Recent comments

  • Infinite Dungeon Merchants   1 min ago

    I've condensed the 13 merchants into a single shop.

    I've overhauled the spawning mechanics. The merchant shop will now reliably spawn next to the player when entering the next level. Note: sometimes the zone generation will bug out and spawn multiple or it wont spawn any, but it is now much more consistent than before. I've added additional code in an attempt to prevent the engine from being able to choose the merchant as a random unique/rare boss as a guard to the next level. (If anyone encounters a hostile merchant shop, pls let me know)

    Added: [Maj'Eyal Item Shop] (Choose from 3 shops)
    Jewelry and Gems: Browse rare jewelry and level appropriate gems.
    Vault Archives: A wide variety of high quality equipment.
    Masterwork Shop: A selection of [Orange] Random Artifacts.

  • Automatic Transmission   1 day 1 hour ago

    Done! There's now an "on when safe / off when enemies" option, tested on Meditate and it works well. Just let me know if there are any problems!

  • Jedi class [7 sub-classes] Lightsaber glow!   1 day 8 hours ago

    Damn that was so much work, the whole mod done in 2 weeks, so proud of myself right now, hope you guys enjoy this mod, truly made with everything I got.

  • Jedi class [7 sub-classes] Lightsaber glow!   1 day 17 hours ago

    3.0 is out !
    - Lightsabers now glow! have sounds when activating/deactivating and weapon attacks.
    - You instantly (automatic) activate your lightsaber when in danger ! and deactivate it (automatic) after the fight.

  • Jedi class [7 sub-classes] Lightsaber glow!   1 day 18 hours ago
    Km

    Yes you were right Km, fixed in v3.0, this version will be available in a few minutes.

    Also... lightsabers now glow !

  • Jedi class [7 sub-classes] Lightsaber glow!   2 days 7 hours ago
    Km

    After learning a Form, I can no longer remove or change my armor.

  • Automatic Transmission   2 days 12 hours ago

    Sorry, just saw this! Yes, I'll add that today, good idea. Guessing it's for Meditate?

  • Youkai Pack   1 week 13 hours ago

    This is one of my favorite addons of all time, thanks for this in general.

    I want to try out the Chopirako like I have the others but as soon as I run into a splitting slime the 100% chance thing makes them always split and thus makes them completely unkillable, particularly an issue if there's a lot of them and I can get softlocked/trapped in the middle. Definitely doesn't feel very lucky to me and makes some areas impossible, is there any way to fix this?

  • Spell Merchants   1 week 1 day ago

    New dungeon added "Drake Queens Lair" This new zone adds 3 new custom enemies and 6 new bosses with custom sprites and artifact drops! This is a high level zone, level 30 recommended! You will need to start a new save for the new zone to spawn!

    New dungeon added! "Pine Meadow" This new zone was a community collaboration with Tethra (on Discord) who did the amazing artwork for the bosses! The bosses will drop custom artifacts! I slightly expanded the world map to fit this zone, it is located in the pine forest west of Elvala. (Recommended level: 15 - 25) You will need to start a new save for the new zone to spawn!

    Master Jeweler will now teach the player the art of imbuing, he will teach:
    Stone-Alchemy and Crafty-Hands.

    More updates to merchants dialog and code base.

  • Arcanum Patches   1 week 4 days ago

    Thank you for your work, man
    what a clusterfreaked addon lol

    Edit: Just hit the lv20 with absolutely zero lag. Incredible. I salute you

  • Arcanum Patches   1 week 5 days ago

    G'day guys,

    Life's been kicking my ass and I haven't been able to cap this off to a quality I'm happy releasing yet - this mod is really a jenga tower, I fix one thing and have to deal with 3 other parts that need to be updated to accommodate that fix etc, then another 9 parts to match those, it's a lot O.o

    Hopefully I'll be able to get a couple solid hours in this next day or two and can polish it off and release; right now I just got home at 745pm and already exhausted, but I'll take another crack at it shortly, probably in the morning!

