. |
voratun greatmaul 'Demonsage' (71-106.5 power, 5 apr) voratun greatmaul 'Demonsage' (71-106.5 power, 5 apr)Requires: - Strength 48 Infused by arcane disrupting forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +24 nature When wielded/worn: Accuracy: +6 Armour penetration: +4 Armour: +12 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +4 Cun / +4 Con Changes resistances: +6% cold / +3% light / +3% darkness Grants telepathy: All Physical save: +3 Spell save: +10 Blindness immunity: +5% Disarm immunity: +5% Pinning immunity: +5% Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Healing mod.: +15% Massive two-handed mauls. |
Branoregobar the Galenail (81.5-130.4 power, 4 apr) Branoregobar the Galenail (81.5-130.4 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.5 - 130.4 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +16 blight Burst (radius 2) on crit: +4 mind / +12 temporal When wielded/worn: Accuracy: +21 Physical power: +21 Damage when hit (Melee): 4 mind / 4 arcane Changes stats: +10 Dex / +1 Mag / +10 Con Changes resistances: +12% lightning / +6% temporal Changes resistances penetration: +21% physical Changes damage: +3% temporal Grants telepathy: All Critical mult.: +5.00% Spell save: +15 Disarm immunity: +35% Mana each turn: +0.12 Equilibrium when hit: +0.08 Maximum hate: +6.00 Spellpower: +2 Damage Shield penetration: +20% Massive two-handed swords. |
Earthfury (61.5-98.4 power, 4 apr) Earthfury (61.5-98.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +40% Burst (radius 1) on hit: +26 fire Burst (radius 2) on crit: +8 nature When wielded/worn: Defense: +6 Ranged Defense: +6 Changes stats: +3 Cun / +10 Con Changes resistances: +6% acid / +24% lightning Changes resistances penetration: +21% mind / +21% darkness Critical mult.: +10.00% Cut immunity: +15% Disarm immunity: +40% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +4 Spell crit. chance: +3% Infravision radius: +3 See invisible: +27 Massive two-handed swords. |
Cuthyzilazor the Balancerip (43-60.2 power, 6 apr) Cuthyzilazor the Balancerip (43-60.2 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% * 80% chance to disease Burst (radius 1) on hit: +12 nature / +12 blight When wielded/worn: Accuracy: +15 Defense: +15 Damage when hit (Melee): 4 blight Changes stats: +5 Mag / +3 Wil Changes resistances: +12% acid / +6% nature Changes damage: +15% acid / +15% blight Spell save: +12 Mana each turn: +0.08 Vim when firing critical spell: +5.00 Maximum mana: +100.00 Spellpower: +10 Sharp, long, and deadly. |
voratun longsword 'Ichorripper' (42.5-59.5 power, 6 apr) voratun longsword 'Ichorripper' (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 38% chance to inflict damage reduction * Slows global speed by 138% * 20% chance to curse the target Damage (Melee): +16 blight / +27 cold / +8 nature Burst (radius 2) on crit: +12 blight / +12 arcane When wielded/worn: Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 8 fire / 12 nature / 4 arcane Changes stats: +2 Dex / +3 Wil Changes resistances: +6% nature / +9% blight Changes damage: +9% blight / +18% arcane Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 52.00% Light radius: +2 See invisible: +6 Sharp, long, and deadly. |
Loamstrike (46.5-65.1 power, 6 apr) Loamstrike (46.5-65.1 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning When wielded/worn: Effects on melee hit: * Slows global speed by 147% * 60% chance to blind Damage when hit (Melee): 36 nature / 12 fire Changes resistances: +6% fire Changes resistances penetration: +30% darkness Changes damage: +48% lightning / +9% fire / +33% darkness / +9% light Light radius: +7 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. resonating living mindstar (16-17.6 power, 40 apr, nature damage)resonating living mindstar (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% mind Changes resistances penetration: +10% mind Changes damage: +10% mind Psi when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% Damage Resonance (when hit): +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adywyn the Filthsmash (30-36 power, 6 apr, physical element) Adywyn the Filthsmash (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 2) on crit: +16 darkness When wielded/worn: Physical crit. chance: +15.0% Armour: +20 Defense: +22 Ranged Defense: +10 Changes resistances: +15% acid / +12% cold / +9% mind / +12% nature Maximum wards: +3 physical Changes damage: +30% physical / +9% mind / +6% nature Grants telepathy: Demon/Minor Demon/Major Talents granted: +1 Command Staff +5 Ward Critical mult.: +40.00% Mental save: +24 Disease immunity: +50% Cut immunity: +10% Pinning immunity: +15% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +25 Spell crit. chance: +5% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blackbrand the dragonbone vilestaff (30-36 power, 6 apr, fire element) Blackbrand the dragonbone vilestaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% Damage (Melee): +4 mind / +20 darkness Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +15 Changes resistances: +12% blight / +18% cold / +3% light / +13% temporal Changes resistances penetration: +20% darkness Changes damage: +3% darkness / +30% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Spell save: +6 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +25 Spell crit. chance: +8% Defense after a teleport: +35 Resist all after a teleport: +13% New effects duration reduction after a teleport: +40% Reduces paradox failures(equivalent to willpower): +34 Staves designed for wielders of magic, by the greats of the art. |
Cracklebrand (34-40.8 power, 6 apr, arcane element) Cracklebrand (34-40.8 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 lightning Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +15 Physical crit. chance: +13.0% Physical power: +39 Fatigue: -6% Effects on melee hit: * 40 arcane resource burn Changes stats: +2 Dex Changes resistances: +15% acid / +6% cold / +6% blight Changes damage: +30% arcane / +9% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Reduces incoming crit damage: 50.00% Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +10 Only die when reaching: -80.00 life Maximum stamina: +25.00 Spellpower: +53 Spell crit. chance: +9% Healing mod.: +10% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Daimedas (34-40.8 power, 14 apr, temporal element) Daimedas (34-40.8 power, 14 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +14 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 100% chance to gain 10% of a turn * 40% chance to corrode armor Damage (Melee): +24 mind / +8 arcane Burst (radius 1) on hit: +16 acid Burst (radius 2) on crit: +8 acid When wielded/worn: Defense: +25 Fatigue: -8% Damage (Melee): 12 % chance of confusion Changes stats: +11 Con Changes resistances: +6% acid / +2% physical Changes damage: +6% acid / +42% temporal Talent granted: +1 Command Staff Critical mult.: +12.00% Reduces incoming crit damage: 20.00% Life regen: +2.40 Maximum stamina: +10.00 Spellpower: +41 Spell crit. chance: +15% Mental crit. chance: +4% Healing mod.: +27% Damage Shield penetration: +40% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Glavea the Flashquill (38-45.6 power, 6 apr, fire element) Glavea the Flashquill (38-45.6 power, 6 apr, fire element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 80% Burst (radius 1) on hit: +8 physical When wielded/worn: Physical crit. chance: +14.0% Physical power: +4 Armour: +4 Defense: +4 Ranged Defense: +4 Damage when hit (Melee): 12 fire Changes stats: +2 Cun / +2 Mag Changes resistances: +15% arcane / +3% physical Changes resistances penetration: +30% fire Changes damage: +30% fire Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Physical save: +18 Mental save: +6 Disease immunity: +15% Silence immunity: +15% Confusion immunity: +15% Pinning immunity: +30% Teleport immunity: +15% Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Goremire (54-64.8 power, 12 apr, lightning element) Goremire (54-64.8 power, 12 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 54.0 - 64.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn * 80% chance to cause random insanity Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 physical Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +8 Physical crit. chance: +2.0% Physical power: +6 Effects on melee hit: * Slows global speed by 75% Changes stats: +4 Dex Changes resistances: +9% darkness / +6% cold Changes damage: +42% lightning Talent granted: +1 Command Staff Mental save: +6 Disease immunity: +10% Disarm immunity: +10% Confusion immunity: +20% Knockback immunity: +10% Spellpower: +20 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Greenwaker (30-36 power, 6 apr, cold element) Greenwaker (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +12 nature When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 8 nature Changes stats: +2 Wil / +4 Con Changes resistances: +3% acid / +6% cold / +12% light / +6% darkness Changes damage: +30% lightning / +30% fire / +36% arcane / +30% cold Talent granted: +1 Command Staff Cut immunity: +15% Silence immunity: +10% Stun/Freeze immunity: +20% Knockback immunity: +25% Spellpower: +22 Spell crit. chance: +5% Light radius: +6 Infravision radius: +3 Staves designed for wielders of magic, by the greats of the art. |
