Recent comments

  • First time with the game   17 weeks 3 days ago

    Hey man I did same watched Elysium youtube video and had to try it out. So far I am loving it!

  • Master world   17 weeks 5 days ago

    Hello! I'm playing this mod along with Spell Merchants, but neither of these seem to add the Celestial/Sun category. Am I missing something, or is it not in this mod?

  • Spell Merchants   17 weeks 5 days ago

    Hello! I noticed that the talent category Celestial/Sun (different from Celestial/Sunlight and Celestial/Sol) is not accessible through any merchants selling Celestial talents. Am I missing something or is it not in the game?

  • First time with the game   17 weeks 5 days ago

    I LOVE this game, super huge fan of the Arcane Blade, im currently playing a higher AB and its super funnn.

  • Yay! First Solipsist win, Insane!   17 weeks 6 days ago

    Argh! IRL, it takes the best of us!

    Yeah, its from tinker escort. Steamtech is mostly optional. Psyonic/Dream Forge or Celestial/Light or Wild-Gift/Harmony should be good too.

    Steamtech is mostly like quality of life:

    + 50% stun resistance

    +10 infravision

    + 10 Cunning

    +30% crit reduction

    + 100% teleport resistancse

    +Flexible status cleaning from Fire/Frost/Water Salvos and 150 heal on status cleaning.
    At some point i found that i just spam Pain Supression Salve for permanent +30% all res and 400 negative health- so just survivability. And survivability you also can get from Dream Forge/Light/Harmony.

  • Roguelike Keybindings   18 weeks 1 hour ago

    I can't find this tab anywhere in my game. I have the steam version with zomnibus lite installed.

  • The Pikataclysm is upon us! RUN FOR YOUR LIVES!   18 weeks 3 hours ago

    Well he could hire some mods that can work for free just to post some story some news to be spinning around, Highlighting some addons, basicly generating some blogs!

  • Yay! First Solipsist win, Insane!   19 weeks 4 days ago

    Thanks for the build, Broness!

    I haven't had the time to try it out yet. IRL takes priority and all that stuff..

    By the way, I'm assuming you got the Steamtech tree skills from Tinker escort?

    (Note to self: remember to activate the "Choose you escort" mod)

  • Auto-Swap Ammo   19 weeks 5 days ago

    I was using your auto ammo swap addon but apparently it is not working. Is it broken maybe? Ive all my arrows tagged as AMMO:SWAP and the main one as AMMO:SWAP:primary, but still when i use the shoot talent with 0 ammo capacity, the swap doesnt happen. Can you please help me with this?

  • Are you still out there? Our DardGod!   19 weeks 6 days ago

    ..for one of the best games I have ever played. Rest well when you can.

  • Cauterize Twr   20 weeks 6 days ago

    I've wanted this for a long time. Good stuff.

  • Class: Harvester   22 weeks 8 hours ago

    Thank you for your report. I've resolved the issue.

  • Class: Harvester   22 weeks 1 day ago

    A fun class so far. Found a small bug with flesh oozes and the Through the Crowd prodigy:

    Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /engine/interface/ActorTalents.lua:227: /engine/Entity.lua:925: attempt to perform arithmetic on a boolean value\
    stack traceback:\
    \9/engine/Entity.lua:925: in function 'recursive'\
    \9/engine/Entity.lua:968: in function 'addTemporaryValue'\
    \9/engine/interface/ActorTalents.lua:1158: in function 'talentTemporaryValue'\
    \9/data/talents/uber/dex.lua:70: in function </data/talents/uber/dex.lua:68>\
    \9[C]: in function 'xpcall'\
    \9/engine/interface/ActorTalents.lua:224: in function </engine/interface/ActorTalents.lua:210>\
      At [C]:-1 \
      At [C]:-1 error\
      At /engine/interface/ActorTalents.lua:351 useTalent\
      At /engine/interface/ActorTalents.lua:442 forceUseTalent\
      At /mod/class/Actor.lua:6624 base_forceUseTalent\
      At /mod/addons/zomnibus/superload/mod/class/Actor.lua:278 forceUseTalent\
      At /data/talents/uber/dex.lua:66 \
      At /engine/interface/ActorTalents.lua:1222 callTalent\
      At /mod/class/Actor.lua:6221 fireTalentCheck\
      At /mod/class/Party.lua:54 addMember\
      At /data-class-harvester/talents/talents.lua:83 setupSummon\
      At /data-class-harvester/talents/living-flesh.lua:130 spawn\
      At /data-class-harvester/talents/living-flesh.lua:158 \
      At [string \"return function(l, self, data) local ok=false...\"]:1 \
      At /mod/class/Actor.lua:3021 onTakeHit\
      At /mod/addons/nonpcaggro/superload/mod/class/NPC.lua:30 onTakeHit\
      At /mod/class/interface/ActorLife.lua:42 takeHit\
      At /mod/class/Actor.lua:3072 \
      At /data/damage_types.lua:553 defaultProjector\
      At /data/damage_types.lua:895 projector\
      At /data/timed_effects/magical.lua:2255 on_timeout\
      At /engine/interface/ActorTemporaryEffects.lua:97 super_timedEffects\
      At /mod/addons/neg_eff_fix/superload/mod/class/Actor.lua:35 timedEffects\
      At /mod/class/NPC.lua:304 timedEffects\
      At /mod/class/Actor.lua:641 actBase\
      At /engine/GameEnergyBased.lua:119 tickLevel\
      At /engine/GameEnergyBased.lua:64 tick\
      At /engine/GameTurnBased.lua:51 tick\
      At /mod/class/Game.lua:1583 "
    seen = true
    reported = true
    