    Edit: Still working on it - I ended up having to create another add-on, just to be able to properly trace wtf was going on inside Arcanum, because it was still creating some player character clones (gem imbue was the main cause of that) and a number of other issues that needed to be fixed before I could release this.

    Edit: Uploading now!

  • Tome of Infinite Knowledge   1 week 5 days ago

    Heres the code to allow schematics to be found in loot:

    game.state.birth.merge_tinkers_data = true
    player.changed = true

    combine with ape code base:

    {"#LIGHT_GREEN#[Get APE]", jump="book-recieved-ape", action=function(npc,player)

                game.state.birth.merge_tinkers_data = true
                player.changed = true
                local base_list = require("mod.class.Object"):loadList("/data-orcs/general/objects/quest-artifacts.lua")
                base_list.__real_type = "object"
                local o = game.zone:makeEntityByName(game.level, base_list, "APE", true)
                if o then
                    o.auto_hotkey = 1
                    player:addObject(player.INVEN_INVEN, o)
                    player:sortInven()
                end
            end,
            cond=function(npc, player) if player:findInAllInventoriesBy("define_as", "APE") then return end return true end},
            {"#GREY#Return to main category (steamtech)", jump="book-steamtech"},
            {"#GREY#Return to table of contents", jump="welcome"},
            {"#DARK_GREY#Close the book"}
        }

    }

  • Infinite Dungeon Merchants   1 week 6 days ago

    Oops, I forgot to add the "harmless" tag to zemek... Should be fixed now.

  • Tome of Infinite Knowledge   1 week 6 days ago

    any chance tinkers/APE could allow you to actually find schematics?

  • VRversion   2 weeks 6 hours ago

    well the difficulty in making it would be the perspective you chose to go with. You could just boot up your vr and run it on steam and use a vr like a desktop (I wouldn't really consider this a vr experience)
    next would be to make it top down like Ardanian Kingdom which would probably be the cheaper option that's still a vr experience.
    or 2d graphics that wrap around you with options and a small number of actual 3d objects, this would probably do best that
    Alternatively Skyrim VR... which is self explanatory but you'd be starting from scratch to make a 3d environment.

  • Infinite Dungeon Merchants   2 weeks 10 hours ago

    a rare hostile zemek can spawn and attack you (still invulnerable)

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 3 days ago

    good

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 3 days ago

    Hi I'm the creator of the Mod,
    (Korean traduction of this message at the end if you prefer)

    You were right about Saber Riposte (successfull counter), it was now reducing the cooldown, my last version of today fixes that.

    About the difference between defense (from dexterity/armors/some talents), evasion (from Rogue class Mobility tree+scale also on dexterity) and Saber Deflect (from Jedi talents only):
    they are indeed similar in effect in the sense that they negate completely weapon attacks, but the mechanics involved are different, for exemple:
    - Defense even if very high will probably be almost useless against most Unique/bosses hostiles.
    - Evasion at maximum capacity (talent5+dex100+) will give you ~35% evasion chance + ~30 defense.
    - Saber Deflect at talent5 combined with your form at talent 5 is around ~60% passively for most Forms while other Forms get it to 70-80%, then when combined with Saphirre/amethyst gems + some forms have a bonus deflect on their amplified gem bonus = Very high probably 80-95% (not for all forms, some Forms are more dependant on Deflect that others for survival, some Forms naturally do not care too much about deflect because they are very offensive or have other means of survival).

    Activating Saber deflect (which is a better version than it's passive) will give you 100% deflect for the duration, and is instant to activate, making it possibly one of the best active defensive buff existing especially if your timing is aligned with the most dangerous part of the fight (usually 1 turn before reaching melee range against many hostiles or a Unique/boss hostile), and is devastating when combined with counter attack talents (Form Soresu, Form Makashi and the shared talent Saber Riposte).

    Lastly, high defense + high deflect can be stacked together to give you a fantastic layer of protection, mathematically increasing the chances than one or the other negate completely a weapon attack.
    Now i want to eat Kimchi...

    안녕하세요, 해당 모드 제작자입니다.

