tweak

Fine Tune Mindstars

Short Name: 
fine_tune_mindstars

 Alters the Attune Mindstars talent effect. 

This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected.

Diagonal Digging Denied

Short Name: 
no_diagonal_dig

Makes digging diagonal/checkerboard tunnels impossible through most means.
If a tile is dug out, and there is an open tile diagonal to it that can ONLY be accessed diagonally, one of the two orthogonal walls shared by the tiles in question will automatically also be dug out if possible.
This will make it more difficult to force 1v1 encounters with enemies by digging checkerboard tunnels to minimise field of view.

Should be compatible with most addons, but may not affect digging methods introduced in said addons.

Accurate Weapon Damage

Short Name: 
accurate_wpndam

Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons.

Turn Tempo

Short Name: 
turn_tempo

Adds a brief delay in between actors' turns whenever you are in combat and there are more than 2 actors visible, hopefully making large fights easier to follow. VFX are added to highlight actors as they move, and to highlight the player when it is their turn.
Pressing or holding any key will skip the delay and progress straight to the player's next turn (unless you die). Shift is convenient for this, as it does nothing on its own.

This addon hard-overwrites the code for progressing the game's turns; as such, I cannot guarantee stability, nor compatibility with other addons that interact with how turns play out.

Reroll and Merchant

Short Name: 
reroll-merchant

The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll.

Mr Frog VFX Pack

Short Name: 
mrfrog_vfx

Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner.

Necro NegLife+

Short Name: 
necro_neglife

Makes a couple of tweaks to Necromancer to make it less prone to accumulating disproportionate amounts of positive life, thus helping its 0-life threshold gimmicks retain relevance:

Blurred Mortality now converts half of your maximum life bonus from Constitution to negative death threshold, retroactively. This is a relatively minor change, but it will at least stop Constitution from giving a greater proportion of positive life to negative life per point at high levels.

Lichform will convert half of the maximum life you gain from levelling up after transforming to negative death threshold (non-retroactively). Instead of drastically increasing the proportion of positive life to negative life to the point where the latter is practically dwarfed and never encountered outside of extreme situations, Lichform will now cause you to break perfectly even, and in most cases will in fact slow the rate at which you gain positive life. (Credit to GlassGo on the forums for suggesting this behaviour!)

These tweaks will likely cause some level of disruption to Necromancer's power balancing, so any feedback given on the forums towards further polishing would be appreciated. Enjoy!

Skirmisher + Annihilator DeJankifier

Short Name: 
skirm_dejank

Fixes various janky behaviour with Skirmisher, Archer, and Annihilator's projectile effects:

Talents intended to hit instantly now properly do. In basegame, these classes use extremely fast projectiles in an attempt to simulate instant hits. However, this obviously does not work for many reasons, allowing actors to act in the interim (most obnoxiously, stepping out of the way of said attacks). This can no longer happen with this addon.

Grenade Launcher's FX now sync properly with the projectile's impact. In vanilla EoR, the visual shockwave and sound FX are created immediately upon Grenade Launcher triggering, despite the actual projectile having travel time. This addon causes these effects to instead trigger when the grenade actually lands, and additionally adds enhanced VFX for each grenade type.

Talents that now hit instantly:
Skirmisher:
-Kneecapper
-Kill Shot
-Noggin Knocker
-Hurricane Shot
Annihilator:
-Reactive Armor
-Flamethrower/Flame Jet
-Fumigate
Archer:
-Headshot
-Volley

This addon tampers with core engine functions. As such I cannot fully guarantee stability or compatibility. Note that Embers of Rage is not required to load this addon.

Enjoy!

Better Weapon Automaton

Short Name: 
better-weapon-automaton

This addon requires Embers of Rage DLC to be enabled.

A small tweak addon for Weapon Automaton: One Handed
This addon gives it a seperate weapon choosing interface like Cursed Sentry, and the item will be back in your hand when the automaton is destoryed.
You will not need to choose the weapon every time you cast it, nor feel afraid to lose your weapon.

Also, because it would be cool if your steam-powered campanion can use steam-powered weaponary, this addon make it support sling, steamgun and steamsaw, bringing more choices.

It also made a few changes to make it more consistent to Cursed Sentry.

Hungry Coward

Short Name: 
hungry coward

Tweak some achievements regarding of the Forbidden Cults expansion:

The True Coward -- eating Melinda also counts as failing to save her and gives a unique quest state.
Unstoppable -- using Fanged Collar also grants.
Huge Appetite -- using Digest and Take a Bite also counts. (For Digest, you just need to kill that boss to count for this achievement since you can't actually digest it.)
Bad Driver -- killing or eating the escort yourself also counts (as well as for Backstabbing Traitor).

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