Race: Argillan
Adds Argillan, a variant of human. I like the 'Cornac Rectification' mod, but always feel a little guilty at its power, though I agree with the premise.
This is my solution. I put in a little more points, spread out, and slapped it with an experience penalty.
---Changelog---
- v1.0.0 Initial release
- v1.0.1 always capitalize Argillan
- v1.0.2 I broke stuff by trying to have Argillans learn 2 cat points at level 10
- v1.0.3 I stoppped trying to fix that and added the extra cat point from the start
- v1.0.4 Exp penalty up, class/generic points down
Arknights Core Classes

Arknights Core Classes
Currently Playable Classes: Archetto (1) / Skadi the Corrupting Heart (2) This mod lets you play as Archetto and Skadi the Corrupting Heart, operators from Arknights who have found themselves stranded in the world of ToME4! More Arknights-related classes may be added to this mod in the future. The mod includes dedicated artwork and custom animation frames (Idle / Attack / Buff / Death), with an emphasis on staying as faithful as possible to the original Arknights operators and their abilities. English and Korean are supported. Some AI-generated images are used in this mod.
Archetto's Main Features
- Three active skills inspired by Archetto
- Mixed forms created through interactions between skills
- A final form that brings all three skills together
- Three costumes: Default / Idol / Nun
Skill Showcase
Arrow·Scatter
A wide-area attack that scatters arrows in up to three directions.

Arrow·Tracking Hunt
A skill that tracks enemies and chains attacks between targets.

Arrow·Storm
Greatly increases attack speed for a period of time and dramatically boosts the recovery of Charge, Archetto's skill resource.

Skill Interactions
Mixed Forms
Some of Archetto's skills can interact with one another, creating additional combined effects.

Final Form
Unleash Archetto's full potential and discover what a true master marksman is capable of!

Costume Change
Three Archetto costume variants are supported: Default / Idol / Nun. They can be changed through the Arknights Settings talent. The relevant icon is used with permission from its original creator.

Newly Added Class
Skadi the Corrupting Heart

Installation & Notes
Download from te4.org
Download the .teaa file for the latest release from the version list below and place it in the game/addons/ directory of your ToME installation. Launch ToME4 and open the Addons menu from the main menu to confirm that the addon is enabled. When starting a new game with this addon enabled, choose one of these paths:
- Terran → Liberi → Sniper → Archetto
- Terran → Aegir → Supporter → Skadi the Corrupting Heart
Steam Workshop
Alternatively, subscribe on Steam Workshop and check the Addons menu after launching ToME4.
Future Updates
Starting with the upcoming Mudrock class, the mod will enter version 1.0. Existing save files may no longer be compatible after that update. Please check the release notes before updating.
Supported Version
Developed and tested on ToME 1.7.6. Please leave feedback or bug reports in the comments.
Credits
Planning & Mod Development: Ewev Arknights Characters & Original Sprite Assets: Hypergryph Tales of Maj'Eyal / T-Engine: Nicolas Casalini and contributors
Lungfish Race
An addon that lets you play as a lungfish!
Lungfish are very weak. This is a challenging class to play. They have no equipment slots (including weapons) except for 4 ring slots, a necklace slot, and a belt slot. To make up for it they gain a few more generic points and have a powerful and unique racial tree. They also start with a special artifact...
Their racial tree grants them enhanced detection powers, resistances and crit resistance, enhances your worn rings, and melee defenses.
In-game description:
A hardy fish capable of breathing both air and water.
They are physically limited in what they can wear, but possess four proto-limbs for equipping rings.
They start with an extra generic point and gain an extra generic point every 7 levels.
Stat modifiers:
+ 1 Willpower
Life per level: 11
Version 1.0.1: Fixed 3rd talent ring stat multiplier at level 5 not working.
Version 1.1.0: Fixed item equip bug, revised 4th ability, added 2 new artifacts, added new enemies and mechanic, added new boss, and general polish. Also balance changes to abilities and buffs to starting artifact.
Malign Swamp Cult
Implementing two cult-related human subraces (for now) to the ToME campaign
The Natives:
A battle-hardened race that fought swamp abominations long before the discovery of Blighted Continent:
Thick reflective skin enhanced by malign rituals and mental hexes provides constant damage mitigation.
Ability to use racial wisdom to rapidly increase competence in one known talent tree.
Fierce fencing style.
Heavy armor might cut protective skin efficiency, unfamiliar with the concept of inscriptions: -20% stat contribution.
Malign swamp cultists:
Weapon-obsessed cult that invaded the Blighted Continent to seek further development of their legacy:
"Strategy" opener grants unique stackable bonuses per weapon category equipped.
Ability to parry the sun's wrath in real time-successful parries will unlock and empower racial talents.
Usage of advanced techs in long-lasting battles and mental hexes to summon recruited foes.
Instant fencing style.
Race relies on consistent parrying to unlock its full potential, summoning comes with a terrifying price that could be partially mitigated by clever usage of racial talents and inscriptions/class abilities. The ways of the Malign Swamp Cult require excessive knowledge and commitment-all racial talents have 6 level progression instead of 5 and most of them require max level to unlock certain gimmicks within abilities.
Require Forbidden Cults and Ashes of Urh'Rok to run properly, currently not supporting Embers of Rage campaign, a lot of features might be changed/rebalanced in further development.
Race: Jury-rig
Adds new Jury-rig race. Jury-rigs are constructs built out of mismatched golem parts. They can wield up to five gems; other than that, they have few equipment slots, but can gain more if they can find a willing golemancer to add them.
(Disclaimer: Character tile graphics in the initial release are beta-quality; we intend to add (slightly) better tiles in a future release. We Apologize for the Inconvenience.™)
(License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors:
)
Frequently Asked Questions:
Race: Steel Elves
Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand.
They begin in the Gates of Morning and are Unlocked by default.
Joke race inspired by a certain other roguelike.
Playable Transmigrator Race
transmigrator
Race: Vetruvian
The proverbial Vetruvian man. Maybe you can find a use for all those extra arms.
Made for my own enjoyment of the game, not balanced.
Stat modifiers: +5 Cunning and +5 Willpower
Life Rating: 15
Experience Penalty: 20%
Race: Formorians
Adds the Formorians as a playable race, an elusive ant-people who live in colonies under the isle of Rel. The Formorians are an adapted version of the Formicids from DCSS.
Formorians are physically strong despite their small size, and can use their strength and multiple limbs to wield a two-handed weapon in one hand-pair, much like Ogres. However, they're not nearly as sturdy as they are strong, being almost as frail as Yeeks. They make up for this by sensing their foes from afar with their antennae and being able to dig an escape tunnel in an emergency.
Still a work in progress--tweaks to the talents, balance changes, and more skins are likely coming!
