Day in the Life

For stories about your characters

DitL of Garkun, Dwarven Berserker Extraordinaire

Garkun was the second-born son of a relatively minor Warrior Caste family in Iron Throne. As the warrior caste always has clients willing to pay very nicely for mercenaries, Garkun was allowed education in fighting styles, penmanship, and the basics of equipment use (whereas the mage caste has not produced anything beyond managing to break even since the Great Smith-Mage Dakhtun. Poor Greedy, may he rest in peace.)
With the recent orc attacks threatening important stralite veins (and more importantly, profitability), the Council decided to send a cadre the strongest warriors they had to investigate Reknor. Tradition dictated the eldest was strongest, but amongst the minor families, it was common practise to fabricate documents indicating the second-born (or even third) son was eldest, as the eldest by the most inviolate of laws and traditions was always heir to the family holdings. As the threat was greatly underestimated, the smith caste was allowed to bring its tradesmen to repair any minor damages the equipment might suffer on the trip, and charge their usual fees. Garkun's family gave him 10 gold for these services, but now only he and his childhood friend, Norgan have survived... below are excerpts from his diary:

Diary entry, day two of expedition
Just woke Norgan up after crawling into a hole some rats made in an abandoned tunnel. Still somewhat surprised to be alive, considering how quickly Valrun and the others from the other families were dispatched. Norgan seems a little frightened, but capable.


A few hours later, found a bloody phial on the ground, dropped by some right-idiotic orc no doubt. Asked Elisa about it through the use of her scrying orb, she said it was "Very nice!" Apparently it gave me an "extra life" by drinking it. Not sure what that means. Norgan's shield-slamming seems to be making quick work of any foes we encounter.

Diary entry, day five of expedition
Well, that was certainly a workout. Found the ugliest orc (yes, I know, they're all ugly. But this one looks like he got hit by the ugly stick more than what the rest of these scum have.) I'd ever seen, flinging ... something unspeakably nasty at Norgan and I. Nearly killed Norgan, but the handy Regeneration infusions the caste war apothecaries made for us were able to keep death at bay. By the time we'd made it to Iron Throne, Norgan decided fighting wasn't for him anymore. Poor man. Not sure what he'd be able to do as a warrior like me, but the council now wants volunteers to go clean out Tentacle-ville... err, The Deep Bellow. Shouldn't make light of our fallen comrades like that. After the fight with Captain Ugly down there, I need some fresh air for the first time in my life.

Diary entry - Last Hope
Followed a trade caravan to the Allied Kingdom's mountaintop fortress. Nice place, found a dwarf living there from the alchemist's caste, he wanted into "The Brotherhood of Alchemists," which is apparently some grandiose organization from the way his eyes started gleaming like he was looking at a nice set of voratun gear. Better muscles is always nice, so I told him I'd like that. 'Course, I didn't like what he told me to go kill. An elder vampire, and a greater multi-hued wyrm. Well. Maybe I'll find one just lying freshly-killed by a mountain accidentally dropping on it repeatedly.

Diary entry - Derth
Followed yet another trade caravan here, to this small farming village. If I never have to smell live cow again, it'll be too soon. Don't think my diary will ever stop reeking of their leavings. Did find a shady cornac hiding behind one of the buildings, took me to their equivalent of combat trials in Iron Throne - what a complete and total pushover, these louts wouldn't have survived the first minute in the true trials. Did learn some new tricks to protect myself with my armour, though.

Diary entry - ow
My grandfather always said death was just the ultimate adventure. If by that he meant "Say hi to the Eidolon for me," then I'd agree. Strange fellow. Uh, note to self - don't try to bite off more than you can chew again. Stupid assassins. At least the human merchant was thankful. His shop had better have the best gear money can buy.

Diary entry - miserable sand pit
Well, this has been a long, strange trip. All this fighting has got me in peak physical condition, though I'm sure my old masters in the Throne would chide at how clumsily I fight. I produce results, don't I? Dumb worm queen died, and the chatty "Very nice!" halfling told me to eat the heart. I feel... more at peace with nature. Not sure how else to describe it.

Diary entry - surrounded by orc bits
Huh. Rod of Recall didn't take me back to my underwater palace that time. It took me to a field of orcs, all of which are ugly, pulpy bits now. The smell is hideous, but still my diary's marginally less pleasant smell of cow leavings persists. Got a very nice hammer from the Master in addition to this staff the orcs were after, and the leader orc had a nice little helmet on his head that I took for my own use.


... not even a single day after leaving Dreadfell behind me (which somehow managed to cram at least two greater multi-hued wyrms inside) and losing two "lives" to those miserable little ingrates, I find some adventurers that seem to think "dwarf beard" is part of some alchemical potion they need. What does the first dead adventurer have in his backpack? A (quill bits and ink splots) scale from a multi-hued wyrm. Lousy...