Lelukor the dragonbone vilestaff (30-36 power, 6 apr, acid element) Lelukor the dragonbone vilestaff (30-36 power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +80% When wielded/worn: Changes stats: +3 Str / +3 Mag / +4 Wil Changes resistances: +6% light / +12% cold Changes damage: +30% acid / +3% mind Talent granted: +1 Command Staff Mental save: +10 Confusion immunity: +15% Knockback immunity: +15% Maximum vim: +20.00 Spellpower: +30 Spell crit. chance: +10% Infravision radius: +6 Staves designed for wielders of magic, by the greats of the art. |
Polawyn the Gloombringer (30-36 power, 6 apr, arcane element) Polawyn the Gloombringer (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 60% chance to inflict damage reduction * 100% chance to cause random insanity Damage (Melee): +12 darkness Burst (radius 1) on hit: +16 fire When wielded/worn: Armour: +15 Armour Hardiness: +12% Defense: +4 Ranged Defense: +4 Changes resistances: +9% lightning / +6% temporal / +12% mind / +12% blight Changes damage: +30% arcane Talent granted: +1 Command Staff Physical save: +30 Spell save: +6 Disease immunity: +25% Silence immunity: +35% Stun/Freeze immunity: +10% Knockback immunity: +20% Only die when reaching: -40.00 life Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +40 Resist all after a teleport: +16% New effects duration reduction after a teleport: +80% Staves designed for wielders of magic, by the greats of the art. |
Sunspawn (30-36 power, 6 apr, arcane element) Sunspawn (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight / +12 fire / +16 mind Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +12 mind When wielded/worn: Defense: +19 Effects on melee hit: * 10% chance to disease * 15% chance to inflict damage reduction Damage (Melee): 12 % chance of confusion Changes stats: +4 Str / +4 Mag / +5 Con Changes resistances: +6% fire / +12% mind / +6% darkness Changes resistances penetration: +5% blight Changes damage: +30% lightning / +30% fire / +6% blight / +30% cold / +30% arcane / +3% mind Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Mana each turn: +0.40 Spellpower: +48 Spell crit. chance: +5% See invisible: +6 Damage Shield penetration: +42% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Undeathpall (30-36 power, 6 apr, physical element) Undeathpall (30-36 power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to daze Damage (Melee): +12 arcane / +12 nature Burst (radius 1) on hit: +8 nature When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +15 Effects on melee hit: * 20% chance to disease * Slows global speed by 30% * 30% chance to daze Changes resistances: +3% nature / +5% arcane Changes resistances penetration: +5% nature / +15% lightning Changes damage: +18% lightning / +30% physical Talent granted: +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.35 Vim when firing critical spell: +6.00 Maximum mana: +92.00 Maximum vim: +35.00 Spellpower: +25 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Velotha the Coalclamor (30-36 power, 6 apr, lightning element) Velotha the Coalclamor (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 mind Burst (radius 2) on crit: +8 temporal When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +5 Mag / +2 Wil / +1 Cun Changes resistances penetration: +20% blight Changes damage: +30% lightning Grants telepathy: All Talent granted: +1 Command Staff Critical mult.: +15.00% Mental save: +10 Spellpower on spell critical (stacks up to 3 times): +20 Hate when firing a critical mind attack: +2.00 Maximum mana: +110.00 Spellpower: +37 Spell crit. chance: +5% Mental crit. chance: +2% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Xanubretta the Rainstoker (30-36 power, 6 apr, darkness element) Xanubretta the Rainstoker (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 arcane Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +4 acid / +16 nature / +8 arcane When wielded/worn: Physical crit. chance: +12.0% Damage when hit (Melee): 16 blight / 4 arcane Changes stats: +2 Mag Changes resistances: +9% acid Changes resistances penetration: +10% blight / +5% arcane Changes damage: +30% darkness / +3% blight Talent granted: +1 Command Staff Critical mult.: +20.00% Spell save: +36 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +22 Spellpower: +15 Spell crit. chance: +5% Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Blastbore' (30-36 power, 6 apr, lightning element) dragonbone magestaff 'Blastbore' (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn * 100% chance to daze When wielded/worn: Accuracy: +13 Physical crit. chance: +10.0% Physical power: +13 Armour: +4 Defense: +6 Ranged Defense: +6 Changes resistances: +9% lightning / +1% physical / +3% blight / +15% cold / +3% mind / +15% temporal Changes damage: +39% lightning / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Critical mult.: +12.00% Reduces incoming crit damage: 15.00% Spell save: +52 Cut immunity: +20% Stun/Freeze immunity: +15% Only die when reaching: -60.00 life Spellpower: +32 Spell crit. chance: +9% Defense after a teleport: +35 Resist all after a teleport: +23% New effects duration reduction after a teleport: +45% Reduces paradox failures(equivalent to willpower): +50 Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Cleanserazor' (39-46.8 power, 6 apr, fire element) dragonbone magestaff 'Cleanserazor' (39-46.8 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 143% Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +12 blight / +8 darkness / +8 lightning When wielded/worn: Effects on melee hit: * 30% chance to daze * Slows global speed by 60% * 60% chance to inflict damage reduction Damage when hit (Melee): 8 mind Changes stats: +3 Cun Changes resistances: +12% blight / +9% darkness Changes resistances penetration: +10% darkness Changes damage: +15% blight / +39% fire Talent granted: +1 Command Staff Mental save: +9 Equilibrium when hit: +0.12 Maximum hate: +4.00 Maximum psi: +30.00 Spellpower: +20 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Kindlerot' (30-36 power, 6 apr, arcane element) dragonbone magestaff 'Kindlerot' (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 80% When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +4 Dex / +4 Wil / +5 Cun / +3 Con Changes resistances: +29% temporal / +27% cold / +3% light / +10% arcane Changes resistances penetration: +10% arcane Changes damage: +6% acid / +30% arcane / +9% light Talent granted: +1 Command Staff Reduces incoming crit damage: 35.00% Spellpower: +34 Spell crit. chance: +5% Defense after a teleport: +70 Resist all after a teleport: +41% New effects duration reduction after a teleport: +71% Reduces paradox failures(equivalent to willpower): +100 Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Shineblack' (30-36 power, 6 apr, fire element) dragonbone magestaff 'Shineblack' (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 lightning Burst (radius 1) on hit: +8 light / +4 fire Burst (radius 2) on crit: +12 light / +4 fire When wielded/worn: Effects on melee hit: * 30% chance to daze * 90% chance to blind Damage (Melee): 35 fire Damage when hit (Melee): 24 nature / 4 light Changes resistances: +9% nature Changes resistances penetration: +10% light / +20% nature Changes damage: +36% fire Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +24 Spell crit. chance: +5% Light radius: +6 See invisible: +19 Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Chargesteel' (30-36 power, 6 apr, temporal element) dragonbone starstaff 'Chargesteel' (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +70% Damage (Melee): +8 blight When wielded/worn: Armour: +8 Effects on melee hit: * 30% chance to daze Changes stats: +4 Mag Changes resistances: +12% blight Changes damage: +6% acid / +30% physical / +30% light / +30% temporal / +30% darkness Talent granted: +1 Command Staff Physical save: +18 Mental save: +6 Poison immunity: +15% Cut immunity: +15% Silence immunity: +35% Stun/Freeze immunity: +15% Mana each turn: +0.40 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +22 Spellpower: +49 Spell crit. chance: +5% Damage Shield penetration: +40% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element)infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes stats: +6 Wil / +6 Mag Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +40.00% Maximum mana: +110.00 Spellpower: +37 Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal dragonbone starstaff (30-36 power, 6 apr, darkness element)infernal dragonbone starstaff (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +34.00% Spellpower: +25 Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short dragonbone vilestaff of warding (30-36 power, 6 apr, fire element)short dragonbone vilestaff of warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 Maximum wards: +2 fire Changes damage: +30% fire Talents granted: +1 Command Staff +5 Ward Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident of erosion (53-84.8 power, 16 apr)insidious orichalcum trident of erosion (53-84.8 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +84 insidious poison / +28 temporal / +28 nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. orichalcum trident of ruin (53-84.8 power, 16 apr)orichalcum trident of ruin (53-84.8 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +21 Physical crit. chance: +21.0% Critical mult.: +24.