额外等级奖励
汉化自:https://steamcommunity.com/sharedfiles/filedetails/?id=2342829154
Yakri's Stat Changes-mod
My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level after 50, so 10% should you reach level 100.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Max life per point increased from 4 to 5.
Added 0.04 life regen/turn per point.
Added 0.25% Heal Mod per point.
Added 1 Stamina per point.
Yakri:
This is my take on TLR's (thelastraven) stat changes mod.
Mainly I just wanted my own exact preferences registered on te4 to be honest.
I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes.
This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far
This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge.
There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far.
The game will be a complete cakewalk at lower difficulties, be aware.
I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill.
True Full Respec
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.
I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.
True Full Respec Mastery Boost
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7.
Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.
This version buffs the mastery increase from 0.2 to 0.4 as well.
This is rolled in because mastery boosting is incompatible with category respec mods.
I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.
Overpowered Adventurer
Adapted from FLORENT_'s Improved Adventurer mod for personal use to test builds quickly, and to try uploading a mod. Basically just changed talent mastery levels from 1.0 to 1.3 and added more talent/class points. Makes the game too easy, so use at your own risk. First mod upload, likely buggy, all the disclaimers, and have not obtained permission for adaptation.
Amazingly Generous Levels
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.
Decently Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.
Wanderer Options
Allows wanderers to use talent trees from every classes and races, including those from addons, with options.
Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot.
Added an option to start with the talents trees steamtech/physics & steamtech/chemistry.
Gunslinger Buffs
This is a simple mod that requires the Embers of Rage DLC, and makes several buffs to the Gunslinger class, here is a list of changes:
Many talents have their steam cost reducded slightly.
Uncanny Reload now gains steam instead of costing any.
Steamgun Mastery grants an extra reload at level 1 instead of 2.
Double Shot's stun duration increased by 1 turn.
Evasive Shot's cooldown reduced to 15 instead of 30.
Agile Gunner's radius increased by 1.
Awesome Toss's duration now increases based on talent level. All resistance increased from 5 - 20 to 15 - 35.
Adventurer Mastery
Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics.
Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class.
This addon should be compatible with either :
Slightly More Adventurous :
- https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous :
- temporarily incompatible (use previous version of this addon instead)
- https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer :
- https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother