
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Infinite500 v2.1: Revised high level play for ToME 1.1.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.1.2Donators/Buyers bonus! The lost city of Vulcus (1.1) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 178 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Rat Lich at level 13 on the 32nd Dusk 122nd year of Ascendancy at 05:10 0 / 9Killed by Layuthra the naga myrmidon at level 84 on the 55th Haze 124th year of Ascendancy at 14:13 Killed by DEATH at level 101 on the 3rd Allure 125th year of Ascendancy at 01:52 Killed by DEATH at level 126 on the 60th Regrowth 125th year of Ascendancy at 16:18 Killed by DEATH at level 148 on the 39th Pyre 125th year of Ascendancy at 17:18 Killed by Areriana the master vampire at level 165 on the 2nd Mirth 125th year of Ascendancy at 09:00 Killed by DEATH at level 167 on the 8th Mirth 125th year of Ascendancy at 15:46 Killed by Mayatira the large brown snake at level 178 on the 7th Dusk 125th year of Ascendancy at 12:00 Killed by Mayatira the large brown snake at level 178 on the 7th Dusk 125th year of Ascendancy at 12:01 |
Primary Stats
| Strength | 95.835977632938 (base 11) |
| Dexterity | 78.845727509167 (base 11) |
| Constitution | 245.98050024754 (base 188) |
| Magic | 240.99025012377 (base 188) |
| Willpower | 212.98050024754 (base 143) |
| Cunning | 221.98050024754 (base 87) |
Resources
| Life | -3465/6136 |
| Mana | 2510/2534 |
| Positive | 0/581 |
| Healing Factor | 1.6242472576523 |
| Regeneration | 54.8796508007 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +45.000000000002% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 16 |
| See Stealth | 16 |
| See Invisible | 32.98050024755 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 379 |
| Accuracy | 86 |
| Crit Chance | 110% |
| APR | 59 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 105.83170835396 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 92.375710054459 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +45% |
| Arcane | +54% |
| Cold | +39% |
| All | +9% |
| Lightning | +39% |
| Light | +56% |
| Temporal | +12% |
| Mind | +36% |
| Fire | +39% |
| Darkness | +39% |
Offense: Damage Penetration
| Acid | +21% |
| Arcane | +26% |
| Mind | +21% |
| All | +11% |
| Lightning | +26% |
| Light | +41% |
| Temporal | +51% |
| Physical | +21% |
| Nature | +31% |
Defense: Base
| Armour (hardiness) | 94.399999999986 (98.681318681319%) |
| Defense | 84.295300975153 |
| Ranged Defense | 86.893350999907 |
| Fatigue | 0 |
| Physical Save | 100.23929454303 |
| Spell Save | 109.11496043833 |
| Mental Save | 116.33939169555 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 65%( 70%) |
| Physical | + 66%( 77%) |
| Cold | + 70%( 70%) |
| All | + 63%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 69%( 70%) |
| Darkness | + 84%( 84%) |
| Arcane | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 62% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 53% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Teleport Resistance | 30% |
| Pinning Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1150 damage for 8 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1128 damage for 8 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2477% over 10 turns and instantly restoring 124 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. |
Class Talents
| Spell / Meta | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Ice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 17/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 6/5 |
| 4/5 |
| 7/5 |
| Spell / Arcane | 1.30 |
| 17/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 7/5 |
| Spell / Fire | 1.30 |
| 6/5 |
| 1/5 |
| 17/5 |
| 5/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Spell / Wildfire | 1.30 |
| 10/5 |
| 1/5 |
| 10/5 |
| 11/5 |
| Spell / Storm | 1.30 |
| 14/5 |
| 1/5 |
| 11/5 |
| 17/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 9/5 |
| 17/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 17/5 |
| 6/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 7/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 17/5 |
| 8/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 8/5 |
| 10/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 0.80 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 5/5 |
| 8/5 |
| 4/5 |
| 4/5 |
| Spell / Conveyance | 1.30 |
| 9/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.0): 13%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 20% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +13 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 20 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 13%) of triggering a radius 11 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 7.0)Penalty : Fear of Death: -9% resistance against damage from the undead. Power 1+: Power over Death: +16% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 45% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is recovering 32 life each turn and its healing modifier has been increased by 57%. Recovery |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 7.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +14 Defense, +7 Ranged Defense Power 2+: -1 Luck, +13 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+51% chance to avoid traps). Power 4+: Unfortunate End: There is a 38% chance that the damage you deal will increase by 39% if the increase would be enough to kill your opponent. |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | The target's appearance has been altered. Cloak of Deception |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 7.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +28 Darkness Resistance, +14% Max Darkness Resistance, +16 See Invisible Power 2+: -1 Luck, +13 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 30% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 30% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 8779. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 198 of Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under seige. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Darkbait (0 def, 14 armour) (Misfortune) Darkbait (0 def, 14 armour) (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Changes stats: +6 Mag Damage when the wearer hits(melee): 6 darkness / 4 light Damage when the wearer is hit: 8 darkness / 4 temporal Changes resistances: +9% temporal / +6% darkness / +3% light Changes resistances penetration: +20% temporal / +10% light Physical save: +15 Spell save: +23 Mental save: +15 Lowers spell cool-downs by: 10% Light radius: +2 Infravision radius: +3 Curse of Misfortune A pair of boots made of leather. |
| Light source | Vulcan Tilley Lamp (Nightmares) Vulcan Tilley Lamp (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +13 Physical crit. chance: +1.0% Physical power: +4 Defense: +33 Fatigue: -12% Changes stats: +1 Cun Damage when the wearer is hit: 16 blight Changes resistances: +8% temporal / +8% cold Changes resistances penetration: +10% physical / +11% all Changes damage: +12% blight Grants telepathy: Dragon Allows you to breathe in: water Physical save: +48 Spell save: +45 Mental save: +45 Blindness immunity: +38% Confusion immunity: +17% Light radius: +7 See stealth: +16 See invisible: +17 Defense after a teleport: +16 Resist all after a teleport: +15% New effects duration reduction after a teleport: +22% Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 79 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Isyth the Lightslicer (3 def, 0 armour) (Shrouds) Isyth the Lightslicer (3 def, 0 armour) (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Cun / +2 Mag Changes resistances penetration: +20% light Changes damage: +6% arcane Mental save: +12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +80.00 Maximum vim: +30.00 Spellpower: +6 Spell crit. chance: +5% Curse of Shrouds A pointy cloth hat, very wizardly... |
