race

Outlander

Short Name: 
outlander

Adds Outlander as a playable human subrace, he has VERY UNIQUE talents.
T1: learn skills from killed enemies with the cost of some exp.
T2: better chance to get egos on random items.
T3: control an enemy by paying money.
T4: boost player's rank.

v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy.

Sholtar - Cider's fork

Short Name: 
sholtar-ciderfork

 Adds the Sholtar as a playable Human subrace.

Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs.
Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me.

---

The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability.
The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal.
While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength.
Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into their skill set.

Nargol

Short Name: 
nargol

 Adds the Nargol as a playable Halfling subrace.

Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later.
1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead.
1. Space Out: each talent cast will increase your negative life slightly.

2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1.
2. Switchup: each time you use a talent with low cooldown in combat (hint: shoot and attack are talents), you gain a buff that lasts 3 turns and can stack. Using a talent with long cooldown will consume this buff to give it extra levels.

3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap.
3. Multitask: each time you cast a non-instant class talent, you get a buff of a random rank. Using a talent of that rank grants you extra speed.

4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life.
4. Epiphany: instant sustain. All eligible talents gain extra level and mastery, but render their entire category unusable when you cast them. Restore categories by burning out other categories. When you deactivate, become weakened with lower talent level.

In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point:
Duality: trade global speed and combat speed with each other and cause projectiles to hit instantly by toggling this talent.
Polymath: more talent levels for more power, more unlocked categories for more damage.
Expeditious: cause a portion all incoming damage to be procrastinated into the future.
Memento Mori: Second Life-like passive that grants a powerful boost to all base racials, then completely nullifies them while it's cooling down.

Discordant class (and friends) - enemy edition

Short Name: 
discordantenemies

This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant).

----------- Original from Vectorinox
Descriptions

Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it.

Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus.

Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos.

Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism.

Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold.

This is a practice addon intended for personal use, but thank you if you decided to check it out anyway.

Bonus class: Primitive, master of bump-attack *joke class* -------------

[
This is my first ever addon I just simply updated Vectorinox's discordant patch for all the classes to 1.7.0 (espeically for all you critic users) as well giving an a slight buff to Scorpions hook
(lowered the cool down ) . I give full credits to Vectorinox for making this wonderful addon. So please enjoy. So I may not be able to fix the bugs that may occur in the future ]

Credits

http://game-icons.net/
https://opengameart.org/content/painterly-spell-icons
Andrew Minton : Qlass Pack (used as base)
Vectorinox and his Discodant Class pack - https://te4.org/games/addons/tome/discordant

Changelog

1.0.0:- Initial release
1.0.1:- Discord talent tree rework (AKA nerfs)
1.0.2:- Add colossus as playable giant race
1.0.3:- Add kudzu as playable wilder class
1.0.4:- Add scorpion as playable rogue class
1.0.5:- Buffed scorpion weak early game scaling
1.0.6:- Add critic as playable afflicted class
1.0.7:- Critique tree bugfix
1.0.8:- Counterargument bugfix
1.0.9:- Update and minor Scorpion Buff by Rukaneo
1.1.0: - Fixed the psionic storm bug for discordant

Abomination Race - Bamboo Edition

Short Name: 
abominationrace_bamboo

Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents.

Sholtar - mannendake's fork

Short Name: 
sholtar-bamboo

 Adds the Sholtar as a playable Human subrace.

Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs.
Sholtar are not quite as powerful as other humans, recieving -2 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic talent point every 3 levels. This thoroughness, unfortunately, also leads to a 40% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent.

---

The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability.
The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal.
While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength.
Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into their skill set.

Playable Shertul Race

Short Name: 
shertul

Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this.

Race: Tinkerer

Short Name: 
tinkerer

Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point.
More precisely, this race is a Cornac with no starting category point, that has been birthed with the tinker escort category point reward that is granted by the Ancient Automated Teacher, without the 500 gold cost.

I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics.

Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not.

https://github.com/sandertyu/tome-tinkerer

---Changelog---
v1.0.0 Initial release
v1.0.1 git rebase nonsense
v1.0.2 version/changelog updated everywhere

Race: Wrathwrought

Short Name: 
wrathwrought

Adds wrathwrought as a new subrace. They are psionic focused humans.

Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning.

Life Rating: 12

Experience Penalty: 10%

Racial talent tree:
Wrath Forged - Passively increases your health, stamina, hate and psi regeneration.

Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence.

The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy.

Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done.

---Changelog
v1.0.0
Initial release

Race: Battleborn

Short Name: 
battleborn

Adds battleborns as a new subrace. They are combat centric humans.

Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning.

Life Rating: 12

Experience Penalty: 10%

Racial talent tree:
The Eternal Fighter - Passively increases your health, stamina, mana and psi regeneration.

The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence.

The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy.

Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done.

---Changelog
v1.0.0
Initial release

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