Recent comments

  • Communist Artifacts   1 day 14 hours ago

    This often makes high-tier artifacts drop really early in campaign, which I find fun for mixin things up

  • Light From Below   1 week 2 days ago

    I'd say this was the perfect amount of length for a campaign. I overall really enjoyed it.

    I think there's a (rather benign) bug with the quest "Place of Power: Eternity" the boss there on the last floor always respawn if you get out of the dungeon and come back. Which means you can get all three reward talents (Also the quest log says you've taken the power there but the quest status stays "active" instead of "done". But now that I think about it I didn't try to come back a fourth time, so maybe this was intended part of the story (Can't test that theory since i'm now in the infinite dungeon).

    Side question : How many hours did the creation of the campaign take ? This kind of addons is exactly what this game needs to stay fresh for a very long time.
    Congrats and thank you !

  • Class: Corrupted Summoner   1 week 4 days ago

    I love the fact that you can obtain summons outside of the talent system.

  • Outsiders   1 week 4 days ago

    asking as the engineered stat buffs work but the lost god faith stuff doesn't seem to do anything when i stacked it

  • Mage Knight Unofficial   1 week 6 days ago

    I've loved the MageKnights for a long time, but haven't dipped in for an equally long time. So much to explore, you know? Anyway, this dropped at just the right time for me and I've put a lot of hours into the Sea Knight line. Bug free, so far, knock wood.

  • Favorite builds   2 weeks 4 days ago

    pretty much max out necromancer bone and ghoul minions along with the ice tree that increases the damage minions do when you hit them with ice. Its fun and pretty brain dead.

  • This game is kicking my ass   3 weeks 5 days ago
    Yeh

    it do be like that

  • Bear Race   5 weeks 8 hours ago

    would it go against your design principles to add a quiver slot to the bear? there is precedent in the real world (wojtek) and thus i think it would be very lore accurate

    jokes aside, alchemists need a quiver slot, otherwise they can't use like half of their actual talents, and with the race evo that gives them eye gems i feel like it's wasted potential

  • Demonologist: ReSeeded ReAnimated   5 weeks 3 days ago

    there seems to be some lua errors when blocking with doom shield about a bad lua argument

     here's the error https://imgur.com/a/6NbPTZc
    

    also, fiery cleansing doesn't seem to go on cooldown when activated

  • 11 years and 1 week.   5 weeks 3 days ago

    i just found this game and love it if anyone wants add me on discord and we can chat about tome: TheScoopy on discord

  • Starting Rouge and Arcane Blade   6 weeks 3 days ago

    Fucking oath brother

  • Infinite Dungeon Merchants   6 weeks 5 days ago

    Merchants can spawn on stairs down or on items so you can't interact with them.

    Theres some weird faction stuff and enemies will often kill eachother before you can even get close to them, especially inside vaults.

  • 11 years and 1 week.   6 weeks 5 days ago

    16 years and 1 month and 1 week for me (almost).

  • Just started playing aka newbie   7 weeks 2 hours ago

    I think it would be better for you to play on Normal / Adventure instead of Easy. Mostly because you won't get any achivements on Easy, and some unlocks are tied to specific achievements.

    The more race/class/skill trees you managed to unlock, the more options you'd have playing the game (and dying in the game as well..).

    Just my 2 golds.. :)

  • Just started playing aka newbie   7 weeks 4 days ago

    I second the guy saying to play on Normal. for multiple reasons but I agree that the most fun I had was unlocking everything legit and slowly getting better at the game.
    Also don't feel bad about loosing. (checking my profile....) My first win was apparently 2 years 19 weeks after I started playing. if you have any questions the discord is pretty active and I would be willing to have a chat about some early pointers if you need.

  • 11 years and 1 week.   8 weeks 1 day ago

    And I still haven't won once...

  • This game is kicking my ass   8 weeks 3 days ago

    I just bought it! :D

  • Bear Race   8 weeks 3 days ago
    • Expedited racial talent progression (talents unlock at 6,12,18 instead of 8,16,24)
    • Ursine Ingenuity rework:
      • CDR nerfed to flat 10% at raw TL >= 5
      • Stat bonus increased to talentLevel*3 and also applies to willpower
    • Maul (talent) - Added a bite attack, procced on melee attack. It is on cooldown when combat starts, and only increments on turns when you score a melee hit. (Trying to play up the race's melee characteristics)
    • Gemling bear (prodigy) - Added effect: when you bite, release an energy blast that use the damage type and alchemist bomb effects from one of your eye gems
    • minor fixes to race talent descriptions
  • Quantum Slider   8 weeks 3 days ago

    Thanks, fixed. :)

  • 11 years and 1 week.   8 weeks 5 days ago

    ..how to GTFO quickly, and preferably, without dying..

    Believe you me, even after 3 wins, I still need to learn when to stubbornly hang around, and when to, er, take a "tactical retreat".. :p

  • Playable Transmigrator Race   8 weeks 6 days ago

    + 3 all stats, 100% XP penalty, fear immune, large size.

    Talents:
    • Regen all resources based on sum of stats
    • Increase all saves and powers based on sum of stats
    • Flat damage cap scaling down to 5% and increase to all stats
    • Absolute resistance and resist penetration
    • Arcane damage beam

    A straightforward OP race with an amusing meta theme.

  • Quantum Slider   9 weeks 6 hours ago

    hi, your mod seems to have a conflict when loaded together with the latest release of swordsmaster, just wanted to let you know :)

  • Bear Race   9 weeks 3 days ago

    Add 2 race evolution prodigies

    Ursine Ingenuity now unlocks the off hand slot (you are holding the item in your mouth or something). This makes the race usable with a wider range of classes and talent categories.

    Ursine Ingenuity no longer changes the stats of your equipment

    Swap position of Ursine Ingenuity and Ironhide racial talents

    Bears can use psiblades and sawbutcher talents with just one appropriate weapon instead of needing to dual wield.

    Improved “two-handed paw” functionality - paw will now function as a two-hander while using Pugilism or Two-Handed Assault talents, but not at any other time. (You are still eligible to use other talents that require a two-hander, you will just hit twice)

    Archmage and Doombringer each got an easter egg

    Race tile no longer overrides custom tiles

  • Reformat Item Description (non-intrusive)   9 weeks 5 days ago

    Thanks ! I started playing quite recently and was looking for exactly that, a way to make tooltips more readable without it being intrusive or changing stuff too much ! Serves its purpose very well, all items are much more readble; I might go for something more specific later on when im more experienced with the game (like ones that clearly separate atk/def stuff etc) but for now i just wanted some qol without impacting the vanilla experience too much :)

  • 11 years and 1 week.   10 weeks 2 days ago

    yup same stupid bee elites