| Tool | Vulcan Buzz (dig speed 9 turns) (Misfortune) Vulcan Buzz (dig speed 9 turns) (Misfortune)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +13 Fatigue: -6% Changes stats: +5 Str / +6 Dex / +6 Cun Changes resistances: +22% darkness / +10% fire Changes damage: +9% mind Allows you to breathe in: water Maximum encumbrance: +60 Psi each turn: +0.40 Psi when firing a critical mind attack: +3.00 Maximum stamina: +5.00 Lowers spell cool-downs by: 10% Mental crit. chance: +3% Infravision radius: +7 Movement speed: +10% Healing mod.: +5% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vulcan Fizzle (Misfortune) Vulcan Fizzle (Misfortune)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Defense: +15 Fatigue: -10% Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +18 Cun / +11 Con Damage when the wearer hits(melee): 20 gloom / 34 bleed Changes resistances: +36% mind / +21% acid / +3% light Changes resistances penetration: +15% arcane Changes damage: +6% mind / +9% arcane Critical mult.: +15.00% Maximum encumbrance: +40 Spell save: +20 Confusion immunity: +30% Fear immunity: +30% Psi each turn: +0.10 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum stamina: +21.00 Maximum hate: +15.00 Maximum vim: +50.00 Mental crit. chance: +5% Light radius: +2 Movement speed: +25% Resist all after a teleport: +4% Curse of Misfortune It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| On fingers | Vulcan Deepsvagrant the voratun ring (Nightmares) Vulcan Deepsvagrant the voratun ring (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +33 Armour penetration: +27 Defense: +93 Changes stats: +30 Cun Damage when the wearer hits(melee): 2 mind / 71 bleed / 35 gloom / 2 light Damage when the wearer is hit: 8 mind / 12 darkness / 24 acid Changes resistances: +9% mind / +6% darkness / +46% light Changes resistances penetration: +10% mind / +10% acid Changes damage: +12% mind / +9% darkness / +26% light Hate when firing a critical mind attack: +6.00 Maximum hate: +30.00 Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around waist | Vulcan Vulcus III (Shrouds) Vulcan Vulcus III (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Changes stats: +7 Str / +13 Dex / +7 Wil / +13 Cun / +10 Lck Damage when the wearer hits(melee): 6 mind Changes resistances: +42% fire / +29% cold / +12% acid / +6% darkness / +6% light Changes resistances penetration: +20% temporal Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +19 Spell save: +24 Mental save: +42 Blindness immunity: +15% Pinning immunity: +45% Teleport immunity: +15% Spellpower: +11 Infravision radius: +6 Defense after a teleport: +10 Curse of Shrouds A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (Corpses) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) (Corpses)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Curse of Corpses Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Vulcan Mittens (0 def, 17 armour) (Corpses) Vulcan Mittens (0 def, 17 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical crit. chance: +20.0% Armour: +17 Ranged Defense: +6 Changes stats: +6 Dex / +6 Con Changes resistances: +10% arcane / +6% cold Changes resistances penetration: +15% lightning Critical mult.: +60.00% Physical save: +33 Spell save: +19 Mental save: +40 Stun/Freeze immunity: +15% Mana each turn: +0.12 Mana when firing critical spell: +4.00 Maximum life: +148.00 Maximum mana: +60.00 Spell crit. chance: +20% Mental crit. chance: +19% Damage Shield penetration: +40% Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Treevault (21 def, 26 armour) (Shrouds) Treevault (21 def, 26 armour) (Shrouds)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 Armour: +26 Defense: +21 Fatigue: +26% Changes stats: +15 Str / +10 Mag / +12 Wil / +6 Cun / +7 Con Damage when the wearer hits(melee): 14 nature Changes resistances: +14% arcane / +19% lightning / +6% nature / +6% blight / +3% mind Changes damage: +6% blight / +3% temporal Mental save: +25 Poison immunity: +5% Silence immunity: +10% Confusion immunity: +15% Knockback immunity: +10% Teleport immunity: +15% Mana each turn: +0.04 Mana when firing critical spell: +3.00 Maximum life: +100.00 Spellpower: +25 Spell crit. chance: +14% Mindpower: +24 Mental crit. chance: +10% Resist all after a teleport: +8% Curse of Shrouds A suit of armour made of metal plates. |
| Cloak | Vulcan Cloak (12 def, 10 armour) (Nightmares) Vulcan Cloak (12 def, 10 armour) (Nightmares)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +12 Changes stats: +6 Str / +18 Wil / +16 Cun / +5 Con Damage when the wearer hits(melee): 4 darkness / 4 light Damage when the wearer is hit: 12 nature / 16 blight / 8 darkness / 20 light Changes resistances: +12% nature / +15% light Changes resistances penetration: +20% nature Changes damage: +15% light / +6% blight / +9% darkness / +6% acid Physical save: +40 Spell save: +37 Mental save: +39 Maximum life: +110.00 Mental crit. chance: +24% Light radius: +1 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vulcan Vulcus I (Corpses) Vulcan Vulcus I (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +5.0% Armour: +5 Fatigue: -10% Changes stats: +15 Str / +12 Dex / +1 Mag / +11 Cun / +11 Con Damage when the wearer hits(melee): 4 blight Changes resistances: +24% fire / +23% cold / +12% darkness / +5% all Changes damage: +12% blight / +12% darkness / +6% light Allows you to breathe in: water Critical mult.: +20.00% Physical save: +24 Spell save: +25 Mental save: +25 Life regen: +1.50 Stamina each turn: +1.40 Light radius: +2 Movement speed: +10% Curse of Corpses Amulets can have magical properties. |
Inventory
healing infusion of the sneak (heal 969) healing infusion of the sneak (heal 969)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 969 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+38 for 13 turns, die at -1572) heroism infusion of the psychic (+38 for 13 turns, die at -1572)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 38 for 13 turns. Also while Heroism is active, you will only die when reaching -1572 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (47 nature damage, 62% healing reduction)insidious poison infusion (47 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 60.56 nature damage per turns for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1815% speed; 8 turns) movement infusion of the titan (1815% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1815% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 840 over 5 turns) regeneration infusion of the warrior (heal 840 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 840 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 10; power 320; turns 3; dispells darkness) sun infusion of the titan (rad 10; power 320; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 160). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 320) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 54%; cure magical) wild infusion of the wizard (resist 54%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 54% for 8 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the titan (792 acid damage; power 31; dur 3) acid wave rune of the titan (792 acid damage; power 31; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 792.08 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 31 for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 14) controlled phase door rune of the duelist (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 21) controlled phase door rune of the sneak (range 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 21. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 21) controlled phase door rune of the sneak (range 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 21. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the psychic (961 cold damage) frozen spear rune of the psychic (961 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 961.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (625 fire damage) heat beam rune of the duelist (625 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.0 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 625.39 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 14 for 10 turns)invisibility rune (power 14 for 10 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 14) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (1014 lightning damage) lightning rune of the titan (1014 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 338.12 to 1014.37 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1828% regen over 10 turns; 91 instant mana) manasurge rune of the sneak (1828% regen over 10 turns; 91 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1828% over 10 turns and instantly restoring 91 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (2477% regen over 10 turns; 124 instant mana) manasurge rune of the sneak (2477% regen over 10 turns; 124 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2477% over 10 turns and instantly restoring 124 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (2173% regen over 10 turns; 109 instant mana) manasurge rune of the sneak (2173% regen over 10 turns; 109 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2173% over 10 turns and instantly restoring 109 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 20; power 57; dur 8) phase door rune of the duelist (range 20; power 57; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 57%, your defense is increased by 57 and all your resistances by 57%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 30; power 87; dur 7) phase door rune of the sneak (range 30; power 87; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 30. