Women's Day project - Nightmare Roguelike - all the girls ;)

As I started to play seriously this game on Women's Day, I decide to test all the classes available for me - in such way - I will take any class, one by one, and then I will click random button, as long I will find a woman with this class - eg. as a first Berserker. The random race I will find - doesn't matter :) Will see how far those ladies will go :)

So lets start! 1... 2... 3... And here we have the first lady...

[1] RIP Haljanann the LEVEL5 Halfling Berserker

[2] Arccay the level 9 Cornac Bulwark

Announcing Tales of Maj'Eyal next expansion: Forbidden Cults

My minions, I have some grave and dark news for you.

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.

I am happy to announce Forbidden Cults the third expansion to Tales of Maj'Eyal!
It works just like Ashes of Urh'rok, adding new and *wonderful* stuff to the base game instead of a new campaign like Embers of Rage did, but adding more!

So, what does it add you ask? Take a look:

Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally. Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • And more ...

"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea. Learn the true nature and origin of the dwarven race.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

"DarkGod, please take my money, I want it now!"
Sadly you will have to wait as it is still in development so the release is still to be announced. However fear not for it will not take years!

"DarkGod, how much will this cost?"
Still undecided but the upper bound is no more than Embers of Rage.

"DarkGod, where will it be available?"
In all the places where the game is available, that includes, Steam, GOG and so on. As usual.

"DarkGod, can you spoil me more please?"
Sure, for example I can tell you that the new ... a giant tentacle slithers behind DarkGod and grabs him before he has time to reveal any more info.

7DRL already???

I'd completely forgotten about this until I was poking around on Reddit this morning and tripped over a notification about it. I've been wanting to try this for a long time. Perhaps I can find the time to do it this year.

I wonder if I have enough time to figure out how to use the TE4 engine for this...

Reset total playtime

Hello I made a post on the forums about this but didn't get any help there yet so I'm posting this here.
I bought the game and started it on my friend's computer, who already owns the game for a long time now and it transfered all her achievements and so on to my profile here on this site.
We were able to reset everything except the "total play time" on my profile.
Can anyone reset this value for me so I can start out on a clean slate?

After years of knowing this game ... I finally won

Jesus damn. I know this game for like 4-5 years now and always loved playing it on my laptop whenever I'm not at home beeing bored at night or something along those lines.

I decided to not look up any guides or anything for this game and enjoyed the trial & error aspects of it, I have lost lots of charakters on it, but it was always a fun time.

But today I finally did it. I finally beat the game.
Stupidly I wanted to fight the big golem in th graveyard too, but I didnt know I wouldnt have a chance after defeating the wizards.

Though I probably must thank the Dev for the Christmas event, as I recieved a crazy good T5 helmet with a small level of 20.

There are probably a crazy amount of good Items in the game, but a couple I found were crazy good. If anyone wants to check out my character page;

I would just point at my Weapon "Warmaster Gnarg's Murderblade" as it's probably the best weapon for my berserker build I couldve ever found.
The neck & ring - Grakul's Teeth and Ring of the War Master are insanely good for Berserkers aswell.
Plus Unbreakable Greaves and the Cloak beeing really great for the run too, but i got all those items (aside from the weapon) way past the point of beeing too strong to kill.

I'd say the reason why I managed to win this time were small tweeks in prioritization in Talents and Stats.
1) Always looking out for disarm immuntity Gloves.
2) Putting less priority into getting magic resistance at all cost, thinking Antimagic or Spores would be "really good to have to not get one shot by magic". Whereas a high HP pool and alot of regen does the trick too. (Though a big magic resist is always nice)
3) Carrying a physical effect removing Infusion and a Magic & Mind removing Infusion - to remove Blinds, Disarms, Pinning and other disorienting effects.
4) Fungal Blood as Prodigie is amazing. It gives you so much healing in combination with Healing increasing effects which are desirable on a high hp bloodlust berserker. - Bloodspring is kinda neat too - if you get bursted by magic when fighting alot of enemies.

This is probably not the best build, but its one ill advance my Berserker on, if i happen to get into Nightmare and other difficulties - as I need a class to brain afk ;)

Have you been nautghy? I shall hope so!

So my minions, have you been naughty?

If so you may want to log in and wait for the corresponding message and then head straight to Last Hope or Kruk Pride (or the next level in the Infinite Dungeon) and see what naughtiness got you ! :)

PS: Only active from 24th to 26th december!

The Santascape has come!

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!


after playing this game for who knows how long, finally won (normal roguelike) for the first time on a gimmicky anorithil named MOONBEAM!

this is my only roguelike win ever in any of the main roguelikes after playing those for years too (ADOM, soupcrawl)

heck yeah

post-game: took out atamathon using an awakened staff opener without much difficulty but got swiped left by linaniil. rip.

I Have Returned!!!

Hey All!
My ToME Based YouTube Channel has been silent for about 6 months, but today, today I Have Returned!!!

All is explained here:

and Here's the link to my new ToME twitch Channel!

It's Good To Be Back! :D


Is Corruptor/Reaver's Bone Shield Cooldown bugged?

When I upgraded Bone Shields on my Corruptor to level 5 I got 6 flying around skull effects but it seems they don't regenerate well. Ability description says every 5 turns (for maxed out) 1 piece will regenerate so from 0 to max it should take 30 turns. In my case I don't know why but this shield regenerates after about 140 turns. I tested this also on Reaver and it happens again. Is it bug? Or is it working as intended but BS's description mislead?

Syndicate content