Recent comments

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   16 weeks 1 day ago

    Same issue here.
    I feel sad to lose all of my prepared equipment for my next character.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   16 weeks 3 days ago

    For some reason ever since 1.7.5 patch many of my items won't transfer over and I get an error message saying "Server said: Unknown reason". I went to look at my item vault here on the website and two items I tried to transfer displayed as ? instead of having the typical item picture. Is there a way to fix this on my end?

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   16 weeks 3 days ago


  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   16 weeks 4 days ago

    The new patch isn't showing up in my launcher.

  • Tales of Maj'Eyal 1.7.5 "Before the Storm" is released!   16 weeks 4 days ago

    More dark patches from DarkGod!

  • Any linux gamer having issues?   16 weeks 5 days ago

    Omg yes, I thought I was going crazy as tome began starting up progressively worse on my system... Takes a lot of restarts to actually boot the game for me sometimes. I don't think this used to be the case 1-2 years ago with the 64bit version.

  • Faetouched Collection v1.3.0   16 weeks 5 days ago

    For some reason, when I start a new class as the charmed, the starting area is all comepletely white and I cannot see anything. It's like a fog of war that I cannot see underneath. A total bummer :<

  • Somebody shut that dog up!   16 weeks 5 days ago

    Truly a must-have mod, verily.

  • Dual-Classes Reworked by AscendingPhoenix   16 weeks 5 days ago

    Can confirm, though I didn't make the connection to the difficulty level. I was baffled, because I'd tested the add-on before without any problems. Instead, I went back testing the various updates until update 3 finally worked, but didn't offer any other options or menus.

  • Dual-Classes Reworked by AscendingPhoenix   16 weeks 6 days ago

    When making a char on normal the addon will not function and causes an error. I tried without other addons, the only difference to whether or not it work was setting the difficulty to normal vs nightmare and above. Also the ingame description for the difficulty increase could be clearer but that's a minor issue.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   17 weeks 6 days ago

    forever chopperpilled

  • Class: Spellweaver   18 weeks 1 day ago

    Game version: tome-1.7.4
    Addons: ring-soul-1.7.2[X], items-vault-1.7.0[O], possessors-1.7.4[O], ashes-urhrok-1.7.4[O], auto_talent_assistant-1.7.4[X], moremastery-1.3.1[X!], kam_spellweaver-1.7.4[X], orcs-1.7.4[O], Upgrade-revenue-increase-1.7.4[X], cults-1.7.4[O]

    Lua Error: /data/zones/kam-spellweaver-elemental-ruins/npcs.lua:22: table index is nil

  • Artificer Class   18 weeks 5 days ago

    Whoops, I'll fix that. Thanks for the report!

  • Quality of Life Pack   19 weeks 1 day ago

    Confirmed. I manually removed this addon from the desc.lua file for this save and the sandshredder in Ritch Hive functions as intended. If this does not get fixed, you will need to do the same in the Ashes DLC when using this addon.

  • I'm giving up ....   19 weeks 1 day ago

    I don't think i've ever personally used the fortress for storage, so its certainly possible to get by without it. I typically don't have more than an extra set of gear at any given time (typically stuff i can't equip yet because i'm waiting for levels, stats, or something else before doing so). Normally its not a full set though, and a full set of gear isn't 200 pounds. I do use the fortress extensively near the end of the game on the randomly generated levels though, which you didn't mention here. Different strokes for different folks i guess.

    I've beaten nur several times without water breathing, and that would have been impossible without the bubbles, so they definitely aren't useless.

    I'm not convinced its possible to miss out on water breathing gear by the end of the campaign. It would be something like an extreme statistical anomaly. The odds of not finding any water breathing gear before you go east are more relevant, but one should be able to access nur by the end of the game extremely consistently.

    A lot of characters don't need to stop and rest to clear a level at all, let alone a level thats on the easier side like underwater nur. It would be more correct to say "water breathing gear isn't optional for every character".