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. warbringer's orichalcum trident of vileness (55.5-88.8 power, 16 apr)warbringer's orichalcum trident of vileness (55.5-88.8 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 42% chance to disease Damage (Melee): +42 blight When wielded/worn: Physical power: +21 Changes stats: +10 Con Changes resistances penetration: +19% physical Disarm immunity: +46% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Demonwrecker (53.5-74.9 power, 6 apr) Demonwrecker (53.5-74.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% On weapon hit: * Random elemental explosion Damage (Melee): +8 darkness / +4 mind Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +15 Damage when hit (Melee): 12 arcane / 8 darkness Changes stats: +7 Dex / +4 Mag / +2 Cun Changes resistances penetration: +17% acid / +16% lightning / +17% fire / +30% arcane / +15% cold Changes damage: +18% nature / +6% darkness / +6% mind Critical mult.: +20.00% Mana each turn: +0.12 Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +20 Maximum psi: +30.00 Spell crit. chance: +4% Mindpower: +8 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe (41-57.4 power, 6 apr)quick voratun waraxe (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +15 Changes stats: +7 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of amnesia (41.5-58.1 power, 6 apr)voratun waraxe of amnesia (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: One-handed war axes. |
Barutonik the Stormdash Barutonik the StormdashPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +10 Ranged Defense: +10 Damage when hit (Melee): 32 mind / 8 lightning Changes stats: +4 Cun Changes resistances: +3% physical / +13% light / +15% darkness / +12% nature / +6% mind Changes damage: +9% lightning Poison immunity: +30% Confusion immunity: +20% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Only die when reaching: -40.00 life Maximum vim: +20.00 Spell crit. chance: +3% Damage Shield penetration: +40% A belt that goes around your waist. |
Glorukira the Crackleraze Glorukira the CracklerazePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +1 Str / +2 Dex / +3 Cun Changes resistances: +12% temporal / +15% light / +9% cold / +6% nature / +13% darkness Grants telepathy: All Reduces incoming crit damage: 5.00% Light radius: +2 Infravision radius: +5 A belt that goes around your waist. |
Layyssra the Moldreign Layyssra the MoldreignInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +4 Physical crit. chance: +2.0% Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Mag / +3 Con Changes resistances: +3% nature Changes resistances penetration: +5% nature / +10% physical Reduces incoming crit damage: 10.00% Physical save: +15 Spell save: +16 Life regen: +0.40 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +18 Maximum life: +20.00 Maximum stamina: +20.00 Spellpower: +4 Mindpower: +12 A belt that goes around your waist. |
Veluthra the Shimmerking Veluthra the ShimmerkingInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +4 Armour: +4 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 physical Changes stats: +3 Dex / +2 Wil / +3 Con Changes resistances: +15% lightning / +15% temporal / +2% physical Changes resistances penetration: +10% arcane Changes damage: +9% blight / +6% arcane Mental save: +12 Blindness immunity: +15% Confusion immunity: +15% Pinning immunity: +30% Stun/Freeze immunity: +30% Stamina each turn: +1.20 Mana each turn: +0.08 Mana when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +4 A belt that goes around your waist. |
drakeskin leather belt 'Jetroar' drakeskin leather belt 'Jetroar'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Effects on melee hit: * 20% chance to gain 10% of a turn * 15% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +6 Dex / +2 Wil / +6 Cun / +10 Lck Changes resistances: +10% arcane Changes resistances penetration: +30% darkness Changes damage: +3% mind / +6% arcane Critical mult.: +44.00% Trap disarming bonus: +30 Stealth bonus: +15 Mental save: +9 Life regen: +3.60 Mindpower: +4 Mental crit. chance: +4% Infravision radius: +6 Healing mod.: +30% A belt that goes around your waist. |
drakeskin leather belt 'Xerotta' drakeskin leather belt 'Xerotta'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to corrode armor Changes stats: +7 Str / +6 Dex / +6 Wil / +5 Cun Changes damage: +6% arcane Physical save: +28 Spell save: +17 Mental save: +17 Life regen: +1.90 Mana when firing critical spell: +2.00 Spell crit. chance: +5% Mindpower: +8 Healing mod.: +23% A belt that goes around your waist. |
monstrous drakeskin leather belt of the giants monstrous drakeskin leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +22 Changes stats: +6 Str / +5 Con Physical save: +11 Spell save: +15 Size category: +2 A belt that goes around your waist. |
noble's drakeskin leather belt of shielding noble's drakeskin leather belt of shieldingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Reduced damage from: +37% Summoned It can be used to create a temporary shield that absorbs 395 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
Hurastir the elven-silk cloak (3 def, 0 armour) Hurastir the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 4 mind / 4 arcane Changes stats: +4 Dex / +3 Mag / +4 Cun / +5 Con Changes resistances: +10% arcane Changes resistances penetration: +10% mind Changes damage: +9% mind Grants telepathy: Humanoid/Orc Critical mult.: +35.00% Reduces incoming crit damage: 10.00% Mindpower: +6 Light radius: +4 See invisible: +3 Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vulcan Cyragawe the Offalbait (3 def, 13 armour) Vulcan Cyragawe the Offalbait (3 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 8 blight / 16 nature / 8 arcane Changes stats: +9 Str / +6 Dex / +6 Mag / +9 Wil / +10 Con Changes resistances: +23% temporal / +30% darkness / +30% cold Changes resistances penetration: +10% blight Changes damage: +12% mind Talent mastery: +0.40 Technique / Combat training Spell save: -9 Stamina each turn: +1.50 Mana each turn: -0.60 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +217.00 Spellpower: +10 Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +29% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Poronne' (13 def, 0 armour) elven-silk cloak 'Poronne' (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 Fatigue: -8% Damage when hit (Melee): 16 blight / 16 arcane Changes stats: +2 Dex Changes resistances: +10% lightning / +25% darkness / +33% fire / +9% nature / +10% acid / +2% physical / +10% cold / +10% arcane / +25% light Changes resistances penetration: +19% darkness Changes damage: +17% darkness Reduces incoming crit damage: 5.00% Stealth bonus: +34 Physical save: +18 Mental save: +30 Blindness immunity: +10% Disease immunity: +15% Confusion immunity: +20% Stun/Freeze immunity: +30% Knockback immunity: +30% Stamina each turn: +1.00 Maximum life: +20.00 Maximum stamina: +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Tadil' (3 def, 0 armour) elven-silk cloak 'Tadil' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +2 Armour penetration: +3 Physical crit. chance: +1.0% Defense: +3 Changes stats: +4 Str / +3 Wil / +1 Cun / +6 Con Changes resistances: +10% arcane Changes resistances penetration: +10% physical Grants telepathy: All Critical mult.: +13.00% Life regen: +0.20 Hate when firing a critical mind attack: +3.00 Maximum life: +30.00 Mindpower: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aerynne (5 def, 0 armour) Aerynne (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * 40% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +3 Dex Changes resistances: +18% lightning Changes resistances penetration: +10% temporal Changes damage: +12% lightning / +9% temporal / +21% blight / +6% mind / +20% all Grants telepathy: All Mana each turn: +0.40 Maximum mana: +100.00 Spellpower: +46 Spell crit. chance: +11% Light radius: +3 See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ashdream (13 def, 8 armour) Ashdream (13 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +3 Physical power: +10 Armour: +8 Defense: +13 Fatigue: -8% Effects on melee hit: * 75% chance to corrode armor * 60% chance to gain 10% of a turn Damage when hit (Melee): 16 acid / 12 physical Changes stats: +6 Str / +10 Mag Changes resistances: +13% light / +3% physical / +14% darkness / +6% temporal Changes resistances penetration: +15% fire Changes damage: +6% acid / +6% temporal / +12% light Physical save: +42 Life regen: +2.00 Maximum life: +70.00 Light radius: +4 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boltbreacher the elven-silk robe (5 def, 0 armour) Boltbreacher the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 16 lightning / 20 mind Changes resistances: +20% blight / +29% mind / +22% darkness / +10% arcane Changes resistances penetration: +30% mind / +5% lightning Changes damage: +20% mind / +21% arcane Physical save: +18 Spell save: +20 Mental save: +46 Life regen: +4.40 Psi each turn: +1.00 Equilibrium when hit: +0.12 Maximum life: +100.00 Maximum psi: +40.00 Mindpower: +10 Mental crit. chance: +5% Healing mod.: +30% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Urthazilagorim the Weepdredge (5 def, 0 armour) Urthazilagorim the Weepdredge (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Wil / +6 Mag Changes resistances: +9% darkness / +9% acid Changes damage: +12% fire Reduces incoming crit damage: 20.00% Physical save: +20 Spell save: +12 Mental save: +73 Poison immunity: +30% Silence immunity: +39% Disarm immunity: +70% Confusion immunity: +15% Pinning immunity: +15% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Velisewyn the elven-silk robe (5 def, 0 armour) Velisewyn the elven-silk robe (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Fatigue: -6% Changes stats: +2 Dex / +3 Cun / +10 Con Changes resistances: +38% blight Changes damage: +12% physical / +20% nature / +9% arcane Physical save: +15 Poison immunity: +50% Disease immunity: +50% Life regen: +10.20 Mana each turn: +0.12 Psi when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +200.00 Maximum mana: +60.00 Healing mod.: +85% Defense after a teleport: +25 Resist all after a teleport: +10% New effects duration reduction after a teleport: +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of Angolwen (5 def, 0 armour) dreamer's elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Wil / +5 Mag Changes resistances: +30% mind / +29% darkness Physical save: +20 Spell save: +20 Mental save: +36 Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of power (3 def, 0 armour) dreamer's silk robe of power (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +26% mind / +25% darkness Changes damage: +17% all Physical save: +14 Spell save: +18 Mental save: +36 Spellpower: +18 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dayknight the pair of voratun boots (8 def, 11 armour) Dayknight the pair of voratun boots (8 def, 11 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +8 Ranged Defense: +10 Fatigue: +4% Damage when hit (Melee): 8 blight Changes resistances: +6% acid / +12% nature Changes damage: +6% blight Reduces incoming crit damage: 10.00% Physical save: +32 Spell save: +13 Mental save: +16 Blindness immunity: +15% Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Polylralaith the Boltqueen (0 def, 5 armour) Polylralaith the Boltqueen (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 lightning Changes stats: +4 Cun / +4 Dex Changes resistances: +3% physical / +18% darkness / +6% mind Changes resistances penetration: +10% acid Changes damage: +9% arcane / +6% blight Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Physical save: +15 Stun/Freeze immunity: +10% Knockback immunity: +5% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +10 Spell crit. chance: +6% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
Xanuthra the Rainwire (10 def, 5 armour) Xanuthra the Rainwire (10 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +5 Defense: +10 Ranged Defense: +9 Fatigue: -2% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 blight / 8 arcane / 36 mind Changes stats: +2 Dex / +3 Mag / +3 Wil Changes resistances penetration: +10% nature / +15% darkness Changes damage: +6% mind / +3% blight Critical mult.: +6.00% Reduces incoming crit damage: 20.00% Maximum encumbrance: +40 Physical save: +20 Spell save: +30 Only die when reaching: -40.00 life Maximum life: +40.00 Damage Shield penetration: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Voidknave' (0 def, 5 armour) pair of drakeskin leather boots 'Voidknave' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to disease * 20% chance to gain 10% of a turn Damage when hit (Melee): 28 temporal / 12 mind / 8 darkness Changes resistances: +6% blight Changes resistances penetration: +10% blight Changes damage: +21% blight / +3% temporal / +12% darkness / +21% mind A pair of boots made of leather. |
pair of voratun boots 'Strikeworm' (25 def, 5 armour) pair of voratun boots 'Strikeworm' (25 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 Fatigue: +4% Effects on melee hit: * Slows global speed by 45% * 96% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: +12% lightning / +6% nature / +6% mind Changes resistances penetration: +10% nature / +20% lightning Changes damage: +12% lightning / +9% arcane / +6% nature Activating this item is instant. It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of spellbinding (0 def, 5 armour) undeterred pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag Spell save: +4 Silence immunity: +23% Confusion immunity: +42% Stun/Freeze immunity: +37% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Sparknoon (0 def, 3 armour) Sparknoon (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +3 Con Changes resistances: +18% lightning / +6% temporal / +6% nature Changes resistances penetration: +10% lightning Changes damage: +21% lightning Critical mult.: +25.00% Life regen: +5.80 Stamina each turn: +1.30 Psi each turn: +0.20 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +6 Infravision radius: +4 Metal gloves protecting the hands up to the middle of the lower arm. |
Vulcan Galeweeper (0 def, 9 armour) Vulcan Galeweeper (0 def, 9 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 Armour: +9 Effects on melee hit: * 45% chance to corrode armor Damage (Melee): 19 arcane / 15 nature Damage when hit (Melee): 16 acid Changes stats: +10 Str / +5 Dex / +7 Mag / +10 Wil / +5 Cun Changes resistances: +10% nature / +3% fire / +9% darkness / +8% arcane Changes damage: +9% nature Talent cooldown: Double Strike (-1 turn) Physical save: +46 Mental save: +13 Disease immunity: +15% Disarm immunity: +35% Maximum life: +80.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Boltslice' (0 def, 3 armour) drakeskin leather gloves 'Boltslice' (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 23% chance to cause random insanity * 30% chance to gain 10% of a turn Damage (Melee): 40 darkness / 40 mind Damage when hit (Melee): 16 arcane / 20 blight Changes stats: +3 Str Changes resistances: +12% lightning Changes resistances penetration: +15% lightning Changes damage: +6% lightning / +12% temporal Mental save: +4 Spellpower on spell critical (stacks up to 3 times): +10 Maximum hate: +4.00 Spellpower: +10 Mindpower: +24 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. polar voratun gauntlets of the nighthunter (0 def, 3 armour)polar voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 Armour: +3 Damage (Melee): 15 cold Changes stats: +6 Cun Changes resistances: +15% darkness / +9% cold Changes damage: +11% cold Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of dexterity (+6) (0 def, 3 armour)scouring drakeskin leather gloves of dexterity (+6) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Armour: +3 Effects when hit in melee: * 35% chance to reduce powers by 20% * 35 arcane resource burn Changes stats: +6 Dex Spell save: +23 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour) spellstreaming voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Critical mult.: +15.00% Mana each turn: +0.40 Spellpower: +16 Spell crit. chance: +29% Mental crit. chance: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Boltkiller' (0 def, 3 armour) voratun gauntlets 'Boltkiller' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +14 Armour: +3 Damage when hit (Melee): 8 blight / 4 physical Changes stats: +4 Str / +9 Dex / +3 Mag / +7 Cun Changes resistances: +2% physical Changes resistances penetration: +15% physical Changes damage: +9% blight / +3% physical / +6% lightning Reduces incoming crit damage: 10.00% Spell save: +15 Mana each turn: +0.12 Mana when firing critical spell: +6.00 Maximum life: +30.00 Spell crit. chance: +3% Infravision radius: +3 Damage Shield penetration: +20% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Adema the Duskpiercer (0 def, 5 armour) Adema the Duskpiercer (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 darkness / 8 blight Changes stats: +10 Str / +1 Dex / +7 Mag / +5 Wil / +1 Con Changes resistances: +3% darkness / +1% physical Changes damage: +18% blight / +15% darkness Grants telepathy: All Physical save: +10 Disease immunity: +5% Disarm immunity: +20% Pinning immunity: +25% Knockback immunity: +5% Only die when reaching: -80.00 life A cap made of leather. |
