generics

Amazingly Generous Levels Plus One

Short Name: 
AmaGenLevPlusOne

The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear.
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

5 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.

Generous Levels Kobblin Version

Short Name: 
Generous-Levels-KobVer

Original addon by Chaotic_Heretic, I just changed some values and lowered prodigy requirements.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category point every 5 levels until level 50, and then every 25 levels after.
1 prodigy at level 15, 30, and 45. Additionally, +1 prodigy every 100 levels.
prodigies level requirements were lowered to 15 and stat requirements of 50 were lowered to 25.

Yakri's Stat Changes-mod

Short Name: 
yak-stat-changes

My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.

This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!

Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.

+ 0.2% resist all per level after 50, so 10% should you reach level 100.

Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.

Constitution changes:
Max life per point increased from 4 to 5.
Added 0.04 life regen/turn per point.
Added 0.25% Heal Mod per point.
Added 1 Stamina per point.


Yakri:
This is my take on TLR's (thelastraven) stat changes mod.

Mainly I just wanted my own exact preferences registered on te4 to be honest.

I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes.

This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far

This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge.

There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far.

The game will be a complete cakewalk at lower difficulties, be aware.

I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill.

Amazingly Generous Levels

Short Name: 
AmaGenLev

Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.

Decently Generous Levels

Short Name: 
DecGenLev

Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.

Early Boost & Some More Points Redux

Short Name: 
EarlyBoostRedux

Significantly more points in the early game. Original by destructivore.

Comfortably Generous Levels

Short Name: 
ComGenLev

Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5 )
2 generic points per level.
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

Significantly Generous Levels

Short Name: 
SigGenLev

Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.

+ 0.1% resist all per level upto level 50. (Double at level 2)

+0.1% resist all every even level at levels 51+

+ 1 to all saves per level upto level 50. (Double at level 2)

+1 to all saves every even level at levels 51+

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50

    ( and 1 category point for every 25 levels after).

1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

Resonably Generous Levels

Short Name: 
ResGenLev

Is resonably generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.

+ 0.1% resist all per level upto level 50. (Double at level 2)

+0.1% resist all every even level at levels 51+

+ 1 to all saves per level upto level 50. (Double at level 2)

+1 to all saves every even level at levels 51+

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (9 at level 2) and (6 at level 3 to 15)
2 talent points per level ( 3 if a multiple of 5 ) and (+1 at level 2 to 15)
2 generic points per level ( 1 if a multiple of 5 ) and (+1 at level 2 to 15)
2 category points per instance at levels 5, 10 and 15.
2 category points per instance at levels 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 75 levels after.
2 prodigies at level 10.
1 prodigies at levels 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

TLR's Stat Changes

Short Name: 
stat-changes

My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.

This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!

Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.

+ 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100.

+1 to all saves per level up to level 50.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.

Constitution changes:
Max life per point increased from 4 to 6.
Added 0.05 life regen/turn per point.
Added 0.75% Heal Mod per point.
Added 0.2% chance to shrug off criticals per point.
Added 1 Stamina per point.

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