Embers of Rage

Embers races rebalance

Short Name: 
embers_races_rebalance

Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces

Rebalances Embers of Rage races

Yeti:
-Thick Fur: now gives poison and bleeding resistances
-Resilient Body: now gives negative life
-Mindwave: better duration

Orc:
-Slightly changed base stats
-Orcish Fury: gives you health regeneration if enemies are in a small range, increased duration
-Hold the Ground: completely reworked, gives a damage shield after a spell crit, gives steam if you know tinkering after a non-spell crit
-Skirmisher: resist pen increased, duration of the all resist bonus increased
(only affects the player character, npc orcs have the old talents)

Whitehoof:
-Whitehooves: increased amount of death momentum stacks, now the base skill gives bonus damage, death momentum is now only gained from killing enemies, critting and taking damage
-Dead Hide: flat damage resist increased, now gives all resist
-Lifeless Rush: completely reworked, consumes 5 stacks of death momentum to create a short wall
-Essence Drain: no longer increases time before death momentum stacks are used, transfers magical and mental debuffs to nearby enemies

I don't know how balanced this is

Edit 1: I forgot to add some things to the description

Galvanic Alchemancer

Short Name: 
galvanic

Adds a new subclass for tinkers. Galvanic Alchemancers bridge the gap between the roles of Alchemist and Tinker. Due to the nature of their art, Galvanic Alchemancers learn alchemy and magic that is associated with lightning, though they can study other fields as well.

Weapon Schematics for Tinkers at Birth

Short Name: 
weaponschematics

Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC.

Based on a suggestion by Mel.

Intrinsic Deception - No Cloak Required

Short Name: 
intrinsicdeception

UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only.

ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions.

There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon.

Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces

BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended.

So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators.

To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5).

ADDON PRIORITY (Load order): 1000

These game files are OVERLOADED (replaced with an edited version when the addon is running):
\data\chat\undead-start-game.lua
\data\chat\undead-start-kill.lua
\data\lore\blighted-ruins.lua
\data\quests\start-undead.lua
\data\zones\blighted-ruins\npcs.lua
\data\zones\blighted-ruins\objects.lua

So any mod that doesn't touch these overloaded files should be compatible.

This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human):
\mod\class\Player.lua:onBirth().

A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms.

Finally clear Embers of Rage

Charater:http://te4.org/characters/77988/tome/1fdd6dd9-c2a5-487e-be0d-18b53ec0cf2d

It was take about 8 hours to finish a whole stage , not a long journey but still amazing!

The Tinker classes are interesting (Only try Saw and Gun because they are easy to play).

Collect recipes for craft stuff are making materials not useless without Alchemist Brotherhood anymore!

Also thanks for CHN Addon doing great work at translate to Chinese,

It really helps someone has poor English just like me to understand most information of game and main stories.

Thanks to Erik Johnson give me this DLC as STEAM gift.

謝謝漢化組的翻譯並敬DG一杯!

這是一個很棒的DLC!!!

蒸氣 Wrryyyyyyyyyyyyyyyyyyyyyyyyyyyy

Syndicate content