Recent comments

  • Weaver Class   51 weeks 6 days ago

    Sorry but your addon causes insanity costs flip from positive to negative for some reason.

  • Wyrmic Sheanigans - Note to Self   1 year 3 days ago

    Hello, I am not at all an experienced player to have any merit on advising you, I have never won a run before. This is just a note I had for myself. I am playing on Nightmare because of the multiplied loot drops and EXP from the frequent Rares.

    However, if you still would like to hear my two cents on this:

    > EQ management
    This should never come up on a Weapon Wyrmic, because you use your highest offense talents off the bat and you preferably don't want to be casting talents frequently because of Assault / Dissolve's massive attack damage with shields.

    On a Caster Wyrmic, or breath focus: I haven't played it yet, but the Harmony tree will help you manage it just fine. Before that, I personally recommend Acidic Spray. Float points in it since it isn't so good in end game. It becomes a beam ( piercing ) at talent level 5, does good damage for it's EQ cost and cooldown.

    Devouring Flames and Healing Nexus is a good combo amidst a crowd to quickly shave your high EQ.

    > Weapon preference

    I prefer shield offense, it works better with Wyrmic's innate low accuracy issues. Use guard to apply Counterstrike, and Assault / Dissolve to blow things up. Take note that 2-handed offense's Reckless Charge allows you to basically flee into terrain without destroying it when combined with Burrow, and then your normal resumed movement will destroy terrain, making an isolated island.

  • Wyrmic Sheanigans - Note to Self   1 year 1 week ago

    How do you usually manage your Equilibrium? Just use Meditation, regardless of the damage reduction?

    Also, do you prefer two-hand offense tree or shield offense tree?

    My first ever ToME win was a Dwarf Wyrmic on Normal Adventure, but could never make it work for Nightmare and/or any Roguelike game yet.. :(

    Thanks,
    McKwack

  • Adventurous Arcane Combat   1 year 2 weeks ago

    Seems to still work with 1.7.6, would like an update and more compatibility with other mods, though!

  • ZOmnibus Addon Pack   1 year 2 weeks ago

    Good to hear.

  • Infected   1 year 2 weeks ago

    Found a bug, one of those nasty ones that completely breaks the UI and makes the game go "black-screen":

    error = "Game version: tome-1.7.6\
    Addons: buff_wrap-1.7.0[X], bald_fix-1.7.0[X], no_rare_spawn-1.0.4[O!], particle_cleanup-1.7.0[X], obj_act_cleanup-1.7.0[X], hotkey_no_scroll-1.7.0[X], rod_dissip-1.7.0[X], auto_notes-1.7.0[X], ashes-urhrok-1.7.4[O], kryl_map-1.7.0[X], sanctum_50-1.1.0[X!], inven_tab_def-1.7.0[X], infected-1.7.6[X], virtimg-1.7.0[X], transmo_tab-1.7.0[X], cosmetic-shimmer-plumpkin-1.6.0[O!], worm_b_gone-1.3.0[X!], black_bikini-1.7.0[X], godling-1.7.6[X], nur_kit-1.7.0[X], later_gunsnake-1.7.0[X], json_addon_ver-1.7.0[X], schematic_transmo-1.6.6[X!], no_escort-1.3.0[X!], online_icon-1.1.0[X!], bunny_savior-1.7.0[X], butler_tile-1.7.0[X], dr_inscr_4-1.7.0[X], ambush_escape-1.7.0[X], fu_ass_lord-1.3.0[X!], disable_sawbutchers-1.4.5[X!], offhand_note-1.7.0[X], lore_order_v2-1.7.0[X], swl_cavern-1.7.0[X], dlg_inven_no_use-1.7.0[X], lumberjack_map-1.7.0[X], merchant_map-1.7.0[X], text_tweaks-1.7.0[X], orcs-1.7.4[O], zomnibus-1.7.4[X], penta_crypt-1.7.0[X], neka_qol01a-1.7.5[X], cloud_flasher-1.7.0[X], items-vault-1.7.6[O], retro_kit-1.6.0[X!], nonpcaggro-1.0.5[X!], solid_subvault-1.7.0[X], tip_talent-1.7.0[X], lite_in_stores-1.7.0[X], no_pride_randboss-1.3.0[X!], valley_water-1.7.0[X], neg_eff_fix-1.7.0[X], rage_quit-1.7.0[X], utility_supplies-1.7.0[X], anno_hotkey-1.7.0[X], less_weird-1.7.0[X], seal_portal-1.7.0[X]\
    \
    Game version (character creation): tome-1.7.6\
    Lua Error: /mod/class/uiset/Minimalist.lua:1168: bad argument #3 to 'long_desc' (number expected, got nil)\
      At [C]:-1 \
      At [C]:-1 long_desc\
      At /mod/class/uiset/Minimalist.lua:1168 handleEffect\
      At /mod/class/uiset/Minimalist.lua:1383 super_displayBuffs\
      At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:244 displayBuffs\
      At /mod/class/uiset/Minimalist.lua:2027 super_display\
      At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:105 display\
      At /mod/class/Game.lua:1957 "
    seen = true
    reported = false
    

