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The discord perm invite is https://discord.gg/tales-of-majeyal
Sry in advence but those the game have any discord server i cant find it if there is can i get a link pls im a very nice guy <3
Really, really neat idea for a campaign - not where I thought it was going from the start, but a fun story. Looking forward to running it again with a different build.
Thanks for even more great info.
My current run has been going much smoother, been working through a bunch of the different skills and have discovered how strong shields are. It can be kind of hard to read and parse what some of the abilities do, there is just so much text. I just didn't understand what Disruption Shield did (4th arcane spell), so that'll be next my next few levels worth of points. I found that mirror image helps a lot with surviving too.
I will also be more thoughtful about my runes, I hadn't been giving them much though until I got a bunch of Unique ones and noticed how strong they can be. I didn't notice the different deduff tags for cleansing, so that seems super important to have the right ones as my current wild rune only cures 1 physical debuff.
Been really enjoying my time playing ToME so far, getting further and figuring more out every run.
Do you still have any characters with this problem?
uniques are pretty tough... as tempting as it can be to build pure damage, since this is a roguelike, you should be focusing on not dying above all else.
early game it's suggested to focus on things that boost your raw hp, maybe even put some of your spare points into constitution instead of your secondary stat if you feel you need it.
later game, go for % damage reductions.
you like archmages? they can be very tanky, but in a bit of an unorthodox way. instead of having high health or defenses, they focus on shields. the fourth talent in the arcane tree is a permanent health shield, and a pretty huge buff.
earlier on, temporal shield is very good. it's basically just a free shielding rune, you'll probably end up using it the whole run.
debuffs are probably the easiest way to die, even if you're relatively tanky. as a magic character, "shatter afflictions" is the best rune there is. it doesn't take up your turn, removes up to three debuffs AND gives you a shield.
since it's magic, you won't be able to use it when silenced... but don't worry! you can use a wild infusion that cleanses mental debuffs, and you can get rid of that no problem.
if all else fails and you absolutely cannot win, there's nothing wrong with running. blink runes and movement infusions are big helps. as an archmage, you have both phase door and teleport unlocked by default. i strongly suggest using these if things start looking grim.
Thanks for the tips BonPick!
One thing that I still dont 100% get is the level ranges for dungeons and zones. Somewhere will be like 7-14 or something, I'll go in there at about level 18 and then get instantly exploded by some level 20-21 unique. Is that just some crazy bad RNG or maybe poor gearing choices? I've been focusing on dmg mostly.
Congrats!
Thank you for solid tips. Will sure add you on discord.
This is a game you can easily spend 5 years trying out all the ways to play and unlocking stuff. I'm glad you found it! Have fun! I consider it a masterpiece of game design.
(and if you wish it looked or sounded a bit different, check out my OldRPG addons)
Hey man I did same watched Elysium youtube video and had to try it out. So far I am loving it!
Hello! I'm playing this mod along with Spell Merchants, but neither of these seem to add the Celestial/Sun category. Am I missing something, or is it not in this mod?
Hello! I noticed that the talent category Celestial/Sun (different from Celestial/Sunlight and Celestial/Sol) is not accessible through any merchants selling Celestial talents. Am I missing something or is it not in the game?
I LOVE this game, super huge fan of the Arcane Blade, im currently playing a higher AB and its super funnn.
Argh! IRL, it takes the best of us!
Yeah, its from tinker escort. Steamtech is mostly optional. Psyonic/Dream Forge or Celestial/Light or Wild-Gift/Harmony should be good too.
Steamtech is mostly like quality of life:
+ 50% stun resistance
+10 infravision
+ 10 Cunning
+30% crit reduction
+ 100% teleport resistancse
+Flexible status cleaning from Fire/Frost/Water Salvos and 150 heal on status cleaning.
At some point i found that i just spam Pain Supression Salve for permanent +30% all res and 400 negative health- so just survivability. And survivability you also can get from Dream Forge/Light/Harmony.
I can't find this tab anywhere in my game. I have the steam version with zomnibus lite installed.
Well he could hire some mods that can work for free just to post some story some news to be spinning around, Highlighting some addons, basicly generating some blogs!
Thanks for the build, Broness!
I haven't had the time to try it out yet. IRL takes priority and all that stuff..
By the way, I'm assuming you got the Steamtech tree skills from Tinker escort?
(Note to self: remember to activate the "Choose you escort" mod)
I was using your auto ammo swap addon but apparently it is not working. Is it broken maybe? Ive all my arrows tagged as AMMO:SWAP and the main one as AMMO:SWAP:primary, but still when i use the shoot talent with 0 ammo capacity, the swap doesnt happen. Can you please help me with this?
..for one of the best games I have ever played. Rest well when you can.
I've wanted this for a long time. Good stuff.
Thank you for your report. I've resolved the issue.
A fun class so far. Found a small bug with flesh oozes and the Through the Crowd prodigy:
This occurs when activating Through the Crowd with any flesh oozes present, and any time a flesh ooze is summoned while Through the Crowd is sustained. The relevant line in data/talents/uber/dex.lua is in Through the Crowd's .activate() method:
This is basically trying to increase the flesh ooze's 'nullify_all_friendlyfire' field by 1 via the Entity:addTemporaryValue() infrastructure. Unfortunately, this conflicts with the nullify_all_friendlyfire=true that you set in your flesh oozes, hence the "attempt to perform arithmetic on a boolean value" error. I think it would be sufficient to change your flesh ooze creating method to set nullify_all_friendlyfire=1.
Its not like it something special in build. I got some luck with loot (Crimson Robe and Mnemonic ring) and save-scummed to rescue all escorts, so have some boost to Will.
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I got 2 class and generic point from alchemist potions. And got 2 class points from tentacles in Forbidden Tome: "Of Knowledge And Horrors". Adept prodigy hugely affected points spread.
Class
Solipsism: 5-5-5-5 / 5-1-5-5
Psychic Assault: 5-1-1-5 / 5-0-0-0
Distortion: 5-5-5-5
Nightmare: 1-5-5-0
Slumber: 1-1-1-5
Generic
Dwarf: 1-1-5-1
Combat Training: 5-1-0-0-0-0
Mindstar mastery: 5-1-2-1
Survival: 1-1-1-1
Mentalism: 5-1-0-0
Feedback: 1-5-1-1
Dreaming: 1-1-1-1
(Optional
Steamtech/Physics: 1-1-1-0
Steamtech/Chemistry: 2-1-1-0)
Yay! Congrats! :D
I only managed to win Nightmare so far with my Dwarf Solipsist.
Still working on the Insane run with my (other) Dwarf Solipsist.
Dwarf ftw!!!
PS: stealing your build for my own Insane run.. or try to, as soon as I could translate from Russian.. :/