Building a Brawler - Personal Footnotes
- Stat spread
- DEX > STR > CUN > CON? If considering Grappling
- DEX > CUN > STR > CON If not going Grappling at all
- Good talents to prioritize:
- Touch of Death for damage
- Axe Kick to make enemies braindead if not saved against, use against elites randboss
- Flurry of Fists and Double Strike should be on 4 points, due to 1.3x Mastery 4 points will let them proc the effects
- Combination Kick for sustain stripping
- Haymaker is good damage
- Keep an eye out
- Butterfly Kick and Concussive Punch don't offer much better damage than the above listed for damage scaling when put in points
- Exploit Weakness in the Cunning / Tactical tree only affects physres
- The grappling tree:
- Extremely good for 1v1, damage mitigation is nice
- Crushing Hold to 4 points for all effects
- Shut down mages and casters with grappling, dig zigzag to make optimal layouts to runaway if grappling fails to go through, and fight 1v1
- Races for the class
- Halfling / Dwarf: Bread and butter melee class compatible races
- Shalore: Save up points from Blinding Speed
- Prodigies
- Swift Hands
- Flexible Combat : good damage
- Maybe ICCTW / Superpower
- seiyahagome's blog
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Wyrmic Sheanigans - Note to Self
- Note to self: Wyrmic lacks any flat damage reduc, and putting in class talent points for allres when it could be on damage prevention such as damaging talents or utility talents, be careful
- Force fights 1v1 with terrain manip. Extremely important
- Weapon Wyrmic stat spread is STR > WIL > CUN > DEX
- Breath Wyrmic is the same but WIL can be capped out more
- If playing with Drem, possible multiple times can trigger Static Field
- Ice Wall is transparent and can be used from range ( take note for myself, as I always use it in melee range ), use it to:
-> Block projectiles -> Cut off enemies ( for meditate and seperating them ) -> Confuse enemy ( They will still try and path around and away from it )
- Ice Wall blocks can be turned permanent if you use Quake, creating little islands. This takes time to setup, so do it as part of pre buff - Using Reckless Charge ( two-hand offense tree ) with Burrow, move into diggable walls without digging that wall. Then move into another tile to dig that one, isolating yourself.
- NOTE: You will still suffocate. Bring a Belt with unlife ego to make use of this.
- It's true value lies in the Poison, which cannot be saved against - and second to it is the respen
- Drem - breath
- Halfling / Dwarf - melee
- Shalore - WIL synergy; Treants hit really hard and inherit your BlightRes to be converted to AllRes, higher points in the talent may result in Treants chainstunning due to (treantTalentLvl equals to TalentLvl)
- Flexible Combat, Cauterize, Draconic Will
Record of a New Players Growth (RNG) to return!
Well I am back after a hiatus of a few years! And as such I have mostly forgotten how to play TOME, but as I am craving some Roguelike goodness (and masochistic punishment) I will be restarting all over again.
If any wish to watch me flail about I will be live streaming the game on Twitch (@ https://www.twitch.tv/geek_chef) and archiving the footage on youtube (Geek Chef Gaming)
Death to Fate
Been struggling to kill The Master for months on nightmare roguelike. Saw someone else's advice to try antimagic and I hatched a plan to punch The Master to death out of spite. Long story short I went for a crazy antimagic brawler and managed to punch him to death with a single hp remaining. I even had to turn into a parasite to keep punching. I died immediately after from the leftover minions (antimagic wore off and regen wore off) but despite that I feel accomplished. This was my highest character ever. Here's to making it to the Far East.
My character for proof :)
https://te4.org/characters/318379/tome/7e1c4287-7438-4d18-a032-7fd032f6da22
Death to Fate
Been struggling to kill The Master for months on nightmare roguelike. Saw someone else's advice to try antimagic and I hatched a plan to punch The Master to death out of spite. Long story short I went for a crazy antimagic brawler and managed to punch him to death with a single hp remaining. I even had to turn into a parasite to keep punching. I died immediately after from the leftover minions (antimagic wore off and regen wore off) but despite that I feel accomplished. This was my highest character ever. Here's to making it to the Far East.
