Infinite Dungeon Merchants

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4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

      • This addon is NOT compatible with the story mode, it wont crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story check out my addon at the bottom.
      • DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.


1.1.0 - Major change to the way this addon works: 3 npc merchants will now have a chance to randomly spawn each level (you shouldn't go more than 5 levels without running into one of them). Things to note: The shops that spawn will no longer be selling spells, the 3 npc merchants CAN die from enemies (they can still respawn), npc merchants may block the path (you can simply mine out the blocks around them) This is how I originally planned for this addon to be but had trouble getting npcs who could talk to spawn correctly, but with much code rewriting I managed to get it working. If you experience any weirdness with a boss that tries to talk to you or an npc who isn't hostile (who normally would be) please report the npcs name so I can fix it.
1.1.2 - Adds 64 talents - 50 talents added from DLCs Orcs & Cults (2 talent trees Demented & Steamtech) & 14 overlooked talents. Zemek will now teach Demented talents, new npc Gurock added to sell Steamtech talents. DLC is NOT required to play this addon!


@iwantpizza The stores appear randomly in the walls (they appear as shop signs) they can be hard to see.. I plan on modifying the signs so they stand out more in a future update.
@iwantpizza The stores are very rare I've tried to find something in the code to increase the spawn rates but I've been unsuccessful, I am however confident that I can now spawn npcs who can actually talk... It will just take a lot of code rewriting.
@iwantpizza NPCs will now spawn that will sell the spells, they are much more common than the stores, so you shouldn't have a problem finding them. (you will have to start a new game for them to spawn)
@Zaive Makes sense, the merchants faction is "sunwall" (sun paladin) ...should I change it... I don't know, I have mixed feelings. It makes sense none of them would even want to talk to an undead...

If you are interested in a main story mode version you can get it here:

It is recommended that you deactivate 'Spell Merchants' if you are playing the infinite dungeon version!
Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!

Godmode Merchant

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Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)!

He spawns near the portal to Angolwen.

1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing.

For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants

Exponential Leveling But Less With Mastery limit removed

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Gives the extra talent points than base game but fewer than expoleveling gives by default/low, and without extra health or resources;edit of Exponential Leveling to give less points. Merged with more mastery (this mod removes the 1 increase mastery limit.) - Edit to revert the change to mastery gain back to +0.2 from +0.4. Original authors "jojolagger" of More Mastery and ' Errant Nyles ' of expolevel

Exponential Leveling But Less With Mastery limit removed

Short Name: 

Gives the extra talent points than base game but less than expoleveling gives by default/low without extra health or resources;edit of the edit of the edit to give less points also removes the 1 increase mastery limit. - Edit to remove revert the +0.4 to a +0.2 - note; not finished move points to buff and add menu back

Exponential Leveling But Less

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Gives the extra talent points than base game but less than expoleveling gives by default/low without extra health or resources;edit of the edit to give less points

Exponential Leveling For Adventuring Party

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Exponential Leveling Add-on made by ErrantNyles, with tweaks by Felix from Steam to make it compatible with Adventuring Party. Tweaks made by me to not earn some of the rewards that are given in Campaign mode. Haven't updated it fully yet to not give said rewards in other modes

Exponential Leveling

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ExpoLevel is an addon that changes the amount of points (stats, class, ..) and parameters (defense, regen, speed, ..) you gain upon EACH level up.


It works this way (there are two different modes inside):

    - When activated, start a New Game.
    - You will find under game options > gameplay, a new setting which can be set to two values: 1 (default) or 2.
    - If you don't touch the setting or set it ot "1", upon every level up you will receive a decent amount of extra points and params.
    - If you set it to two, reload the options menu (close and reopen or click on another tab) and you will find a second setting that can be set to 1, 2, 3 or 4.
    - Depending on what you choose, you will gain even more (or less) points and params per level up, or just extra HP instead.
        - Rulesets you can choose from are: (1) Only life / (2) High - much more points than original game / (3) Cheatmode - A real lot more / (4) Vanilla+ - Just a few more than the original game

You can change this setting any time at any place in the game, but beware that the new option will only take effect on future kills (its' not retroactive).

Update v3.0.0

  • Completely rewrote the code to nullify the performance impact. In general, instead of nullifying Tome default's level up values, this now "adds something" to the original.
  • Overhauled the values upon level up for each setting.
  • Removed the "lower than original tome" custom ruleset.
  • Added "only extra HP per level" custom ruleset.
  • Default mode has been rebalanced to be more challenging.
  • High ("very high" in v2) and Cheatmode ("godlike" in v2) have also been rebalanced.
  • Fixed a few typos, added a lot of comments if you want to use this addon as a base for yours.
  • Fixed a few bugs, like the negative values given at certain levels.
  • Arena now has it's own completely custom values for each mode and ruleset.
  • Infinite Dungeon now has it's own completely custom values (now also u) for each mode and ruleset.

Exponential Leveling

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Exponientally increase points gained upon levelup, making you able to fully develop your character and increasing max life each level.

Overpowered Levelup Bonuses

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Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con.

Adjustable Talent/Stat/Generic Point Multiplier

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Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on.

This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really.

I hope you enjoy! Please report any bugs you find.

Update 1: Adjusted the md5 hash, and short-name inside the addon, to allow it to register with the md5 check okay.

Update 2:
I included EXP rate modification, aka, exp gained per kill, as seen in the adjustable-exp mod. It was because I used it at times, but it wasn't updated. If the owner of said mod would like it removed once updated, I can!

As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character.

After doing this, you can adjust EXP rate between 0 and 1000%.
You can gain between 1-10x the following:
Stat Points
Talent Points
Generic Points
For example, you gain 3x Stat Points per level up usually, at "3x" multiplier, you will gain 9. This is ONLY at level up. You have the normal amount at level 1!

!! You MUST make a new character !!

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