Recent comments

  • welcome, new players!   7 hours 17 min ago

    The discord perm invite is https://discord.gg/tales-of-majeyal

  • welcome, new players!   1 day 19 hours ago

    Sry in advence but those the game have any discord server i cant find it if there is can i get a link pls im a very nice guy <3

  • Light From Below   3 days 2 hours ago

    Really, really neat idea for a campaign - not where I thought it was going from the start, but a fun story. Looking forward to running it again with a different build.

  • welcome, new players!   1 week 1 day ago

    Thanks for even more great info.

    My current run has been going much smoother, been working through a bunch of the different skills and have discovered how strong shields are. It can be kind of hard to read and parse what some of the abilities do, there is just so much text. I just didn't understand what Disruption Shield did (4th arcane spell), so that'll be next my next few levels worth of points. I found that mirror image helps a lot with surviving too.

    I will also be more thoughtful about my runes, I hadn't been giving them much though until I got a bunch of Unique ones and noticed how strong they can be. I didn't notice the different deduff tags for cleansing, so that seems super important to have the right ones as my current wild rune only cures 1 physical debuff.

    Been really enjoying my time playing ToME so far, getting further and figuring more out every run.

  • Auto-Swap Ammo   1 week 1 day ago

    Do you still have any characters with this problem?

  • welcome, new players!   1 week 1 day ago

    uniques are pretty tough... as tempting as it can be to build pure damage, since this is a roguelike, you should be focusing on not dying above all else.
    early game it's suggested to focus on things that boost your raw hp, maybe even put some of your spare points into constitution instead of your secondary stat if you feel you need it.
    later game, go for % damage reductions.

    you like archmages? they can be very tanky, but in a bit of an unorthodox way. instead of having high health or defenses, they focus on shields. the fourth talent in the arcane tree is a permanent health shield, and a pretty huge buff.
    earlier on, temporal shield is very good. it's basically just a free shielding rune, you'll probably end up using it the whole run.

    debuffs are probably the easiest way to die, even if you're relatively tanky. as a magic character, "shatter afflictions" is the best rune there is. it doesn't take up your turn, removes up to three debuffs AND gives you a shield.
    since it's magic, you won't be able to use it when silenced... but don't worry! you can use a wild infusion that cleanses mental debuffs, and you can get rid of that no problem.

    if all else fails and you absolutely cannot win, there's nothing wrong with running. blink runes and movement infusions are big helps. as an archmage, you have both phase door and teleport unlocked by default. i strongly suggest using these if things start looking grim.

  • welcome, new players!   1 week 1 day ago

    Thanks for the tips BonPick!

    One thing that I still dont 100% get is the level ranges for dungeons and zones. Somewhere will be like 7-14 or something, I'll go in there at about level 18 and then get instantly exploded by some level 20-21 unique. Is that just some crazy bad RNG or maybe poor gearing choices? I've been focusing on dmg mostly.

  • Yay! First Solipsist win, Insane!   1 week 2 days ago
    GZ

    Congrats!

  • welcome, new players!   1 week 2 days ago

    Thank you for solid tips. Will sure add you on discord.

  • First time with the game   1 week 3 days ago

    This is a game you can easily spend 5 years trying out all the ways to play and unlocking stuff. I'm glad you found it! Have fun! I consider it a masterpiece of game design.
    (and if you wish it looked or sounded a bit different, check out my OldRPG addons)

  • First time with the game   1 week 4 days ago

    Hey man I did same watched Elysium youtube video and had to try it out. So far I am loving it!

  • Master world   1 week 5 days ago

    Hello! I'm playing this mod along with Spell Merchants, but neither of these seem to add the Celestial/Sun category. Am I missing something, or is it not in this mod?

  • Spell Merchants   1 week 5 days ago

    Hello! I noticed that the talent category Celestial/Sun (different from Celestial/Sunlight and Celestial/Sol) is not accessible through any merchants selling Celestial talents. Am I missing something or is it not in the game?

  • First time with the game   1 week 5 days ago

    I LOVE this game, super huge fan of the Arcane Blade, im currently playing a higher AB and its super funnn.

  • Yay! First Solipsist win, Insane!   1 week 6 days ago

    Argh! IRL, it takes the best of us!

    Yeah, its from tinker escort. Steamtech is mostly optional. Psyonic/Dream Forge or Celestial/Light or Wild-Gift/Harmony should be good too.

    Steamtech is mostly like quality of life:

    + 50% stun resistance

    +10 infravision

    + 10 Cunning

    +30% crit reduction

    + 100% teleport resistancse

    +Flexible status cleaning from Fire/Frost/Water Salvos and 150 heal on status cleaning.
    At some point i found that i just spam Pain Supression Salve for permanent +30% all res and 400 negative health- so just survivability. And survivability you also can get from Dream Forge/Light/Harmony.

  • Roguelike Keybindings   2 weeks 12 hours ago

    I can't find this tab anywhere in my game. I have the steam version with zomnibus lite installed.

  • The Pikataclysm is upon us! RUN FOR YOUR LIVES!   2 weeks 14 hours ago

    Well he could hire some mods that can work for free just to post some story some news to be spinning around, Highlighting some addons, basicly generating some blogs!

  • Yay! First Solipsist win, Insane!   3 weeks 5 days ago

    Thanks for the build, Broness!

    I haven't had the time to try it out yet. IRL takes priority and all that stuff..

    By the way, I'm assuming you got the Steamtech tree skills from Tinker escort?

    (Note to self: remember to activate the "Choose you escort" mod)

  • Auto-Swap Ammo   3 weeks 5 days ago

    I was using your auto ammo swap addon but apparently it is not working. Is it broken maybe? Ive all my arrows tagged as AMMO:SWAP and the main one as AMMO:SWAP:primary, but still when i use the shoot talent with 0 ammo capacity, the swap doesnt happen. Can you please help me with this?

  • Are you still out there? Our DardGod!   4 weeks 4 hours ago

    ..for one of the best games I have ever played. Rest well when you can.

  • Cauterize Twr   4 weeks 6 days ago

    I've wanted this for a long time. Good stuff.

  • Class: Harvester   6 weeks 20 hours ago

    Thank you for your report. I've resolved the issue.

  • Class: Harvester   6 weeks 2 days ago

    A fun class so far. Found a small bug with flesh oozes and the Through the Crowd prodigy:

    Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:227: /engine/Entity.lua:925: attempt to perform arithmetic on a boolean value\
    stack traceback:\
    \9/engine/Entity.lua:925: in function 'recursive'\
    \9/engine/Entity.lua:968: in function 'addTemporaryValue'\
    \9/engine/interface/ActorTalents.lua:1158: in function 'talentTemporaryValue'\
    \9/data/talents/uber/dex.lua:70: in function </data/talents/uber/dex.lua:68>\
    \9[C]: in function 'xpcall'\
    \9/engine/interface/ActorTalents.lua:224: in function </engine/interface/ActorTalents.lua:210>\
      At [C]:-1 \
      At [C]:-1 error\
      At /engine/interface/ActorTalents.lua:351 useTalent\
      At /engine/interface/ActorTalents.lua:442 forceUseTalent\
      At /mod/class/Actor.lua:6624 base_forceUseTalent\
      At /mod/addons/zomnibus/superload/mod/class/Actor.lua:278 forceUseTalent\
      At /data/talents/uber/dex.lua:66 \
      At /engine/interface/ActorTalents.lua:1222 callTalent\
      At /mod/class/Actor.lua:6221 fireTalentCheck\
      At /mod/class/Party.lua:54 addMember\
      At /data-class-harvester/talents/talents.lua:83 setupSummon\
      At /data-class-harvester/talents/living-flesh.lua:130 spawn\
      At /data-class-harvester/talents/living-flesh.lua:158 \
      At [string \"return function(l, self, data) local ok=false...\"]:1 \
      At /mod/class/Actor.lua:3021 onTakeHit\
      At /mod/addons/nonpcaggro/superload/mod/class/NPC.lua:30 onTakeHit\
      At /mod/class/interface/ActorLife.lua:42 takeHit\
      At /mod/class/Actor.lua:3072 \
      At /data/damage_types.lua:553 defaultProjector\
      At /data/damage_types.lua:895 projector\
      At /data/timed_effects/magical.lua:2255 on_timeout\
      At /engine/interface/ActorTemporaryEffects.lua:97 super_timedEffects\
      At /mod/addons/neg_eff_fix/superload/mod/class/Actor.lua:35 timedEffects\
      At /mod/class/NPC.lua:304 timedEffects\
      At /mod/class/Actor.lua:641 actBase\
      At /engine/GameEnergyBased.lua:119 tickLevel\
      At /engine/GameEnergyBased.lua:64 tick\
      At /engine/GameTurnBased.lua:51 tick\
      At /mod/class/Game.lua:1583 "
    seen = true
    reported = true
    

    This occurs when activating Through the Crowd with any flesh oozes present, and any time a flesh ooze is summoned while Through the Crowd is sustained. The relevant line in data/talents/uber/dex.lua is in Through the Crowd's .activate() method:

    self:talentTemporaryValue(ret, "nullify_all_friendlyfire", 1)
    

    This is basically trying to increase the flesh ooze's 'nullify_all_friendlyfire' field by 1 via the Entity:addTemporaryValue() infrastructure. Unfortunately, this conflicts with the nullify_all_friendlyfire=true that you set in your flesh oozes, hence the "attempt to perform arithmetic on a boolean value" error. I think it would be sufficient to change your flesh ooze creating method to set nullify_all_friendlyfire=1.

  • Yay! First Solipsist win, Insane!   7 weeks 1 day ago

    Its not like it something special in build. I got some luck with loot (Crimson Robe and Mnemonic ring) and save-scummed to rescue all escorts, so have some boost to Will.
    ---
    I got 2 class and generic point from alchemist potions. And got 2 class points from tentacles in Forbidden Tome: "Of Knowledge And Horrors". Adept prodigy hugely affected points spread.

    Class
    Solipsism: 5-5-5-5 / 5-1-5-5
    Psychic Assault: 5-1-1-5 / 5-0-0-0
    Distortion: 5-5-5-5
    Nightmare: 1-5-5-0
    Slumber: 1-1-1-5

    Generic
    Dwarf: 1-1-5-1
    Combat Training: 5-1-0-0-0-0
    Mindstar mastery: 5-1-2-1
    Survival: 1-1-1-1
    Mentalism: 5-1-0-0
    Feedback: 1-5-1-1
    Dreaming: 1-1-1-1
    (Optional
    Steamtech/Physics: 1-1-1-0
    Steamtech/Chemistry: 2-1-1-0)

  • Yay! First Solipsist win, Insane!   7 weeks 2 days ago

    Yay! Congrats! :D

    I only managed to win Nightmare so far with my Dwarf Solipsist.
    Still working on the Insane run with my (other) Dwarf Solipsist.

    Dwarf ftw!!!

    PS: stealing your build for my own Insane run.. or try to, as soon as I could translate from Russian.. :/