My minions,
The fourth beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test
Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.
One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.
Changelog in no particular order:
- Replaced Bone Wall with Shattered Remains in the Master of Bones tree
- Fixed Wordly Knowledge description
- Rewrote Aether Permeation to be a dispel protection and a spellpower boost
- Fearscape from tanen questline and from the coruption spell both count has "orbit" for the sake of Aether Permeation check
- Fixed wooden baricades to correctly show even when they are one tile long (fix for Embers of Rage)
- Changed Neverending Unlife to have a visual effect when it is preventing your death
- Fixed necrotic minions killing things to correctly give souls to the summoner
- Correctly sort savefiles in the load menu
- Added 2 more rows of hotkeys for the mad people :)
- The novice mage will not appear for any character whose birth faction is Zigur (so, for Krogs of Forbidden Cults)
- Fixed an issue between Energy Alteration and Metoric Crash (and others)
- Fixed Worm Rot
- Fixed Wild Summon duration
- Fixed Extract Gem display in the advanced view mode
- Fixed Lord of Skulls life description
- Lord of Skulls cost changed to a fix 2 souls
- Spectral Sight correctly reveals creatures around your minions
- Mirror Image despawns a few turns after leaving combat
- Fixed a bug with Beyond the Flesh
- Fixed a savefile bloating bug
- Fixed Cleansing Flames to correctly have a cooldown/mana cost
- Fix Arcane Vortex and others from not doing their effects upon death
- Fixed To The Grave
- Fix Putrescent Liquefaction
- Effects that should be removed on level change will be removed even if they can't be removed. This requires no further explanation :)
- Fixed forceUseTalent
Now go test and have fun!
- darkgod's blog
- Login or register to post comments
Definitely one of the mad
Definitely one of the mad ones. I absolutely love the extra rows of hotkeys - something I have been wanting for ages! Would it be possible to get 3 more? No need to struggle to find keybinds for them, just having open slots on the bar would be super amazing as I could then have two neat rows that each fit my screen width.
A fellow cultist of the hotbar
The extra hotbar rows will definitely be of use to separate the activatable objects from the sustains.
CoE will also be able to fit all of its talents on the hotbar at once.
Might be nice to set minimum hotbar icon size smaller than the current one too, so that people don't have to manually edit the config.