Diary entry - this place, again?!
So, the elder of Last Hope told me to go search in Reknor for what the orcs were doing out in Maj'Eyal. Surprised the old coot even knew about Reknor. Found some babbling, lost alchemist, the fourth thus far. Was thinking to myself, "Just maybe this one will live." But noooooo, some idiot necromancer found a troll graveyard. Three patchwork trolls stepped out of the shadows, and deprived of my most damaging ability that hits more than one foe (since these useless lackwits don't understand the meaning of "stay out of my way when I do this!") he died rather spectacularly. I can still hear his panicky screams... or that might just be some other lost idjit. Sod it all. Only the basics in imbuing armours with gems learned, when I could have worked with the finest of gems. Worthless, stupid imbeciles. At least this fine suit of prismatic dwarven-steel platemail of the dragon is keeping ME alive. Knew that merchant wouldn't let me down.

(several pages seem to be torn out messily)

Diary entry - worthless cave full of spiders
I hate spiders. Creepy, nasty, evil little things. I will admit I was a little scared of them, but my fear of them has been replaced with something far more useful to a Berserker like me - apoplectic fury, because of some (quill bits and ink splots) "LOREMASTER" DARED INSULT THE BRAVE HEROES THAT tried to save these useless, moronic, idiotic, impotent "escort" imbeciles. HE DARES CALL US COWARDS?!!!! If I ever find this "Loremaster Verutir," I will make sure he painfully understands just how angry I am at his writings. As a side note, I should look into finding sturdier quills, these ones don't seem to hold up to my mighty penmanship.

Diary entry - there and back again
Never thought I'd see Maj'Eyal again. Decided to see what that hidden treasure was that the library in my palace kept blathering on about... found a bunch of troll whelplings and a ... lost thief... who was as powerful as me. In some place that was as challenging to him as stealing candy from a baby. Oi, their incompetence never ends. Found some nice gems by the biggest of the nasties.. hah, sod it, they're all tiny but that one was the only one that took more than two hits. Guess this Warmaster Fnord knew what kind of blade worked well. Smart orc. Orc, but smart. Dead, too, haha.

Diary entry - maze again
Paid a visit to my old stomping grounds in the Throne, overheard how a patrol went missing here. Haven't seen or heard anything since I set foot in this place again. Wait....(a very large inkstain occupies the rest of the page)


I hate spiders. I really do. That one... that one I did not need to see. Dead now though, sliced into a million tiny little bits. Did get some amulet that REALLY AMPLIFIED THE VOLUME OF MY VOICE. HAR! Bet I'll have fun with this one in the Motherlode. Hm. Should ask and see if I'm still welcome there after that gas attack the roast orc haunch gave me.

Diary entry - forest again
Just put ol' Wrathie's bigger brother to the campfire I made. Pity all he had going for him was his size. Didn't need to do anything beyond pop a single regen infusion. Got some nice teeth all strung into a necklace off its "corpse"... hold on, Elisa got back to me.... oh by the Elder's curled toes, my Da gave me a name so ridiculously close to some long-dead orc. He must be laughing now. Sometimes I wonder about Elisa, she's always saying how every last trinket I find is "Very nice!"

Diary entry - Last Hope, yet again
Think my diary is starting to stop smelling like cow leavings at last, but then again I might just be getting used to it. Chap I gave my orb of many ways to said I needed some weird book from Telos' tower. Should be a fun jaunt. He seems like such a nice fellow. I'll be sure to mention him in my will, when this is all over.

Always extinguish your golems in public places!

Alchemist golems have a fairly buggy move called molten skin. It is the final ability of its "magic" skill tree. Here is my advice: skip it.

1. The golem will not use this ability if you are within its aura radius because it believes this will damage you. (It is the same reason a hydra will not use it's breath attack if a friendly is in the way)

2. 10ish damage/round at level 12 is pitiful damage.

3. The golem will use the skin in town, like say, a town where the locals are quick to anger like the Gates of Mourning. It will nick one of the guards and you'll find that your game is now over because the entire town hates your guts.

Until next time, please observe the no flaming golems sign.

Died... in town!

So I thought after accepting the alchemist's quest that I'd check out the river encircling the town... well, I made it toward the northeastern side, and found that I was drowning, and didn't have enough air to make it back to dry land! So much for my character's questing...

