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Hey, thanks for the interest! Sorry that it's not working properly for you :/ I'll try to look into it when I have some time. In the meantime, you can manually add the line "evolution_cursed_savage = true" to your allow_build file to unlock the evolution. Hope that helps!
Sand is also scarier because items that offer water breathing don't help with that. You need to be undead -- either as your original race or through items like belts of unlife or corpselight lanterns -- to survive that. And you'll still get crushed.
misplaced comment
I looked into the code and found that this evolution is unlocked when defeat a boss while unarmed as a cursed. I followed the instructions and still see no unlock information
I am interested in this evolution, but I find no access to this evolution after creating several characters with this addon active.
I am interested in this evolution, but I find no access to this evolution after creating several characters with this addon active.
Sand is more scary.
The times I tanked the sand crushing until, by chance, a worm excavates me will stay with me as some of my funniest ToME memories.
Gone but not forgotten
best mod thank you
I always go straight in water breathing or not. I think I have one death in all of my many deaths I can attribute to drowning.
Specifically Intel integrated graphics driver
I had this issue on my integrated graphics laptop. The addon worked fine, it only disables the water shader.
What actually fixed it for me was a shift to a Linux distro however. I'm not saying run a partician specifically for ToME, but it was most likely an obscure windows graphics driver issue.
On Old Mythrescar (1), there should be a set of stairs upwards that takes you to the second half of the worldmap.
Auto-explore will not find it if there is a vault staircase on the same level.
Fun campaign, but seems to be bugged. Upon beating the dwarf expedition leader in Old Mythrescar, nothing new opens up and no scripted events or anything happen. I'm presuming there's meant to be more after that since there's people on the forums talking about bosses I haven't noticed.
Lots of cool ideas and mechanics that I've seen so far though, enjoyed what I could play of it.
one button "save everything" is difficult, I didn't expect to write so many features myself, so the whole code wasn't well planned from the start
Also, not activating and fighting Atamathon before level 10 is cheating. I can't even count the number of so-called "winners" who skipped that important step, or only did it late in the game. Cowards don't deserve to claim they "won" the game without killing Atamathon before level 10.
Skipping chests is cheating. Noone remembers a coward. /s
Hi, I wanted to use your mod with a quick change on my side to have rerolls free but the file has an header issue and I can't extract it properly. Could you help ?
I quickly put together an auto-fight addon similar to Dungeon Crawl Stone Soup's TAB key. Its path finds the nearest enemy and attacks using your 11th slot skill. If no enemy is present, it auto-explores until something happens. I have less than 10 hours in this game and I don't know Lua, so I might be missing some obvious things. Feedback appreciated!
https://github.com/emredurak01/tome-auto_fight
If it's a difficult fix, I completely understand. Honestly, most of the annoyance is self-inflicted because I will keep tapping the icon or the hotkey, thinking I pressed the wrong key or didn't tap my trackpad hard enough. It usually takes me 3 tries or so before I stop and remember that it doesn't function if there's one in my transmo chest. Just me being stupid. Also, I tend to not look too closely at loot I've picked up because I enjoy the feeling of looking at all my nice goodies once I've cleared a level, so I tend to not know I've picked up a rod until then.
You mean activating it with a hotkey? Yeah, object hotkeys key off the object's name, and unlike most activatable tools, rods of the same type all have the same name, so if the code finds the one in the transmo chest first, it'll try to use that one and fail. I might be able to wedge in some code to make that handling a bit smarter, but it would be tricky.
Thank you. Not sure I'm quite ready to faff about with Adventurer yet. I have so much unlocking to do ;)
Yeah, resisting chests and such is SUCH an important skill. For that winning run I skipped every single vault from the Prides onwards. Admittedly, I had (what I though was) really good gear, so that was easy. That Elemental Fury ring alone probably made the game so much easier. No need to risk death at that point.
Yay, gratz!!! :D
I only managed to win on semi-roguelike so far. Could never resist opening locked chests/vaults/other dangerous whathaveyous to keep myself from dying.. :(
Still working on my 'pure' Roguelike win. Enjoy playing the Adventurer class. ;)
Wow, that's a lot of comments on my little post.
I've just beaten the game, and out of all things, even on Roguelike. My frustration with Nur has subsided, it's all much better now. :)
Doesn't work with all (non fixedart) lites, as opposed to the prev. version (the one that would just add +10 lite)
edit: funny thing, added lite adds up to price, making such lites costs 135k gold :D