Race: Android and Addonroid
Adds the Android and Addonroid subraces to the Human race.
Androids are machines that closely resemble humans in appearance.
They cannot level up through combat. Instead, they level up by equipping better weapons and armors.
Addonroids are lifeforms born from abandoned addons.
They are fragile, but the more enabled addons they have, the stronger they become.
All new icons were made by https://game-icons.net/ .
Youkai Pack
Adds a variety of random youkai that have weird and/or stupid quirks,
generally pertaining to equipment slots.
Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet.
Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level.
Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category.
Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at.
Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was.
Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves.
Outsiders
The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above.
This is a continuation of Godling which I published previously and contains the Engineered from that.
The three races are:
Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed)
Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances)
True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities)
Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied).
Race: Thug
Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield.
This subrace is probably overpowered.
Stat modifiers: +2 Constitution and +2 Willpower
Life Rating: 12
Experience Penalty: 10%
Also big thanks to Shad3 for the help.
---Changelog
v1.0.0 Initial release
v1.0.1 fix talent icon not showing
v1.0.2 fix talent requirement mishap and add size to 1st talent
Recaiden's Undead Racepack - fork
This is a compilation of my undead race addons:
Banshee
Muumy
Wight
And adds a new evolution prodigy for any undead: Dreadlord
Edits by Shadowing: removed restriction for dreadlord
Embers races rebalance
Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces
Rebalances Embers of Rage races
Yeti:
-Thick Fur: now gives poison and bleeding resistances
-Resilient Body: now gives negative life
-Mindwave: better duration
Orc:
-Slightly changed base stats
-Orcish Fury: gives you health regeneration if enemies are in a small range, increased duration
-Hold the Ground: completely reworked, gives a damage shield after a spell crit, gives steam if you know tinkering after a non-spell crit
-Skirmisher: resist pen increased, duration of the all resist bonus increased
(only affects the player character, npc orcs have the old talents)
Whitehoof:
-Whitehooves: increased amount of death momentum stacks, now the base skill gives bonus damage, death momentum is now only gained from killing enemies, critting and taking damage
-Dead Hide: flat damage resist increased, now gives all resist
-Lifeless Rush: completely reworked, consumes 5 stacks of death momentum to create a short wall
-Essence Drain: no longer increases time before death momentum stacks are used, transfers magical and mental debuffs to nearby enemies
I don't know how balanced this is
Edit 1: I forgot to add some things to the description
Thalore scaling tweak
Changes Gift of the Woods to scale with the highest of willpower and dexterity and Nature's Pride to scale with the highest of willpower and strength. I did this, because I felt like there was very little use for thalore outside of willpower classes. Do whatever you want with it.
Werewolves of Maj'Eyal
Adds 5 werewolf races to the game!
Copying and pasting the gist of the racial details from the forum post into here for easy visibility.
Fullmoon
Largely your standard werewolf experience. Big, tough, and angry!
Life Rating: 14
Stats: +3 Str, +2 Dex, +1 Con/Wil, -1 Cun
Exp Penalty: 10%
Racial Abilities:
-Furious Rage: An active to boost their damage output and damage resistance temporarily.
-Unrestrained: A passive for stun/pin/disarm resistance.
-Wild Pelt: Passive damage resistance, even upping the resistance cap slightly, and increased size at higher investment levels!
-Monstrous Leap: An active ability to leap and come down with a crash, dealing damage in an aoe! Also gains a bit of size (and damage) when you do!
Gibbous
Next up, we have some nature themed werewolves! They're even green!
Stats: +3 Wil, +2 Con, +1 Str/Cun, -1 Mag
Life Rating: 13
Exp Penalty: 10%
Racial Abilities:
-Wild Rejuvenation: A regeneration and healmod boost, not just for yourself, but allies too!
-Bestial Vitality: Increased life regen and heal mod! Not much more to it, just big werewuff regen.
-Verdant Pelt: Increase your nature affinity, blight and nature resistance, and reduce the duration of detrimental effects!
-Call the Pack: Exactly what it says on the tin! Call up three wolf friends for a bit to help chow down on your enemies!
Halfmoon
Following that, these werewolves are the more magically inclined of their brethren! Moon and star themes abound.
Life Rating: 9
Stats: +3 Mag, +2 Wil, +1 Dex/Cun, -1 Str
Exp Penalty: 5%
Racial Abilities:
-Lunar Light: Activate to gain a damage shield, and a boost to all affinities for a bit. Soak that damage!
-Lunar Shadow: A passive that pops when you take enough damage in one blow, and then gives you a chance to avoid any further damage.
-Shimmering Pelt: Adaptive damage resistance that can adjust to up to 3 different types of damage at a time.
-Celestial Power: An active ability to enhance your damage output and damage penetration!
Crescent
From there, we go to some psionic fluffy friends!
Life Rating: 12
Stats: +3 Cun, +2 Wil, +1 Str/Con, -1 Dex
Exp Penalty: 8%
Racial Abilities:
-Sharp Focus: Self-buff for increased damage and crit chance!
-Shrouded Mind: Confusion and mind damage resistance, increased mental save, and a short range telepathy of all creatures at higher levels!
-Faded Pelt: Resistance to all damage, and quite a bit of it, but taking damage will eat away at the resists until they're gone!
-Psionic Howl: An aoe howl that sics some mental wolves on your enemies, giving them damage over time, reduced damage dealt, and chance for talent failure!
Newmoon
And last, but not least, the stealthy wolves!
Life Rating: 11
Stats: +3 Dex, +2 Cun, +1 Str/Mag, -1 Con
Exp Penalty: 8%
Racial Abilities:
-Hunter's Agility: Boost global speed for a short time!
-Killer Instincts: Increased crit chance and crit damage.
-Shadow Pelt: Defense, crit avoidance, stealth power, and even some light and dark resistance!
-Through the Shadows: An active ability that gives you an instant, variable range, no-cooldown teleport! However, the range diminishes the further you travel with it, and recovers over time.