talents

Classic Pulverizing Auger

Short Name: 
oldearth

Restores classic Pulverizing Auger's range, cd and damage while keeping new functionality.

A simple mod to restore Pulverizing Auger's old identity as a shorter range spell with higher damage. What this does:

[*] CD back to 6
[*] Range back to the old 3 to 7 scaling (8 fully invested with Archmage)
[*] Damage increased by a fair chunk (20, 230 scaling back to 30, 300)

What it keeps:

[*] Physical damage amp when digging a tile (6 turns)
[*] Same digging limits (scaling from 1 to 5)
[*] Can synergize with new beam class evolution
[*] Probably something I forgot

Talents in Tooltips

Short Name: 
tip_talent

Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents.

Comfortably Generous Levels

Short Name: 
ComGenLev

Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5 )
2 generic points per level.
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

Classic Talents

Short Name: 
talent15

Modifies certain talents in the 1.6 and later game modules to restore their behaviors from the 1.5 release. Currently affected talents:

  • Awesome Toss from the Embers of Rage DLC
  • Disruption Shield (player only)
  • Various weapon-mastery-related talents whose scaling of physical power and damage increase changed in 1.6:
    • Strength of Purpose
    • Staff Mastery
    • Sling Supremacy
    • Weapons Mastery
    • Dagger Mastery
    • Exotic Weapons Mastery
    • Master Marksman
    • Bow Mastery
    • Sling Mastery
    • Unarmed Mastery
    • Stoneshield
    • Psiblades
    • Steamgun Mastery (from the Embers of Rage DLC)
    • Steamsaw Mastery (from the Embers of Rage DLC)
    • Psyshot (from the Embers of Rage DLC)
    • Mutated Hand (from the Forbidden Cults DLC)
  • Pulverizing Augur can again be triggered by Arcane Combat.

Significantly Generous Levels

Short Name: 
SigGenLev

Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.

+ 0.1% resist all per level upto level 50. (Double at level 2)

+0.1% resist all every even level at levels 51+

+ 1 to all saves per level upto level 50. (Double at level 2)

+1 to all saves every even level at levels 51+

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50

    ( and 1 category point for every 25 levels after).

1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

Resonably Generous Levels

Short Name: 
ResGenLev

Is resonably generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.

+ 0.1% resist all per level upto level 50. (Double at level 2)

+0.1% resist all every even level at levels 51+

+ 1 to all saves per level upto level 50. (Double at level 2)

+1 to all saves every even level at levels 51+

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (9 at level 2) and (6 at level 3 to 15)
2 talent points per level ( 3 if a multiple of 5 ) and (+1 at level 2 to 15)
2 generic points per level ( 1 if a multiple of 5 ) and (+1 at level 2 to 15)
2 category points per instance at levels 5, 10 and 15.
2 category points per instance at levels 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 75 levels after.
2 prodigies at level 10.
1 prodigies at levels 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

Actually Usable Bathe in Light

Short Name: 
bil_fix

Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster.

TLR's Stat Changes

Short Name: 
stat-changes

My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.

This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!

Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.

+ 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100.

+1 to all saves per level up to level 50.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.

Constitution changes:
Max life per point increased from 4 to 6.
Added 0.05 life regen/turn per point.
Added 0.75% Heal Mod per point.
Added 0.2% chance to shrug off criticals per point.
Added 1 Stamina per point.

Early Boost & Some More Points

Short Name: 
earlyBoost

Significantly more points in the early game.
Each level below 10 gives +2 generic/class points so you can have stuff earlier.
Category points are granted at 5, 10, 20, 30, 40, 50, etc.
Prodigies are at 25, 35, 45, 50, and every 50 thereafter.

That's it.

Much More Adventurous

Short Name: 
every_tree

Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc).

Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player.

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