Recent comments

  • Playable Wight Race   6 weeks 1 day ago

    Documentation for this playable Wight race is available on the wiki at High Wights.

    I would like to thank Melac for playtesting, Mex for his guides, astralInferno for inspiring me to mod, Rexorcorum for making icons for the add-on community, Ster for his unapologetic, in-your-face style of telling you what he thinks is good or bad, Shibari for being willing to discuss the state of undead races (in particular ghouls) at length, and darkgod for making TOME and taking a relaxed attitude to others creating add-ons!

  • Playable Wight Race   6 weeks 1 day ago

    Update about this bug. 1) I goofed up writing the unlearn code. Therefore what happened is it tried to deduct con too many times, leaving you with no hp, which the engine then overwrote to make you have at least 1 hp. I will fix it. 2) I confirm that it is not granting a psionic talent unlock as it should when you level 5/5. I will look further into it to find the error.

    EDIT: Should be fixed! Tried leveling a character to 5/5 and unleveling it and putting it back. Nothing broke and I was then able to reveal and level up talents in the new tree. Do note that it will never show a new talent tree dynamically in the levelup screen; you have to confirm 5/5, exit the levelup screen, and re-open it. The TOME engine simply does not redraw your talent tree until you exit and confirm changes and re-open.

    Thanks again for reporting the problem. Hope you have fun with wights!

  • Playable Wight Race   6 weeks 3 days ago

    Appreciate the report! Mastery refers to you gaining new talents when you 5/5 a racial talent. If you put a category point into raising racial mastery above 1.0 before putting anything to 5/5 it should return better results. I'll take a look at the code and push v0.0.3 when I fix the issue.

  • Playable Wight Race   6 weeks 3 days ago

    Tried this race out, reached the 5th point of the first skill, tried adding and removing the point to see what it meant about mastering it (nothing happened, as far as I could tell at first). Then I noticed my health bar had shot off the top of the screen. And my Max HP was now 1. Might want to look into that. Also may want to explain what the skill is meant to do, and define if "master" does mean putting 5 points into it? A forum post'd be good for discussion about bugs and the like, too.

  • Ring Soul   6 weeks 5 days ago

    It adds another human subrace, but everything is in Chinese.

  • Ring Soul   6 weeks 6 days ago

    Please provide a description.

  • Tales of Maj'Eyal 1.4.9 aka "Of Temptation" is released!   7 weeks 9 hours ago

    It just means if somebody ever wanted to make an addon to access stuff outside of the game, they can't.

  • Tales of Maj'Eyal 1.4.9 aka "Of Temptation" is released!   7 weeks 1 day ago

    Will you please explain what "OS functions to access disk and processes are now unaccessible" and "Particles lua threads cant access OS functions anymore" means in simpler terms? The former seems like it messes with my operating system and the latter seems like particles lua threads used to secretly, unnecessarily access my operating system but now is fixed.

  • DarkGod's mysterious DLC   7 weeks 2 days ago

    It appears Broken World won't be the only mysterious dlc to pop up, because now there's also forbidden cults. Looking forward to seeing what the dlc is like when it's announced officially.

  • Yeeks Look Like Shalore   8 weeks 1 day ago


  • Yeeks Look Like Shalore   8 weeks 1 day ago

    how could you get rid of the yeek's uniquely repulsive and stupid visage. shame on you

  • DarkGod's mysterious DLC   9 weeks 2 hours ago

    I think there has been new spider type creatures added (and their own race tag) in the public 1.5 code base too. Makes sense related to a spydre DLC.

  • Tsedaka Safer Auto Use   9 weeks 1 day ago

    Can I upload my personalized version of this? The baseline lacks mana/stamina conditions and is hard to navigate because of the sheer number of variations. If I don't hear back in a week I'll just go with the blanket permission given by the GPL license.

  • Adjustable Levelup   9 weeks 2 days ago

    I think I can safely include the relevant code in my superload to make it work, but I would need (or at least want, I haven't checked their license) permission from the talent planner addon maker.

  • Adjustable Levelup   9 weeks 3 days ago

    Ah, alright then, sorry.

  • Adjustable Levelup   9 weeks 3 days ago

    This should be solvable by loading talent planner after ALU. Talent planner adds new things to generateList while keeping the old things the same. ALU modifies the original generateList to allow for customizable stat maximums.

  • Adventurer Buff Addon   9 weeks 3 days ago

    It seems like it can't be used in 1.4.9. Would you mind to have a check?
    I don't know why after active this addon it still have original Adventure boost.

  • Wellllll   9 weeks 3 days ago

    I've come back to it many times as well. Usually when I quit playing a game I never come back to it, there's too much else to play, but TOME is something special.

  • Beginner's Guide 2.0 Episode 4 is up!   9 weeks 3 days ago

    Some games need a long tutorial to really learn properly. When I was learning EUiv I watched a ~4 hour tutorial on Youtube. The length may be a turnoff to some people, but others, such as myself, appreciate the detail.

  • Adjustable Levelup   9 weeks 3 days ago

    Tried the new version, can confirm it works as it should. Thanks for the prompt fix.

    Though in my last comment, I forgot to mention another bug, it looks like this addon messes with the Talent Point Planner addon. What's outlined is what the planner addon usually shows, the yellow/green numbers being how much you plan to invest into those skills. Those numbers don't show up if your addon is active. Not a big deal, but it's a bug so I figured I'd point it out.

  • Adjustable Levelup   9 weeks 4 days ago

    I've uploaded a fix. The issue was with the level 50 rewards, which had the wrong amounts. I've also fixed a potential issue when leveling beyond 50.

  • Adjustable Levelup   9 weeks 5 days ago

    Slight issue, the mod actually messes with stuff even if you don't change anything from the default settings.
    Without mod on:
    With mod on:
    As seen through the Talent Point Planner addon.

  • Highblade Class   10 weeks 1 day ago

    Pretty fun mod, rather strong, nice crowd control. My main gripe so far is that the clones are...pretty useless? Or rather, they would be good if there was no friendly fire, but as is, they only live for 2-4 turns cause they get caught in your AoE skills. They also have no qualms about hitting you if you're between them and the enemy.
    It'd also be nice if Dance of Steel Seedlings didn't affect you too.

    Also got errors a few times: If you use Divine Wind on a wet enemy and it survives, you get that error. The game acts as if that turn didn't happen (nobody else makes a move) and Divine Wind doesn't go on cooldown, but you still get the damage it would have dealt, so you can cheese tanky enemies with that. An error that happens randomly when you use Thousand Birds on something, had it happen only like 3-5 times throughout a winning run, no idea what causes it Also with the clones, usually that counter at the top of the screen says they have 1000 turns left but they do disappear after however many turns your skill says they should be there for, but I once had one actually stay for 1000 turns, no idea how.

  • Beginner's Guide 2.0 Episode 4 is up!   10 weeks 3 days ago

    You could always try reading a guide, but some people prefer audio and some visuals to go along with that, so to each their own. The game is complicated anyways, 30 minutes is probably a little long, but irregardless I'm sure that's ample time to explain the game mechanics and whatnot.

  • Beginner's Guide 2.0 Episode 4 is up!   10 weeks 4 days ago

    So for a newb guide, I think 30+ minutes is WAY too much.