Betada the Airreek (0 def, 5 armour) Betada the Airreek (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 16 lightning / 8 darkness Changes stats: +5 Dex / +10 Wil / +5 Cun Changes resistances: +21% lightning / +6% temporal / +6% darkness / +24% blight / +33% cold / +10% arcane / +6% acid Changes resistances penetration: +15% lightning Changes damage: +6% lightning / +15% fire / +6% darkness Physical save: +25 Spell save: +81 Mental save: +14 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emonne the Blastedge (0 def, 5 armour) Emonne the Blastedge (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to corrode armor * Slows global speed by 30% * 15% chance to daze Damage when hit (Melee): 8 lightning / 12 darkness Changes resistances: +18% lightning / +15% temporal / +6% light / +9% blight / +18% fire / +3% acid Changes resistances penetration: +10% acid / +10% lightning Changes damage: +12% darkness / +6% acid Spell save: +73 A cap made of leather. |
Falulin the Smoldermarrow (4 def, 5 armour) Falulin the Smoldermarrow (4 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +4 Ranged Defense: +4 Fatigue: +5% Damage when hit (Melee): 28 fire Changes stats: +3 Cun / +20 Wil Changes resistances: +25% blight / +21% fire / +10% arcane / +5% physical Changes resistances penetration: +20% mind / +10% temporal Physical save: +33 Mental save: +23 Blindness immunity: +20% Poison immunity: +10% Disease immunity: +15% Cut immunity: +5% Silence immunity: +20% Stun/Freeze immunity: +5% Knockback immunity: +20% Mindpower: +8 Mental crit. chance: +2% A cap made of leather. |
Glimmerfear the voratun helm (8 def, 5 armour) Glimmerfear the voratun helm (8 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Ranged Defense: +8 Fatigue: +5% Damage when hit (Melee): 16 mind / 7 physical Changes stats: +3 Str Changes resistances: +2% physical / +6% darkness / +9% blight / +9% fire / +9% mind / +21% light Changes damage: +9% lightning Reduces incoming crit damage: 15.00% Physical save: +40 Spell save: +59 Mental save: +40 Blindness immunity: +15% Confusion immunity: +30% Pinning immunity: +20% Light radius: +2 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 677.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ichorspar (0 def, 5 armour) Ichorspar (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 75% * 20% chance to disease Damage when hit (Melee): 20 nature / 8 darkness Changes stats: +7 Cun / +12 Wil Changes resistances: +13% blight / +12% darkness / +12% nature Changes resistances penetration: +15% mind Changes damage: +9% nature / +6% darkness / +6% mind Mental save: +12 Equilibrium when hit: +0.12 Maximum hate: +4.00 Mindpower: +12 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +30 A cap made of leather. |
Searquake (3 def, 0 armour) Searquake (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 16 fire Changes stats: +9 Cun Changes resistances: +10% arcane Changes resistances penetration: +10% fire Changes damage: +12% mind / +12% arcane Grants telepathy: All Critical mult.: +10.00% Mental save: +33 Equilibrium when hit: +0.12 Maximum psi: +10.00 Mindpower: +2 Heals friendly targets nearby when you use a nature summon: +10 A pointy cloth hat, very wizardly... |
Shimmervile the drakeskin leather cap (0 def, 9 armour) Shimmervile the drakeskin leather cap (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Effects on melee hit: * 45% chance to inflict damage reduction Changes stats: +9 Str / +9 Dex Changes resistances: +13% acid / +15% fire / +15% cold / +21% lightning Changes resistances penetration: +15% lightning / +10% temporal / +25% darkness Changes damage: +15% lightning Reduces incoming crit damage: 20.00% Physical save: +25 Poison immunity: +15% Silence immunity: +10% Disarm immunity: +25% Confusion immunity: +75% Stun/Freeze immunity: +15% A cap made of leather. |
Sootworm (3 def, 0 armour) Sootworm (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 30% chance to corrode armor * 70% chance to gain 10% of a turn * 45% chance to inflict damage reduction Damage when hit (Melee): 12 acid / 12 temporal / 4 darkness Changes stats: +10 Cun Changes resistances: +15% arcane / +9% darkness Changes resistances penetration: +20% acid / +5% temporal / +10% darkness Changes damage: +12% acid / +15% temporal / +6% arcane / +6% darkness Mental save: +13 A pointy cloth hat, very wizardly... |
Xama (0 def, 11 armour) Xama (0 def, 11 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +14 Str / +9 Dex / +4 Wil / +7 Cun Changes resistances: +6% acid / +14% fire / +3% mind / +28% cold Changes resistances penetration: +10% blight Changes damage: +6% mind Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Physical save: +6 Spell save: +20 Blindness immunity: +5% Poison immunity: +30% Cut immunity: +15% Disarm immunity: +55% Stun/Freeze immunity: +10% Knockback immunity: +15% Psi when hit: +0.08 Maximum psi: +10.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 677.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Eilinerialelle' (7 def, 14 armour) drakeskin leather cap 'Eilinerialelle' (7 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +7 Fatigue: +5% Effects on melee hit: * Slows global speed by 75% Changes stats: +5 Str / +11 Dex / +1 Mag / +2 Wil / +7 Cun / +5 Con Changes resistances: +15% lightning / +12% temporal / -31% light / +15% fire / +9% nature / +6% all / +14% acid / +9% mind / +21% cold / +10% arcane / +21% darkness Changes resistances penetration: +15% mind Changes damage: +6% mind Physical save: +15 Life regen: +8.00 Light radius: +4 A cap made of leather. |
drakeskin leather cap 'Wildbrawn' (0 def, 5 armour) drakeskin leather cap 'Wildbrawn' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 12 blight Changes stats: +14 Str / +11 Dex / +4 Wil / +12 Con Changes resistances: +25% darkness Changes resistances penetration: +15% blight Changes damage: +12% nature / +12% physical Grants telepathy: Humanoid/Orc Critical mult.: +6.00% Physical save: +35 Mental save: +30 Maximum life: +50.00 Infravision radius: +8 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap (0 def, 11 armour)miner's drakeskin leather cap (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Infravision radius: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of precognition (12 def, 5 armour)thaloren voratun helm of precognition (12 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour: +5 Defense: +12 Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +8 Cun / +8 Wil Changes resistances: +15% blight Mental save: +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Lightoath' (0 def, 5 armour) voratun helm 'Lightoath' (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +2 Physical crit. chance: +2.0% Armour: +5 Fatigue: +5% Damage when hit (Melee): 20 physical Changes stats: +8 Str / +10 Dex / +10 Wil / +12 Con Changes resistances: +15% blight / +18% arcane / +6% light / +25% darkness Changes resistances penetration: +20% light Changes damage: +9% darkness / +15% physical Critical mult.: +12.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +30 Physical save: +13 Mental save: +30 Only die when reaching: -60.00 life Maximum stamina: +10.00 Light radius: +5 Infravision radius: +8 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Berarorand the voratun mail armour (5 def, 10 armour) Berarorand the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +7 Cun / +9 Wil Changes resistances: +30% acid / +15% lightning Changes resistances penetration: +10% mind Reduces incoming crit damage: 20.00% Spell save: +40 Mental save: +52 Disarm immunity: +15% Confusion immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +10% Teleport immunity: +25% Life regen: +2.30 Only die when reaching: -140.00 life Maximum life: +100.00 Maximum hate: +20.00 Mental crit. chance: +2% Healing mod.: +30% A suit of armour made of mail. |
