Doomed/Darkness Tweaks Some Edit I Don't Remember
Some edits I don't remember making. Just uploading it to not invalidate my saves. Below is the original description by rottensunlight@gmail.com. This addon is supposed to alter the cursed/Darkness tree
to make it useful, while changing as little as possible. I have long
since gone past "as little as possible". I also added the Inner Darkness
tree, an advanced tree meant to supplement Darkness the way that Advanced
Shadowmancy supports the Shadows tree.
-- Creeping Darkness: I lowered the cooldown, I set the number of seeds
of darkness to increase appropriately with talent level. The darkness now inherits a weaker version of the debuffs of other debuffing abilities you learn once those talents reach level 4. In particular, Dark Torrent, and Dark Tendrils. The strength of the debuffs are determined by the talent level of the talents from which the debuffs are stolen, and your mindpower. The density of the darkness is based on mindpower and talent level, filling up to 75% of the given aoe at 100 mind power and talent level 5.
-- Dark Vision: I increased the max range of the vision to 7
squares, to enable one to target Agony and Hateful Whisper correctly. I also boosted the movement speed buff slightly.
-- Dark Torrent: I set the ability to always leave creep behind
instead of randomizing a core part of the ability. I also increased the damage very slightly.
-- Dark Tendrils: I made it faster, with scaling based on talent
level, and the damage of the darkness it leaves behind is improved. I also added an extra tendril at talent level 6.
-- Grudge: This gives you a hate/life heal, while
inflicting the Grudge debuff, which will take back the life it healed, plus a little more, making you bleed creeping darkness all the while.
-- Veil Walk: This is just a short range teleport, with the
ability to switch your place with opponents. It gains range with talent level. It is instant if you are stepping into your creeping dark. It also cuts fear immunity, dark resist and mind save when you switch with an enemy.
-- Heartless: This sustained ability burns hate to deal a
small amount of dark damage on top of every blow you deal, and also makes enemies leave behind pools of darkness when you kill them.
-- Dark Blood: This ability is pure damage smearing. It collects
all the damage you take in a single pool and portions it out to you over the following turns at a set rate.
I have also unlocked the Fears tree, and changed it to be like the version
of Fears in HousePet's afflicted rework. However, the fear effects
themselves have been altered. In particular, the fears that inflict
damage are now allowed to crit, and some of the fears were locked so as to
not inflict brainlock. This has been removed.
I have significantly buffed Gestures to the point of being absolutely brokt,
in the hopes that they'll make a possible alternative to psiblades. I'll
just have to keep buffing them until you don't have to take psiblades, and
then tune them until they aren't crushingly oppressive.
Yakri's Stat Changes v2
My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
We're pretty far down the rabbit hole of modding other modders mods here.
I decided to make yet another variant here because I wanted a power up to some underwhelming builds
that I've been running lately with a focus on constitution, too many different stats at once, or I
really just want to force one category to the moon for the theme I want.
However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes
stripped out and nerfed from TLR's version in such a way as to create yet another unique variant.
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every fourth level, starting at level 4.
Extra class point every sixth level, starting at level 6.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Max life per point increased from 4 to 5.
Added 0.05 life regen/turn per point.
Added 0.5 Stamina per point.
I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill.
Amazingly Generous Levels Plus One
The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear.
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
5 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.
Free Respec But Only Stats and Talents
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats and talents freely at any time.
You cannot respec stats below initial value.
based on Free Respec by youhei, which is based on Full Respecialization by Time to Die.
I removed prodigy and category respec.
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
Generous Levels Kobblin Version
Original addon by Chaotic_Heretic, I just changed some values and lowered prodigy requirements.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category point every 5 levels until level 50, and then every 25 levels after.
1 prodigy at level 15, 30, and 45. Additionally, +1 prodigy every 100 levels.
prodigies level requirements were lowered to 15 and stat requirements of 50 were lowered to 25.
The Adventurer
Allows adventurers to use talent trees from every classes and races, including those from addons.
额外等级奖励
汉化自:https://steamcommunity.com/sharedfiles/filedetails/?id=2342829154
Yakri's Stat Changes-mod
My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level after 50, so 10% should you reach level 100.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Max life per point increased from 4 to 5.
Added 0.04 life regen/turn per point.
Added 0.25% Heal Mod per point.
Added 1 Stamina per point.
Yakri:
This is my take on TLR's (thelastraven) stat changes mod.
Mainly I just wanted my own exact preferences registered on te4 to be honest.
I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes.
This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far
This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge.
There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far.
The game will be a complete cakewalk at lower difficulties, be aware.
I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill.
True Full Respec
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.
I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.
True Full Respec Mastery Boost
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7.
Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.
This version buffs the mastery increase from 0.2 to 0.4 as well.
This is rolled in because mastery boosting is incompatible with category respec mods.
I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.