Blogs

Help Desk Intermission

Hey everyone!

I'll be out of town for a couple of weeks and won't be as able to fix saves. I'll attempt to get to existing tickets but new ones will likely have to wait until I return.

New game by Purequestion: Monolith!

My minions,

Less than a month ago I have told you have an old ToME dev creating his own game, https://oafmatch.com/; well it happened again!

I am very happy to say that Purequestion (the creator of a good many artifacts for ToME) and his graphical friend have made their own game: Monolith. It is a retro-looking roguelite shmup and it is FUN!

While I'm not involved in the dev I've had the pleasure of playtesting it and it is very neat (as should be expected from ToME-taught people ! :> ).

If you like roguelites, shoot'em'ups and bullet hells with a retro vibe you'll feel right at home there. In Pure's own words "Smooth, gracious, fast action gameplay, tailored to feel good to play." and I'll gladly agree with him. But words don't matter, just go check it out on Steam for yourself: http://store.steampowered.com/app/603960/Monolith/ or watch the trailer below:

 

Have fun!

Tales of Maj'Eyal 1.5.5 aka "Whoops" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Fixed shops

Have fun in Eyal!

Tales of Maj'Eyal 1.5.4 "The Match" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Fixed damage bonus, resistance penetration and resistances to correctly appear in online charsheets
  • Buffed Athamaton, also it can now speak! Enjoy your deaths
  • Added support for visible talents, items and playerdoll images on online character sheets on te4.org
  • Fixed joining chat channels on star in some rare cases, one of the reason for "server doesnt work: it did work you just didnt saw it
  • Talents that generate resources state "FOO gain: X" instead of "FOO cost: -X"
  • Improved data synchronization with the server to lighten load
  • Fixed trying to capture a fearscaping npc while in the fearscape with a possessor
  • Modding: Support for "hated_by_everybody" property
  • Modding: DLCs/Addons defined resources should now correctly appear in the charsheets
  • Modding: New resources parameter "switch_direction" to indicate the resource prefers to be lower
  • Modding: New Actor:alterTalentCost method
  • Modding: New static method Object:descCombat() to let addons pass a custom combat table and get a correct description

Have fun in Eyal!

New game released by Susramanian and myself: Oafmatch!

A new game from an old Tales of Maj'Eyal developer!

My dear minions,

A few years back when when Tales of Maj'Eyal was still very young, there was a player named Susramanian who made/suggested cool things like the Mindslayers, many vaults, the inscriptions system, the shield block system, the elemental staves system, many many egos, some quests, and so on.

Tales of Maj'Eyal owes him some nice stuff indeed!

So today I'm pleased to announce that for the past years he's been working with a friend on his own game Oafmatch and when I tried an alpha long ago I really liked it and decided to join up and help them. So here I am today, the game is now released on Steam, and on https://oafmatch.com/.

But DarkGod, what is Oafmatch?!

I'm glad you've asked! To put it simply in a few words: Oafmatch is an hybrid RPG/Match3 game with some roguelike elements that combines traditional RPG turn-based combat with match-three mechanics. It even involves an actual story!

You build up a party of four .. let's call them heroes to be kind .. from a roster of 30, each with their own unique skills and you equip them with two of the many weapons the game offers.

The game's strategy and tactics revolve around six colors: red, yellow, green, white, blue, and purple. Each character is assigned two colors, a major and a minor one. A properly formed party will have all six colors represented; at least in minor form. Neglect a color at your own peril!

And then? You battle, matching gems to power weapons' special attacks to help turn the tide of battle! Or as our hero, Knuckles, says it rather eloquently you fix problems with violence! :)

Enough small talk, what are the actual features?

  • RPG / Match-three hybrid combat system: match gems, earn mana, trigger terrifying skills to crush your foes.
  • Sixty unique, equippable weapons, each with five different ability ranks.
  • Dozens of wildly different monsters to wreak havok upon your poor party.
  • Thirty playable classes, each with their own unique traits to master and levels to attain.
  • Huge campaign worth over 30 hours of pain, death, and light-hearted dialog.
  • Roguelike dungeon mode for an ever-changing (and ever-punishing) experience.
  • New Game Plus option, with shuffled loot and extra playable classes.
  • And full controller support.

DarkGod, this sounds dapper! Where do I throw my money?

