Blogs

Tales of Maj'Eyal 1.6.5 "The Long Dark" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.5 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Adjust melee damage to re-emphasize importance of equipment tier and weapon base damage
  • Fix Searing Light range
  • Add unarmed damage display to Actor tooltips for NPCs that are unarmed
  • Change minimum unique/boss randboss level to 10 from 8
  • Reduce life regen on Wild Growth slightly
  • Change Sudden Growth to use a standard scaling pattern
  • Equipping a tinker now uses a turn
  • Last Stand now sets life to 1 if it was below 0 upon deactivating
  • Fix major bug with Ancestral Life energy gain
  • Fix anti-antimagic quest invuln sometimes bugging
  • Some protection against disappearing talents (due to addons or whatever)
  • Backlash and Focused Wrath range up 7 -> 10, additionally Focused Wrath gives respen for the duration
  • Changed several doomed talents to work with autoaccept target: Creeping Darkness, Blast and Focus Shadows.
  • Fixes glove ego procs being stuck with lower talent levels than they should
  • Buff Mind Sear, Psychic Lobotomy, and Sunder mind to be range 10 while Mind Storm is sustained. Additionally buffed Synaptic static's damage and radius slightly to match talents like Flash freeze.
  • Increase Mind Storm range from 7 to 10
  • Buff Yeek Wayist life
  • Change the source of some healing to their talent for better log entry
  • Replace Slumber with Nightmare on restful gloves
  • Prevent crafting with the same ring over and over
  • Add icon overlay to a bunch of effects
  • Expand early game stun talent level reduction to all disable talents but limit it to randbosses under L25
  • Revise Spellblaze Shard to be cooler
  • Allow Wyrmic weapon talents to work without a MH weapon
  • Fixed Disruption Shield from trying to work when mana is already below the limit
  • Blood splash healing shows as being from blood splash in the combat log
  • Fix Hold the Ground description not displaying the right cooldown
  • Autoaccept now works with Focus Shadows, Blast, Creeping Darkness
  • New physical/nature effect for Thalore's regen, also scales with willpower or constitution. No longer magical! Filthy magic!
  • Shatter Afflictions rune description typo
  • Reduce cooldown of Torque of Clear Mind
  • Allow Aether Breach casts to stack (but not happen any faster)
  • Exclude Manasurge from Aether Avatar restriction
  • Nerfed Aeryn's survivability

  • Prevent AI from spamming heavy weapons
  • Awesome Toss now works on base turns instead of player turns
  • Incendiary Powder correctly reduces armor
  • Fixed the log entry for Incendiary Powder's panic
  • Miasma Engine starts with 1 stack
  • Capacitor Discharge no longer crits multiple times, chain lightning effect is now hit rather than beam
  • Haywire Missiles deals correct damage
  • Lightning Web absorbs the correct amount of damage
  • Clarified several Annihilator tooltips

  • Fixed (for real this time) Horrific Display to not pull without the correct level of Call of Amakthel talent

Have fun in Eyal!

Global & Profiles stats should start updating again! Yay!

My dear minions,

After some *fun* debugging the script that updates the global stats page ( https://te4.org/game-statistics ) and the player's individual stats should be running again now!
Note that profile's stats are slatted for updating a few tens of minutes after you exit the game so you know when to expect it :)

Have fun and suffer many nice deaths ! :)

The Santascape has come!

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!

Tales of Maj'Eyal 1.6.4 "The Neverending Story" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.4 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

This is a quick-fix release for a very nasty bug. Upgrading is vital.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Now that you've all enjoyed 32-chambers vault a lot, I will gracefully allow you to get the others back. Also, fixes the never-ending map generation bug
  • Fix casting Freeze at a target in a wall freezing you instead
  • Fixed Grappled tooltip
  • Fix Meteoric Crash nto applying highest dam to fire
  • A few misc fixes & addons sanity prevention

  • Arcane Amplification Drone now has a normal amount of HP but is invulnerable to any damage and inherits the caster's resists penetration to keep it useful later on
  • Fixed a bug with Advanced Targeting System when no target exists

Have fun in Eyal!

Respec Talent?

Is there a way to fiddle with files to respec?
I was checking out my talent trees and i guess i had clicked on one and accidentally used a category point.

