Day in the Life

For stories about your characters

Possessors Amuse Me

Completed a run with a possessor the other day. Really interesting class - great for getting to learn the stats of most of the monsters in the game, as you have to pay close attention to damn near everything to play the class properly.

Not a class for players who want to just sort of run through the game. Standard Possessor builds tend to play SLOWLY due to their need to neurotically minimize damage in all encounters.

While I'd say the class feels a little OP when played well, I *DID* still have to run like a crying child away from Atamathon - though now that I've won the game I should probably go back with my named Forge-Giant Demon form with over 10k hp and throw down with him again and see if I can wrap him up properly.

Needless to say, running around wearing a lvl 96 Overpowered Greater Multi-hued Worm and summoning major named bosses as pets during the big fights is hilarious.

Hitting the wrong button during a fight and swapping out of form into your itty-bitty squishy little human form and being instantly one-shotted - not so hilarious. Put that button somewhere far away from everything else on the keyboard. Trust me.

Arthas Reborn

Took my shiny new Sun Paladin for a stroll in the elven ruins, running a fair bit above my level (~21), against lvl 30-33 enemies, but hey, the new version of Sun Pally is pretty tanky and has good effect recovery so I figured it would work out.

Generally unpleasant in there, but things got far worse when the Mummy Lord showed up. My build's main failings are poor accuracy and no detect to speak of, so hitting this guy was a nightmare, and for some reason he was constantly generating ice storms, ice blocks and ice walls.

Luckily I had just enough shielding & healing to slog through this torment for about 10 minutes of grind-and-run fighting until I finally managed to wear him down. Not sure if I ever really hit him, but he gradually killed himself against Martyrdom and damage shields.

The RNG gods were more than kind: He dropped
- Wintertide (T5 Named art - the source of all those ice storms/blocks),
- The Crown of Eternal Night
- Bindings of Eternal Night

So now I'm running around as a wildly OP level 24 Undead Ogre Sun Paladin with an endgame sword of icy doom. I predict a dramatically swift fall to the tower of Dreadfell and a good bit beyond.

Titania The Luminous

PS - Path of the Sun is an amazing class ability.
PPS - Knocked dreadfell and the orc ambush over without breaking a sweat. The only actual threat in the entire dungeon was in a massive vault entirely populated by ~lvl85 enemies. There were one or two deeply unpleasant things in there, but they were dealt with nevertheless.

First time win!

Hello!

I have been playing this great game on and off for the past ~6 years and finally achieved my first win today! After getting far with an archmage and a summoner, but not being able to push through the late game, I finally found my stride with a Cornac Anorithil of all things.

I had a tough time in the early game and restarted several times after my first death until I figured that my squishiness could be overcomed by pumping con in the early levels. Once I was able to reach around level ~20 my build finally went online and the rest of the game was reaaaaaally enjoyable. I used my category points to pump up my Eclipse and Star Fury and accidentally unlocked the Wild Gift - Harmony tree during a late night session instead of using it on my Circles (I know most people like to go for infusions, but I wanted to try something new; not sure how effective my decision was). For infusions i decided to use a teleport, regeneration, and a shield. I always felt like I had an out in every situation once I got to the mid-game and only died due to carelessness. For my prodigies, I chose Eye of the Tiger and Armor of Shadows. I did use my item vault to grab an Eclipse staff, which I used for the whole game once I had access to the fortress. Having eclipse and Eye of Tiger meant that sometimes I could spam Moonlight Ray at opponents without waiting for the cooldown. I really enjoyed procing Corona with the 4 circles and blasting AOE spells at groups of enemies after opening the danger prompt rooms. It was all really satisfying! Even the higher level anti-magic mobs couldnt survive forever thanks to my trinkets being able to still damage them!

Anyways, I hope you all enjoy the game as much as I have been! And a big thanks to the developer for creating such a satisfying game with such great lore to read!

https://te4.org/characters/23272/tome/ff7325c0-d96d-4801-8de0-1afadfdbcb12

Read the log!

Just a small reminder to read the logs when fighting foes that won't die. Took me a while to realise that I healed the radiant horror when attacking him with my fire-gauntlets :D

RNG vol 4 Two for one

My Rogue is out at level 12. I focused on getting my crit percentage as high as possible and two weapon fighting. I outright ignored stealth, as I don't know how this game's stealth mechanics work, but know that in many turn based games stealth is kind of useless. It is either too random to be relied on until it is almost maxed out or just allows you to avoid fighting and thus exp gains.

I really underestimated bleed effects and died almost exclusively to bleeds. I never really had to deal with it much before as I usually had high con on my characters before this or they just broke in two hits so bleeding didn't matter.

The Rogue died three times to The Shade and once to a vault boss. The last death was to a randboss spawned from a chest. A thief with a nasty bleed and brain locked me so I couldn't heal until after I bled out. Here is my rouge's character sheet: https://te4.org/characters/246275/tome/992a66d1-ffda-40f0-a022-17bd1ed957a8

On the positive sieve I unlocked Reavers this time.

I then rolled a Yeek Possessor. I found the class fun but made the mistake of not giving myself a default attack skill, instead focusing on making my self able to steal any body and make them a good as I could. I even felt like I was getting the hang of it by the time I needed to head to the mainland but Subject Z stopped me flat. I quickly cleaned out my vault and have nothing to fight him with, and lack the health to go toe to toe. With both starter dungeons cleared out, my Possessor is done despite having lives left.

