Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.20 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +4% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 19.968609508663 |
| Spell Save | 8.2385167833181 |
| Mental Save | 11.469339909196 |
Defense: Resistances
| Darkness | + 2%(100%) |
| Fire | + 6%(100%) |
| Temporal | + 6%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 86 life. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 150 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | iron gauntlets iron gauntletsRequires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Digging starts...
Dug for 13 turns.
Wall turns into floor.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).
You gain 1.14 gold from the transmogrification of insulating linen wizard hat of fire (+22%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of iron gauntlets (0 def, 1 armour).
You gain 1.89 gold from the transmogrification of focusing linen robe of clarity (0 def, 0 armour).
You gain 2.08 gold from the transmogrification of ash magestaff of illumination (15-18 power, 3 apr, fire damage).
You gain 3.06 gold from the transmogrification of mighty cured leather sling of acid.
You gain 1.90 gold from the transmogrification of mighty cured leather sling.
You gain 0.50 gold from the transmogrification of vined mindstar (6-6.6 power, 18 apr, mind damage).
You gain 1.56 gold from the transmogrification of blooming vined mindstar of clarity (4.5-4.95 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of steel dagger (11-14.3 power, 6 apr).
You gain 1.45 gold from the transmogrification of insidious poison infusion (10 nature damage, 20% healing reduction).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Ran for 2 turns (stop reason: interesting character).
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
A new foe appears in the ring of blood!
