Overpowered Adventurer
Adapted from FLORENT_'s Improved Adventurer mod for personal use to test builds quickly, and to try uploading a mod. Basically just changed talent mastery levels from 1.0 to 1.3 and added more talent/class points. Makes the game too easy, so use at your own risk. First mod upload, likely buggy, all the disclaimers, and have not obtained permission for adaptation.
Amazingly Generous Levels
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.
Decently Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.
Wanderer Options
Allows wanderers to use talent trees from every classes and races, including those from addons, with options.
Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot.
Added an option to start with the talents trees steamtech/physics & steamtech/chemistry.
Gunslinger Buffs
This is a simple mod that requires the Embers of Rage DLC, and makes several buffs to the Gunslinger class, here is a list of changes:
Many talents have their steam cost reducded slightly.
Uncanny Reload now gains steam instead of costing any.
Steamgun Mastery grants an extra reload at level 1 instead of 2.
Double Shot's stun duration increased by 1 turn.
Evasive Shot's cooldown reduced to 15 instead of 30.
Agile Gunner's radius increased by 1.
Awesome Toss's duration now increases based on talent level. All resistance increased from 5 - 20 to 15 - 35.
Adventurer Mastery
Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics.
Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class.
This addon should be compatible with either :
Slightly More Adventurous :
- https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous :
- temporarily incompatible (use previous version of this addon instead)
- https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer :
- https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother
Infinite Levelup
Make players can level up like in infinite dungeon.
Experienced Adventurer
Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training.
They also learned more talent trees than others and their general talent trees are at x1.3.
Now they are invited to Point Zero to help chronomancer for they learned talents before and performanced well.
Improved Adventurer
Allows adventurers to use talent trees from every classes and races, including those from addons.
This addon is designed as a more "addon friendly" alternative to Much more Adventurous.
(It doesn't, however, add the misc and legacy talents)
It takes talents directly from the subclass/subrace list so it should :
- Bypass race/class compatibility
(Allowing Skeletons to take Wyrmic talents, or Cornacs to use those from the Stone Warden for instance.)
- Take talents trees from NPC only classes/races
(In the base game, that would be the two talent trees of the golem.)
- Ignore the locks
(Allowing Adventurers to use talent trees from classes you haven't unlocket yet, or things like Demented/Scourge Drake.)
Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected.
Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1
It should be compatible with most classes and races from other addons.
Magical Adventurer
Make Adventurers are born with staff combat, mindstar mastery and combat training at x1.3. Also add 3 talents to adventurers and unlock some more talents trees.