Malign Swamp Cult
Implementing two cult-related human subraces (for now) to the ToME campaign
The Natives:
A battle-hardened race that fought swamp abominations long before the discovery of Blighted Continent:
Thick reflective skin enhanced by malign rituals and mental hexes provides constant damage mitigation.
Ability to use racial wisdom to rapidly increase competence in one known talent tree.
Fierce fencing style.
Heavy armor might cut protective skin efficiency, unfamiliar with the concept of inscriptions: -20% stat contribution.
Malign swamp cultists:
Weapon-obsessed cult that invaded the Blighted Continent to seek further development of their legacy:
"Strategy" opener grants unique stackable bonuses per weapon category equipped.
Ability to parry the sun's wrath in real time-successful parries will unlock and empower racial talents.
Usage of advanced techs in long-lasting battles and mental hexes to summon recruited foes.
Instant fencing style.
Race relies on consistent parrying to unlock its full potential, summoning comes with a terrifying price that could be partially mitigated by clever usage of racial talents and inscriptions/class abilities. The ways of the Malign Swamp Cult require excessive knowledge and commitment-all racial talents have 6 level progression instead of 5 and most of them require max level to unlock certain gimmicks within abilities.
Require Forbidden Cults and Ashes of Urh'Rok to run properly, currently not supporting Embers of Rage campaign, a lot of features might be changed/rebalanced in further development.
Race: Jury-rig
Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them.
(Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™)
(License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors:
)
Frequently Asked Questions:
Race: Steel Elves
Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand.
They begin in the Gates of Morning and are Unlocked by default.
Joke race inspired by a certain other roguelike.
Playable Transmigrator Race
transmigrator
Race: Vetruvian
The proverbial Vetruvian man. Maybe you can find a use for all those extra arms.
Made for my own enjoyment of the game, not balanced.
Stat modifiers: +5 Cunning and +5 Willpower
Life Rating: 15
Experience Penalty: 20%
Race: Formorians
Adds the Formorians as a playable race, an elusive ant-people who live in colonies under the isle of Rel. The Formorians are an adapted version of the Formicids from DCSS.
Formorians are physically strong despite their small size, and can use their strength and multiple limbs to wield a two-handed weapon in one hand-pair, much like Ogres. However, they're not nearly as sturdy as they are strong, being almost as frail as Yeeks. They make up for this by sensing their foes from afar with their antennae and being able to dig an escape tunnel in an emergency.
Still a work in progress--tweaks to the talents, balance changes, and more skins are likely coming!
Race: Android and Addonroid
Adds the Android and Addonroid subraces to the Human race.
Androids are machines that closely resemble humans in appearance.
They cannot level up through combat. Instead, they level up by equipping better weapons and armors.
Addonroids are lifeforms born from abandoned addons.
They are fragile, but the more enabled addons they have, the stronger they become.
All new icons were made by https://game-icons.net/ .
Youkai Pack
Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots.
Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet.
Oboroguruma (oxcart): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level.
Chopirako (house spirit): all chance based events succeed every time.
Iwanabozu (fish monk): high life rating. Cannot deal or take more than 1% of its life per hit, which is relaxed as you deal or take more damage.
Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at.
Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was.
Aoandon (lantern spirit): no armor slots. Tell ghost stories to reduce power and saves, then manifest in a flash of terror.
Outsiders
The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above.
This is a continuation of Godling which I published previously and contains the Engineered from that.
The three races are:
Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed)
Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances)
True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities)
Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied).