Nominate Tales of Maj'Eyal for the Labor of Love award on Steam

I just nominated Tales of Maj'Eyal for the Labor of Love award on Steam and recommend you go ahead and do the same.
I really can't think of any other game that is more deserving of this award! (I know - the odds for a roguelike winning a Steam award are close to non-existent of course, but I'm always one to root for the underdog ;-) )

Tales of Maj'Eyal 1.6.3 "Oops !.. I Did It Again" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.3 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

This is a quick-fix release for a very nasty bug. Upgrading is vital.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Fixed archery from exploding in a big ball of errors. Very sorry, much self whipping :/
  • Changed the greater vault "32-chambers" to only require one exit and replaced diggable walls with doors
  • Applied a global reduction to the need to escape for tactical AI. This means NPC should be much less likely to teleport away (they can still do)

  • Fixed a bug with turrets upon reloading a savefile
  • Fixed Seeker Warhead tooltip
  • Fixed Tinker's Cave not appearing at birth for tinker classes in Age of Ascendancy campaign

Have fun in Eyal!

Tales of Maj'Eyal 1.6.2 "Bug Annihilator" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

Don't forget to help ToME by with donations ( https://te4.org/donate / https://www.patreon.com/darkgodone ) !

  • Disabled Probability Travel on NPCs; they don't know how to use it anyway
  • Fixed Bow Threading to correctly swap to bows
  • Reduced fixedboss randomclass talents spread
  • Fixes a bug with Annihilator's shield capacitor
  • Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
  • Limit Fire Dragon Shield procs to 4/turn
  • Disable Shadowstrike on NPCs
  • Reduce and cap Bone Spear damage
  • Replace Pale Drake Elemental Surge with Adept
  • Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
  • Increase Dissipation dispel from 4 to 8
  • Fix Mirror Image not actually taunting on cast
  • Remove Spine of the World from Gorbat
  • Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
  • Made thoughtform use talents slightly more often
  • Fixes to block callback and archery AI
  • Changed Freeze scaling to something saner
  • Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
  • If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
  • Disruption Shield now has a hard cap to max mana considered for energy storage
  • Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
  • Fixed a bug with Mark Prey tooltip

  • Fixed Horrific Display pulling foes even without Call of Amakthel level 5
  • Fixed Mutated Hand not using itself as a mastery
  • Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied

  • Fix Galen's Flowing Robe
  • Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
  • Replaced Charm Mastery with Device Mastery from the [redacted] machine!
  • Fixed Galvanic Rod not being usable after dying
  • Static Shock now correctly allows equipping shields with Cunning
  • Autoloader makes your shots bypass allies harmlessly
  • Heavy Weapons no longer drain steam
  • Boltgun and Flamethrower correctly gain damage bonus from Autoloader
  • Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
  • Turrets tooltip improved
  • Turrets gain increased armor
  • Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
  • Steamgun Turret damage improved
  • AI of all turrets improved
  • Gauss Turrets correctly ignore armor
  • Rocket Pods no longer generate Heavy Weapon Ammo
  • Seeker Warhead now always stuns, and uses a better tile
  • Mecharachnid can self-destruct
  • Mecharachnid no longer inflicts friendly fire
  • Mecharachnid can equip armor with Dexterity
  • Mecharachnid's Overrun gives Steamsaw Mastery
  • Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
  • Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
  • Mecharachnid correctly uses Magnetic Accelerator to escape
  • Fixed Pincer Strike tooltip
  • Heavy Weapons deactivate when you rest
  • Tooltip of Chemical Grenade fixed
  • Increase max number of Raze procs to 25
  • Nerf Steam Power (the talent) scaling
  • Fix Furnace tooltip
  • Nerf scaling on Furnace (linear scaling is evil on NPCs)
  • Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
  • Removed dust and tooth requirements for arcane dynamo

Have fun in Eyal!

Sick game

This game is sick, that is all.

Tales of Maj'Eyal 1.6.1 "Techno-Annihilation" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.1 ! See https://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

On this day (baring timezone and delays shenanigans ;) ) the first line of code of the game is now 10 years old!
To celebrate this tremendous anniversary the 1.6.1 release is quite beefy in terms on content for a "patch release".
It includes many fixes and changes, most notable are probably the full rework of the four Prides with better and more diverse layouts, tilesets and mechanics. They also got leaner with smaller levels and much less laggy with vaults put into sublevels!

But that is not all, that is not even the biggest thing! A few months ago I announced that a big update to Embers of Rage was coming. And it came! With this update our orcish friends have discovered new ways of maiming and mayhem!
The Annihilator class is coming. Using both a steamgun and a shield, they wield terrible powers of destruction on the battlefield. They can create a powerful mecharachnid companion, create both hostile and friendly turrets, equip a set of heavy weapons (flamethrower, boltgun, shockstaff), equip a rocket launcher and even more fun stuff!