The way of the Sword and Shield

Usually, playing a fighter is just not my style. Hack, slash, more hack, more slash, and someone dies. Well, this is not the case with the fighter here, as I was happy to find out yesterday.
Yes, it does include a lot of h&s. Aside of that, you also have crowd control abilities. On these first levels these are abilities that can stun or knockback. Both of these can be very handy if you find yourself cornered and attacked by several monsters at once. (Ever seen four or more 'h' monsters speeding up and running towards you, when you are standing in the middle of a huge room? It is frightening.)

My choice of skills included the following (and I try to keep spoilers low here):
Shield pummel: Can stun the enemy and offers decent damage.
Repulse: Knocks back and dazes your attackers (the ones that stand next to you). It won't work if someone or something is behind the monster though, so the usage is somewhat limited.
Rush: Very useful for ranged attackers (archers and mages both), partly because you move there in an instant, but the daze effect is also very handy.
Riposte: Attacking enemies for free is always a good idea. Especially when you are surrounded.
Overpower: An effective attack with an additional chance of knockback. Very useful.

Summoned

So I've just unlocked the summoner yesterday, and decided to give it a go. As my previous experiences with Tome4 were only limited to getting a warrior up to lvl 11, I'd say I had no idea how hard it will be.. but I was able to survive the first 6 levels, and kill the boss in the first dungeon. This post is just a very simple strategy guide for those early levels for others who would like to try this class.

Level 1: Run!
The first rule of survival is simple: summon and run. Your main goal here is to get some weapon, which can be accomplished in two ways: one is to find a suitable weapon (it helps if you raise your str to 11), the other one is to collect enough useless stuff to sell them and buy one in the shop. For this, you need to explore the wilderness, but - because your are pretty squishy yet - the best possible tactic is to stay close to the entrance and flee if needed.
If you learn the turtle - which is a very good idea to do, btw - you can try to hold back single monsters. Summon it, wait until the monster starts to attack it, then run away a few steps. When the turtle disappears, summon your ranged pet a few steps away from the monster, and move again. Then the same with your wolf, next to the monster. You can repeat this until the monster dies or until your equilibrium prevents you from summoning. In that case (and the same for several monsters coming towards you at once) run to the entrance and leave the area.

Level 1-3: Deal damage
After you found at least one decent weapon, you can change your tactics. First of all, improve your ranged pet, so it will deal decent damage, and maybe also your turtle, so it will stay for a longer period of time. Now you can team with your pet: You can tank for your ranged pet, you can work together with your melee pet or you can deal damage while your turtle holds back the enemy. The damage you can deal together is now enough to kill a group of enemies - if they come one after another. Never stay in the open, always get to some corridor where you and your pet can hit, but there is space only for one enemy. A useful tip here: if you don't see any space where you can summon your pet, try to summon it on top the monster. If there is an open space next to it, your pet will appear there, even if it is behind the monster or outside of your LoS.

Level 3: Kill the troll
Now you should be able to kill that first boss. It helps if your cunning is 20+, but not required. Probably the easiest way is to run around and use your turtle to hinder it and your ranged pet to damage it.

All in all, the first levels of the summoners are not easy, but doable with a little patience. On the other hand, it's good fun, I really enjoyed it, and I suspect that the summoner can become really powerful after some levelling.

Raging client

So I went to the last floor of the crypt with my cursed thalore. I thought I wouldn't make it without better speed, even with my charge and movement infusion, keeping in mind that I play an almost total melee character (excepting gloom bolts). The cultists and I had fun playing axe tag and I was surprised to see the BBED appear. While she let me trade blows with her I started planning to get -some- range options so I could avoid having to finish a chase.. and then she dropped arrows of unerring flight annihilation. I picked them up and the game crashed. Lol too much awesome?

Two bugs and YASD as result

The first bug: mindslayer uses his psi-fighting during "Movement" infusion. Because of this many dangerous bosses were killed by my character with using the simple scheme: use "Movement" and then go around the opponent during infusion effect.

The second bug: doomed shadow, created during "Movement" duration will be fast forever... And it can use not only psi-fighting but usual attacks too. So, my own character was killed ~8 times to the final death with this scheme.

Moral: "One should treat others as one would like others to treat oneself."

PS. Mindslayer is unbelievable powerful, but has too much generic talents and not enought class talents. If you learn "Antimagic" branch, this disproportion becames even more notable.

PSS. Sorry for my english.

I've figured out why the elven ruins were abandoned

It's not the claustrophobic architecture or the hordes of the undead, it's because the place itself is a jerk. I just finished running the ruins with my lvl 30 Cursed, a cursed who received a voratun greatsword at lvl 20ish. He still takes it out of his pack sometimes to stare at wistfully, "If only you were an axe," he whispers to it nightly. So I enter the ruins and its like entering CRAZY BOB'S VORATUN WAREHOUSE. Just for fun I picked up every voratun weapon I came across and I now have a copy or three of every type of voratun weapon made, oh except NO axes of any variety. If you'd like I can melt down one of my three longswords and try to make you some voratun underpants because damn if I know what else to do with all this. Damn you elven ruins, DAMN YOU!