Gleamgrit (18 def, 20 armour) Gleamgrit (18 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +18 Fatigue: +16% Effects on melee hit: * 60% chance to corrode armor * 30% chance to daze * 90% chance to blind Damage when hit (Melee): 8 lightning / 16 arcane / 20 darkness / 36 light Changes stats: +15 Cun / +9 Wil Changes resistances: +18% lightning / +10% arcane / +13% light / +23% darkness Changes resistances penetration: +20% lightning / +20% light / +25% acid Changes damage: +6% acid / +6% arcane / +6% lightning Mental save: +50 Light radius: +9 A suit of armour made of mail. |
Mayeldatta (5 def, 28 armour) Mayeldatta (5 def, 28 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +28 Defense: +5 Fatigue: +0% Damage when hit (Melee): 16 blight Changes stats: +5 Dex Changes damage: +12% physical Critical mult.: +30.00% Maximum encumbrance: +50 Spell save: +40 Mana each turn: +0.08 Mana when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +20.00 Maximum vim: +40.00 Spell crit. chance: +5% Damage Shield penetration: +20% A suit of armour made of mail. |
Vulcan Torefang the voratun mail armour (20 def, 23 armour) Vulcan Torefang the voratun mail armour (20 def, 23 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +23 Defense: +20 Fatigue: +16% Damage when hit (Melee): 14 light Changes stats: +10 Str / +3 Dex / +6 Wil / +7 Cun Changes resistances: +46% darkness / +36% fire / +26% nature / +20% acid / +15% physical / +56% blight / +15% cold / +12% mind / +5% arcane Grants telepathy: Dragon Allows you to breathe in: water Mental save: +25 Poison immunity: +15% Stun/Freeze immunity: +10% Maximum hate: +8.00 Mindpower: +2 Light radius: +6 Infravision radius: +2 See invisible: +12 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
fortifying voratun mail armour of thunder (5 def, 10 armour) fortifying voratun mail armour of thunder (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +21 Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +15 Str / +10 Mag / +10 Wil / +7 Con Changes resistances: +18% lightning Maximum life: +100.00 Spellpower: +25 Spell crit. chance: +9% Mindpower: +19 Mental crit. chance: +10% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of Eyal (5 def, 10 armour)radiant voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 14 light Changes stats: +6 Wil Changes resistances: +24% blight / +30% darkness Life regen: +3.70 Maximum life: +88.00 Light radius: +2 Healing mod.: +30% A suit of armour made of mail. |
voratun mail armour 'Emelyrena' (5 def, 10 armour) voratun mail armour 'Emelyrena' (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 40 acid / 16 fire / 10 light / 16 blight Changes stats: +2 Mag / +15 Wil / +9 Cun Changes resistances: +23% acid / +30% fire / +30% darkness / +26% blight Changes resistances penetration: +40% blight Changes damage: +6% mind Mental save: +55 Mana each turn: +0.24 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +14 Maximum mana: +80.00 Maximum psi: +40.00 Spellpower: +4 Spell crit. chance: +2% Light radius: +2 Damage Shield penetration: +30% A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
drakeskin leather armour 'Stormquencher' (15 def, 8 armour) drakeskin leather armour 'Stormquencher' (15 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 Fatigue: +8% Damage when hit (Melee): 8 lightning / 19 physical / 4 darkness Changes stats: +18 Str / +18 Dex / +9 Mag / +9 Wil / +9 Cun Changes resistances: +15% lightning / +3% mind Changes resistances penetration: +10% lightning / +5% fire / +5% darkness / +20% blight Critical mult.: +10.00% Physical save: +20 Spell save: +23 Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +100.00 Spell crit. chance: +3% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of the wind (20 def, 8 armour)drakeskin leather armour of the wind (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +17 Physical crit. chance: +10.0% Armour: +8 Defense: +20 Fatigue: +8% Stamina each turn: +1.50 Chance to avoid any damage: +12% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
Dourwedge (15 def, 44 armour) Dourwedge (15 def, 44 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +44 Defense: +15 Ranged Defense: +6 Fatigue: +26% Effects on melee hit: * 30% chance to disease * 45% chance to corrode armor Damage when hit (Melee): 20 darkness / 8 nature Changes resistances: +3% physical Spell save: +40 Mental save: +39 Disease immunity: +30% Silence immunity: +10% Teleport immunity: +10% A suit of armour made of metal plates. |
Erelygafast the voratun plate armour (9 def, 26 armour) Erelygafast the voratun plate armour (9 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +17% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 mind Grants telepathy: All Physical save: +15 Mindpower: +2 A suit of armour made of metal plates. |
Ivyssra the Earthravage (9 def, 45 armour) Ivyssra the Earthravage (9 def, 45 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +45 Defense: +9 Fatigue: +6% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 24 nature Changes stats: +3 Cun / +5 Str Changes resistances: +13% lightning / +24% temporal / +3% darkness / +18% fire / +31% acid / +13% physical / +15% blight / +28% cold / +10% arcane Changes damage: +12% lightning Grants telepathy: Demon/Minor Demon/Major Physical save: +30 Spell save: +20 A suit of armour made of metal plates. |
Nightguile the voratun plate armour (19 def, 26 armour) Nightguile the voratun plate armour (19 def, 26 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +19 Ranged Defense: +10 Fatigue: +26% Changes stats: +10 Str Changes resistances: +38% acid / +28% physical / +20% darkness / +21% fire / +6% mind / +18% cold / +18% arcane / +19% lightning Changes resistances penetration: +35% darkness Changes damage: +15% blight / +12% darkness Physical save: +26 Spell save: +3 Mental save: +29 Poison immunity: +20% Disease immunity: +15% Disarm immunity: +40% Knockback immunity: +25% Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
stralite plate armour 'Duathelguile' (7 def, 13 armour) stralite plate armour 'Duathelguile' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Effects on melee hit: * Slows global speed by 60% * 90% chance to inflict damage reduction Damage when hit (Melee): 8 lightning Changes stats: +6 Str / +7 Wil / +5 Cun / +6 Con Changes resistances: +36% lightning / +6% blight / +9% nature / +3% darkness Changes resistances penetration: +10% blight / +30% darkness / +15% lightning Mental save: +22 Life regen: +6.80 Stamina each turn: +2.10 Maximum life: +86.00 A suit of armour made of metal plates. |
169 alchemist agate 169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aerolle (dig speed 22 turns) Aerolle (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Defense: +10 Ranged Defense: +10 Fatigue: -10% Changes stats: +8 Str / +2 Wil Changes resistances: +6% mind Spell save: +50 Blindness immunity: +30% Cut immunity: +25% Pinning immunity: +10% Stun/Freeze immunity: +20% Life regen: +0.40 Spellpower on spell critical (stacks up to 3 times): +10 Maximum stamina: +10.00 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glarehue the voratun pickaxe (dig speed 12 turns) Glarehue the voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +22 Effects on melee hit: * 15% chance to blind * 20% chance to gain 10% of a turn Changes stats: +3 Str Changes resistances: +9% blight / +9% cold / +15% nature / +12% light Changes resistances penetration: +30% temporal / +10% light / +10% physical Critical mult.: +29.00% Maximum encumbrance: +40 Physical save: +20 Spell save: +30 Mental save: +20 Blindness immunity: +20% Poison immunity: +10% Confusion immunity: +25% Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of quickening (dig speed 18 turns) voratun pickaxe of quickening (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bregekalthosin the Unlightbright Bregekalthosin the UnlightbrightCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 60% * 20 arcane resource burn * 90% chance to inflict damage reduction Changes stats: +3 Wil Changes resistances: +6% blight / +6% nature / +10% arcane / +12% light Changes resistances penetration: +30% darkness Spell save: +12 Mental save: +26 Mindpower: +4 Mental crit. chance: +2% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dazzlemaster the dwarven lantern Dazzlemaster the dwarven lanternInfused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 light Changes