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 87%, your defense is increased by 87 and all your resistances by 87%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 30; power 92; dur 8) phase door rune of the titan (range 30; power 92; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 30. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 92%, your defense is increased by 92 and all your resistances by 92%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 420 for 8 turns) shielding rune (absorb 420 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 420 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 461 for 8 turns) shielding rune (absorb 461 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 461 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 666 for 8 turns) shielding rune of the duelist (absorb 666 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 666 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 100) teleportation rune (range 100)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 90) teleportation rune (range 90)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 90 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 77) teleportation rune (range 77)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 77 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 66) teleportation rune (range 66)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 103) teleportation rune (range 103)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 102) teleportation rune (range 102)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 56) teleportation rune (range 56)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Curebone the voratun amulet (Corpses) Curebone the voratun amulet (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +14 Cun Changes resistances: +12% mind Changes resistances penetration: +17% mind / +15% nature Changes damage: +17% mind / +6% arcane Critical mult.: +43.00% Spell save: +15 Stamina when hit: +4.20 Mana when hit: +8.30 Equilibrium when hit: +3.90 Psi when hit: +2.14 Hate when hit: +0.30 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Mindpower: +16 Mental crit. chance: +2% Curse of Corpses It can be used to forces nearby enemies to attack you (rad 43), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Sparkvice (Madness) Sparkvice (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 8 arcane Damage when the wearer is hit: 4 lightning Changes resistances: +13% arcane / +6% darkness / +6% lightning / +3% temporal Changes resistances penetration: +20% darkness / +10% arcane Changes damage: +9% arcane / +9% lightning / +12% temporal Talent mastery: +0.40 Cursed / Cursed aura Curse of Madness Amulets can have magical properties. |
Spellblaze Echoes (Nightmares) Spellblaze Echoes (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% Curse of Nightmares It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Unflinching Eye (Corpses) Unflinching Eye (Corpses)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Curse of Corpses It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox (Nightmares) Vox (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Curse of Nightmares No force can hope to silence the wearer of this amulet. |
protective voratun amulet of manastreaming (Nightmares) protective voratun amulet of manastreaming (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +6 Mag Changes resistances cap: +6% all Physical save: +23 Mana each turn: +0.39 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Curse of Nightmares Amulets can have magical properties. |
serendipitous voratun amulet of murder (Shrouds) serendipitous voratun amulet of murder (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +30 Armour penetration: +8 Physical crit. chance: +6.0% Defense: +19 Changes stats: +20 Lck Critical mult.: +19.00% Curse of Shrouds Amulets can have magical properties. |
voratun amulet (Nightmares) voratun amulet (Nightmares)0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Nightmares Amulets can have magical properties. |
voratun amulet (Madness) voratun amulet (Madness)0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Madness Amulets can have magical properties. |
voratun amulet (Corpses) voratun amulet (Corpses)0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Corpses Amulets can have magical properties. |
voratun amulet 'Bogzephyr,' (Nightmares) voratun amulet 'Bogzephyr,' (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Fatigue: -10% Damage when the wearer hits(melee): 2 nature Changes resistances: +5% arcane Changes resistances cap: +6% all Changes resistances penetration: +5% nature Changes damage: +11% blight / +12% fire Critical mult.: +20.00% Physical save: +21 Cut immunity: +5% Life regen: +3.70 Psi when firing a critical mind attack: +2.00 Spellpower: +14 Mental crit. chance: +1% Curse of Nightmares Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Brodykath (Shrouds) Brodykath (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Defense: +14 Changes stats: +3 Str / +3 Mag / +9 Con Damage when the wearer hits(melee): 4 acid Changes resistances: +15% blight / +9% acid Changes resistances penetration: +10% mind Changes damage: +9% acid Allows you to breathe in: water Critical mult.: +10.00% Spell save: +20 Mental save: +15 Disarm immunity: +33% Pinning immunity: +50% Knockback immunity: +50% Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +3.00 Maximum life: +46.00 Maximum stamina: +35.00 Infravision radius: +4 See invisible: +3 Movement speed: +25% Life regen bonus (wilder-summons): +2.00 Curse of Shrouds It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Haridil (Madness) Haridil (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +9% mind / +18% cold / +24% darkness / +5% arcane Physical save: +3 Spell save: +3 Disease immunity: +10% Cut immunity: +15% Disarm immunity: +50% Confusion immunity: +15% Pinning immunity: +50% Knockback immunity: +40% Mana each turn: +0.04 Mana when firing critical spell: +3.00 Maximum life: +40.00 Resist all after a teleport: +4% Curse of Madness Rings can have magical properties. |
Hellquarry (Corpses) Hellquarry (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +12 Wil Damage when the wearer hits(melee): 4 arcane / 4 fire / 8 blight Damage when the wearer is hit: 8 light / 12 fire Changes resistances: +15% light Changes resistances penetration: +15% physical / +5% arcane Changes damage: +12% fire Critical mult.: +25.00% Physical save: +18 Spell save: +15 Mental save: +18 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +20.00 Mindpower: +15 New effects duration reduction after a teleport: +10% Curse of Corpses It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 53% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
Phlegmstinger the voratun ring (Misfortune) Phlegmstinger the voratun ring (Misfortune)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 nature / 2 arcane Damage when the wearer is hit: 8 blight Changes resistances: +6% nature / +6% temporal Changes resistances penetration: +10% arcane / +5% blight Changes damage: +9% nature / +3% lightning Blindness immunity: +50% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +2 See stealth: +25 See invisible: +25 Damage Shield penetration: +20% Curse of Misfortune Rings can have magical properties. |
Ring of the Dead (Nightmares) Ring of the Dead (Nightmares)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Curse of Nightmares This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void Orb (Nightmares) Void Orb (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Nightmares It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 471.11 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Vulcan Kakalthokhad the Mucusbrand (Shrouds) Vulcan Kakalthokhad the Mucusbrand (Shrouds)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Changes stats: +7 Dex / +18 Wil / +17 Cun / +11 Con Damage when the wearer is hit: 8 nature Changes resistances: +13% arcane / +6% nature / +9% darkness Critical mult.: +20.00% Spell save: +40 Mental save: +51 Confusion immunity: +35% Hate when firing a critical mind attack: +5.00 Maximum stamina: +68.00 Maximum hate: +6.00 Mindpower: +17 Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +40 Curse of Shrouds Rings can have magical properties. |
