Stats
| Stat | Modifier |
|---|---|
| Strength | +1 |
| Dexterity | 0 |
| Constitution | 0 |
| Magic | 0 |
| Willpower | +4 |
| Cunning | +3 |
| Starting Life | 110 |
| Life per Level | 0 |
Starting Equipment
Iron Greatsword
Iron Greatsword
Linen Robe
Kinetic Aura
Kinetic Shield
Kinetic Leech
Trap Detection
Telekinetic Smash
Beyond the Flesh
Telekinetic Grasp
Talent Trees
- Techniques
- Combat Training (1.0 mastery)
- Cunning
- Survival (1.0 mastery)
- Psionic
- Absorption (1.3 mastery)
- Projection (1.3 mastery)
- Psi-Fighting (1.3 mastery)
- Focus (1.3 mastery, locked)
- Augmented Mobility (1.0 mastery, locked)
- Voracity (1.3 mastery)
- Finer Energy Manipulations (1.0 mastery, locked)
- Mental Discipline (1.3 mastery)
Strategy
Mindslayers can either be powerful melee fighters with their extra weapon, or else spellcasters wielding a gem as a focus.