That's rather easy to answer, simply click one of the two buttons below to snag it!

Oh and because I'm a nice god of darkness (yeah...) if you buy Oafmatch I will throw in a little bonus for your Tales of Maj'Eyal pleasure and give you one more Item's Vault slot (for how to get it look at the Netcore Games menu) !

Oh and please if you like the game do remember to review it on Steam, every bit helps :)

And now go minions, go have fun!

Characters not updating on online profile?

Seems for the last 2 days any new characters I make don't show up on my characters list, and if I played on previous characters their stats don't get updated, anyone else with this issue?

Updated https://te4.org!

My minions,

As your probably noticed, I have updated and reskinned https://te4.org/ to look (hopefully) much better!

This update, combined with version 1.5.4 when it'll be out will also improve the online character sheets, including your actual character doll (so you can show off your fashion sense with the shimmering feature) and clearer talents & items tooltips with included icons :)


Have fun!

"You now also use your x in place of x when equipping weapons and ammo as well as when calculating weapon damage."

I can't seem to wrap my head around the way lua for skills that replace weapon stat calc and equip requirements with another stat work.
For example if ↓

newTalent{
	name = "Strength of Purpose",
	type = {"chronomancy/guardian", 1},
	points = 5,
	require = { stat = { mag=function(level) return 12 + level * 6 end }, },
	mode = "passive",
	getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,
	getPercentInc = function(self, t) return math.sqrt(self:getTalentLevel(t) / 5) / 2 end,
	info = function(self, t)
		local damage = t.getDamage(self, t)
		local inc = t.getPercentInc(self, t)
		return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows.
		You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
		These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]]):
		format(damage, 100*inc)
	end,
}

Is changed to something like ↓ and given to a custom class the skill will have no effect.

newTalent{
	name = "Magic Enhanced Strength",
	type = {"spell/Body enhancements", 1},
	points = 5,
	require = { stat = { mag=function(level) return 12 + level * 6 end }, },
	mode = "passive",
	getDamage = function(self, t) return self:getTalentLevel(t) * 10 end,
	getPercentInc = function(self, t) return math.sqrt(self:getTalentLevel(t) / 5) / 2 end,
	info = function(self, t)
		local damage = t.getDamage(self, t)
		local inc = t.getPercentInc(self, t)
		return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows.
		You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
		These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]]):
		format(damage, 100*inc)
	end,
}

I have no idea what I'm missing, is there another lua file that somehow is loaded by the skill or am I completely misreading the lua?

Dropping support for OSX version lower than 10.9 soon

My minions,

I always try to support even the most antique systems as much as possible, but sometimes I just can't anymore.
Up until now the game worked on 10.6+ but I'm soon going to use code that requires more recent compilers.
Thus bumping the requirement to 10.9 (which is already nearly 4 years old).

The steam page has listed 10.9 has a requirement for a long time now anyway so this is more an official announce than a surprise :)

Have fun in Eyal!

PS: If some mac pros can explain to me how to compile C++11 (or ideally more!) on and for OSX 10.6, I will not have to drop it ;)

Tales of Maj'Eyal 1.5.3 "Never give up, never surrender!" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Cannibalize penalty is now displayed in the assume form dialog
  • Cannibalize penalty is currently removed for body clones
  • Removed the info about timed effects for Assume Form as taht was old stuff that was never actually done
  • Fixed the description of Assume Form
  • Fixed Infestation's carrion worms poping over npcs/you sometimes
  • Fixed crippling poison on items (fixes Assassin's Surprise in Embers of Rage)
  • Fixed Chants and Hymns for escorts
  • Sanity checks to prevent a rare dmage shield error with Minimalist UI
  • Reckless Strike can not kill the user anymore
  • Fixed Aeyrn sometimes being hostile in the end fight
  • Fixed challenges sometimes auto-failing or auto-succeeding in the Infinite Dungeon
  • New hook "Actor:startTalentCooldown"
  • Disabled portal greater vault as it keeps on bugging weirdly
  • Fixed the item's vault not appearing in the Infinite Dungeon
  • Eldoral Last Resort bonus talent changed to Scatter Shot
  • Adventurers start with combat training unlocked
  • Randboss/rares can not generate with random talents from the "other" trees (which are hidden or npc specific stuff)
  • Fixed a rare bug that could void player's armour or saves

Have fun in Eyal!

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