voratun ring (Misfortune) voratun ring (Misfortune)Requires: - Level 35 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Curse of Misfortune Rings can have magical properties. This item has been sent to the Item's Vault. |
voratun ring 'Airhack' (Corpses) voratun ring 'Airhack' (Corpses)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 Changes stats: +10 Dex / +2 Wil / +12 Cun Damage when the wearer hits(melee): 6 temporal Damage when the wearer is hit: 24 lightning / 20 fire Changes resistances: +45% fire / +24% cold / +29% lightning / +30% acid / +6% temporal Changes resistances penetration: +15% lightning / +15% temporal Changes damage: +3% lightning / +6% fire Mental save: +15 Life regen: +1.70 Psi each turn: +0.20 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +5.00 Psi per kill: +4.00 Maximum life: +100.00 Healing mod.: +24% Curse of Corpses Rings can have magical properties. |
voratun ring 'Burnwreck' (Misfortune) voratun ring 'Burnwreck' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer is hit: 12 blight / 4 darkness / 24 fire Changes resistances: +3% darkness / +3% nature Changes resistances penetration: +15% fire / +15% nature / +20% blight Changes damage: +3% nature Disarm immunity: +50% Pinning immunity: +39% Knockback immunity: +50% Mana each turn: +0.12 Vim when firing critical spell: +2.00 Maximum life: +50.00 Maximum mana: +140.00 Maximum vim: +40.00 Resist all after a teleport: +2% New effects duration reduction after a teleport: +50% Curse of Misfortune Rings can have magical properties. |
voratun ring 'Gozor' (Madness) voratun ring 'Gozor' (Madness)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 Armour penetration: +17 Physical crit. chance: +2.0% Armour: +20 Defense: +16 Fatigue: -2% Changes stats: +10 Str / +10 Dex / +8 Wil / +11 Cun Changes resistances: +6% blight Critical mult.: +15.00% Mindpower: +15 Healing mod.: +10% Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring 'Relguldil' (Madness) voratun ring 'Relguldil' (Madness)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Physical crit. chance: +2.0% Changes stats: +8 Dex / +2 Mag / +2 Wil Damage when the wearer hits(melee): 6 temporal Damage when the wearer is hit: 4 physical Changes resistances: +20% mind / +5% physical Changes damage: +20% mind / +18% physical Critical mult.: +10.00% Life regen: +0.40 Spellpower on spell critical (stacks up to 3 times): +16 New effects duration reduction after a teleport: +10% Curse of Madness Rings can have magical properties. |
Chamegund the Flashjustice (65.5-104.8 power, 4 apr) (Nightmares) Chamegund the Flashjustice (65.5-104.8 power, 4 apr) (Nightmares)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 arcane / +16 mind / +23 darkness / +4 acid Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +12 acid Damage against: +36% Humanoid When wielded/worn: Armour penetration: +36 Physical crit. chance: +33.0% Changes stats: +1 Cun Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 12 acid Changes resistances: +3% acid Changes resistances penetration: +15% mind Changes damage: +12% acid Grants telepathy: Demon/Minor Demon/Major Critical mult.: +48.00% Hate per kill: +2.00 Maximum hate: +4.00 Mindpower: +8 Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun greatsword of nature (58-92.8 power, 4 apr) (Shrouds)inquisitor's voratun greatsword of nature (58-92.8 power, 4 apr) (Shrouds) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.0 - 92.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +42 manaburn arcane Damage conversion: 60% nature When wielded/worn: Changes resistances: +12% all Changes resistances penetration: +18% nature Curse of Shrouds Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous voratun greatsword (60.5-96.8 power, 4 apr) (Misfortune)thunderous voratun greatsword (60.5-96.8 power, 4 apr) (Misfortune) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 58% lightning When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +17% lightning Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Nimbusobeisance the living mindstar (16-17.6 power, 40 apr, mind damage) (Corpses)Nimbusobeisance the living mindstar (16-17.6 power, 40 apr, mind damage) (Corpses) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 temporal / +4 lightning / +20 lightning Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +8 lightning / +8 acid When wielded/worn: Damage when the wearer hits(melee): 6 arcane Damage when the wearer is hit: 28 lightning / 16 arcane Changes resistances: +9% temporal / +9% darkness / +15% lightning / +6% acid Changes resistances penetration: +10% darkness / +15% temporal Changes damage: +7% darkness / +6% lightning Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +25% Mindpower: +5 Mental crit. chance: +5% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. penetrating drakeskin leather sling (Shrouds)penetrating drakeskin leather sling (Shrouds) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +10 When wielded/worn: Changes resistances penetration: +25% physical Damage Shield penetration: +58% Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Sunwreath the dragonbone starstaff (30-36 power, 6 apr, light damage) (Madness) Sunwreath the dragonbone starstaff (30-36 power, 6 apr, light damage) (Madness)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 nature / +8 temporal When wielded/worn: Physical crit. chance: +15.0% Damage when the wearer hits(melee): 10 light Changes resistances: +6% nature Changes damage: +39% light / +6% temporal Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower on spell critical (stacks up to 3 times): +20 Hate when firing a critical mind attack: +2.00 Spellpower: +35 Spell crit. chance: +5% Mindpower: +6 Light radius: +2 Heals friendly targets nearby when you use a nature summon: +10 Curse of Madness It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Shinesage' (47-56.4 power, 6 apr, blight damage) (Corpses) dragonbone vilestaff 'Shinesage' (47-56.4 power, 6 apr, blight damage) (Corpses)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 47.0 - 56.4 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +8 light Damage against: +20% Elemental / +15% Undead When wielded/worn: Accuracy: +15 Physical crit. chance: +9.0% Physical power: +15 Changes stats: +9 Con Damage when the wearer hits(melee): 20 silence / 4 light Damage when the wearer is hit: 8 physical Changes resistances penetration: +15% arcane Changes damage: +12% arcane / +42% blight Talent granted: +1 Command Staff Critical mult.: +20.00% Spell save: +12 Life regen: +2.00 Mana each turn: +0.16 Mana when firing critical spell: +2.00 Spellpower: +33 Spell crit. chance: +30% Healing mod.: +30% Damage Shield penetration: +50% Defense after a teleport: +35 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff of channeling (30-36 power, 6 apr, blight damage) (Misfortune)shimmering dragonbone vilestaff of channeling (30-36 power, 6 apr, blight damage) (Misfortune) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.69 Maximum mana: +100.00 Spellpower: +32 Spell crit. chance: +5% Curse of Misfortune It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced orichalcum trident of nature (52-83.2 power, 16 apr) (Misfortune)balanced orichalcum trident of nature (52-83.2 power, 16 apr) (Misfortune) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 60% nature When wielded/worn: Accuracy: +18 Defense: +18 Changes resistances: +9% all Changes resistances penetration: +15% nature Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Beubar the Glowthorn (39.5-55.3 power, 6 apr) (Nightmares)Beubar the Glowthorn (39.5-55.3 power, 6 apr) (Nightmares) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 90% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 fire Burst (radius 1) on hit: +12 temporal Damage conversion: 30% light / 70% fire When wielded/worn: Accuracy: +14 Armour penetration: +15 Physical crit. chance: +30.0% Changes stats: +7 Dex / +3 Mag Damage when the wearer is hit: 20 blight / 12 light Changes resistances: +15% fire / +18% light Changes resistances penetration: +10% acid / +10% fire Changes damage: +9% arcane / +9% acid / +21% light / +6% temporal Critical mult.: +20.00% Curse of Nightmares One-handed war axes. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Curse of Corpses A black cloak, with subtle illusion enchantments woven in its very fabric. |
