The Pikataclysm is upon us! RUN FOR YOUR LIVES!
What could be terrifying about little cute bunnies and eggs?
Nothing you say? Well, think again for the Pikataclysm has arrived to Eyal and will stay active until May 1st!
Beware of what lurks in this strange place, for sometimes, bunnies have big teeth.
The Pikataclysm is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!
This game hard boi
This game hard but I love it even though I get slapped silly, i love it i love the pain i love to hurt
My love-lazyness relationship with ToME and the 5th reset (probably)
Feelings are weird..
..here I am.. sitting and resetting my Account for the 5th or maybe even 6th time,
you know..THIS TIME it'll be different.
But will it really?
I always reset, start anew, play for a couple days and then I just..stop
And I don't really know why.
Am I truly just lazy? Am I not motivated enough? Don't I have any discipline?
Is it really necessary to even think that deep into it?
no, of course not and yet those questions still linger within my mind
seeking an answer that'll satisfy my ever thinking brain..
But for real man, I really need to get into this damn game. this time for real (I hope)
like dude it's a friggin good game godamn and I'm to busy being weird about it
I don't even know why I always feel the need to reset everything after I haven't played for months,
but hey, maybe some of you can relate to that, it would really help me feel less stupid.
Anyways, I thank you for reading my post and have a nice day!
Maybe we'll see each other on Maj'Eyal (or rather the general chat)
The Santascape has come!
Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!
Meet the friendly local elementals!
Have a hug with the cuddly snowmen!
And finally meet Nikolas to see if you deserve your presents!
The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!
Hello Eyal World!
Heya!
I'm Sightwalker, I'm a game programmer and I play ToME for quite a while now (since June). I usually play Cornac Berserker on Nightmare mode and sometimes I even stream it on Twitch. (still never finished the game, tho)
When I get some free time, I intend to start making addons for the game. I just researched the surfaces, but I wonder how limited are the abilities to add new enemies, maps, items and monsters; nothing some better research can't answer me (or at least I hope)!
Pleased to be a part of the community!
Tips for Melee Reavers
Hello Everyone!
I love this game. I've been playing for a little while now. I wanted to get more involved in the community to make it more fun for myself. This game is very challenging, I love having to figure things out. Being so new I kind of have to. I'm playing a Ogre Reaver right now. I haven't unlocked many classes yet and have only been able to get to level 22 in Normal Adventure Mode. I'm not very good at video games in general but I still have fun. I'm keeping notes now about what works for my character, what doesn't, what places to avoid at what levels and other things to hopefully break through to level 25 which I did on a Bulwark a while ago. I have't beat Dreadfall yet but I'm getting close.
What's surprising about this game is the lack of guides. I can't find a lot of "basic/beginner" guides to how to play classes. I'm starting to realize now that might be because they can vary greatly depending on how you decide to build them.
The Reaver I played last got up to 22 and I duel wield with heavy armor. I know that's not great (the heavy armor on a Reaver) but they are so squishy. I found I have to dump a lot of Class Points into Contitution just to not be one/two shotted when I get passed level 10. It's rough. I like the play style of melee and do a lot of damage with Acid Strike + Overkill and like the focus on melee and diseases. I'm so bad at games I'm not sure what to ask for advice but I feel like I shouldn't be dumping so many points into constitution as a Reaver but I die so quickly if I just put them in Magic and Strength.
This is the link to the character sheet of my last character. https://te4.org/characters/232710/tome/336cfccc-3f53-4e18-ba96-c52e50dc766a
I'm looking forward to being more involved with the players and community cheers!
Finally did it
After 16 days of played time , I finally scored my first win with a Halfling Skirmisher in Nightmare Roguelike mode (the only mode I played)
Boy was it hard. But it also was a lot of fun. 16 days of build and character testing, no wiki, no player blog, no chat, just me figuring shit out with each run.
I always died before Dreadfell Tower at first. For a looong time. Mostly to Urkis. Fuck that guy. I could skip him of course but I had to kill that son of a bitch.
The first character to kill him was a Halfling rogue. And I also got to the east for the first time with this same character. He died to the first orc encounter but at last, that milestone was reached !
My games were more and more consistent after that. After that, I reached east for a total of 6 times I think. 2x Bulwark, 1 Sun Paladin, 1 Wyrmic, and 2x Skirmisher ( including the winner). Almost all of them died in the Archmage orc bastion haha.
My second best game was the Wyrmic one, and I died to the two final bosses. I won't lie, I wanted to smash my pc on the wall, but I knew I needed a few more games and a final push to win. That final push was the discovery of Antimagic. Yeah it may seem obvious for a lot of you, but since I made a lot of arcane powered characters, I didn't go much to Zigur.