Wrathroot

Wrathroot..

He's quite scary, actually, most of the bosses are. Well, my berserker Hajmin would think he would be able to take on ol' magical tree, even forgot to activate his dwarfly powers. If you don't know what happens to a berserker vs. a tree(may apply to most bare melee chars), perma-stun and freeze imminent. I show my face, hid.. barely made plans but to bash him in the face, showed myself again, and PEEK-A-BOO, it's Wrathroot. No biggie, I try to smack him in the face with a stun, and in flashes of like 10 or more frames, I was dead. Freeze and stun was my last known inflicted damage, as I couldn't scroll up to see how my ass was handed to me, but lesson learned, FEAR THE CASTERS.

tl;dr: My dwarf berserker phailed fighting Wrathroot. Note: Perma-stun and freeze.

Question is, how do I ensure that is doesn't happen again? Cold resist sounds like the most viable plan, but.. my manly dwaft was getting stunned right back, which tells me there isn't enough muscle or something in him.

O' well. YADS.. I forgot.. DS is death story.. whatever..

Vault Inventory from Level 52 of the Infinite Dungeon!

I've just cleaned out a level 52 vault in the Infinite Dungeon. Here is a partial list of what I found:

Light source:
'Gorofast'
Armor 0 Defense 4
Spell Save: 15
Blindness imm: 80%
Knockback imm: 5%
Light radius: 4
Increases all healing by 15%

Infusion/Rune
Regeneration 466 over 5 turns
Wild: 25% over 7 turns (i already have 30% over 8 turns though, and healing rune of 578)
manasurge rune (1312% over 10 turns, 65 instant mana)
controlled phase door rune [range 10] - my first one in 52 levels!!
heroism infusion: inc STR, DEX, CON by 8 for 13 turns
heatbeam: 360 over 5 turns

Amulet:
Shielding Voratun amulet
24% blindness
26% confusion

Enraging gold amulte
phsyical power 8
increases damage 8% physical

Rings:
titan's voratun ring: +10 con + 10 physical save

'Noonquill'steel ring
ATK 3

+ 2 MAG +3 DEX

Increases damage 8% lightning
light radius 3 (I already have Vargh, Elemental Fury, and Glory of the Pride though.)

Armour:
'Menik the Purecrack'
Physical Power: 5
Armour 4 Defense 2 Rnaged 0
Fatigue 7%
Damage on hit(melee) 10 fire 9 acid
Resistances: Lightning 15%, Nature 3%
Critical Damage Modifier: +0.10%
Increases physical save: 3
Physical Crit: 4%

radiant elven-silk robe of Linanil
defense 5
resists: 15%light, 12% darkness,
increases damage: 18% light, 14% darkness
regenerates 0.36 mana per turn
maximum mana 74
spell power 6, spell crit 6%
light radius 1

helmet:
prismatic drakeskin leather cap of trickery
apr 7
armour 5

+ 4 Dex +4 cun

reistances: 18% light, 20% darkness (needed as light damage down here is horrendous)

Gauntlets:
dwarven-steel gauntlets of attack
attack 17

Weapons:
elemental greatmaul of crippling (63-94.5 power, 4 apr)
63 power
Damage on strike: 18 fire, 19 ice, 29 acid 29 lightning
Physical crit when worn: 9%

elemental dwarvensteel greatmaul of daylight
power 32
damage on strike: 19 acid, 12 ice, 27 light, 15 lightning, 16 fire

slime-covered voratun greatmaul of corruption
power 68
damage on strike: 23 blight, 17 darkness, 51 slime (yes, 51!)
physical crit: 13%
see invisible: 25

'Turisatar' longsword
power 21
damage on strike 25 poison
when wielded:
atk 9

+ 5 Dex +4 cunning

regen: 1.5 hps/turn (mind you, I'm wearing Sanguine Shield...)
max stamina 25
increases all healing 15%

might drakeskin leather sling
power 52
increases damage: 32% physical

gems:
pearl x2
bloodstone
fire opal
lapis lazuli
Crystal Focus

arrows:
flaming shocking dragonebone arrow
power 52
18 apr
damage on hit: 20 lightning, 21 fire

and my favorite find yet, even though I can't shoot:
189 poisonous poisonous dragonebone arrow (yes, it says it twice!)
52 power
18 apr
damage on hit: 70 poison

There were about anoth 5-6 random artifacts (bows, great swords, armour etc), that I didn't bother to record!

On to level 53!

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