Day in the Life

For stories about your characters

HI

HI

I did it - finally got off the main continent

After years of effort trying to figure out the right way to get a character built which would survive the efforts to get off Maj'Eyal, I have finally gone East. No hacks, no looking at blog posts. Just playing an absurd amount of ToME until it finally happened. Getting the extra 50 strength was the breakthrough I needed.

My first character: a halfling rogue

I am starting as a rogue because I don't want to be killed by traps and also want to have the ability to swiftly dispatch enemies that pose a real threat. I am in Trollmire(?) forest running around in stealth and throwing daggers, feeling over powered.

I like the game a lot, so I donated and purchased all 3 DLC's. The contents only seem to apply for new characters, so I will make another rogue with more customized looks this time. I am only level 2 now, so it doesn't feel like a waste to start new to enjoy all the added contents.

Edit: I did not expect this blog post to show up on the main page. I thought it was going to be something like my personal journal which no one will read. For any visitors new to the game, I want to clarify that rogue class is not over powered. My first halfling rogue ended up dying in the same area while fighting a skeleton magus.

My First Quest as a new adventurer: Killing the Lone Wolf

Killed bunch of slimes at the forest`s entrance, then found a huge nest of snakes - fortunately I was prepared for that battle. The shielding skills were very helpful. I was tasked by the vilagers to kill the Lone Wolf. He seemed strong but not against someone like me...a folk who`s always prepared.

My First Quest as a new adventurer: Killing the Lone Wolf

Killed bunch of slimes at the forest`s entrance, then found a huge nest of snakes - fortunately I was prepared for that battle. The shielding skills were very helpful. I was tasked by the vilagers to kill the Lone Wolf. He seemed strong but not against someone like me...a folk who`s always prepared.

Vukodlak

T of M'E is the best dungeon-rogue (or 'Dungeons of Moria' {1986 sharerware U of Kansas project} - like that anyone could hope to play. Game play basics are easy to comprehend. The many races and their sub-classes will keep you enthralled for a long joy-ride of mayhem. btw I have put in over four hundred hours into a certain Pathfinder game, everyytime it gets upgraded you had to start again, can you say buggy? I think you can. Very frustrating. P.S. - been gaming for decades from QIX and Moria and BB games to GOG And Steam ( 180 + games between those sites ). Sorry, but I must get back to ToM'E . Later.

Possessors Amuse Me

Completed a run with a possessor the other day. Really interesting class - great for getting to learn the stats of most of the monsters in the game, as you have to pay close attention to damn near everything to play the class properly.

Not a class for players who want to just sort of run through the game. Standard Possessor builds tend to play SLOWLY due to their need to neurotically minimize damage in all encounters.

While I'd say the class feels a little OP when played well, I *DID* still have to run like a crying child away from Atamathon - though now that I've won the game I should probably go back with my named Forge-Giant Demon form with over 10k hp and throw down with him again and see if I can wrap him up properly.

Needless to say, running around wearing a lvl 96 Overpowered Greater Multi-hued Worm and summoning major named bosses as pets during the big fights is hilarious.

Hitting the wrong button during a fight and swapping out of form into your itty-bitty squishy little human form and being instantly one-shotted - not so hilarious. Put that button somewhere far away from everything else on the keyboard. Trust me.

Arthas Reborn

Took my shiny new Sun Paladin for a stroll in the elven ruins, running a fair bit above my level (~21), against lvl 30-33 enemies, but hey, the new version of Sun Pally is pretty tanky and has good effect recovery so I figured it would work out.

Generally unpleasant in there, but things got far worse when the Mummy Lord showed up. My build's main failings are poor accuracy and no detect to speak of, so hitting this guy was a nightmare, and for some reason he was constantly generating ice storms, ice blocks and ice walls.

Luckily I had just enough shielding & healing to slog through this torment for about 10 minutes of grind-and-run fighting until I finally managed to wear him down. Not sure if I ever really hit him, but he gradually killed himself against Martyrdom and damage shields.

The RNG gods were more than kind: He dropped
- Wintertide (T5 Named art - the source of all those ice storms/blocks),
- The Crown of Eternal Night
- Bindings of Eternal Night

So now I'm running around as a wildly OP level 24 Undead Ogre Sun Paladin with an endgame sword of icy doom. I predict a dramatically swift fall to the tower of Dreadfell and a good bit beyond.

Titania The Luminous

PS - Path of the Sun is an amazing class ability.
PPS - Knocked dreadfell and the orc ambush over without breaking a sweat. The only actual threat in the entire dungeon was in a massive vault entirely populated by ~lvl85 enemies. There were one or two deeply unpleasant things in there, but they were dealt with nevertheless.

First time win!

Hello!

I have been playing this great game on and off for the past ~6 years and finally achieved my first win today! After getting far with an archmage and a summoner, but not being able to push through the late game, I finally found my stride with a Cornac Anorithil of all things.

I had a tough time in the early game and restarted several times after my first death until I figured that my squishiness could be overcomed by pumping con in the early levels. Once I was able to reach around level ~20 my build finally went online and the rest of the game was reaaaaaally enjoyable. I used my category points to pump up my Eclipse and Star Fury and accidentally unlocked the Wild Gift - Harmony tree during a late night session instead of using it on my Circles (I know most people like to go for infusions, but I wanted to try something new; not sure how effective my decision was). For infusions i decided to use a teleport, regeneration, and a shield. I always felt like I had an out in every situation once I got to the mid-game and only died due to carelessness. For my prodigies, I chose Eye of the Tiger and Armor of Shadows. I did use my item vault to grab an Eclipse staff, which I used for the whole game once I had access to the fortress. Having eclipse and Eye of Tiger meant that sometimes I could spam Moonlight Ray at opponents without waiting for the cooldown. I really enjoyed procing Corona with the 4 circles and blasting AOE spells at groups of enemies after opening the danger prompt rooms. It was all really satisfying! Even the higher level anti-magic mobs couldnt survive forever thanks to my trinkets being able to still damage them!

Anyways, I hope you all enjoy the game as much as I have been! And a big thanks to the developer for creating such a satisfying game with such great lore to read!

https://te4.org/characters/23272/tome/ff7325c0-d96d-4801-8de0-1afadfdbcb12

Read the log!

Just a small reminder to read the logs when fighting foes that won't die. Took me a while to realise that I healed the radiant horror when attacking him with my fire-gauntlets :D

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