So yeah, Antimagic helped me A LOT, and with that and my 16 days worth of experience , I finally smashed the two bastards. Fairly easily I must say ! I'm not sure , but I think one of them resurrected in the middle of the fight, so I had to kill the other one first after that.
So yeah, that's it. What a great game ! I still have a lot to learn and master, especially my two favourites classes ( Archmage and Reaver ) that never went very far sadly. I also still have a lot of classes to unlock, but I will figure that out in Insane mode ;)
Thanks for reading !
My evaluations of all the classes
Now that I've played every class to some reasonable-ish degree (except summoner, sadly) I'm gonna give my impressions on all of them, so here we go!
Berserker: Simple and fun. You just go around smacking things
Bulwark: Greater Weapon Focus is pretty cool. This class is also pretty basic, like Berserker
Archer: This class seems to get mixed reviews. Personally I like it. I like sniping things, and volleying a ton of arrows onto everything. Note: I haven't tried sling archer yet
Arcane Blade: I find this class too hard for me at my current skill level. It just seems weak in melee and weak in casting and I can't get it anywhere
Brawler: The absolute best (maybe) class. It's so fun to punch things that should probably be incorporeal like ghosts and stuff. This class is also very strong which is nice
Rogue: Stealth is bad and dumb. The rest is pretty great though. Throwing knives can be pretty campy but idk I enjoy them. I like the poisons too, and Rogue's Tools. Oh, I guess traps are bad too :(
Shadowblade: Okay I lied, I don't know this class very well either. It seems like Rogue but with some other stuff I don't know very much about. Stealth is still bad and annoying
Marauder: It's like Rogue but less sneaky. It doesn't have stealth which is nice, but it doesn't have Rogue's tool which I like :(
Skirmisher: Skirmisher is a really fun and basic ranged class. Apparently though it has a lot of jank to it, and maybe it's because I play to horribly to notice, but I have never found it jank
Alchemist: The golem seems cool but after Arcane Eye stops dealing damage, your golem sadly is a horrible tank and is mostly used as a mule and/or a teleport, which is kinda lame. Alchemist bombs are kinda fun to use i guess. Alchemist gems are also consumables which is bad and dumb.
Archmage: Too! Many! Trees! To play this class optimally is extremely annoying--good thing I've never done that!--but I find it's kinda fun to invest primarily into a certain element and go with it
-Fire archmage is alright, Ice archmage is pretty fun imo, earth archmage I didn't enjoy very much, lightning archmage was really fun, i have not tried arcane archmage, thaumaturgist is fun, technomancer is also fun imo
Necormancer: This class is a bit intimidating, but once you get passed that it's super fun to play. The minions and spells are so much fun to use and feel so powerful
Summoner: I think this class is kinda underrated. It's summons are super cool and unique and all have different uses. Granted, I haven't played much of this class so maybe I can't say
Wyrmic: At first I didn't like this class, but it's sorta grown on me. I like all the different elemental abilities and their practical usage. Equilibrium sucks though
Oozemancer: I suck at this class and have never found it tanky when I played. I like my cute ooze bois tho :3
Stone Warden: Incredible idea for a class, you can turn into Harkor'Zun which is hilarious, you can finally use that stupid boulder throwing move the snow giants have. Absolutely amazing.
Sun Paladin: Nice strong melee class that also has a bunch of ways to heal. In general feels pretty powerful to play. Note: I haven't tried Fallen or Avatar of a Distant Sun
Anorithil: A lot of AoE spells, and circles are pretty dope. Sadly I haven't ever made it very far with this class
Reaver: It's hack 'n slash but with ranged spells too, which is pretty neat
Corruptor: I really like this mage. You get to cast bones and blood and disease onto things which is hilarious
Doombringer: Another fun and strong smacker of enemies like Berserker. Doombringer has a bit more range though which is nice
Demonologist: Too many trees! Osmosis Shield is a dope idea. I like the demon seeds too, I think they're neat. Apparently this class has a bunch of bugs/jank that I once again haven't noticed
Cursed: It's another berserker, except you're powered by raw, unadulterated hatred. This class is cool but has a hard time getting started
Doomed: Fun for umbramancy roleplay, honestly. You get *adorable* shadow friends to help you and you hate things so much they actually just die. It's great.
Temporal Warden: Get it? It's synonymous with "Time Lord", very funny. Anyways this class is amazing. Super powerful, cute--and also very powerful--doggos, and teleporting behind your enemies all anime-like
Paradox Mage: The name alone is amazing. You basically cast gravity and mess with time shenanigans all the time. Pretty strong feeling and fun to play
Mindslayer: Too many trees! But on the other hand you get to triple wield, which makes it 100% worth it
Solipsist: Too many trees! You have to be able to choose which ones you wanna invest in, which is kinda annoying but not the worst. All the trees are pretty cool though, except I don't like feedback.