Gorehad the Glintwind (3 def, 9 armour) (Shrouds) Gorehad the Glintwind (3 def, 9 armour) (Shrouds)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +3 Changes stats: +3 Wil / +8 Mag Damage when the wearer is hit: 4 arcane / 8 nature / 8 darkness / 24 light Changes resistances: +31% darkness / +29% cold Changes resistances penetration: +15% darkness / +10% light Changes damage: +25% darkness Critical mult.: +10.00% Stealth bonus: +25 Spell save: +15 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +80.00 Maximum vim: +20.00 Damage Shield penetration: +70% Resist all after a teleport: +4% New effects duration reduction after a teleport: +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kilntickler the elven-silk cloak (3 def, 0 armour) (Shrouds) Kilntickler the elven-silk cloak (3 def, 0 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +3 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 4 mind / 4 arcane Changes resistances: +9% fire Changes resistances penetration: +10% mind Changes damage: +3% mind / +3% arcane Grants telepathy: Humanoid/Orc Allows you to breathe in: water Hate per kill: +3.00 Psi per kill: +3.00 Maximum psi: +30.00 Mindpower: +4 Mental crit. chance: +1% Light radius: +3 Infravision radius: +1 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
battlemaster's elven-silk cloak of conjuring (3 def, 0 armour) (Corpses) battlemaster's elven-silk cloak of conjuring (3 def, 0 armour) (Corpses)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Str / +6 Dex / +6 Con Changes resistances penetration: +15% arcane Changes damage: +15% arcane Talent mastery: +0.40 Technique / Combat training Critical mult.: +30.00% Spell save: -30 Stamina each turn: +1.50 Mana each turn: -0.60 Maximum mana: +100.00 Spellpower: +10 Spell crit. chance: +6% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gilinariran (5 def, 0 armour) (Shrouds) Gilinariran (5 def, 0 armour) (Shrouds)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +8 Str / +7 Dex / +9 Mag / +7 Wil / +1 Cun Damage when the wearer is hit: 8 mind Changes resistances: +15% lightning / +15% cold Changes resistances penetration: +20% mind Changes damage: +14% physical / +20% cold / +17% lightning / +23% mind / +6% temporal Grants telepathy: All Psi each turn: +0.77 Equilibrium when hit: +0.08 Maximum psi: +32.00 Mindpower: +10 Mental crit. chance: +5% Light radius: +2 Heals friendly targets nearby when you use a nature summon: +10 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Haritar the Murkimmortal (5 def, 0 armour) (Misfortune) Haritar the Murkimmortal (5 def, 0 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Dex / +11 Wil / +16 Cun Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid / 6 blight / 2 darkness Damage when the wearer is hit: 15 fire / 15 cold / 15 lightning / 15 acid / 20 light Changes resistances: +14% arcane / +8% fire / +7% cold / +8% lightning / +8% acid / +6% blight / +6% darkness Changes resistances penetration: +15% blight Changes damage: +9% fire / +9% cold / +10% lightning / +10% acid / +12% blight / +15% light / +12% darkness Allows you to breathe in: water Critical mult.: +40.00% Physical save: +19 Spell save: +19 Mental save: +36 Hate when firing a critical mind attack: +5.00 Mental crit. chance: +12% Infravision radius: +1 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vulcan Boom (10 def, 5 armour) (Misfortune) Vulcan Boom (10 def, 5 armour) (Misfortune)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +4 Dex / +1 Wil / +4 Con Damage when the wearer hits(melee): 6 nature / 4 lightning / 4 mind Changes resistances: +20% blight Changes resistances penetration: +10% physical / +38% mind / +10% nature Changes damage: +40% mind / +12% arcane Critical mult.: +10.00% Maximum encumbrance: +20 Physical save: +30 Life regen: +6.00 Mana each turn: +0.80 Psi each turn: +1.89 Maximum life: +79.00 Maximum mana: +187.00 Maximum stamina: +10.00 Maximum psi: +77.00 Spellpower: +60 Spell crit. chance: +26% Mindpower: +24 Mental crit. chance: +13% Healing mod.: +30% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vulcan Duathelrupture (5 def, 0 armour) (Corpses) Vulcan Duathelrupture (5 def, 0 armour) (Corpses)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +2 Mag / +13 Wil / +9 Cun / +1 Con Damage when the wearer is hit: 8 darkness Changes resistances: +12% physical / -13% arcane / +15% fire / -11% cold / -15% nature / +16% blight Changes resistances penetration: +20% physical / +20% fire / +5% lightning / +15% blight / +40% mind Changes damage: +36% mind / +6% darkness / +6% acid Allows you to breathe in: water Physical save: +20 Spell save: +26 Mental save: +37 Psi each turn: +1.80 Spellpower on spell critical (stacks up to 3 times): +9 Maximum psi: +80.00 Spell crit. chance: +24% Mindpower: +20 Mental crit. chance: +10% Light radius: +4 Infravision radius: +2 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe of chaos (5 def, 0 armour) (Misfortune) dispeller's elven-silk robe of chaos (5 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +13% physical / -15% arcane / +26% fire / -3% cold / +12% lightning / -12% nature / +27% blight / +12% light / +12% darkness Changes resistances penetration: +19% physical / +17% fire / +17% blight Physical save: +20 Spell save: +35 Mental save: +20 Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +25% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Duskspiker' (5 def, 0 armour) (Madness) elven-silk robe 'Duskspiker' (5 def, 0 armour) (Madness)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +6 Defense: +5 Fatigue: -4% Changes stats: +2 Str / +11 Mag / +12 Wil Damage when the wearer hits(melee): 4 physical Changes resistances: +30% nature Changes resistances penetration: +15% darkness Changes damage: +9% physical / +20% nature / +6% acid Maximum encumbrance: +60 Silence immunity: +88% Life regen: +0.60 Spellpower on spell critical (stacks up to 3 times): +14 Spellpower: +39 Healing mod.: +10% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Gloomwolf' (5 def, 0 armour) (Misfortune) elven-silk robe 'Gloomwolf' (5 def, 0 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Wil / +5 Mag Damage when the wearer is hit: 12 darkness Changes resistances: +9% mind / +9% fire / +6% darkness / +30% light Changes resistances penetration: +17% mind / +45% blight Changes damage: +20% mind / +20% light Physical save: +18 Cut immunity: +20% Silence immunity: +50% Stun/Freeze immunity: +20% Mana each turn: +0.20 Psi each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +13 Maximum psi: +25.00 Spellpower: +17 Spell crit. chance: +2% Mindpower: +10 Mental crit. chance: +5% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Sepsispulverizer' (5 def, 0 armour) (Madness) elven-silk robe 'Sepsispulverizer' (5 def, 0 armour) (Madness)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 8 light Changes resistances: +5% arcane / +6% darkness / +6% light Changes resistances penetration: +20% mind / +10% nature Changes damage: +20% mind / +3% nature Grants telepathy: Humanoid/Orc All Psi each turn: +1.00 Maximum psi: +37.00 Mindpower: +10 Mental crit. chance: +5% Light radius: +1 Infravision radius: +1 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) (Shrouds) Eden's Guile (2 def, 1 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Shrouds It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Emelabresekira the Sunthorn (0 def, 5 armour) (Corpses) Emelabresekira the Sunthorn (0 def, 5 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +1 Mag / +2 Wil / +6 Cun / +6 Con Damage when the wearer hits(melee): 4 arcane / 4 temporal Damage when the wearer is hit: 20 mind / 12 temporal Changes resistances penetration: +5% mind / +15% light Changes damage: +15% blight / +6% light Physical save: +25 Mental save: +25 Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +20 Spellpower: +6 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glowvortex (0 def, 5 armour) (Misfortune) Glowvortex (0 def, 5 armour) (Misfortune)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +6 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +2 Cun / +4 Con Damage when the wearer is hit: 4 arcane / 4 light Changes damage: +3% arcane / +6% light Grants telepathy: Dragon Demon/Major Demon/Minor Allows you to breathe in: water