    From investigation, it looks like the problem is in the Decaying temporary effect's .long_desc() method; apparently the eff.dam1 field isn't in place by the time the UI tries to display the effect. (If it helps, the affected character is of the Engineered race from starslayer's Godling addon, which may have some global speed boosts that muck up timing for getting the relevant values into place.)

    [Oh, and another small thing while I'm here: if you're planning to stick with shield fighting, I'd suggest adding the following line:

    show_shield_combat = 1,
    

    to the .copy{} sub-block of the Infected subrace descriptor (same as the Cursed descriptor has), so that players won't need to enable the "UI | Always show shield combat properties" option to see combat stats for their shield.]

  • ZOmnibus Addon Pack   1 year 2 weeks ago

    i reinstalled the game, and its working now, so no issues.

  • Infected   1 year 3 weeks ago

    Small sort-of bug to report: looks like you left a debugging log in your Enduring talent, leaving a stream of "There are 0 nearby enemies" as you run around. Only mildly annoying, but hey.

    Also, if you decide to keep the Corruption/Doom Shield tree, you'll probably want to explicitly require the Ashes of Urh'Rok DLC by adding the following line to your init.lua:

    requires_addons = { 'ashes-urhrok' }
    

    In my tests, creating an Infected character without Ashes enabled doesn't choke, but the Doom Shield tree is missing.

  • Sandworm Cavern SONAR   1 year 4 weeks ago
    Odd

    I've never sen it do that before. If you can provide an error log, I'll try to track it down.

  • Sandworm Cavern SONAR   1 year 4 weeks ago

    Sadly it dont work. Having sonar in inventory while entering area causes game to bug out and never generate it.

  • Fortress Butler Custom Tile   1 year 5 weeks ago

    Works great in 1.7.6.

  • Adjustable Levelup   1 year 5 weeks ago

    For anyone still interested in this addon, for most part, I haven't encountered any problems with it (I'm playing 1.7.6). There is one bug, however, namely, the Orc Headgear unlock will not occur due, if my casual perusal of the code is correct, to the new LevelUp function this addon has. If one hasn't unlocked said cosmetic, I'd suggest doing that first before using this addon.

    EDIT: As an addendum, the new LevelUp function this addon has also unfortunately breaks the restock by level system the Maj'Eyal campaign has.

  • Today   1 year 6 weeks ago
    Huh

    That's pretty sick ngl

  • ZOmnibus Addon Pack   1 year 6 weeks ago
    Odd

    Quote:
    Does this not work with 1.7.6 ?

    It has in all my tests so far.

    Quote:
    it makes the game get stuck on a black screen (blender app icon) on selecting new game. (I'm on linux)

    If you can provide an error log, I'll try to track down the problem.

  • ZOmnibus Addon Pack   1 year 6 weeks ago

    Does this not work with 1.7.6 ?, as it makes the game get stuck on a black screen (blender app icon) on selecting new game. (I'm on linux)

  • ToME Russian translation (Русский перевод)   1 year 7 weeks ago

    Только сегодня начал играть в эту игру, очень понравилась, так ещё и на русском можно поиграть, очень приятно, спасибо за перевод, без него я бы ничего не понял)

  • Died to carelessness   1 year 8 weeks ago

    95 percent of my deaths are from carelessness in this game. Press Z and yolo

  • Bloodriver Adherent Class   1 year 8 weeks ago

    A very nice class addon! Unique mage class. There are currently atleast 11 custom created skills.
    Skills are mostly focused on bleed, debuffs, and some traps or summons.