Possessor: Okay this class is the best class because you get to be a cute snake :3, but also I kinda hate it because you get like 10 copies of your bodies and basically become immortal with the annoying drawback of being unable to heal your bodies conveniently. ToME is nice for having no consumables, but your bodies are kinda like consumables which sucks.
Sawbutcher: You blend things with saws. Amazing class
Gunslinger: You shoot things with guns. Amazing class
Psyshot: Okay, you shoot things with guns, but you're also psionic so you can do some really wack stuff. Solidify air? Have mechanical arms protruding from your back? Sure. I like this class
Annihilator. It's in the name. You get to shoot guns... and flame throwers, and grenades, and you get to bombard things, you can setup freaking turrets and have a giant mechanical spider to assist you.
Writhing One: You get the cutest of all buddies (other than shadows maybe) a nice humanoid mass of writhing worms! And you're a horror with a tentacle arm. But for real this class isn't amazing, but still nice
Cultist of Entropy: Dope name, but what the heck is even going on here? Too many trees?? Super confusing but also super fun regarding what you're doing. Manipulating the concept of entropy itself to waste away opponents? That's actually like the best idea ever. You can also spawn a deity from the VOID to come and pwn things.
Tales of Maj'Eyal 1.7.4 "Wandering Star" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.
This release adds a new class and a new class evolution, amongst other updates, fixes and balances !
Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !
- Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
- Add chat portraits to many things
- Add zone max level to tooltip and adjust levels for difficulty (if applicable)
- Allow Steady Shot triggered via Shoot to apply Marked
- Dirges update mastery correctly
- Feed and Fed Upon properly ignore absolute resistance
- Fix a bug with Garrote
- Fix AI targeting of friendly actors, preventing them once again from toasting their friends
- Fix alt tier1 zones having a different level range than non-alt tier1 zones
- Fix Assasinate
- Fix bone shield having non-integer cooldowns
- Fix Brawler Attack Speed
- Fix Cleansing Flames's tactical table
- Fix description for Animate Blade
- Fix Disengage being able to move through walls
- Fix Energy Absorption
- Fix Hymn Nocturnalist description
- Fix Minotaur's Grand Arrival
- Fix Shadows not Fading once they are immune to their summoner's damage
- Fix Shattering Charge double crits
- Fix talent level of chants & hymns boosted by difficulty twice
- Fix Trap Priming
- Fix twist the knife extending debuffs by non-integer amounts
- Fix value displayed in damage log for Guardian Unity
- Fix Vile Transplant effect limit
- Fix wintry ego on shield not criting
- forceUseTalent will not break things like movement infusion and won't be disturbed by confusion
- It is now possible to recall out of the Temporal Rift
- It is now safe to digest a cursed shadow
- Mirror images are removed on death
- New chat dialog interface
- New gfx for the Rune of Reflection
- New skeleton's damage shield visuals
- New Sun Paladin evolution: Avatar of a Distant Sun
- New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)
- New Webs of Fate visual effect
- Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)
- Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy
- Prevent player from infinitely stacking Pestilence shield with enough action speed
- Remove digging from a few more vaults
- Slightly nerf pace yourself
- Some UI updates (buttons, and such)
- Split the effect of Brutalized and Stunned
- Support inconstant resource drain, fixing the Fearscape and a few other talents
- Take Down respects pin if the target is more than 1 tile away
- Tentative fix for yeti's in EoR having fur sticking outside of their pants
- Tune down a Boneyard and Corpse Explosion visuals
- Update fixedart daggers to 50%str/50%dex dammod for knives
- Update Seen by Arcane Eye to immediately reveal actors
- Update targeting parameters for Kneecapper and Kill Shot
- Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less
- Update many NPCs tiles
- Update the face of most character dolls
- Update translations
- Upscale the size of many lore pictures
- Fix Diseased Body crashing in some corner cases
- Fix Eternal Suffering to not appear on NPCs
- Update translations
- Add portraits for various chats
- Exoskeleton is now displayed behind weapons
- Fix Emergency Steam Purge wrong range
- Fix Innovation + Mastery update interaction
- Fix rounding problem with some steamtech/sawmaiming talents
- Make Furnace Vent open only if it is fully charged
- Mecharachnid shows artifact tiles when worn instead of generic ones
- Summons will now avoid targeting amakthel body parts
- Update translations
- Upscale lore pictures
- Yetis are 100% less prude
- Update Reality Fracture so rifts last for the full duration stated
- Update translations
Have fun in Eyal!