Necromancy tweak
Call of the Сrypt:
Changed skeleton skill progression (skill lvl grow 7 -> 5 levels)
Minor change base stats
Added several shield skills to warriors
Added several bow skills to archer
Added several fire skills to mage
Shattered Remains:
All values increased
Assemble:
Added blink rune
Added combat accuracy
Added taunt
Increased maximum health
Increased size category (4, 5, 6)
Increase in statistics at skill levels 3 and 6
Chill of the Tomb:
Increased flat damage reduction
Aura of Undeath:
Now applies to all necrotic minions, regardless of distance (in the original version, its work is extremely unstable - sometimes the aura disappears for minions that are standing nearby)
Added damage penetration increase
Surge of Undeath:
Now applies to all necrotic minions regardless of distance (debuff works as before).
Adds Evasion 50% while active
Passive regeneration increased to summon level
Dread:
Phase Door replaced with Curse of Defenselessness
Minions can't open doors now
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
1.0.13 | 1.7.6 | 2024-10-03 13:46 |
tome-necromancy_tweak.teaa |
1.0.12 | 1.7.6 | 2024-10-03 00:23 |
tome-necromancy_tweak.teaa |
1.0.11 | 1.7.6 | 2024-10-02 02:09 |
tome-necromancy_tweak.teaa |
1.0.10 | 1.7.6 | 2024-10-01 09:45 |
tome-necromancy_tweak.teaa |
1.0.9 | 1.7.6 | 2024-10-01 01:33 |
tome-necromancy_tweak.teaa |
1.0.8 | 1.7.6 | 2024-10-01 00:20 |
tome-necromancy_tweak.teaa |
1.0.7 | 1.7.6 | 2024-09-30 23:30 |
tome-necromancy_tweak.teaa |
1.0.6 | 1.7.6 | 2024-09-30 13:59 |
tome-necromancy_tweak.teaa |
This mod + Necromancy Fix mod
is this compatible with Necromancy Fix? I can see from Lua the overlap SEEMS to only be the Master Necro tree - but in game I cannot tell from the descriptions if yours is applying after that one or vice versa, and I don't know how to change load order myself. I guess I could just merge them myself somehow.
EDIT - nvm, I will stick with the other one - for my own tastes, this makes the skelly minions a bit too powerful. But overall, I like the ideas here.