Adventurer

Overpowered Adventurer

Short Name: 
Overpowered_Adventurer

Adapted from FLORENT_'s Improved Adventurer mod for personal use to test builds quickly, and to try uploading a mod. Basically just changed talent mastery levels from 1.0 to 1.3 and added more talent/class points. Makes the game too easy, so use at your own risk. First mod upload, likely buggy, all the disclaimers, and have not obtained permission for adaptation.

Multi Evolutions Fork

Short Name: 
evolve_adven_fork

Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions.
This is yet another fork of pisastrish's mod (https://te4.org/games/addons/tome/evolve_adven1).
There is only a small change so that it checks for the adventurer class instead of the subclass.
It should affect both the adventurer, wanderer and other adventurer subclasses added by addond (wanderer3in1 for instance)

Do not use with another version of the same addon, they are not compatible with eachother.

Starter Martial Potion

Short Name: 
starter-martial

Gives a Potion of Martial Prowess at character creation (currently limited to Wanderer and Adventurer since I could not figure out how to make it work without specifying classes).

Adventurer Mastery

Short Name: 
Adventurer_mastery

Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics.

Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class.

This addon should be compatible with either :

Slightly More Adventurous :

    - https://te4.org/games/addons/tome/adven_addon
    - allows adventurer to use talents from classes that don't spawn on randbosses
    - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents

Much More Adventurous :
- temporarily incompatible (use previous version of this addon instead)

    - https://te4.org/games/addons/tome/every_tree
    - allows the adventurer to use every talents, including monster only and debug talent trees. 
    - tends to have issues with classes from other addons due to the way it loads their data.
    

Improved Adventurer :
    - https://te4.org/games/addons/tome/Improved_Adventurer 
    - my own adventurer skill addon. 
    - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
    - use this one if you use addons that add new classes/races and want their talents on an adventurer
    
    

Note : use only one of those three. They are not compatible with eachother

Infinite Levelup

Short Name: 
infinitelevelup

Make players can level up like in infinite dungeon.

Experienced Adventurer

Short Name: 
experiencedadventurer

Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training.
They also learned more talent trees than others and their general talent trees are at x1.3.
Now they are invited to Point Zero to help chronomancer for they learned talents before and performanced well.

Improved Adventurer

Short Name: 
Improved_Adventurer

Allows adventurers to use talent trees from every classes and races, including those from addons.

This addon is designed as a more "addon friendly" alternative to Much more Adventurous.
(It doesn't, however, add the misc and legacy talents)

It takes talents directly from the subclass/subrace list so it should :

- Bypass race/class compatibility
(Allowing Skeletons to take Wyrmic talents, or Cornacs to use those from the Stone Warden for instance.)

- Take talents trees from NPC only classes/races
(In the base game, that would be the two talent trees of the golem.)

- Ignore the locks
(Allowing Adventurers to use talent trees from classes you haven't unlocket yet, or things like Demented/Scourge Drake.)

Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected.

Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1

It should be compatible with most classes and races from other addons.

Augmented Mobility Grants Telekinetic Grasp

Short Name: 
am_grants_tkg

Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to.

Magical Adventurer

Short Name: 
magicaladventurer

Make Adventurers are born with staff combat, mindstar mastery and combat training at x1.3. Also add 3 talents to adventurers and unlock some more talents trees.

Adventurer Plus

Short Name: 
adventurer+

Make Adventurers are born with staff combat, mindstar mastery and combat training at x1.3. Also add "shoot" talent to adventurers and unlock some talents trees.

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