stats: +4 Mag / +2 Wil Changes resistances: +10% arcane / +24% light Changes resistances penetration: +10% mind Changes damage: +9% light Spell save: +83 Mental save: +39 Mana each turn: +0.08 Mana when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Maximum vim: +40.00 Mindpower: +23 Mental crit. chance: +18% Light radius: +4 See stealth: +20 See invisible: +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Duradethad DuradethadCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 75% Damage when hit (Melee): 4 mind Changes stats: +10 Cun Changes resistances: +5% arcane Physical save: +40 Mental save: +6 Silence immunity: +15% Stun/Freeze immunity: +10% Mindpower: +6 Light radius: -6 Infravision radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 6, doing 110.13 cold damage and 111.60 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 10 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Vulcan Layybreda the Growthsquall Vulcan Layybreda the GrowthsquallPowered by arcane forces Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +6 Armour: +8 Fatigue: -4% Damage when hit (Melee): 8 arcane / 27 fire Changes stats: +1 Str / +2 Dex / +15 Mag / +7 Wil / +3 Con Changes resistances: +15% acid / +2% physical / +15% light / +13% darkness / +15% blight / +21% cold / +3% nature / +10% fire Changes resistances penetration: +20% arcane / +5% nature Changes damage: +15% mind / +6% nature / +13% darkness Damage affinity(heal): +5% darkness Critical mult.: +12.00% Maximum encumbrance: +20 Physical save: +40 Mental save: +15 Disease immunity: +10% Teleport immunity: +15% Life regen: +0.40 Spellpower: +37 Spell crit. chance: +6% Light radius: +8 Infravision radius: +11 See stealth: +25 See invisible: +35 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 111 blight damage or heals 102 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Unlightpiercer' dwarven lantern 'Unlightpiercer'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to inflict damage reduction * Slows global speed by 60% * 20% chance to gain 10% of a turn Damage when hit (Melee): 24 darkness / 8 mind Changes resistances: +6% nature / +15% darkness Changes resistances penetration: +5% nature Changes damage: +3% temporal / +6% mind / +6% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +24 Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Mindpower: +12 Light radius: +4 See stealth: +24 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level. ethereal dwarven lanternethereal dwarven lantern Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Mag Spellpower: +16 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of illusion ethereal dwarven lantern of illusionPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Changes stats: +8 Mag Physical save: +20 Spell save: +19 Mental save: +20 Spellpower: +17 Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of illusion watchleader's dwarven lantern of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Physical save: +20 Spell save: +20 Mental save: +19 Blindness immunity: +47% Confusion immunity: +28% Light radius: +10 See stealth: +20 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 49 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
42 bloodstone 42 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
46 fire opal 46 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Purecrypt [power 325] (32 cooldown) Purecrypt [power 325] (32 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 nature Changes stats: +3 Cun / +11 Wil Changes resistances: +18% lightning / +12% nature / +6% acid Changes resistances penetration: +30% acid / +10% mind / +15% nature Changes damage: +6% lightning / +9% nature / +12% mind Hate when firing a critical mind attack: +2.00 Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +30 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 325 for 7 turns, placing all other charms into a 32 cooldown. Torques are made by powerful psionics to store psionic powers. |
Shadowrain the voratun torque of thermal psionic shield [power 173] (20 cooldown) Shadowrain the voratun torque of thermal psionic shield [power 173] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Defense: +4 Ranged Defense: +4 Damage when hit (Melee): 4 darkness Changes resistances: +6% blight / +6% darkness / +3% light Changes damage: +3% acid / +12% arcane Physical save: +50 Spell save: +30 Pinning immunity: +5% Teleport immunity: +20% Mana each turn: +0.04 Mana when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +12 Spell crit. chance: +4% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Sparkknight [power 169] (20 cooldown) Sparkknight [power 169] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 12 blight Changes stats: +5 Mag Changes resistances: +6% lightning Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +15% lightning / +10% temporal / +10% arcane Talent granted: +1 Ward Critical mult.: +25.00% Spell save: +36 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +12 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 169 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of kinetic psionic shield 'Uridradil' [power 151] (20 cooldown) voratun torque of kinetic psionic shield 'Uridradil' [power 151] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +4 Dex / +1 Wil / +2 Con Changes damage: +3% arcane Grants telepathy: All Critical mult.: +5.00% Spell save: +10 Mental save: +30 Spellpower: +12 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 151 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing 'Skyoath' [power 342] (28 cooldown) dragonbone totem of healing 'Skyoath' [power 342] (28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 70% chance to disease * 40% chance to gain 10% of a turn * 60% chance to inflict damage reduction Damage when hit (Melee): 8 blight / 8 temporal / 8 lightning Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +10% lightning / +20% darkness Changes damage: +18% blight / +12% darkness / +24% mind / +15% lightning It can be used to heal the target for 342, placing all other charms into a 28 cooldown. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Lightningsquall' [power 147] (32 cooldown) dragonbone totem of thorny skin 'Lightningsquall' [power 147] (32 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 temporal Changes stats: +6 Wil Changes resistances penetration: +15% blight Changes damage: +12% lightning / +9% arcane / +6% blight Talent granted: +4 Rushing Claws Spell save: +18 Mana each turn: +0.16 Mana when firing critical spell: +13.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Maximum vim: +30.00 Spellpower: +4 Defense after a teleport: +35 Resist all after a teleport: +14% New effects duration reduction after a teleport: +70% It can be used to harden the skin for 7 turns increasing armour by 147 and armour hardiness by 70%, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Morningraptor' [power 90] (20 cooldown) dragonbone totem of thorny skin 'Morningraptor' [power 90] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +5 Physical crit. chance: +7.0% Physical power: +14 Damage when hit (Melee): 16 arcane / 24 physical Changes stats: +4 Dex / +7 Con Changes resistances: +9% light / +2% physical Changes damage: +6% physical / +9% arcane / +15% light Talents granted: +5 Lay Web +5 Rushing Claws Maximum encumbrance: +20 Physical save: +30 Life regen: +1.00 Maximum life: +40.00 It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin 'Smearbearer' [power 158] (32 cooldown) dragonbone totem of thorny skin 'Smearbearer' [power 158] (32 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 45% Changes stats: +5 Cun / +3 Mag Changes resistances: +6% blight Spell save: +30 Mental save: +26 Mana each turn: +0.16 Mana when firing critical spell: +3.00 Maximum hate: +4.00 Spellpower: +6 Mindpower: +4 Damage Shield penetration: +10% It can be used to harden the skin for 7 turns increasing armour by 158 and armour hardiness by 70%, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. |
