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This often makes high-tier artifacts drop really early in campaign, which I find fun for mixin things up
I'd say this was the perfect amount of length for a campaign. I overall really enjoyed it.
I think there's a (rather benign) bug with the quest "Place of Power: Eternity" the boss there on the last floor always respawn if you get out of the dungeon and come back. Which means you can get all three reward talents (Also the quest log says you've taken the power there but the quest status stays "active" instead of "done". But now that I think about it I didn't try to come back a fourth time, so maybe this was intended part of the story (Can't test that theory since i'm now in the infinite dungeon).
Side question : How many hours did the creation of the campaign take ? This kind of addons is exactly what this game needs to stay fresh for a very long time.
Congrats and thank you !
I love the fact that you can obtain summons outside of the talent system.
asking as the engineered stat buffs work but the lost god faith stuff doesn't seem to do anything when i stacked it
I've loved the MageKnights for a long time, but haven't dipped in for an equally long time. So much to explore, you know? Anyway, this dropped at just the right time for me and I've put a lot of hours into the Sea Knight line. Bug free, so far, knock wood.
pretty much max out necromancer bone and ghoul minions along with the ice tree that increases the damage minions do when you hit them with ice. Its fun and pretty brain dead.
it do be like that
would it go against your design principles to add a quiver slot to the bear? there is precedent in the real world (wojtek) and thus i think it would be very lore accurate
jokes aside, alchemists need a quiver slot, otherwise they can't use like half of their actual talents, and with the race evo that gives them eye gems i feel like it's wasted potential
there seems to be some lua errors when blocking with doom shield about a bad lua argument
also, fiery cleansing doesn't seem to go on cooldown when activated
i just found this game and love it if anyone wants add me on discord and we can chat about tome: TheScoopy on discord
Fucking oath brother
Merchants can spawn on stairs down or on items so you can't interact with them.
Theres some weird faction stuff and enemies will often kill eachother before you can even get close to them, especially inside vaults.
16 years and 1 month and 1 week for me (almost).
I think it would be better for you to play on Normal / Adventure instead of Easy. Mostly because you won't get any achivements on Easy, and some unlocks are tied to specific achievements.
The more race/class/skill trees you managed to unlock, the more options you'd have playing the game (and dying in the game as well..).
Just my 2 golds.. :)
I second the guy saying to play on Normal. for multiple reasons but I agree that the most fun I had was unlocking everything legit and slowly getting better at the game.
Also don't feel bad about loosing. (checking my profile....) My first win was apparently 2 years 19 weeks after I started playing. if you have any questions the discord is pretty active and I would be willing to have a chat about some early pointers if you need.
And I still haven't won once...
I just bought it! :D
Thanks, fixed. :)
..how to GTFO quickly, and preferably, without dying..
Believe you me, even after 3 wins, I still need to learn when to stubbornly hang around, and when to, er, take a "tactical retreat".. :p
+ 3 all stats, 100% XP penalty, fear immune, large size.
Talents:A straightforward OP race with an amusing meta theme.
hi, your mod seems to have a conflict when loaded together with the latest release of swordsmaster, just wanted to let you know :)
Add 2 race evolution prodigies
Ursine Ingenuity now unlocks the off hand slot (you are holding the item in your mouth or something). This makes the race usable with a wider range of classes and talent categories.
Ursine Ingenuity no longer changes the stats of your equipment
Swap position of Ursine Ingenuity and Ironhide racial talents
Bears can use psiblades and sawbutcher talents with just one appropriate weapon instead of needing to dual wield.
Improved “two-handed paw” functionality - paw will now function as a two-hander while using Pugilism or Two-Handed Assault talents, but not at any other time. (You are still eligible to use other talents that require a two-hander, you will just hit twice)
Archmage and Doombringer each got an easter egg
Race tile no longer overrides custom tiles
Thanks ! I started playing quite recently and was looking for exactly that, a way to make tooltips more readable without it being intrusive or changing stuff too much ! Serves its purpose very well, all items are much more readble; I might go for something more specific later on when im more experienced with the game (like ones that clearly separate atk/def stuff etc) but for now i just wanted some qol without impacting the vanilla experience too much :)
yup same stupid bee elites