Recent comments

  • Shorter Zones   2 days 21 hours ago

    Yeah it happens every time but im glad that you fixed the egress code problem
    This addon is so nice man
    Thanks you so much i will check if the Lithfeng problem still exist

  • Shorter Zones   3 days 13 hours ago

    Yeah, i accidently overwrote the function that gives you the egress code so it was broken, sorry about that...
    As for the Lithfeng, does it happen every time? It never happened to me and i cant see why it wouldn't spawn...

  • Artificer Class   5 days 22 hours ago

    Many affinity, artifact, ego, name do not precede the text with _t

    This makes these texts unable to call the original local translation

    This leads to a large number of untranslatable fragmented texts

  • Wyrmic Sheanigans - Note to Self   1 week 6 days ago

    Breath Wyrmic:

    - Higher Draconic Abilities is mandatory. Until Chromatic Fury at level 22, it's more of an Acid Spray Wyrmic than a Breath Wyrmic. 1 point doubles breath damage by adding Will to the Str scaling, max it later for the damage pen.
    - Higher seems very well suited to the class. Activate Highborn's Bloom, spam a bunch of breaths for free, reset cooldowns with Nature's Balance, then cast them again for actual EQ cost.
    - Prodigies: Draconic Will and Adept. Could also use ICCTW, but Adept is nearly the same damage but with lots of other small perks (like only needing 3 points in Nature's Balance and pushing breath range to 12 because it's not actually capped at 10). Elemental Surge seems like great fun, but the buffs aren't that controllable.
    - Maybe a spoiler, but go to Zigur with 1250 gold and unlock all of the training you can. Both trees you can unlock here are great and fill in the defensive tools the base kit lacks.

  • OldRPG Redeemed - 1 of 2   2 weeks 1 day ago

    Thank you so much for continuing to keep this mod alive. Just reinstalled TOME for this.

  • Infinite Dungeon Merchants   2 weeks 2 days ago

    Yeah I thought about this recently, as a potential fix, it would make it compatible with my spell merchants mod as well. I may need to revisit this mod at some point.

  • Infinite Dungeon Merchants   2 weeks 2 days ago

    Im aware of the issue, this addon was a request/side project and this was the easiest way to get it to work, it was only ever intended to be played in infinite dungeons as it would cause issues in the main game because it edits base npcs. This addon has been abandoned because 1. it was an absolute pain to get working 2. I got burnt out at the time because I was working on my main addon. I may revisit this addon in the future, I know there is a better way to get this idea implemented.

  • Recaiden's Evolution Prodigies   3 weeks 17 hours ago

    After enjoying another users wyrmic mostly-simply evolution to punch a lot. Ive gotten a huge interest in new class evolutions and all of these sound great. Temporal warden was my first win and Writhing one my first nightmare win so new ways to experience the classes on insane is appreciated!

    There doesn't seem to be a lot of class evolution addons so it was great seeing 4 in 1 here.

  • Wyarm Evolution for Wyrmic   3 weeks 1 day ago

    Just finished a run on AoA insane, the evolution definitely feels like I needed a good 2-breath weapon randart to scale into endgame. spellhunt remnants was great when it worked but the sheer quantity of nature and psionic based rares and randbosses made me feel like I was hitting like a wet noodle until I swapped back to at ier 2 rand art with 2 breaths (which coincidentally also let me kill atamathon and the entropy super boss)

    The class evolution definitely feels like it could go a step further, closer to Fallen than Eldritch Sun or Lich, or even be its own base class as a mix of brawler and acid drake (mechanically at least, the acid flurry was by far the best skill).

    I want to commend you for making an evolution that felt good even on insane!

  • Wyarm Evolution for Wyrmic   3 weeks 1 day ago

    Thanks for playing with Wyarm Evolution. This addon is designed for fun breath attacks with the Talent-on-Hit effect of the gauntlet, and is not intended to balance the use of weapons.

    When Spellhunt Remnants is upgraded, it seems to not display well due to the loss of some information from the Spellhunt Remnants.
    However, the damage modification is correctly applied when actually attacking.

  • Wyarm Evolution for Wyrmic   3 weeks 2 days ago

    Spellhunt remnants (and maybe other unique gloves) aren't getting the 40% will 80% strength from the class evolution?
    Is this intended or am I just dumb?