Physical save: +15 Spell save: +15 Mental save: +15 Light radius: +2 See invisible: +3 Curse of Misfortune It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Koryyarath the pair of voratun boots (0 def, 13 armour) (Shrouds) Koryyarath the pair of voratun boots (0 def, 13 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +4% Changes stats: +2 Cun / +10 Mag Changes resistances penetration: +5% mind Changes damage: +9% mind / +7% blight / +10% acid Grants telepathy: All Critical mult.: +25.00% Physical save: +3 Blindness immunity: +5% Disease immunity: +46% Stun/Freeze immunity: +10% Psi per kill: +2.00 Spellpower: +10 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lisamina the Flamestrike (0 def, 5 armour) (Nightmares) Lisamina the Flamestrike (0 def, 5 armour) (Nightmares)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +2 Wil / +7 Cun / +9 Con Changes resistances: +36% temporal / +29% darkness / +3% fire Changes resistances penetration: +19% darkness / +20% temporal Changes damage: +3% arcane / +15% fire / +12% temporal Critical mult.: +20.00% Physical save: +25 Spell save: +3 Mental save: +22 Stamina each turn: +0.90 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +59.00 Maximum mana: +40.00 Spellpower: +2 Movement speed: +10% Damage Shield penetration: +30% Defense after a teleport: +40 Resist all after a teleport: +19% New effects duration reduction after a teleport: +24% Curse of Nightmares A pair of boots made of leather. |
Murkwind the pair of drakeskin leather boots (10 def, 5 armour) (Nightmares) Murkwind the pair of drakeskin leather boots (10 def, 5 armour) (Nightmares)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +6 Physical crit. chance: +7.0% Physical power: +6 Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: +5% Changes stats: +1 Mag Damage when the wearer hits(melee): 2 physical / 2 fire Damage when the wearer is hit: 4 darkness Changes resistances: +3% darkness Grants telepathy: Humanoid/Orc Allows you to breathe in: water Physical save: +17 Spell save: +7 Mental save: +15 Light radius: +2 Infravision radius: +4 Curse of Nightmares A pair of boots made of leather. |
Sepsistorrent (0 def, 5 armour) (Misfortune) Sepsistorrent (0 def, 5 armour) (Misfortune)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +1 Str / +1 Wil Damage when the wearer is hit: 4 light Changes resistances penetration: +5% light Changes damage: +15% nature Grants telepathy: Dragon Humanoid/Orc Allows you to breathe in: water Spellpower: +6 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Vulcan Alamahell the Gorehash (0 def, 9 armour) (Nightmares) Vulcan Alamahell the Gorehash (0 def, 9 armour) (Nightmares)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +38 Armour: +9 Changes stats: +22 Str / +12 Dex / +8 Cun Damage when the wearer is hit: 4 acid Changes resistances: +10% arcane Changes resistances penetration: +10% nature Talent cooldown: Double Strike (-2 turns) Allows you to breathe in: water Critical mult.: +10.00% Physical save: +27 Mental save: +15 Maximum life: +71.00 Light radius: +1 See invisible: +9 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Vulcan Schting (0 def, 3 armour) (Madness) Vulcan Schting (0 def, 3 armour) (Madness)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Physical power: +20 Armour: +3 Changes stats: +6 Str / +18 Con Damage when the wearer hits(melee): 6 blight Damage when the wearer is hit: 8 blight Changes resistances: +6% nature / +12% blight Changes damage: +9% nature Physical save: +98 Spell save: +30 Mental save: +37 Curse of Madness It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of the nighthunter (0 def, 3 armour) (Nightmares) brawler's voratun gauntlets of the nighthunter (0 def, 3 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +14 Armour: +3 Changes stats: +5 Str / +5 Dex / +11 Cun Changes resistances: +15% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +15 Infravision radius: +4 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Firepulverizer the elven-silk wizard hat (3 def, 0 armour) (Nightmares) Firepulverizer the elven-silk wizard hat (3 def, 0 armour) (Nightmares)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +14 Physical crit. chance: +2.0% Defense: +3 Changes stats: +6 Cun / +4 Wil Damage when the wearer hits(melee): 6 physical Damage when the wearer is hit: 16 fire Changes resistances penetration: +15% physical / +15% fire / +10% blight Changes damage: +18% blight Spell save: +9 Mental save: +15 Life regen: +0.40 Vim when firing critical spell: +4.00 Spellpower: +16 Infravision radius: +7 New effects duration reduction after a teleport: +30% Curse of Nightmares A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Duathelhunger' (0 def, 5 armour) (Nightmares) drakeskin leather cap 'Duathelhunger' (0 def, 5 armour) (Nightmares)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Wil Damage when the wearer hits(melee): 6 mind / 4 darkness / 4 acid Damage when the wearer is hit: 28 darkness / 8 blight Changes resistances: +15% physical / +6% acid Changes resistances penetration: +10% darkness / +15% mind Changes damage: +3% mind / +15% acid Grants telepathy: Humanoid/Orc Physical save: +14 Psi when firing a critical mind attack: +3.00 Curse of Nightmares A cap made of leather. |
Loamstreaker (5 def, 30 armour) (Madness) Loamstreaker (5 def, 30 armour) (Madness)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 Fatigue: +16% Changes stats: +5 Str / +5 Mag / +11 Wil / +9 Cun / +2 Con Damage when the wearer is hit: 16 nature / 32 acid Changes resistances: +24% physical / +22% fire / +23% cold / +25% lightning / +31% acid / +9% darkness Mental save: +25 Light radius: +8 See invisible: +9 Curse of Madness A suit of armour made of mail. |
voratun mail armour 'Woetitan' (5 def, 10 armour) (Corpses) voratun mail armour 'Woetitan' (5 def, 10 armour) (Corpses)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +10 Str / +10 Mag / +10 Wil / +4 Cun Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 16 darkness Changes resistances: +15% cold / +20% lightning / +6% nature Changes resistances penetration: +15% darkness Changes damage: +12% darkness / +12% nature Spell save: +6 Life regen: +11.50 Stamina each turn: +2.50 Psi when hit: +0.12 Psi when firing a critical mind attack: +4.00 Hate per kill: +6.00 Psi per kill: +6.00 Maximum life: +100.00 Maximum psi: +20.00 Spellpower: +23 Spell crit. chance: +10% Mindpower: +15 Mental crit. chance: +10% Light radius: +2 Infravision radius: +2 Healing mod.: +24% Curse of Corpses A suit of armour made of mail. |
Glowrip (5 def, 8 armour) (Shrouds) Glowrip (5 def, 8 armour) (Shrouds)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +19 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +3 Cun Damage when the wearer is hit: 4 temporal Changes resistances: +12% fire / +6% lightning / +9% blight / +15% mind / +15% light Changes resistances penetration: +10% mind / +15% light Changes damage: +6% mind / +6% light Critical mult.: +60.00% Physical save: +6 Mental save: +25 Psi when firing a critical mind attack: +1.00 Mindpower: +4 Mental crit. chance: +6% Curse of Shrouds A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) (Shrouds) The Untouchable (14 def, 12 armour) (Shrouds)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. Curse of Shrouds This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of the deep (5 def, 14 armour) (Nightmares)troll-hide drakeskin leather armour of the deep (5 def, 14 armour) (Nightmares) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +5 Fatigue: +8% Changes resistances: +14% cold / +8% acid Allows you to breathe in: water Life regen: +14.90 Curse of Nightmares A suit of armour made of leather. |
Vulcan Belovea the Voidsmasher (24 def, 36 armour) (Madness) Vulcan Belovea the Voidsmasher (24 def, 36 armour) (Madness)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +24 Fatigue: +16% Changes stats: +5 Dex / +3 Mag / +8 Wil / +13 Cun Damage when the wearer is hit: 12 mind / 20 physical Changes resistances: +30% lightning / +6% darkness Changes damage: +6% mind / +6% darkness / +3% acid Physical save: +14 Mental save: +44 Life regen: +4.00 Psi when hit: +0.08 Hate per kill: +3.00 Maximum life: +90.00 Maximum psi: +30.00 See invisible: +6 Healing mod.: +29% Life regen bonus (wilder-summons): +7.00 Curse of Madness A suit of armour made of metal plates. |
