Youkai Pack

Youkai Pack

 Adds a variety of random youkai that have weird and/or stupid quirks, 

generally pertaining to equipment slots.
Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet.
Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level.
Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category.
Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at.
Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was.
Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves.


Youkai Pack on Steam's Workshop
See addon usage in the character's vault.
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Name Module Version Required Released File
tako summoning 1.7.6 2025-10-21 20:51
tome-octopode.teaa
fix harriers 1.7.6 2025-10-16 03:30
tome-octopode.teaa
More blockier blocking 1.7.6 2025-10-16 00:50
tome-octopode.teaa
utter chaos! 1.7.6 2025-10-10 08:25
tome-octopode.teaa
made tako spells funnier 1.7.6 2025-10-10 08:20
tome-octopode.teaa
added some tiles? 1.7.6 2025-08-05 05:40
tome-octopode.teaa
changed...something? 1.7.6 2025-06-15 23:21
tome-octopode.teaa
General usability improvements across the board 1.7.6 2025-05-30 00:44
tome-octopode.teaa
prevent some egregious cases 1.7.6 2025-05-21 02:09
tome-octopode.teaa
I have no idea how this scales 1.7.6 2025-05-21 01:42
tome-octopode.teaa

Incompatibility with Psiblades talent/Wilder Balance

Seems the mod is incompatible with the Wilder Balance mod https://te4.org/games/addons/tome/wilder-balance that adds a psiblade side to the class. Using Psiblades as a Takonyudo doesn't let psiblades appear, keeping talents that depend on them disabled. Bug doesn't seem to appear on vanilla races with Wilder Balance enabled, tested with Human.

:canWearObject() discards can't-wear reason

Found another problem, in your superloaded Actor:canWearObject():

local base_canWearObject = _M.canWearObject
function _M:canWearObject(o, try_slot)
        local ret = base_canWearObject(self, o, try_slot)
        [...]
        return ret

The problem is that the base Actor:canWearObject() returns multiple values, and you're only passing through one of them; the value you're dropping is the message explaining why the player can't wear the object, so we end up with messages like "player can not wear: Special Thing (nil)." instead of "player can not wear: Special Thing (not enough stat)." What you need to be doing here is something like:

  
local base_canWearObject = _M.canWearObject
function _M:canWearObject(o, try_slot)
        local ret = { base_canWearObject(self, o, try_slot) }
        [...]
        return unpack(ret)

to pass through all the returned values from the base method.

Chokes without EoR

Lots of interesting races in this addon [you should probably update the addon description to mention them... ;) ]. Small bug to report: the Mekurabe talent calls Actor:combatSteampower() without checking whether the method is actually present, which causes the game to go into an infinite error loop if the Embers of Rage DLC isn't active for the character.