Needs advice/tips

I’m new to the game and have been playing for about two weeks now, but I’m really struggling. It’s also my first old-school roguelike, which probably doesn’t help. I feel lost—I'm confused by all the item stats, and trying to inspect enemies and figure out who’s more dangerous is really tough. I’m trying to make the right decisions in combat, but I’m not even sure what those are.

Any advice or tips would be greatly appreciated! Feel free to reply here or message me on Discord @Puar_ds. Thanks so much!

one thing i can help with is

one thing i can help with is to point you in the direction of some blatantly overpowered characters.

the two best and easiest characters to win with (imho) are skirmisher and oozemancer. these characters are an easy win, even on insane. Check out the characters vault, click the format you're looking for and click 'winners only'. Can be very helpful for ideas.

make sure you have 10+ vision, even in dark areas. this means you need either 10 infravision or heightened senses. or you can just get light radius, but the other two feel more reliable. this is really important.

make sure your UI is set up so that rarity of monsters is easily identified, i have health bars on the side and flagpost tactical bars disabled. any enemies with a red outline are easy, everyone else is rare/elite/unique/boss etc. on insane difficulty, they are all very capable of killing you. enable display map grid lines, set log fade time to 0. In most cases, the one rare+ guy is more dangerous than the horde of reds, so aim for him first.

silence and dispel (removing sustains) are very powerful, especially on insane where you have dual types for rares etc, most dangerous monsters have some spells and sustains.

one amazing strategy can be to get a really strong regeneration infusion, then increase the regen time using the fungus tree on an anti-magic character, this can give you 400+ regen every turn for the entire fight. anti-magic and fungus are both incredibly strong trees, available to anyone whose not magic.

use Zomnibus light, and create a talent point planner. Adept is a really strong prodigy, especially if you plan around it. For example, any talents you get from an escort will automatically be level 2.5 just because of adept. If you don't have enough stats you can put on cunning items then take then off again.

High defence + ethereal form prodigy will win the game on its own. my last skirmisher win on insane had 120 effective defence, so the buff was permanent.

Even if you're character is strong, the last boss fight is a reaver and an archmage, so if you lose to that, nothing else matters. again, silence and dispel. oh, and disease immune!! in fact, disease immune is very good because its really the only magical debuff that really matters, so if you get that, you can skimp on magical debuff removal.

armour without hardiness is pretty useless. But also, you have to overcome their armour penetration as well, so if you are going armour, go all in on it. Works on a stone warden, where armour has extra benefits. Otherwise, i've found the all res from the robes to be more generically powerful. getting all res close to 70% is hard, but is the default plan of action defensively for most of my builds.

lastly, don't give up. this game is soooo fun. after winning, try for nightmare, then insane. eventually you can start playing weird builds because you build up your item vault with build-enabling uniques for new runs.

Oh and also, spine of the world is secretly always one of the best prodigies for all characters.

glhf, sorry i rambled, didn't quite know what you were after

You should add AM Doomed to

You should add AM Doomed to the list. One of the tankiest and burstiest setup available. Little bit boring tho