    '세이버 리포스트(Saber Riposte, 성공적인 반격)'에 대해 말씀하신 내용이 맞습니다. 이전 버전에서는 쿨타임을 감소시키는 오류가 있었는데, 오늘 업데이트한 최신 버전에서 수정했습니다.

    방어(민첩/방어구/일부 특성에서 획득), 회피(로그 클래스의 기동성 트리 및 민첩 수치에 비례), 그리고 세이버 디플렉트(Saber Deflect, 제다이 특성 전용)의 차이점은 다음과 같습니다.
    이들은 무기 공격을 완전히 무효화한다는 점에서 효과는 비슷하지만, 작동 방식(메커니즘)은 다릅니다. 예를 들면 다음과 같습니다.
    - 방어력은 수치가 아무리 높아도 대부분의 유니크/보스급 적을 상대로는 거의 무용지물일 수 있습니다.
    - 회피력은 최대치(특성 5레벨 + 민첩 100 이상)를 달성할 경우 약 35%의 회피 확률과 약 30의 방어력을 제공합니다.
    - 세이버 디플렉트는 특성 5레벨과 전투 폼(Form) 5레벨을 조합할 경우, 대부분의 폼에서 약 60%의 기본 확률을 가지며 일부 폼은 70~80%까지 올라갑니다. 여기에 사파이어/자수정 보석을 장착하거나 특정 폼의 보석 강화 보너스까지 더해지면 확률이 매우 높아져 80~95%에 달할 수 있습니다(모든 폼에 해당하지는 않습니다. 생존을 위해 디플렉트에 크게 의존하는 폼이 있는 반면, 공격적이거나 다른 생존 수단이 있어 디플렉트를 크게 신경 쓰지 않는 폼도 있기 때문입니다).

    세이버 디플렉트 스킬을 활성화하면(패시브 효과보다 강력한 액티브 버전) 지속 시간 동안 100% 확률로 공격을 튕겨낼 수 있습니다. 즉시 발동이 가능하여 최고의 액티브 방어 버프 중 하나로 꼽히는데, 특히 전투 중 가장 위험한 순간(보통 적이나 유니크/보스급 적에게 근접 공격 범위로 다가가기 1턴 전)에 타이밍을 맞춰 사용하면 효과적입니다. 또한 반격 특성(소레수 폼, 마카시 폼, 공용 특성인 세이버 리포스트)과 조합하면 엄청난 위력을 발휘합니다.

    마지막으로, 높은 방어력과 높은 디플렉트 확률을 중첩시키면 훌륭한 방어 체계를 구축할 수 있습니다. 수학적으로 볼 때, 둘 중 하나가 무기 공격을 완전히 무효화할 확률이 높아지기 때문입니다.
    이제 김치가 먹고 싶네요...

  • Jedi class [7 sub-classes] Lightsaber glow!   2 weeks 3 days ago

    i'm korean

    play the game, very happy

    however, use the saber riposte, cooldown is still 6 turn

    also, my character is evade attack

    Did I misunderstand?

  • I hate the last hope graveyard.   2 weeks 3 days ago

    Also don't forget to clean out all the tombs first before you start fighting Celia. That'll make your fight easier since you'd only have to fight her alone later, not surrounded by minions.

  • Infinite Dungeon Merchants   2 weeks 5 days ago

    I have finally squashed the Bugs!!!

    Random NPCs will NO LONGER spawn as friendly!

    A new option has been added to the merchants to have them step aside, if they are blocking a path! (Or you can dig around them with a pickaxe!)

    Merchants will spawn as party members, so you can easily see which merchant is on your current level by checking the party tab at the top left!

  • Summoner rework   3 weeks 3 days ago

    Its a real shame BoN range doesnt increase with level. 3 is pretty danger close for a pure summoner

  • Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) [zh]   3 weeks 4 days ago

    ... Nor does this have my blessing.

  • Arcanum Patches   3 weeks 6 days ago

    Kinda amazing how coding of this class is hideously messed up lol

    Edit: so uhhh i hope im not bothering you, but what happened?

  • Auto Use Tweaks   4 weeks 7 hours ago

    Just too bad the options don't include 'In combat/out of combat' options. Like 'turn off when entering combat, on when leaving it'