race

Inferno Race Pack fix

Short Name: 
infernoracepackfix

Adds a collection of AstralInferno races.
This version is intented to be a bugfix only.

1.2.8 Fixed map generation bug where T_WYRMIC_GUILE would break mobs without T_INFERNO_AURIC_BREATH. (By TsumiHokiro)

Antimagic Undeads

Short Name: 
kam_antimagic_undeads

Adds Antimagic Undeads, versions of ghouls and skeletons with antimagic instead of no nature.
This is an incredibly simple and lazy addon I threw together in like an hour because someone asked about antimagic undeads and I needed a quick break from Spellweavers.

Playable Shertul Race

Short Name: 
shertul

Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this.

Race: Tinkerer

Short Name: 
tinkerer

Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point.
More precisely, this race is a Cornac with no starting category point, that has been birthed with the tinker escort category point reward that is granted by the Ancient Automated Teacher, without the 500 gold cost.

I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics.

Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not.

https://github.com/sandertyu/tome-tinkerer

---Changelog---
v1.0.0 Initial release
v1.0.1 git rebase nonsense
v1.0.2 version/changelog updated everywhere

Race: Wrathwrought

Short Name: 
wrathwrought

Adds wrathwrought as a new subrace. They are psionic focused humans.

Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning.

Life Rating: 12

Experience Penalty: 10%

Racial talent tree:
Wrath Forged - Passively increases your health, stamina, hate and psi regeneration.

Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence.

The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy.

Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done.

---Changelog
v1.0.0
Initial release

Race: Battleborn

Short Name: 
battleborn

Adds battleborns as a new subrace. They are combat centric humans.

Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning.

Life Rating: 12

Experience Penalty: 10%

Racial talent tree:
The Eternal Fighter - Passively increases your health, stamina, mana and psi regeneration.

The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence.

The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy.

Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done.

---Changelog
v1.0.0
Initial release

The Burning Coals - Forked

Short Name: 
burningcoalforked

This was created by Speeder, who has not played in 5+ years under that name.

This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points.

The difference between this addon and the one uploaded by speeder is the racial passive on speeder's was set to reduce life reduction each talent point instead of the advertised fire damage, I removed the life regeneration reduction and re-enabled the fire damage.

I did this because this race would have amazing synergy with The Shining One demented class and I wanted to do a playthrough like that.

Race: Leprechaun

Short Name: 
leprechaun

Adds leprechauns as a new race. They are especially lucky and cunning magical halflings.

Stat modifiers: -3 Strength, +3 Magic, +3 Cunning, and +10 Luck

Racial talent tree:
Luck of the Leprechaun - Activate to increase your critical strike chance, defense, and defense against projectiles for a limited time.
Pot o' Gold - Passively increase Physical, Mental and Spell Saves based on the amount of gold you possess.
Lucky by Design - Passively increase confusion resistance and improves the contribution of primary stats on infusions and runes. At level 5 you are instantly granted a new inscription slot without needing to spend a category point.
Too Clever by Half - Activate to remove detrimental effects and heal yourself.

https://github.com/Werekracken/tome-leprechaun

Changelog
- v1.0.0 Initial release
- v1.0.1 Playtest balance tweaks. Flipped crit chance and defense on Luck of the Leprechaun. Nerfed healing on Too Clever.
- v1.0.2 Remove the exp penalty because they are not OP.

Recaiden's Undead Racepack FUN

Short Name: 
race-undeadpack-fun

Minor fix for the racial evolution of Dread.
Now you can become it after the evolution of the lich.
This is done in order to be able to implement the scheme: Lich - Shadow - Dread.

Whitehoof Buffs

Short Name: 
whitehoof_buffs

This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made:

Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7
Increases the Strength/Magic gained by leveling "Whitehooves" from 2 - 10 to 3 - 14
Increases the flat damage reduction of "Dead Hide" from 1 - 5 to 3 - 6, in addition to now scaling with Strength for even more damage reduction
Gives "Dead Hide" a passive 20% - 80% pin resistance
Lowers the cooldown of "Lifeless Rush" from 52 - 21 to a flat 25, as well as increase it's duration from 3 - 10 to 5 - 11
Lowers the cooldown of "Essence Drain" from 49 - 33 to 40 - 28

Should work perfectly fine with addons that make Whitehoof playable in the main campaign too.

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