    There are 2 skills that gives bonus skills, so you got 2 skill for 1 class skill points.
    There are a lot of skills, really.
    Gameplay are very flexible, skill set wise. It maybe require around 2-3 playthrough to try every single combinations, or even more!

    This class is very reliant on mana, and similar to psionic on psi. Mana is also HP. If your mana is empty, you will start to suffocate and die short after. So be careful. But do not worry, there are lots of ways to replenish your mana.

    This class can dual wield staff and dagger, AND utilizes dagger, to some extent. It is "recommended" to use the skill "bloodletting", if you have the skill, while holding a staff, right after you start the game or when changing staff.
    But not every staff is usable in this manner since this skill add an enchantment to the staff, and a staff that already have any enchantment can't have another enchantment added.

    This class can choose 2 spells category, between air, ice, fire, and earth, by taking the "Arcana Blood" skill. And there is also further advanced skill category related to which 2 spells category you choose.

    There is also hidden skills where you need to do/achieve something to learn.

    all in all, this is a 5 star class addon i must say! Props to Shad3 for making this exquisite addon!

  • (new) Nekarcos's Quality of Life 01: Effect Display   1 year 8 weeks ago

    Just started playing TOME and this is the only addon I have, love it, feels like something that should be in the base game.

    Does it remove the debuff icon on the screen though? As a new player, I'm unsure what all the effects mean and the icon helps with that since I could hover over it.

  • Quantum Slider   1 year 9 weeks ago

    Hi, thank you for your kind feedback, i am glad you enjoy playing with Slider.

    You are correct in suspecting, you need Coccoon.
    While Coccoon active: it eliminates your chronomancy failure chance and you can not trigger any anomalies,
    so you are free to cast your spells even at very high paradox.

    I would also tun up my paradox with Spacetime Tuning to the maximum : 1000 as a first step.
    Then i would activate Coccoon and cast some spells that has high paradox cost, to further increase my paradox.

    Then i would avoid doing anything that reducing back my paradox (e.g. waiting or resitng).
    Then i would activate Coccoon again and cast my spells again, under Coccoon.

    Sorry for the bit later reply, i hope it helps, without total spoilers. :)

  • Mob Class Adjuster   1 year 9 weeks ago

    Even though I’m slapping this thing in the addons folder, it’s refusing to show up in the list for me to toggle it.

  • Cornac Rectification   1 year 13 weeks ago

    Idk much about balance but 3 cat points sounds like a lot. And edited description doesnt tell you you get 3 instead of 2

  • Quantum Slider   1 year 14 weeks ago

    I love the class it's very fun to play with lots to do but can also be played simply for easier enemies
    I'm having trouble meeting the evolution prodigy requirments though how can I get 1500 paradox I think it's related to cocoon but I'm not sure how any advice would be helpful

  • Quantum Slider   1 year 14 weeks ago

    I love the class it's very fun to play with lots to do but can also be played simply for easier enemies
    I'm having trouble meeting the evolution prodigy requirments though how can I get 1500 paradox I think it's related to cocoon but I'm not sure how any advice would be helpful

  • (new) Nekarcos's Quality of Life 01: Effect Display   1 year 16 weeks ago

    I've used this addon forever and just to start, let me tell you how very happy I was to see you return to the community a while back. I still haven't managed to get to your Magnum Opus, (theres just so much to do here, you know), but these QoL addons are some of my absolute favorites. You are a constant source of 5 star goodies.

    I have a request.
    The visual cue for 'stun' and for 'dazzled' are the same.
    Could you change this and make them different?
    Further, I'd really like it if all you did was change the stars to a purple color for 'dazzled' (reinforcing the color scheme between physical and magical, yellow-orange vs purple).

    Again, thanks for all you've done and for just being out there in the ethers somewhere.
    Have a good day.