Here is her character sheet: https://te4.org/characters/246275/tome/e1f2c10c-51b9-40b4-95cc-9ffb5dd9a201

As for what is next I don't know. Maybe a Higher or Shalore Spellblade or a Thalore Archer. I'll figure it out.

RNG vol 3: Alchemist goes splat!

Well I'm back and it didn't take to long for my Halfling Alchemist to bite it. A fair amount of it comes down to the fact that compared to the other Classes I have played so far the Alchemist has the most unique gimmicks. Namely controlling to characters at once, each with their own specialized role, equipment, and AI management. The other part is I had a one month gap between play sessions so I had to relearn and remember the class all over again.

I had read the guides on the forums to get a basic handle on things, but dispite them telling me to dump every point I can into Magic for both characters, I found halfway though Trollmire that I REALLY needed that golum to be a better tank for me so I had to split my stat points so I could put heavy and massive armor on it. This in turn slowed down it growth, but seemed to be working... Mostly.

I had my first three deaths in Vol's tower, two from the golum charging into large groups and pulling them onto the Alchemist himself, and the third was to the Zone boss as I was stupid and had the Alchemist take the lead when they stepped into the boss room. He was then quickly frozen in a narrow hall, blocking the golum from helping, and stood helpless as the boss bolted him to death.

The last few deaths were to the Horror guarding the tower after the lake dungeon. I may have been under level or the golum under equiped as the golum died in only a few turns, no matter what i did, then I couldn't seem to damage him fast enough before he'd pop an infusion and heal most of the damage I did to him.

Here is the link to his Character page: https://te4.org/characters/246275/tome/1d75def2-b71d-455d-b723-21771cfcb0db

I was able unlock the Poison skill tree for Rogues and Archers, so at least it wasn't a complete waste of a run.

My next character will be a Halfling Rogue. I want to see how a crit monkey plays like.

Is this thing on?

Day three... ish... of Tales on Steam, and I've somehow managed to hit 21 on a Shalore archmage (Brother Badass!) on normal adventure. He died somewhere in the middle of Dreadfell to a certain acid-scarred dwarf who bore the same initials as my character. I have now resolved to play on exploration mode to learn a bit more about the game; the first thing I learned was that it's important to ensure you actually select exploration mode as opposed to adventure when you start out with the intention of playing an exploration mode character. Rest well, Explorio Cheatymage. Apparently, this is an easy mistake to make off the back of losing a beloved level 21 Archmage to a dwarf who spent an entire turn spewing up on the tower floor before striking the fatal blow. Easy for me, at least.

But hey, live and learn!

Uncle Whippy, Shalore archmage explorer extraordinaire, has now arrived to fill up the gaping holes in my knowledge of Eyal. At the time of writing, he has died more times than any other character so far (infinite lives, see) and not entirely because I was curious about how he'd fare against certain newly-encountered bosses. No, this time I seem to have gone about the early game in a way that's just different enough to throw off my expectations of what I was just becoming used to; Uncle Whippy was last seen tearing across the countryside trying to find a *nice* dungeon after having various pieces of himself handed back to him by a large red dragon somewhere in the Daikara. I could have sworn that volcano wasn't there last time I looked.

Onwards!

Record of a Noobie's Growth vol 2

So close yet so far away is the feeling after my latest final death. The character this time around wad my Level 43 Dwarf Bulwark who met final death trying to topple his first arc pride. From what I gather that means I made it 4/5 though the base campaign! With only my second character no less!

His first death was due to drowning in the lake as no bubbles spawned close to the stairway you use to enter the ruins. So in short RNG screwed but that happens in rougelike.

The next one happened in Reknor to a rare troll who some how caused my encumbrance to spike, locking me in place, while several AOEs stacked doling over 600 damage in turn. When I died it happened so suddenly I wasn't sure how it happened a first. Not sure how I could have prevented it to be honest.

The next two happened when I tried taking on the dragon vault in Vor Armory. I was an idiot for opening it in the first place seeing as I just barely survived clearing out the armory in the first place despite having 60+ cold and fire resistance. That said, even at level 35 at the time, I still felt I could take those dragons if could fight them one at a time. I withdrew and planned to try again after a few orc prides fell.

Next was in Ruins of Tennin where I was crit spiked by six Undead. Again not much could have been done to stop it.

And the last two were the Necromancer pride. After looking over I figure they were due to me having relatively low blight resistance and as soon as I entered I got swarmed by 5 necromancer and a corrupter in a large room. Should have backed out and tried a different pride. Maybe grind farportal dungeons for a few levels.

Here is his character log if youwant to take a look: https://te4.org/characters/246275/tome/19ea4ba4-eff6-4bf3-8e45-df3266bf2667

In the end I feel I did far better than I should have given my world lack of experience but I am quite happy with how things went. I will say dwarf bulwarks or borderline overpowered in normal difficulty, especially if you have high HP regen.

During the course this play through I unlocked almost all the races in the default campaign with the exception of the ghoul and the Doom elf as well as majority of the classes. I still need to unlock psychic classes but that can come later.

My next class I'm thinking about is Alchemist and probably halfling when given how much they feature in the lore

This is insane

who would've taught we could blog here

Roguelike Rage

Does anyone else find this genre of games absolutely infuriating? I don't think I've ever gotten more mad at a game than when I lose a good character in TOME or DCSS, etc. In fact multiple times I've deleted TOME and DCSS right after losing a character loaded with good uniques/randarts, lol. Fuck these games man, even the worst League of Legends game I ever have makes me less mad.

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