"Woha DG, this is great!" Yes it is my dear minion but .. this is not all!
Unbeknownst to most of you I've also built a new .. thing for Embers of Rage. I've always wanted a steamtech "mage" class but could never figure how to make it. Well, I did; by introducing a new feature: class evolutions.
Class evolutions are prodigies that once taken changes the rules of a class, orienting it towards new grounds!
The costs for them are heavy, a prodigy point obviously, but usualy also talent points, or even category points.
As a test ground for this feature, the first class evolution available is the Technomancer (Archmage).
Once learn, Technomancers will learn to create an arcane dynamo tinker to put in a robe that will enable all their technomancy spells to work. There are three categories of technomancy (with one unlocked for free when taking the evolution): Occult (focusing on tearing apart reality with a steamsaw, doing arcane and temporal damage), Galvanic (focusing on creating death fields between galvanic rods, doing fire and lightning damage) and Terrene (focusing on the deployment of tiny cryogenic spiderbots that can harass and debuff your foes but also protect you).

Technomancers are the first and for now only class evolution available, but if this proves to be a well-working idea; many more can and will come!

Don't forget to help ToME by with donations ( https://te4.org/donate ) !

  • Fixed some more leaks in Possessors
  • Update damage display on talents to new stun damage penalty
  • Also fix typo in Fire Dragon Shield description
  • Fix Mark Prey bloating savefiles
  • Fix a bug that could leave confusion effects permanent
  • Remove Elemental Surge from Vor
  • Remove Acidic Skin from Gorbat
  • Fixed some zones not being able to generate randbosses
  • Increase the minimum level on several antimagic egos
  • New tiles for Stone Wall spell
  • Rewrote/re-imagined the layout & tilesets & sizes of the four Prides. They should now be more interresting, smaller and way less laggy
  • New Gameplay option to display a warning and stop receiving key/mouse input for 2 seconds after loosing X% of max life in a turn (disabled by default)
  • Increased the visibility of Agony effect to reduce tedium of checking target to see the debuff
  • Changed Curse of Nightmares to not use hateful whispers as it provided anti-synergy with the efficient way of playing
  • Fix blighted summoning not working with some wild summons
  • Swap blink and shatter afflictions for Ogre and Shalore
  • Swap blink and shatter afflictions for shalore
  • Nerf psychokinetic and grasping ego damage
  • Fix stormbringer's ego giving massive movespeed bonuses
  • Disruption Shield (and its Aegis effect) changed to a recharging absorb shield that once depleted continues to work (up to a point) by using mana
  • Golem's three rush talents now have greater range and pass through friendlies
  • Golem's Eye Beam is now always maximum range and does not hurt friendlies
  • Circle of Sanctity correctly deals light damage
  • Fixed Temporal Form auto-damage bonus not fully going away at the end
  • Shadow Senses allows you to always see your own shadows, even when blinded
  • Naturalistic and Corrosive gloves ego use the new wyrmic breaths instead of npcs ones
  • Fixed reseting charms cooldown with Metaflow
  • Fix learning/unlearning Solipcism on Adventurers
  • Fixed exiting the fearscape in Tannen's quest after a save&reload
  • Updated Dream Hammer weapon mastery
  • Daneth's Neck Guard properly gives physical resist
  • Fortress quest is given upon inserting the rod even if it was somehow missed
  • Fixed Frenzied Focus when used by a NPC using TK-worn gem
  • Sanity check Aether Avatar against addons
  • Fixed a bug with Piercing Gaze
  • Fixed an error on the MTX UI when the game's internal browser is not available
  • Sudden Growth now can trigger effects affected by direct heals
  • Greater Checkerboard vault has had a revolution! It now features a new sort of incredible new mechanical contraptions: doors!
  • Decrease ring crafting costs for non-unique gems
  • Remove critting from ego charms and nerf damage
  • Increase cost and cooldown of breaths
  • Reduce damage and penetration on Chromatic Fury
  • Remove stat gain from Wyrmic Guile
  • Fix Primal Infusion not removing effects
  • Nerf Shadow Grasp damage
  • Buff Flexible Combat to 50%
  • Display randelites/randboss classes even outside of dev mode
  • Improve Striking Stance damage bonus
  • Restore exponential bonus to weapon damage
  • Reduce the early randboss damage penalty
  • Clarify Mirror Image description
  • Warshout now checks mental resist instead of physical
  • Yeek quickened racial activated at 70% life instead of the 30% advertised in its description
  • Heroism now gives the bonus for missing life it says it does instead of only giving a bonus to stat contribution aspect
  • Disabled escape AI from Spellblaze Crystal
  • Removed 300% cost modifier on Gates of Morning shops; instead Slazish Fens items have a 20% sell value modifier to prevent celestials from starting with high tier items
  • Updated Sun Paladin betray rewards to give augmented mobility talents instead of mobility talents
  • Fixed Painful Agony getting people stuck with antimagic when eating antimagic people
  • Fixed a bug preventing your from being prevented from respecing in combat ;)
  • Gesture of Pain now procs "Talent on hit(mindpower)"
  • Fixed recalling out of sublevel maps (like hidden vaults, event maps, ...)
  • Reduced minimum level for randbosses to spawn to 8
  • Fixed a bug preventing Fireflash from damaging the caster, even without Spellcraft
  • The way out of the yeek islands now opens after the first zone done
  • Reduced minimum level for rares to appear to 4
  • Increased Dark Torrent range to 7
  • Fixed saving in the Slumbering Caves
  • When making a new character the game will check if there is the same addon installed twice and refuse to start (and it won't work anyway), clearly explaining why and how to remove one of them
  • Fixed Divine Glyphs to not make the character explode in a glorious stream of errors. Also renamed Divine Glyphs to Empowered Glyphs. Divine does not really exist in Eyal
  • Fixed a bug that allowed to spawn the Worm that Walks without spending a point in it
  • Fixed Transcendent Electrokinesis interaction with Brain Storm
  • Shatter Afflictions rune now goes on cooldown when cleaning only crosstier effects but a much much reduced one (-75%)
  • Fixed hotkeys dispaying 0.5 cooldowns
  • Fix Frenzy permanently reducing defense
  • Briagh's Lair is actually shown on the map when Zemekkys tells you so
  • Fixed Skin of the Many to work on whitehooves
  • Adept prodigy now forces all known talents to update their passive effects (fixing notably Possessor's body storage count)
  • All robes now provide a bit of resist all instead of defense and robe egos buffed a little
  • New shimmer mirror feature: loading & saving whole shimmer outfits (save independently of savefiles so you can import them on other characters too)
  • Auto-bugreports will now include the game version a character was MADE in