My character for proof :)
https://te4.org/characters/318379/tome/7e1c4287-7438-4d18-a032-7fd032f6da22
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Why they're all Reginald
Alrighty, I've been forgetting to do this post for ages. My first and only ascender back in Tome 2.0 or so was named Reginald, and nearly every character I've made in Tome since was a Reginald. If you search the vault for 'Reginald' , mine is the first, and I've got one on every page of search results. But the joke came from somewhere, and I'd be remiss in my duty if I didn't at least clue people in. See, back in Tome 2.0 (I think), it kept a record of how your characters died, "So-and-so died of starvation," or "Whatsisname was choked to death by Smeagol," etc., and I think it was about then that I'd found this video on a now defunct flash website with a joke about Reginald. So whenever I wondered, what happened to Reginald, I'd remember this: https://www.youtube.com/watch?v=j41j-9bnIDA
That ascender was a possessor, if anyone was wondering. Super strong, even back in the day.
I'm giving up ....
... on Roguelike as a difficulty level. For now.
Honestly, maybe it's just too damn ambitious to believe, I could just waltz in here an beat this fine game the way it's 'meant' to be played, before ever having played through a few (dozen?) times on an easier level.
I mean, I really, REALLY used to be able to get to T2 with most of my characters. Get into the Fortress nearly every game. That was before my glorious run with a Drem Writhing One to level 50 (https://te4.org/characters/16429/tome/49e13bec-0702-4c25-9cbf-bd72de55f6bb) followed by attempts to really break into the Orc campaign. Seems like I sorta lost all mojo, as I can't even get into the Fortress anymore.
These days, I'm running an (at least) 4 game streak of games with Zero (0) items to solve the breathing under water problem for Lake Nur. What's that tell you?
So anyway, 11 years and 5 weeks, and 309 characters (most all of them dead) I give in to advice you basically read all over the place: Start on Adventure, you clueless nit!
Wish me luck. :)
Edit: I finally have a Winner!
https://te4.org/characters/16429/tome/d7ffd991-b238-4049-a080-66148f57df27
I'm pretty sure that Elemental Fury played a vital part in this, but either way, my drought is over!
Hiemal Shield: Love it, Hate it.
As a mage, if you are taking damage you have a problem. Alchemists have golems to fix this problem, while Archmages have movement speed gear and buffs. Necromancers have disposable pets and resistance, defense, and armor upgrades, most of which improve at below 0 hp. The problem is, even with gear and a high-Constitution race, the "below hp" regime is generally less than half of their hp. Playing with a "the first 2/3 of my hp are disposable" mentality is liable to give you a dead character.
Enter the Hiemal shield. As an always-on sustain that substantially improves a necromancer's hit points, the shield makes incidents like "Oops, that wyrmic can do 300 damage with a breath attack" into embarrassing mishaps instead of new character generation.
“Sounds great. Why is it love/hate?"
Love, because the Hiemal shield is iconic - it is recognizably and unquestionably a necromancer talent.
Hate, because… try benchmarking shields. AMs get 2000+ hp shields. The Disruption shield turns your mana into hp, and the Temporal shield heals you. The Hiemal shield is about 1/4 of that, and it just unsustains. You can damage nearby monsters when it happens, but that doesn't help you survive in nearly as direct a fashion as healing.
And the cost of the Hiemal shield is absolutely not cheap. This thing eats souls. Hiemal shield takes 1 soul and 30 mana to sustain — no problem — but eats another soul if it takes even 1 hp of damage and has to refresh. Slip on a rock? That’ll be 1 soul please. Unlike the Stormshield rune, which lets damage below a threshold through and only takes big hits for you, the Hiemal shield takes damage from any attack. Not only that, but when you combine other shields with it — like shield runes — it STILL counts as being damaged and eats a soul afterwards.
This game hard boi
This game hard but I love it even though I get slapped silly, i love it i love the pain i love to hurt