Corruptionbliss the dragonbone wand of firewall [power 365] (6 cooldown) Corruptionbliss the dragonbone wand of firewall [power 365] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +4 Physical crit. chance: +4.0% Physical power: +8 Fatigue: -4% Changes stats: +2 Mag / +2 Wil Changes resistances: +5% physical Maximum wards: +10 lightning / +10 temporal / +10 blight / +9 fire / +10 cold Changes damage: +18% nature / +6% physical Grants telepathy: Dragon Talents granted: +2 Ward +5 Volcano Reduces incoming crit damage: 10.00% Physical save: +52 Life regen: +1.80 Only die when reaching: -40.00 life Light radius: +2 Infravision radius: +2 It can be used to creates a wall of flames lasting for 4 turns (dam 365 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of clairvoyance 'Phoenixserpent' [power 32] (16 cooldown) dragonbone wand of clairvoyance 'Phoenixserpent' [power 32] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +3 Cun / +2 Con Changes resistances: +6% temporal Changes resistances penetration: +25% fire / +30% arcane / +10% temporal Changes damage: +6% arcane / +9% fire Grants telepathy: Dragon Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Spell save: +30 Mana when firing critical spell: +3.00 Maximum vim: +10.00 Spell crit. chance: +2% Light radius: +3 Damage Shield penetration: +10% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 32), placing all other charms into a 16 cooldown. When used: 100% chance to regenerate 49 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Pure-tifact! Pure-tifact!Infused by nature 10.00 Encumbrance. [Godslayer] Type: gem / white When carried: Light radius: +3 It can be used to happy birthday, costing 10 power out of 10/10. A huge pearl. The essence of artifact-ness! It is very very pretty and shiny!. |
49 diamond 49 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
50 moonstone 50 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
49 pearl 49 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Ta Gueule ! the Halfling Archmage level 29
41st Pyre 123rd year of Ascendancy at 12:33 see stats
By Ta Gueule ! the Halfling Archmage level 23
33rd Regrowth 123rd year of Ascendancy at 10:43 see stats
By Ta Gueule ! the Halfling Archmage level 29
39th Pyre 123rd year of Ascendancy at 18:11 see stats
By Ta Gueule ! the Halfling Archmage level 40
2nd Regrowth 124th year of Ascendancy at 06:48 see stats
By Ta Gueule ! the Halfling Archmage level 33
3rd Dusk 123rd year of Ascendancy at 13:47 see stats
By Ta Gueule ! the Halfling Archmage level 48
23rd Dusk 124th year of Ascendancy at 03:44 see stats
By Ta Gueule ! the Halfling Archmage level 50
13rd Haze 124th year of Ascendancy at 05:41 see stats
By Ta Gueule ! the Halfling Archmage level 38
37th Haze 123rd year of Ascendancy at 09:07 see stats
By Ta Gueule ! the Halfling Archmage level 32
67th Pyre 123rd year of Ascendancy at 11:03 see stats
By Ta Gueule ! the Halfling Archmage level 13
51st Dusk 122nd year of Ascendancy at 22:55 see stats
By Ta Gueule ! the Halfling Archmage level 40
13rd Regrowth 124th year of Ascendancy at 12:25 see stats
By Ta Gueule ! the Halfling Archmage level 11
38th Dusk 122nd year of Ascendancy at 06:49 see stats
By Ta Gueule ! the Halfling Archmage level 41
30th Regrowth 124th year of Ascendancy at 21:01 see stats
By Ta Gueule ! the Halfling Archmage level 30
63rd Pyre 123rd year of Ascendancy at 21:25 see stats
By Ta Gueule ! the Halfling Archmage level 74
7th Allure 125th year of Ascendancy at 05:08 see stats
By Ta Gueule ! the Halfling Archmage level 50
71st Dusk 124th year of Ascendancy at 10:57 see stats
By Ta Gueule ! the Halfling Archmage level 17
70th Dusk 122nd year of Ascendancy at 02:08 see stats
By Ta Gueule ! the Halfling Archmage level 23
39th Regrowth 123rd year of Ascendancy at 23:27 see stats
By Ta Gueule ! the Halfling Archmage level 118
7th Pyre 125th year of Ascendancy at 10:17 see stats
By Ta Gueule ! the Halfling Archmage level 48
13rd Dusk 124th year of Ascendancy at 22:13 see stats
By Ta Gueule ! the Halfling Archmage level 41
31st Regrowth 124th year of Ascendancy at 02:03 see stats
By Ta Gueule ! the Halfling Archmage level 149
65th Pyre 125th year of Ascendancy at 11:55 see stats
By Ta Gueule ! the Halfling Archmage level 47
5th Mirth 124th year of Ascendancy at 15:58 see stats
By Ta Gueule ! the Halfling Archmage level 21
9th Allure 123rd year of Ascendancy at 12:31 see stats
By Ta Gueule ! the Halfling Archmage level 49
23rd Dusk 124th year of Ascendancy at 18:54 see stats
By Ta Gueule ! the Halfling Archmage level 165
10th Flare 125th year of Ascendancy at 13:03 see stats
By Ta Gueule ! the Halfling Archmage level 70
1st Wintertide 125th year of Ascendancy at 07:18 see stats
By Ta Gueule ! the Halfling Archmage level 107
67th Regrowth 125th year of Ascendancy at 03:14 see stats
By Ta Gueule ! the Halfling Archmage level 136
38th Pyre 125th year of Ascendancy at 03:37 see stats
By Ta Gueule ! the Halfling Archmage level 186
40th Dusk 125th year of Ascendancy at 22:22 see stats
By Ta Gueule ! the Halfling Archmage level 227
48th Haze 125th year of Ascendancy at 02:00 see stats
By Ta Gueule ! the Halfling Archmage level 54
58th Haze 124th year of Ascendancy at 17:45 see stats
By Ta Gueule ! the Halfling Archmage level 62
74th Haze 124th year of Ascendancy at 13:19 see stats
By Ta Gueule ! the Halfling Archmage level 176
20th Dusk 125th year of Ascendancy at 05:28 see stats
By Ta Gueule ! the Halfling Archmage level 10
3rd Summertide 122nd year of Ascendancy at 17:11 see stats
By Ta Gueule ! the Halfling Archmage level 20
12nd Haze 122nd year of Ascendancy at 04:34 see stats
By Ta Gueule ! the Halfling Archmage level 30
57th Pyre 123rd year of Ascendancy at 05:46 see stats
By Ta Gueule ! the Halfling Archmage level 40
8th Decay 123rd year of Ascendancy at 22:36 see stats
By Ta Gueule ! the Halfling Archmage level 50
47th Dusk 124th year of Ascendancy at 02:41 see stats
By Ta Gueule ! the Halfling Archmage level 2
75th Pyre 122nd year of Ascendancy at 03:57 see stats
By Ta Gueule ! the Halfling Archmage level 46
79th Pyre 124th year of Ascendancy at 10:38 see stats
By Ta Gueule ! the Halfling Archmage level 132
32nd Pyre 125th year of Ascendancy at 01:28 see stats
By Ta Gueule ! the Halfling Archmage level 107
67th Regrowth 125th year of Ascendancy at 03:28 see stats
By Ta Gueule ! the Halfling Archmage level 45
49th Pyre 124th year of Ascendancy at 01:51 see stats
By Ta Gueule ! the Halfling Archmage level 19
7th Haze 122nd year of Ascendancy at 05:43 see stats
By Ta Gueule ! the Halfling Archmage level 185
38th Dusk 125th year of Ascendancy at 15:49 see stats
By Ta Gueule ! the Halfling Archmage level 52
54th Haze 124th year of Ascendancy at 10:24 see stats
By Ta Gueule ! the Halfling Archmage level 26
13rd Pyre 123rd year of Ascendancy at 22:34 see stats
By Ta Gueule ! the Halfling Archmage level 31
63rd Pyre 123rd year of Ascendancy at 23:03 see stats
By Ta Gueule ! the Halfling Archmage level 50
71st Dusk 124th year of Ascendancy at 10:56 see stats
By Ta Gueule ! the Halfling Archmage level 9
8th Mirth 122nd year of Ascendancy at 22:19 see stats
By Ta Gueule ! the Halfling Archmage level 23
33rd Regrowth 123rd year of Ascendancy at 10:43 see stats
By Ta Gueule ! the Halfling Archmage level 20
37th Haze 122nd year of Ascendancy at 02:12 see stats
By Ta Gueule ! the Halfling Archmage level 50
71st Dusk 124th year of Ascendancy at 10:57 see stats
By Ta Gueule ! the Halfling Archmage level 64
77th Haze 124th year of Ascendancy at 18:08 see stats
By Ta Gueule ! the Halfling Archmage level 43
56th Regrowth 124th year of Ascendancy at 16:50 see stats
By Ta Gueule ! the Halfling Archmage level 34
61st Dusk 123rd year of Ascendancy at 20:25 see stats
By Ta Gueule ! the Halfling Archmage level 35
71st Dusk 123rd year of Ascendancy at 00:31 see stats
By Ta Gueule ! the Halfling Archmage level 18
76th Dusk 122nd year of Ascendancy at 13:54 see stats
By Ta Gueule ! the Halfling Archmage level 28
38th Pyre 123rd year of Ascendancy at 22:21 see stats
Log
Glorenn the brown bear uses Tumble.
Glorenn the brown bear uses Tumble.
Glorenn the brown bear uses Tumble.
Radiant horror casts Healing Light.
Radiant horror receives 1638 healing.
Hurricane from Ta Gueule ! hits Radiant horror for 638 lightning damage.
Glorenn the brown bear uses Tumble.
Glorenn the brown bear uses Tumble.
Talent Phase Door is ready to use.
Talent Pulverizing Auger is ready to use.
Aether Breach from Ta Gueule ! hits Glorenn the brown bear for 1927 arcane damage.
Ta Gueule ! receives 1659 healing from Temporal Restoration Field.
Ta Gueule ! receives 750 healing.
Ta Gueule !'s cleansing fire area effect hits Glorenn the brown bear for 413 fire damage.
Ta Gueule !'s physical stun area effect hits Glorenn the brown bear for 248 physical damage.
Cauterize hits Ta Gueule ! for 2813 fire damage.
Ta Gueule !'s cleansing fire area effect hits Glorenn the brown bear for 126 fire damage.
Glorenn the brown bear uses Tumble.
Glorenn the brown bear is poised to strike!
Glorenn the brown bear deactivates Stealth.
Glorenn the brown bear performs a melee critical strike against Ta Gueule !!
Ta Gueule ! casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Glorenn the brown bear resists the mind attack!
Ta Gueule ! evades Glorenn the brown bear.
Glorenn the brown bear uses Cripple.
Glorenn the brown bear performs a melee critical strike against Ta Gueule !!
Saving game...