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when you return to your body while monsters are nearby, you can't heal even though you're not under "assume form" effect.
Hi there, thanks for the mod! I've been using this for increased enemy rare variety and they all work pretty well.
There is an issue with the superloading of the physicalCrit() method under mod.class.Combat: The superloaded version only returns the damage, but not the flag which signifies whether a crit happened or not, so procs which rely on physical crits don't work (e.g. my Berserker's Bloodbath). spellCrit() and mindCrit() seem to be handled correctly, though!
Hi! You still alive over there? Or has the site been taken over by a sinister AI tormenting us with Pika Pi?
I have added AI-assited English translation to the 0.0.3 version of this addon.
Let me know if there are any translate errors or other bugs.
Note: The addon is written with non-latin alphabet, and therefore all text pertained to it will show as blank boxes for anyone not running a translation.
spits out lua error on new game start (before the character creation even starts)
Hey, this mod made it so that every time I leveled up, I got an error message and couldn't get any skill points.
Side tactical borders are not changed because Im lazy and friends+allies are on the left and enemies are on the right :3
This was made on request by someone on the discord who was asking on behalf of someone on the steam forums
If there are a lot of other colourblind unfriendly assets in the game and a demand for them to be fixed I will make a more fleshed out version with options for people with different types of colourblindness for example.
Or does it simply reduce the floors.
Мы рады, что Вам понравился наш перевод. Приятной игры!
Unfortunately this mod is broken as of game version 1.7.6.
When you create a character and begin playing it, the screen begins flickering constantly and you lose all control of keyboard/mouse function.
EDIT - NVM, I could not repeat, but perhaps if I go back to Daikara I can repeat - general ToME bug I guess.
Maybe it was just a bug on a map and won't last, but after going to level 3 in the bone giant skill, I am able to have two eternal bone giants out at once - random tome bug or somehow related to that one long lua file that is part of your mod? I don't have anything that touches necro on this save (or at all), so I am just starting here. Thanx either way.
This addon is great man too bad it break swift hands i can't use the item now it say i have to wear it to use it
Already tested the base game with only this turn on and im 100% sure this is at fault here
is this compatible with Necromancy Fix? I can see from Lua the overlap SEEMS to only be the Master Necro tree - but in game I cannot tell from the descriptions if yours is applying after that one or vice versa, and I don't know how to change load order myself. I guess I could just merge them myself somehow.
EDIT - nvm, I will stick with the other one - for my own tastes, this makes the skelly minions a bit too powerful. But overall, I like the ideas here.
reason enough for another hundred hours or more! thank you SO much! Updated for all content is a blessing!
How was it? I ate at Culver's in Galena IL last week.
Yeah it happens every time but im glad that you fixed the egress code problem
This addon is so nice man
Thanks you so much i will check if the Lithfeng problem still exist
Yeah, i accidently overwrote the function that gives you the egress code so it was broken, sorry about that...
As for the Lithfeng, does it happen every time? It never happened to me and i cant see why it wouldn't spawn...
Many affinity, artifact, ego, name do not precede the text with _t
This makes these texts unable to call the original local translation
This leads to a large number of untranslatable fragmented texts
Breath Wyrmic:
- Higher Draconic Abilities is mandatory. Until Chromatic Fury at level 22, it's more of an Acid Spray Wyrmic than a Breath Wyrmic. 1 point doubles breath damage by adding Will to the Str scaling, max it later for the damage pen.
- Higher seems very well suited to the class. Activate Highborn's Bloom, spam a bunch of breaths for free, reset cooldowns with Nature's Balance, then cast them again for actual EQ cost.
- Prodigies: Draconic Will and Adept. Could also use ICCTW, but Adept is nearly the same damage but with lots of other small perks (like only needing 3 points in Nature's Balance and pushing breath range to 12 because it's not actually capped at 10). Elemental Surge seems like great fun, but the buffs aren't that controllable.
- Maybe a spoiler, but go to Zigur with 1250 gold and unlock all of the training you can. Both trees you can unlock here are great and fill in the defensive tools the base kit lacks.
Thank you so much for continuing to keep this mod alive. Just reinstalled TOME for this.
Yeah I thought about this recently, as a potential fix, it would make it compatible with my spell merchants mod as well. I may need to revisit this mod at some point.
Im aware of the issue, this addon was a request/side project and this was the easiest way to get it to work, it was only ever intended to be played in infinite dungeons as it would cause issues in the main game because it edits base npcs. This addon has been abandoned because 1. it was an absolute pain to get working 2. I got burnt out at the time because I was working on my main addon. I may revisit this addon in the future, I know there is a better way to get this idea implemented.
After enjoying another users wyrmic mostly-simply evolution to punch a lot. Ive gotten a huge interest in new class evolutions and all of these sound great. Temporal warden was my first win and Writhing one my first nightmare win so new ways to experience the classes on insane is appreciated!
There doesn't seem to be a lot of class evolution addons so it was great seeing 4 in 1 here.