    This occurs when activating Through the Crowd with any flesh oozes present, and any time a flesh ooze is summoned while Through the Crowd is sustained. The relevant line in data/talents/uber/dex.lua is in Through the Crowd's .activate() method:

    self:talentTemporaryValue(ret, "nullify_all_friendlyfire", 1)
    

    This is basically trying to increase the flesh ooze's 'nullify_all_friendlyfire' field by 1 via the Entity:addTemporaryValue() infrastructure. Unfortunately, this conflicts with the nullify_all_friendlyfire=true that you set in your flesh oozes, hence the "attempt to perform arithmetic on a boolean value" error. I think it would be sufficient to change your flesh ooze creating method to set nullify_all_friendlyfire=1.

  • Yay! First Solipsist win, Insane!   23 weeks 1 day ago

    Its not like it something special in build. I got some luck with loot (Crimson Robe and Mnemonic ring) and save-scummed to rescue all escorts, so have some boost to Will.
    ---
    I got 2 class and generic point from alchemist potions. And got 2 class points from tentacles in Forbidden Tome: "Of Knowledge And Horrors". Adept prodigy hugely affected points spread.

    Class
    Solipsism: 5-5-5-5 / 5-1-5-5
    Psychic Assault: 5-1-1-5 / 5-0-0-0
    Distortion: 5-5-5-5
    Nightmare: 1-5-5-0
    Slumber: 1-1-1-5

    Generic
    Dwarf: 1-1-5-1
    Combat Training: 5-1-0-0-0-0
    Mindstar mastery: 5-1-2-1
    Survival: 1-1-1-1
    Mentalism: 5-1-0-0
    Feedback: 1-5-1-1
    Dreaming: 1-1-1-1
    (Optional
    Steamtech/Physics: 1-1-1-0
    Steamtech/Chemistry: 2-1-1-0)

  • Yay! First Solipsist win, Insane!   23 weeks 2 days ago

    Yay! Congrats! :D

    I only managed to win Nightmare so far with my Dwarf Solipsist.
    Still working on the Insane run with my (other) Dwarf Solipsist.

    Dwarf ftw!!!

    PS: stealing your build for my own Insane run.. or try to, as soon as I could translate from Russian.. :/

  • Are you still out there? Our DardGod!   23 weeks 3 days ago

    so glad to see you in good health!

  • Master world   25 weeks 3 days ago

    In version 3, I will sell books that increase the maximum level of single talent. Now I just don't understand how easy it is to modify the assortment of the store. :(

  • Youkai Pack   26 weeks 4 days ago

    Seems the mod is incompatible with the Wilder Balance mod https://te4.org/games/addons/tome/wilder-balance that adds a psiblade side to the class. Using Psiblades as a Takonyudo doesn't let psiblades appear, keeping talents that depend on them disabled. Bug doesn't seem to appear on vanilla races with Wilder Balance enabled, tested with Human.

  • Daeron's Beginning   27 weeks 2 days ago

    ToME is my jam, so I'm completely prejudiced about it. Always glad to see new players.

  • Daeron's Beginning   27 weeks 2 days ago

    Just wanted to let you know that there are at least a couple of folks out there watching. It's always nice to see new people try their hand at this game. Good luck, and I hope you don't give up!

  • Are you still out there? Our DardGod!   28 weeks 3 days ago

    we love you! ty for your gifts to us <3 be well

  • Daeron's Beginning   28 weeks 5 days ago

    Heya, I am brand new as well only logged about 25ish hours in last weekish lmao,

    Keen to watch your journey and your content!

  • Daeron's Beginning   28 weeks 6 days ago
    P.S

    Absolutely love the in-game chat and blog systems. Feels very close-knit and classic WoW vibes. Everything online is very dehumanised and this is quite refreshing, despite being a single-player game.

  • A brand new, ultra rare, blog post.   29 weeks 6 days ago

    It warms my heart that in 2025 people are still finding and loving this game, it does have a timeless appeal. Have fun!

  • The Pikataclysm is upon us! RUN FOR YOUR LIVES!   30 weeks 6 days ago

    From what I've read he's sadly been dealing with health problems the last few years, hence the lack of updates on ToME. I think people were saying he's on the road to recovering, so hopefully we'll hear from him soon! :)