Wyrmic Sheanigans - Note to Self

- Note to self: Wyrmic lacks any flat damage reduc, and putting in class talent points for allres when it could be on damage prevention such as damaging talents or utility talents, be careful

  • Force fights 1v1 with terrain manip. Extremely important

- Weapon Wyrmic stat spread is STR > WIL > CUN > DEX
- Breath Wyrmic is the same but WIL can be capped out more

- Open with Static Field, especially if levelled up. %healthDamage if failed to be saved can chunk off massive health.
  • If playing with Drem, possible multiple times can trigger Static Field

- Ice Wall is transparent and can be used from range ( take note for myself, as I always use it in melee range ), use it to:

 -> Block projectiles
 -> Cut off enemies ( for meditate and seperating them )
 -> Confuse enemy ( They will still try and path around and away from it )

- Ice Wall blocks can be turned permanent if you use Quake, creating little islands. This takes time to setup, so do it as part of pre buff

- Using Reckless Charge ( two-hand offense tree ) with Burrow, move into diggable walls without digging that wall. Then move into another tile to dig that one, isolating yourself.
  • NOTE: You will still suffocate. Bring a Belt with unlife ego to make use of this.
- Higher Draconic Ability is okay for melee Wyrmic, to be tested on Breath Wyrmic
  • It's true value lies in the Poison, which cannot be saved against - and second to it is the respen
- Possible races:
  • Drem - breath
  • Halfling / Dwarf - melee
  • Shalore - WIL synergy; Treants hit really hard and inherit your BlightRes to be converted to AllRes, higher points in the talent may result in Treants chainstunning due to (treantTalentLvl equals to TalentLvl)
- Prodigies:
  • Flexible Combat, Cauterize, Draconic Will

Equilibrium management?

How do you usually manage your Equilibrium? Just use Meditation, regardless of the damage reduction?

Also, do you prefer two-hand offense tree or shield offense tree?

My first ever ToME win was a Dwarf Wyrmic on Normal Adventure, but could never make it work for Nightmare and/or any Roguelike game yet.. :(

Thanks,
McKwack

Response

Hello, I am not at all an experienced player to have any merit on advising you, I have never won a run before. This is just a note I had for myself. I am playing on Nightmare because of the multiplied loot drops and EXP from the frequent Rares.

However, if you still would like to hear my two cents on this:

> EQ management
This should never come up on a Weapon Wyrmic, because you use your highest offense talents off the bat and you preferably don't want to be casting talents frequently because of Assault / Dissolve's massive attack damage with shields.

On a Caster Wyrmic, or breath focus: I haven't played it yet, but the Harmony tree will help you manage it just fine. Before that, I personally recommend Acidic Spray. Float points in it since it isn't so good in end game. It becomes a beam ( piercing ) at talent level 5, does good damage for it's EQ cost and cooldown.

Devouring Flames and Healing Nexus is a good combo amidst a crowd to quickly shave your high EQ.

> Weapon preference

I prefer shield offense, it works better with Wyrmic's innate low accuracy issues. Use guard to apply Counterstrike, and Assault / Dissolve to blow things up. Take note that 2-handed offense's Reckless Charge allows you to basically flee into terrain without destroying it when combined with Burrow, and then your normal resumed movement will destroy terrain, making an isolated island.