Hello everyone, I must say I rather enjoyed my first full playthrough. It was reasonably easy in the beginning and only got easier as the game progressed.
A few words for anyone trying to run a summoner, based on my own experiences with "Wrage the Higher Summoner".
In general gameplay as a summoner is - as mentioned - simple (if a bit dull) when you get the hang of it. My own character focused on defensive aspects by getting antimagic and wearing heavy armor along with a shield (talent requirements met early with help of stat boosting items).
High points: great staying power against theoretically stronger enemies. Orc ambush was easy. So was nearly every other fight.
Low points: very long last fight and fight against your corrupted twin (I nearly gave up both times). Dealing with strong regenerative abilities is hard and requires some masterful summon placement and abuse of time-prison from warper.
What to do: boos hydra fast as it is your main fighting power, jelly is essential for keeping equilibrium down (and antimagic shield up). Make sure you get at least one level of control summon so that you can modify ai settings for your summons (esp. talent usage). There's little point in boosting warhound, it's just too weak. Getting more meditation is equally pointless, same for detonation past one point. I can't say I found rage any good either. Beware of archers.
What I'd do differently: I wouldn't bother with the 4th infusion - boosting Summoning / Melee is a better choice. Evasion (from Cunning) was useless - there was always a better action to take. Antimagic is barely worth it due to loss of arcane items.
And now for the dirty tricks you can (but really won't have to) use:
- summoning through walls makes short work of every room, works on vaults too,
- summoning before switching locations keeps your creatures, it also works with entering and leaving the worldmap (I'm sure that one is a bug).
- Regalion's blog
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Congrats! :)
Congrats! :)