  • Allow world map entry for various Cults detrimental effects
  • Fix Tentacle Trees always generating en masse.. again
  • Nerf/fix Drem Frenzy working on prodigies and passives
  • Prevent Entropy gain from healing out of combat
  • Update Drem starting inscriptions
  • Fix The Maggot deleting an escort from some builds
  • Prevented Fonts of Knowledge from reseting on meteor impacts
  • Fixed the worm that walks not coming back up after self-destructing
  • Fixed tentacle trees event, when they turn into a randboss they move you out of the way

  • New class: Annihilators! Ride around in your mecharachnid battle-tank, lay down turrets of doom, equip a mighty flamethrower, launch rockets, and MORE!
  • New class evolution: Technomancer! An Archmage's high level evolution that combines arcane power and steamtech
  • Removed Displacement Shield from Qog's Essentials (because it requires a target) and made the activation instant
  • Emergency Steam Purge now only uses half max steam, deals less damage and cannot crit
  • Fixed healing salves to correctly trigger on heal effects
  • Psionic Fog correctly ignores allies
  • Fixed Tinker Cave not always appearing when it should
  • Fixed Lifeless Rush not providing full stacks if you had some already
  • Fixed Solidiy Air volume
  • Updated all remaining wpeaon mastery talents to 1.6 standard
  • Update stores to 1.6

  • Fix outdated Block talent levels
  • Improve Doomelf starting inscriptions
  • Nerf Hardened Core and fix tooltip
  • Fix run/res autodeactivate on several talents
  • Fix Fire Haven floor event not being resolved
  • Fix Pitiless targeting, improve its effect duration increase cap and clarify tooltip
  • Fix Haste of the Doomed working without LOS
  • Remove Link of Pain from The Black Plate
  • Change Surge of Power heal to be flat instead of a % of max HP
  • Fix Fiery Grasp damage type
  • Fix Demonic Party not counting demon subtypes
  • Fixed Demon Statues from reseting at meteor impact

Have fun in Eyal!

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