Vulcan Hide (9 def, 26 armour) (Misfortune) Vulcan Hide (9 def, 26 armour) (Misfortune)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +16% Changes stats: +7 Str / +2 Mag / +6 Wil / +12 Cun / +6 Con Damage when the wearer hits(melee): 6 acid Changes resistances: +10% mind / +9% physical Changes resistances penetration: +10% arcane / +10% acid Changes damage: +12% blight Critical mult.: +10.00% Physical save: +40 Mental save: +50 Life regen: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Psi when firing a critical mind attack: +3.00 Maximum life: +191.00 Maximum mana: +60.00 Maximum hate: +6.00 Maximum psi: +20.00 Mindpower: +6 Healing mod.: +30% Damage Shield penetration: +20% Curse of Misfortune A suit of armour made of metal plates. |
Vulcan Titanium (9 def, 26 armour) (Corpses) Vulcan Titanium (9 def, 26 armour) (Corpses)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +26% Changes stats: +16 Str / +23 Wil / +18 Cun / +5 Con Damage when the wearer hits(melee): 6 mind / 6 nature / 6 fire Damage when the wearer is hit: 8 nature / 14 light Changes resistances: +24% physical / +13% fire / +13% cold / +19% lightning / +13% acid / +22% blight / +50% darkness / +6% mind Changes resistances penetration: +10% nature / +30% mind / +5% fire Changes damage: +9% mind / +6% lightning / +3% fire Mental save: +50 Maximum life: +81.00 Light radius: +4 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Blindlord (dig speed 18 turns) (Madness) Blindlord (dig speed 18 turns) (Madness)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Damage when the wearer hits(melee): 2 light Changes resistances: +12% blight Changes resistances penetration: +15% mind / +20% arcane Changes damage: +6% arcane / +12% light Mana when firing critical spell: +10.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Spellpower: +6 Infravision radius: +3 Damage Shield penetration: +30% Defense after a teleport: +10 New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl (Corpses) Eldritch Pearl (Corpses)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 Curse of Corpses It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 80.68 cold damage and 63.27 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
dwarven lantern 'Lustreoblivion' (Corpses) dwarven lantern 'Lustreoblivion' (Corpses)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical power: +2 Defense: +15 Changes stats: +4 Str Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 16 blight Changes resistances: +2% physical / +10% cold / +10% temporal / +3% light Changes damage: +6% blight Critical mult.: +10.00% Physical save: +23 Spell save: +18 Mental save: +34 Stamina each turn: +0.40 Light radius: +4 See stealth: +25 See invisible: +25 Healing mod.: +5% Defense after a teleport: +20 Resist all after a teleport: +18% New effects duration reduction after a teleport: +29% Curse of Corpses Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ebonyking the voratun torque of kinetic psionic shield [power 161] (30/20 cooldown) (Misfortune) Ebonyking the voratun torque of kinetic psionic shield [power 161] (30/20 cooldown) (Misfortune)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Wil Damage when the wearer hits(melee): 6 arcane / 8 blight Damage when the wearer is hit: 4 darkness / 8 lightning Changes resistances: +12% lightning / +12% blight Changes resistances penetration: +20% arcane / +15% lightning / +5% blight / +45% darkness Changes damage: +6% arcane Spell save: +9 Damage Shield penetration: +20% Defense after a teleport: +5 Curse of Misfortune It can be used to setup a psionic shield, reducing all physical and acid damage by 161 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psychoportation [power 66] (30/30 cooldown) (Nightmares) voratun torque of psychoportation [power 66] (30/30 cooldown) (Nightmares)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 Curse of Nightmares It can be used to teleport randomly (rad 66), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Dawnobsidian [power 7] (30/34 cooldown) (Corpses) Dawnobsidian [power 7] (30/34 cooldown) (Corpses)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 light / 2 acid Damage when the wearer is hit: 8 acid Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +6% light Grants telepathy: Humanoid/Orc All Mental save: +9 Equilibrium when hit: +0.12 Psi when hit: +0.04 Hate per kill: +1.00 Psi per kill: +2.00 Mindpower: +4 Light radius: +4 Curse of Corpses It can be used to remove up to 7 poisons from the target, placing all other charms into a 34 cooldown. Natural totems are made by powerful wilders to store nature power. |
Falydil the Blackbolt [power 16] (30/5 cooldown) (Shrouds) Falydil the Blackbolt [power 16] (30/5 cooldown) (Shrouds)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Str / +1 Mag Damage when the wearer is hit: 16 arcane Changes resistances: +6% darkness / +6% blight Maximum wards: +4 fire / +3 cold / +4 lightning / +3 blight / +5 temporal Grants telepathy: Dragon Talent granted: +1 Ward Allows you to breathe in: water Critical mult.: +20.00% Spell save: +12 Mana each turn: +0.16 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +20.00 Spellpower: +6 Curse of Shrouds It can be used to light the area around you (rad 16), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Scaldobeisance the elven-wood wand of conjuration [power 367] (30/6 cooldown) (Madness) Scaldobeisance the elven-wood wand of conjuration [power 367] (30/6 cooldown) (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +10 Ranged Defense: +6 Changes resistances: +5% physical / +12% lightning / +12% acid / +3% nature / +15% light Changes damage: +12% fire / +12% acid Talent granted: +13 Volcano Disarm immunity: +10% Teleport immunity: +10% Defense after a teleport: +10 Curse of Madness It can be used to fire a bolt of a random element (dam 184-367), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
14 diamond 14 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By DEATH the Skeleton Archmage level 30
19th Dusk 123rd year of Ascendancy at 08:23 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By DEATH the Skeleton Archmage level 25
65th Regrowth 123rd year of Ascendancy at 04:06 see stats
Against all odds
Killed Ukruk in the ambush.By DEATH the Skeleton Archmage level 29
17th Dusk 123rd year of Ascendancy at 18:20 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By DEATH the Skeleton Archmage level 28
8th Dusk 123rd year of Ascendancy at 09:53 see stats
Arachnophobia
Destroyed the spydric menace.By DEATH the Skeleton Archmage level 33
75th Dusk 123rd year of Ascendancy at 07:15 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DEATH the Skeleton Archmage level 42
8th Mirth 124th year of Ascendancy at 21:44 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By DEATH the Skeleton Archmage level 39
26th Regrowth 124th year of Ascendancy at 03:08 see stats
Brave new world
Went to the Far East and took part in the war.By DEATH the Skeleton Archmage level 32
50th Dusk 123rd year of Ascendancy at 06:40 see stats
Bringer of Doom
Killed a Bringer of Doom.By DEATH the Skeleton Archmage level 28
7th Dusk 123rd year of Ascendancy at 16:31 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By DEATH the Skeleton Archmage level 28
68th Pyre 123rd year of Ascendancy at 10:36 see stats
Clone War
Destroyed your own Shade.By DEATH the Skeleton Archmage level 41
61st Pyre 124th year of Ascendancy at 12:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By DEATH the Skeleton Archmage level 16
14th Haze 122nd year of Ascendancy at 21:15 see stats
Destroyer of the creation
Killed Slasul.By DEATH the Skeleton Archmage level 33
15th Haze 123rd year of Ascendancy at 00:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.By DEATH the Skeleton Archmage level 31
45th Dusk 123rd year of Ascendancy at 08:13 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By DEATH the Skeleton Archmage level 20
5th Allure 123rd year of Ascendancy at 16:04 see stats
Dragon's Greed
Amassed 8000 gold pieces.By DEATH the Skeleton Archmage level 70
23rd Haze 124th year of Ascendancy at 02:57 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By DEATH the Skeleton Archmage level 32
47th Dusk 123rd year of Ascendancy at 13:54 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By DEATH the Skeleton Archmage level 50
36th Dusk 124th year of Ascendancy at 13:13 see stats
Exterminator
Killed 1000 creatures.By DEATH the Skeleton Archmage level 15
43rd Dusk 122nd year of Ascendancy at 13:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By DEATH the Skeleton Archmage level 22
46th Regrowth 123rd year of Ascendancy at 22:50 see stats
Fear me not!