  • Frost Invoker   3 weeks 2 days ago

    It's a conflict with Razakai's Death Knight class. It also has a "spell/frost" talent line, so the game is sticking them all together. Unfortunately it can't be easily resolved without ruining current saves that have the addon enabled. I can only recommend using just one of the two addons at a time.

  • Wyarm Evolution for Wyrmic   3 weeks 3 days ago

    Hello! im sorta new to this game and have only recently gotten some clears on insane and stumbled across this. I know there's a really good mindstar for wyrmics and being unable to use it alongside the class evolution feels bad. Was there a numerical reason why we lost access to weapon slots? Was the class tuning that tight?

    anyways I love great wyrarm focus its sick af.
    I'd love to see more combat talents added, maybe the unarmed tree with combination kick or a reflavoring of it to give the class a way to strip sustains?
    not being able to get enhanced manaclash or rune of dispersal in embers of rage has made me feel the need for that on 'weaker' classes compared to paradmox mage

  • Shorter Zones   4 weeks 4 days ago

    So I don't know if there is something wrong with my addons or not.
    But this always happens every single time, missing Font of Sacrifice code and I cant get the diamond from Lithfeng because he not spawning

  • Frost Invoker   4 weeks 6 days ago

    Don't know if I'll get a reply but why are there 2 frost trees? The bottom one doesn't have anything in it and the higher one has abilities going past the bar so you can see if there are any other abilities. The class seems very fun it's just that I don't wanna miss other abilities the class has if there are any

  • Spell Merchants   8 weeks 1 day ago

    Updated to add the "Tinkerer's monocle" to Gurock the tinkerer merchant, a one time purchase to allow players to find schematics in loot. Thank you starslayer on steam for providing part of the code to allow this.

    Added psionic possessors talents to Zemek ("Possessor is a class introduced in an official addon, available only to donators (buying the game on Steam, etc, counts as a donation"). It adds 7 psionic talents available for purchase. Big thanks to EonsTimE on NexusMods for bringing these missing talents to my attention!

    If you're reading this, then that means you may be playing the free version, these talents will only appear if you own the game on steam or have donated to https://te4.org/donate purchasing these talents on the free version will only take your gold but not give you the talents, be warned!

  • Phantom Warrior Class   9 weeks 6 days ago

    What a cool class. Love the balance. Unusual give and take combined with the inherent risk/reward of carrying high paradox. You are now one of my 'plugin authors to watch'. Thanks for all your work.

  • Class: Harvester   12 weeks 21 hours ago

    Good one, enjoyed the zombie swarming.

    The heal retaliation can be a bit stronger, I think.
    Kinda sad there's no advanced scythe combat tree.
    Desolation... there's barely any merit to taking more level as for now. Lowering equilibrium regen duration feels more like penalty than improvement.

  • Phantom Warrior Class   12 weeks 4 days ago

    Interesting bug to the player's benefit: If an enemy has some sort of damage reflection (confirmed with Empathic Hex and Drolem's Relective Skin), then Dying Lament causes a damage loop: When a phantom dies, it damages the enemy, which reflects damage, causing the phantom to "die" again and trigger its damage repeatedly, resulting in the enemy instantly dying.
    It's pretty funny this happened to me twice XD

  • Harvester class   12 weeks 4 days ago

    Thank you for your comment. Yes, it's a typo.

  • Harvester class   12 weeks 5 days ago

    Cool and fun to play spellcasting class! Reminds me of Necr*phos :D
    The Equilibrium-Vim swap mechanic is very unique and neat. Is the Living F"r"esh talent category intended to be written like that or was that a typo?

  • Bloodriver Adherent Class   13 weeks 6 days ago

    If you can at least give me the error description... can't even start to investigate otherwise.

  • Bloodriver Adherent Class   14 weeks 6 hours ago

    This is incompatable with Odyssey of the Summoner, when both addons are loaded, Synchronize Talent Category throws an error when used.

  • Loot Expansion   15 weeks 1 day ago

    Found bugs, mainly related to resolver.genericlast functions adding more resolvers that ended up not getting resolved.

  • Master world   15 weeks 3 days ago

    Ups, pastbin with pass: fNEmCfM18Q