Day in the Life

For stories about your characters

I hope

I hope the Pacific is as blue as it has been in my dreams.

Tips for Melee Reavers

Hello Everyone!

I love this game. I've been playing for a little while now. I wanted to get more involved in the community to make it more fun for myself. This game is very challenging, I love having to figure things out. Being so new I kind of have to. I'm playing a Ogre Reaver right now. I haven't unlocked many classes yet and have only been able to get to level 22 in Normal Adventure Mode. I'm not very good at video games in general but I still have fun. I'm keeping notes now about what works for my character, what doesn't, what places to avoid at what levels and other things to hopefully break through to level 25 which I did on a Bulwark a while ago. I have't beat Dreadfall yet but I'm getting close.

What's surprising about this game is the lack of guides. I can't find a lot of "basic/beginner" guides to how to play classes. I'm starting to realize now that might be because they can vary greatly depending on how you decide to build them.

The Reaver I played last got up to 22 and I duel wield with heavy armor. I know that's not great (the heavy armor on a Reaver) but they are so squishy. I found I have to dump a lot of Class Points into Contitution just to not be one/two shotted when I get passed level 10. It's rough. I like the play style of melee and do a lot of damage with Acid Strike + Overkill and like the focus on melee and diseases. I'm so bad at games I'm not sure what to ask for advice but I feel like I shouldn't be dumping so many points into constitution as a Reaver but I die so quickly if I just put them in Magic and Strength.

This is the link to the character sheet of my last character. https://te4.org/characters/232710/tome/336cfccc-3f53-4e18-ba96-c52e50dc766a

I'm looking forward to being more involved with the players and community cheers!

HI

HI

I did it - finally got off the main continent

After years of effort trying to figure out the right way to get a character built which would survive the efforts to get off Maj'Eyal, I have finally gone East. No hacks, no looking at blog posts. Just playing an absurd amount of ToME until it finally happened. Getting the extra 50 strength was the breakthrough I needed.

My first character: a halfling rogue

I am starting as a rogue because I don't want to be killed by traps and also want to have the ability to swiftly dispatch enemies that pose a real threat. I am in Trollmire(?) forest running around in stealth and throwing daggers, feeling over powered.

I like the game a lot, so I donated and purchased all 3 DLC's. The contents only seem to apply for new characters, so I will make another rogue with more customized looks this time. I am only level 2 now, so it doesn't feel like a waste to start new to enjoy all the added contents.

Edit: I did not expect this blog post to show up on the main page. I thought it was going to be something like my personal journal which no one will read. For any visitors new to the game, I want to clarify that rogue class is not over powered. My first halfling rogue ended up dying in the same area while fighting a skeleton magus.

My First Quest as a new adventurer: Killing the Lone Wolf

Killed bunch of slimes at the forest`s entrance, then found a huge nest of snakes - fortunately I was prepared for that battle. The shielding skills were very helpful. I was tasked by the vilagers to kill the Lone Wolf. He seemed strong but not against someone like me...a folk who`s always prepared.

My First Quest as a new adventurer: Killing the Lone Wolf

Killed bunch of slimes at the forest`s entrance, then found a huge nest of snakes - fortunately I was prepared for that battle. The shielding skills were very helpful. I was tasked by the vilagers to kill the Lone Wolf. He seemed strong but not against someone like me...a folk who`s always prepared.

Vukodlak

T of M'E is the best dungeon-rogue (or 'Dungeons of Moria' {1986 sharerware U of Kansas project} - like that anyone could hope to play. Game play basics are easy to comprehend. The many races and their sub-classes will keep you enthralled for a long joy-ride of mayhem. btw I have put in over four hundred hours into a certain Pathfinder game, everyytime it gets upgraded you had to start again, can you say buggy? I think you can. Very frustrating. P.S. - been gaming for decades from QIX and Moria and BB games to GOG And Steam ( 180 + games between those sites ). Sorry, but I must get back to ToM'E . Later.

Possessors Amuse Me

Completed a run with a possessor the other day. Really interesting class - great for getting to learn the stats of most of the monsters in the game, as you have to pay close attention to damn near everything to play the class properly.

Not a class for players who want to just sort of run through the game. Standard Possessor builds tend to play SLOWLY due to their need to neurotically minimize damage in all encounters.

While I'd say the class feels a little OP when played well, I *DID* still have to run like a crying child away from Atamathon - though now that I've won the game I should probably go back with my named Forge-Giant Demon form with over 10k hp and throw down with him again and see if I can wrap him up properly.

Needless to say, running around wearing a lvl 96 Overpowered Greater Multi-hued Worm and summoning major named bosses as pets during the big fights is hilarious.

Hitting the wrong button during a fight and swapping out of form into your itty-bitty squishy little human form and being instantly one-shotted - not so hilarious. Put that button somewhere far away from everything else on the keyboard. Trust me.

Arthas Reborn

Took my shiny new Sun Paladin for a stroll in the elven ruins, running a fair bit above my level (~21), against lvl 30-33 enemies, but hey, the new version of Sun Pally is pretty tanky and has good effect recovery so I figured it would work out.

Generally unpleasant in there, but things got far worse when the Mummy Lord showed up. My build's main failings are poor accuracy and no detect to speak of, so hitting this guy was a nightmare, and for some reason he was constantly generating ice storms, ice blocks and ice walls.

Luckily I had just enough shielding & healing to slog through this torment for about 10 minutes of grind-and-run fighting until I finally managed to wear him down. Not sure if I ever really hit him, but he gradually killed himself against Martyrdom and damage shields.

The RNG gods were more than kind: He dropped
- Wintertide (T5 Named art - the source of all those ice storms/blocks),
- The Crown of Eternal Night
- Bindings of Eternal Night

So now I'm running around as a wildly OP level 24 Undead Ogre Sun Paladin with an endgame sword of icy doom. I predict a dramatically swift fall to the tower of Dreadfell and a good bit beyond.

Titania The Luminous

PS - Path of the Sun is an amazing class ability.
PPS - Knocked dreadfell and the orc ambush over without breaking a sweat. The only actual threat in the entire dungeon was in a massive vault entirely populated by ~lvl85 enemies. There were one or two deeply unpleasant things in there, but they were dealt with nevertheless.

Syndicate content