wyrmic

Wyrmic Sheanigans - Note to Self

- Note to self: Wyrmic lacks any flat damage reduc, and putting in class talent points for allres when it could be on damage prevention such as damaging talents or utility talents, be careful

  • Force fights 1v1 with terrain manip. Extremely important

- Weapon Wyrmic stat spread is STR > WIL > CUN > DEX
- Breath Wyrmic is the same but WIL can be capped out more

- Open with Static Field, especially if levelled up. %healthDamage if failed to be saved can chunk off massive health.
  • If playing with Drem, possible multiple times can trigger Static Field

- Ice Wall is transparent and can be used from range ( take note for myself, as I always use it in melee range ), use it to:

 -> Block projectiles
 -> Cut off enemies ( for meditate and seperating them )
 -> Confuse enemy ( They will still try and path around and away from it )

- Ice Wall blocks can be turned permanent if you use Quake, creating little islands. This takes time to setup, so do it as part of pre buff

- Using Reckless Charge ( two-hand offense tree ) with Burrow, move into diggable walls without digging that wall. Then move into another tile to dig that one, isolating yourself.
  • NOTE: You will still suffocate. Bring a Belt with unlife ego to make use of this.
- Higher Draconic Ability is okay for melee Wyrmic, to be tested on Breath Wyrmic
  • It's true value lies in the Poison, which cannot be saved against - and second to it is the respen
- Possible races:
  • Drem - breath
  • Halfling / Dwarf - melee
  • Shalore - WIL synergy; Treants hit really hard and inherit your BlightRes to be converted to AllRes, higher points in the talent may result in Treants chainstunning due to (treantTalentLvl equals to TalentLvl)
- Prodigies:
  • Flexible Combat, Cauterize, Draconic Will
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