Amazingly Generous Levels Plus One
The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear.
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
5 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.
Free Respec But Only Stats and Talents
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats and talents freely at any time.
You cannot respec stats below initial value.
based on Free Respec by youhei, which is based on Full Respecialization by Time to Die.
I removed prodigy and category respec.
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
Generous Levels Kobblin Version
Original addon by Chaotic_Heretic, I just changed some values and lowered prodigy requirements.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category point every 5 levels until level 50, and then every 25 levels after.
1 prodigy at level 15, 30, and 45. Additionally, +1 prodigy every 100 levels.
prodigies level requirements were lowered to 15 and stat requirements of 50 were lowered to 25.
额外等级奖励
汉化自:https://steamcommunity.com/sharedfiles/filedetails/?id=2342829154
Yakri's Stat Changes-mod
My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level after 50, so 10% should you reach level 100.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Max life per point increased from 4 to 5.
Added 0.04 life regen/turn per point.
Added 0.25% Heal Mod per point.
Added 1 Stamina per point.
Yakri:
This is my take on TLR's (thelastraven) stat changes mod.
Mainly I just wanted my own exact preferences registered on te4 to be honest.
I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes.
This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far
This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge.
There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far.
The game will be a complete cakewalk at lower difficulties, be aware.
I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill.
True Full Respec
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.
I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.
True Full Respec Mastery Boost
Allow trial and error for character building without restarting new game while minimizing inbalance.
You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.
Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7.
Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.
This version buffs the mastery increase from 0.2 to 0.4 as well.
This is rolled in because mastery boosting is incompatible with category respec mods.
I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die
Weight: 100
Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.
Adjustable Levelup (Vexamen's modification)
Original: "Isaacssv552", "Asellia". Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon.
UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization.
Amazingly Generous Levels
Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.
Decently Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.