Necromancy tweak
Call of the Сrypt:
Changed skeleton skill progression (skill lvl grow 7 -> 5 levels)
Minor change base stats
Added several shield skills to warriors
Added several bow skills to archer
Added several fire skills to mage
Shattered Remains:
All values increased
Assemble:
Added blink rune
Added combat accuracy
Added taunt
Increased maximum health
Increased size category (4, 5, 6)
Increase in statistics at skill levels 3 and 6
Chill of the Tomb:
Increased flat damage reduction
Aura of Undeath:
Now applies to all necrotic minions, regardless of distance (in the original version, its work is extremely unstable - sometimes the aura disappears for minions that are standing nearby)
Added damage penetration increase
Surge of Undeath:
Now applies to all necrotic minions regardless of distance (debuff works as before).
Adds Evasion 50% while active
Passive regeneration increased to summon level
Dread:
Phase Door replaced with Curse of Defenselessness
Minions can't open doors now
Embers races rebalance
Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces
Rebalances Embers of Rage races
Yeti:
-Thick Fur: now gives poison and bleeding resistances
-Resilient Body: now gives negative life
-Mindwave: better duration
Orc:
-Slightly changed base stats
-Orcish Fury: gives you health regeneration if enemies are in a small range, increased duration
-Hold the Ground: completely reworked, gives a damage shield after a spell crit, gives steam if you know tinkering after a non-spell crit
-Skirmisher: resist pen increased, duration of the all resist bonus increased
(only affects the player character, npc orcs have the old talents)
Whitehoof:
-Whitehooves: increased amount of death momentum stacks, now the base skill gives bonus damage, death momentum is now only gained from killing enemies, critting and taking damage
-Dead Hide: flat damage resist increased, now gives all resist
-Lifeless Rush: completely reworked, consumes 5 stacks of death momentum to create a short wall
-Essence Drain: no longer increases time before death momentum stacks are used, transfers magical and mental debuffs to nearby enemies
I don't know how balanced this is
Edit 1: I forgot to add some things to the description
Naloren pack no NPC psions
Prevents the psion class from nsrr's Naloren pack from spawning on enemies (on my last characters half of all rares that were a threat to me were psions)
Requires the original Naloren Pack to be loaded: https://te4.org/games/addons/tome/nalorenrace
Thalore scaling tweak
Changes Gift of the Woods to scale with the highest of willpower and dexterity and Nature's Pride to scale with the highest of willpower and strength. I did this, because I felt like there was very little use for thalore outside of willpower classes. Do whatever you want with it.
Patrol Gold
--- DESCRIPTION ---
This addon makes enemies in the world map patrol drop a fair amount of gold.
Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot.
It should work with every mod, but please let me know if you get a compatibility error! :)
--- INSTALLATION ---
1) Download the file
2) Move it inside /(Your Game Directory)/game/addons
3) Launch Tales of Maj'Eyal
4) On the main menu select "Addons"
5) Find "Patrol Gold" and ensure it's active
--- COMPATIBILITY ---
Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua
(Should be compatible with all mods)
Updated to work for 1.7.6
Mr Frog VFX Pack Lite
Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner.
Edit: Replaced some core.shader.active(4) with false to force skip shader effects glitching on my device, I have to upload to play it in a online game. Bugging shaders are haze_aura, haze_vortex and radiant_aura. Sadly, I'm a noob for fixing shader issues myself :(
Parasite Tweak
Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon).
Wanderer Start Tweak
With this addon, Wanderers will not learn talent types with a minimum level greater than their current level (i.e. they will not learn high level trees before level 10).
If a tree is selected that you are not high enough level to utilize, it will be returned to the list in a random position and the learner function will move on to the next tree to attempt to learn.
Compatability note: overwrites getBirthDescriptor("subclass", "Wanderer").copy.randventurerLearn in an unfriendly manner. Likely not compatible with other addons that alter the manner in which Wanderers learn talent categories.
Command Staff Tweak
Alters the Command Staff talent effect.
When you command a staff, it will change the attack damage type of the staff along with the damage increase type causing melee attacks made with the staff to be dealt as the chosen damage type.
Fine Tune Mindstars
Alters the Attune Mindstars talent effect.
This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars.