race

Race: Formorians

Short Name: 
formorian

Adds the Formorians as a playable race, an elusive ant-people who live in colonies under the isle of Rel. The Formorians are an adapted version of the Formicids from DCSS.

Formorians are physically strong despite their small size, and can use their strength and multiple limbs to wield a two-handed weapon in one hand-pair, much like Ogres. However, they're not nearly as sturdy as they are strong, being almost as frail as Yeeks. They make up for this by sensing their foes from afar with their antennae and being able to dig an escape tunnel in an emergency.

Still a work in progress--tweaks to the talents, balance changes, and more skins are likely coming!

Race: Android and Addonroid

Short Name: 
race-android

Adds the Android and Addonroid subraces to the Human race.

Androids are machines that closely resemble humans in appearance.
They cannot level up through combat. Instead, they level up by equipping better weapons and armors.

Addonroids are lifeforms born from abandoned addons.
They are fragile, but the more enabled addons they have, the stronger they become.

All new icons were made by https://game-icons.net/ .

Speedy

Short Name: 
speedy

More Speed!

Youkai Pack

Short Name: 
octopode

 Adds a variety of random youkai that have weird and/or stupid quirks, 

generally pertaining to equipment slots.
Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet.
Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level.
Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category.
Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at.
Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was.
Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves.

Outsiders

Short Name: 
outsiders

The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above.

This is a continuation of Godling which I published previously and contains the Engineered from that.

The three races are:

Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed)

Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances)

True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities)

Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied).

Race: Thug

Short Name: 
aactm_thug

Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield.
This subrace is probably overpowered.

Stat modifiers: +2 Constitution and +2 Willpower
Life Rating: 12
Experience Penalty: 10%

Also big thanks to Shad3 for the help.

---Changelog
v1.0.0 Initial release
v1.0.1 fix talent icon not showing
v1.0.2 fix talent requirement mishap and add size to 1st talent

My ToME Mods

Short Name: 
ToME_Mods

My Mods

Recaiden's Undead Racepack - fork

Short Name: 
race-undeadpack-fork

This is a compilation of my undead race addons:
Banshee
Muumy
Wight
And adds a new evolution prodigy for any undead: Dreadlord

Edits by Shadowing: removed restriction for dreadlord

Embers races rebalance

Short Name: 
embers_races_rebalance

Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces

Rebalances Embers of Rage races

Yeti:
-Thick Fur: now gives poison and bleeding resistances
-Resilient Body: now gives negative life
-Mindwave: better duration

Orc:
-Slightly changed base stats
-Orcish Fury: gives you health regeneration if enemies are in a small range, increased duration
-Hold the Ground: completely reworked, gives a damage shield after a spell crit, gives steam if you know tinkering after a non-spell crit
-Skirmisher: resist pen increased, duration of the all resist bonus increased
(only affects the player character, npc orcs have the old talents)

Whitehoof:
-Whitehooves: increased amount of death momentum stacks, now the base skill gives bonus damage, death momentum is now only gained from killing enemies, critting and taking damage
-Dead Hide: flat damage resist increased, now gives all resist
-Lifeless Rush: completely reworked, consumes 5 stacks of death momentum to create a short wall
-Essence Drain: no longer increases time before death momentum stacks are used, transfers magical and mental debuffs to nearby enemies

I don't know how balanced this is

Edit 1: I forgot to add some things to the description

Thalore scaling tweak

Short Name: 
thalore_tweak

Changes Gift of the Woods to scale with the highest of willpower and dexterity and Nature's Pride to scale with the highest of willpower and strength. I did this, because I felt like there was very little use for thalore outside of willpower classes. Do whatever you want with it.

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