    I personally think nur is one of the more interesting "gimmick" zones in the game. It prompts you to play a little differently in what is otherwise a pretty monotonous genre. The sandworm cave on the other hand... With that said, unlike the OP i also see nothing wrong with modding the game to be more enjoyable to yourself. Games are meant to be fun after all.

  • Quality of Life Pack   19 weeks 1 day ago

    I believe this addon is preventing the sandshredder from working in the Ritch Hive. Bumping into the sand provides the correct message, however the sand remains intact.

  • I'm giving up ....   19 weeks 2 days ago

    I came from other roguelike games like DCSS, ADOM, etc, so it felt natural for me to play on roguelike and I get more enjoyment out of the risk to die, I don't have that many wins, still working on my insane difficulty win, and I use 0 mods (except the dlc), this style of play may not be for everyone though and I think you should play whatever way makes you have the most fun, for example DCSS I have 2 wins out of 4265 games. I am pretty terrible, but I still love playing it even knowing I will probably loose the vast majority of games... that however is not for everyone. as for the lake nur thing, maybe my way of thinking is crazy but I have never actually used water breathing for it, I always save an item if I get one with waterbreathing but I have never actually switched to it during lake nur, and I am pretty sure I have never died in Nur, I have died to the boss after it before though.

  • Any linux gamer having issues?   19 weeks 2 days ago

    I started having this problem recently and a few other crashes, this came after I accidentally deleted all my games and had to re-download everything though so thought it was related to a file that maybe got messed up. in my experience if it seems to hang on 100% and does not immediately start the game I just force quit it and restart it, I have never had it hang on 100% for even a moment when it works correctly so their was no use waiting to see. I also have been having a few problems with it crashing during the hitting of new game or changing menu to load a game, both of these I just hit cancel on the crash message and try again, usually only happens the 1 time. only occasionally does it crash the game fully. I have not had any issue during actual game-play though seems to only be issues with the menu or starting. Its interesting that it seems to be a problem with 64bit as mentioned here. maybe I had the 32 bit version before I accidentally deleted everything, that is certainly possible.

  • Artificer Class   19 weeks 2 days ago

    I'm enjoying this class very much. While I have a few questions, I don't remember the specifics right now, so I'll get back to you on them, but I do have something to add to this comment thread, which is that Prio's Prismatic Eye caused an error when I tried to use it to craft a voratun ring. It was the first item I added, so there wasn't any conflict with any other elements. I soldiered on and tried to create the item even after that error, and the item simply didn't come into existence. Not a huge issue, considering how many other things I could create without a problem, but I figure I should give you a heads-up.

  • Harrier class   19 weeks 3 days ago

    The closest thing I can find to this is
    You should get this error message when you try to activate one of the Mindslayer class's three Aura talents - Kinetic Aura, Thermal Aura, Charged Aura - while the other two are active. As the error says, you can only have two sustained at once.

    I note that these trees are also used by the Psion class, included in the wonderful nsrr's Naloren pack - Psions are allowed to use all three effects at once, so shouldn't be getting this error message at all.

    If you weren't playing one of those classes, you probably got the message because an enemy tried to use the talent. That WOULD be a bug, but I'm not sure where - I don't think I've ever altered those talents, so it's probably not my fault.

    Not entirely sure why this was posted under Harriers, but I hope this answers your question? :)

  • Any linux gamer having issues?   19 weeks 4 days ago

    Thanks, that helped. Actually I'm not on steam, but gog version also has 32bit version.
    One new note - it seems some troubles with old lua jit may be the reason.

  • Any linux gamer having issues?   19 weeks 4 days ago

    if you are using steam, try the 32bit version, swap the t-engine64 with t-engine

  • Harrier class   20 weeks 1 hour ago

    hi,in The Game Later period,i discover this log"you may only sustain two auras at once,Aura activation cancelled."
    Maybe you know what's going on?

  • Artificer Class   20 weeks 16 hours ago

    Thanks for the report! I tested creating items, and it seems to be working for me. Could you give me some more information on what kind of item you were trying to make and what components you were using to make the item?

  • Dual-Classes Reworked by AscendingPhoenix   20 weeks 1 day ago

    Duplicate COmment