Survived the Fearscape!By DEATH the Skeleton Archmage level 26
4th Pyre 123rd year of Ascendancy at 14:26 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By DEATH the Skeleton Archmage level 45
23rd Dusk 124th year of Ascendancy at 20:43 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By DEATH the Skeleton Archmage level 34
16th Haze 123rd year of Ascendancy at 08:26 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By DEATH the Skeleton Archmage level 50
43rd Dusk 124th year of Ascendancy at 18:09 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By DEATH the Skeleton Archmage level 33
1st Haze 123rd year of Ascendancy at 23:18 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DEATH the Skeleton Archmage level 15
37th Dusk 122nd year of Ascendancy at 22:18 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By DEATH the Skeleton Archmage level 43
9th Mirth 124th year of Ascendancy at 01:57 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By DEATH the Skeleton Archmage level 72
26th Haze 124th year of Ascendancy at 19:44 see stats
Infinite x150
Got to level 150 of the infinite dungeon.By DEATH the Skeleton Archmage level 103
7th Allure 125th year of Ascendancy at 16:32 see stats
Infinite x200
Got to level 200 of the infinite dungeon.By DEATH the Skeleton Archmage level 132
76th Regrowth 125th year of Ascendancy at 08:53 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By DEATH the Skeleton Archmage level 55
69th Dusk 124th year of Ascendancy at 03:29 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By DEATH the Skeleton Archmage level 64
9th Haze 124th year of Ascendancy at 13:33 see stats
Level 10
Got a character to level 10.By DEATH the Skeleton Archmage level 10
1st Flare 122nd year of Ascendancy at 23:56 see stats
Level 20
Got a character to level 20.By DEATH the Skeleton Archmage level 20
3rd Allure 123rd year of Ascendancy at 13:24 see stats
Level 30
Got a character to level 30.By DEATH the Skeleton Archmage level 30
17th Dusk 123rd year of Ascendancy at 18:20 see stats
Level 40
Got a character to level 40.By DEATH the Skeleton Archmage level 40
57th Regrowth 124th year of Ascendancy at 15:01 see stats
Level 50
Got a character to level 50.By DEATH the Skeleton Archmage level 50
36th Dusk 124th year of Ascendancy at 12:52 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By DEATH the Skeleton Archmage level 29
13rd Dusk 123rd year of Ascendancy at 19:46 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By DEATH the Skeleton Archmage level 22
26th Regrowth 123rd year of Ascendancy at 04:32 see stats
Orcrist
Killed the leaders of the Orc Pride.By DEATH the Skeleton Archmage level 44
8th Flare 124th year of Ascendancy at 04:33 see stats
Overpowered!
Did over 6000 damage in one attack.By DEATH the Skeleton Archmage level 127
63rd Regrowth 125th year of Ascendancy at 23:44 see stats
Pest Control
Killed 1000 reproducing vermin.By DEATH the Skeleton Archmage level 85
56th Haze 124th year of Ascendancy at 14:48 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By DEATH the Skeleton Archmage level 42
66th Pyre 124th year of Ascendancy at 04:52 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By DEATH the Skeleton Archmage level 15
43rd Dusk 122nd year of Ascendancy at 19:45 see stats
Santassacre!
Killed the little helper elves after saving them!By DEATH the Skeleton Archmage level 22
26th Regrowth 123rd year of Ascendancy at 05:14 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By DEATH the Skeleton Archmage level 26
5th Pyre 123rd year of Ascendancy at 03:23 see stats
Size is everything
Did over 1500 damage in one attack.By DEATH the Skeleton Archmage level 45
23rd Dusk 124th year of Ascendancy at 23:07 see stats
Size matters
Did over 600 damage in one attack.By DEATH the Skeleton Archmage level 30
38th Dusk 123rd year of Ascendancy at 00:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By DEATH the Skeleton Archmage level 31
45th Dusk 123rd year of Ascendancy at 12:40 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By DEATH the Skeleton Archmage level 50
36th Dusk 124th year of Ascendancy at 13:12 see stats
The Arena
Unlocked Arena mode.By DEATH the Skeleton Archmage level 7
8th Mirth 122nd year of Ascendancy at 13:33 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By DEATH the Skeleton Archmage level 25
65th Regrowth 123rd year of Ascendancy at 04:06 see stats
The Rat Lich
Killed the terrible Rat Lich.By DEATH the Skeleton Archmage level 13
32nd Dusk 122nd year of Ascendancy at 08:02 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DEATH the Skeleton Archmage level 27
64th Pyre 123rd year of Ascendancy at 00:01 see stats
The Sun Still Shines
Aeryn survived the last battle.By DEATH the Skeleton Archmage level 50
36th Dusk 124th year of Ascendancy at 13:13 see stats
The bigger the better!
Did over 3000 damage in one attack.By DEATH the Skeleton Archmage level 81
46th Haze 124th year of Ascendancy at 08:56 see stats
The secret city
Discovered the truth about mages.By DEATH the Skeleton Archmage level 12
27th Dusk 122nd year of Ascendancy at 02:09 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By DEATH the Skeleton Archmage level 35
50th Haze 123rd year of Ascendancy at 21:56 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By DEATH the Skeleton Archmage level 25
2nd Pyre 123rd year of Ascendancy at 21:36 see stats
Treasure Hunter
Amassed 1000 gold pieces.By DEATH the Skeleton Archmage level 19
78th Haze 122nd year of Ascendancy at 06:29 see stats
Unstoppable
Returned from the dead.By DEATH the Skeleton Archmage level 178
7th Dusk 125th year of Ascendancy at 12:00 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By DEATH the Skeleton Archmage level 29
16th Dusk 123rd year of Ascendancy at 22:42 see stats
Log
DEATH deactivates Tempest.
DEATH deactivates Wildfire.
DEATH has finished recovering.
DEATH deactivates Defensive Posture.
Personal New Achievement: Unstoppable!
DEATH casts Arcane Reconstruction.
DEATH's spell attains critical power!
DEATH is surging arcane power.
DEATH receives 2785 healing.
Wretchling misses DEATH.
Wretchling misses DEATH.
Hurricane from DEATH hits Wretchling for 352 lightning damage.
Hurricane from DEATH hits Wretchling for 336 lightning damage.
Hurricane from DEATH hits Wretchling for 336 lightning damage.
Hurricane from DEATH hits Wretchling for 392 lightning damage.
Hurricane from DEATH hits Wretchling for 280 lightning damage.
Hurricane from DEATH hits Wretchling for 280 lightning damage.
Hurricane from DEATH hits Wretchling for 280 lightning damage.
Bleeding from DEATH hits Wretchling for 19 physical damage.
Hurricane from DEATH hits Wretchling for 347 lightning damage.
Hurricane from DEATH hits Wretchling for 347 lightning damage.
Hurricane from DEATH hits Wretchling for 347 lightning damage.
Bleeding from DEATH hits Wretchling for 38 physical damage.
Something performs a melee critical strike against DEATH!
Something performs a melee critical strike against DEATH!
DEATH is recovering from the damage!
Something hits DEATH for 1545 physical, 4 cold, 5 blight, 8 blight, 1853 physical (3415 total damage).
DEATH hits Something for 6 acid, 4 nature, 5 blight, 13 light, 4 darkness, 2 mind, 2 temporal, 6 acid, 4 nature, 5 blight, 13 light, 4 darkness, 1 mind, 2 temporal (72 total damage).
Something performs a melee critical strike against DEATH!
Saving game...
