unlock

Spell Merchants

Short Name: 
master-spell-merchants

Tired of having tons of gold but the merchants in game only sell lame items, well this addon adds various spell merchants around maj-eyal so you can buy your favorate spells.

So far there are three different spell/classes available for purchase: Archmage, Alchemist and Necromancy, and one stat/class trainer.
I plan on adding more soon.
I've done my best to balance this addon as the really good spells cost quite a bit, I may tweak costs in the future.

      • Please note you will need to start a new game for the new merchants to appear. Applies also to new versions that add new npcs. Also dialog to purchase spells wont appear unless you have the required amount of gold.
  • Updates:

1.0.1 - I added a notpade file in the addon folder that lists the merchants locations.
1.1.0 - Oops looks like I jumped straight to #6 on my todo list and boy was that a challenge but there is now a new npc that can train your stat points... now to work on the class points.
1.1.1 - Mulfar can now train you, in stat or class points. Aaaand thats todo #6 done... Guess I'm going through the list bottom up :p
1.2.0 - I added 2 more new npcs to the map (adriel & atakesa) that will be future merchants, they have no dialog. I added them to avoid having to start a new game everytime I add a new merchant, now I can just update their dialog and it should be seemless. Merchants have been given random spawns (2 locations each) the merchant locations notepad has been updated.
1.2.1 - Updated dialog for: Asterius Gaomant, Nagareth, Mulfar & Tarelion giving them unique dialog and color coded things to make it easier on the eyes & lowered some of the prices, also added new npc "master jeweler" If you started a new game on 1.2.0 theres no need to restart, the jeweler has no dialog and wont have any for quite some time.
1.2.2 - Balanced the prices for revealing locked talent categories, most are now only 100 gold, also lowered Mulfar's prices by half (250 gold) and increased some other prices.

  • Roadmap

Going forward I will be working on talents: gifts & techniques adding imbuing equipment option (hopefully for all items) to the alchemist merchant (was going to be a unique jewelry merchant but I forgot to add him this update...) then eventually add a celetial merchant (I will give dialog options to an existing npc so it should be seemless) I will be giving certain merchants the ability to increase sub stats such as Defense, Armour, saving throws, Physical Crit, Spell Crit and maybe luck, these will be pretty expensive end game stuff. Eventually I will add a couple more merchants further down the line and hopefully figure out how to add custom npc tiles.
Currently looking in to making a "god mode" version where you can unlock and get points from one npc for free. My focus is on finishing this version first!

  • Todo list:

1. *DONE* Add more unique dialog when learning new spells (currently most dialog is copy and pasted)
2. Add more spell merchants
3. Figure out how to make or edit npc tiles, so merchants can be unique. (Help would be much appreciated, feel free to comment below any instructions)
4. *DONE* Give merchants randomized spawn points. (easy to do but I want to wait until I have more merchants in game)
5. Add a merchant that can imbue all items
6. *DONE* Add a trainer for class,stat points.

Background info, If this addon seems familiar, its because it was an addon I made back in march of 2016 (originally named "spell-merchants") but days after I uploaded it Darkgod released an update that completely broke my addon... And having put upwards of 90 hrs writing code (and even more hrs testing) I was not only burnt out but also devastated so I abandoned it. Recently I've had the TOME itch but wanted to play with my addon, so... 60hrs later I've finally finished updating and improving it. Due to my frustration back in 2016 I deleted my steam version which made it impossible to update the steam version alongside this version, so I deleted it from here and renamed it "master-spell-merchants"

And I have to say my heart was absolutely warmed when I came on here ready to delete my old version by the people asking why it was deleted from steam, if they could help me with the issues, or if I wouldn't mind them reupoading and giving me credit :') This community is awesome!

Now with that said I did run into an issue I couldn't figure out and that is how to overwrite (or preferably add new) npc tiles, any help would be much appreciated! Please comment below if you have any experience with this.

Parasite-in-Pocket

Short Name: 
parasite-in-pocket

Description:
This mod adds Fanged Collar to player's starting inventory. Now you can start growing your own parasite from the very beginning.

[A necklace appear in inventory like a gray unidentified 'a necklace with fangs'.
If u want to know a magical properties - Right click on item and chose Identify. Item change to 'Fanged Collar'.
P.S. : Item usable without Identify (Parasite Race)]

To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live".

And don't forget to equip Fanged Collar before dying.

Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign.
[This Artefact:
- Added a generic talent categiry tree - Race / Parasite
- Forever takes Head and Neck slot
- Eats Escorts and gives +1 to generic point]

-------------Required The Forbidden Cults DLC----------------
-------Required Orcs: Ember of Rage DLC----------

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание:
Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней.

[Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'.
Если вы хоитте узнать магические свойства - Кликните правой кнопкой мыши по предмету и выберите Identify. Предмет изменится на 'Fanged Collar'.
P.S.: Предмет используемый и без идентификации (Раса Parasite)]

Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить"

Не забудьте Экипировать его перед смертью!

Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company.
[Предмет:
- Добавляет ветвь talent categiry - Race / Parasite
- Навсегда лишает героя слотов Головы и Шеи
- Поедает Эскорты и даёт +1 очко generic point]

-------------Требуется The Forbidden Cult DLC! ----------------
-------Требуется Orcs: Ember of Rage DLC----------

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

All Spells Tree Unlock

Short Name: 
All-spell-unlock

Description
This mod unlocks all spell trees for every availbile class. You can start new game with a talent you want, or upgrade a class tree that you need the most.
- Doesn't change requiments (Stats and level) and tree affinities.

Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание:
Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь.
- Изменениям не подверглись требования талантов (Статы и Уровень) и их родство.

Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Unlock Tinker Escorts

Short Name: 
unlock-tinker-escorts

Unlocks Tinkers Escorts in the main campaign by "removing" a single line.
This will not do anything without EoR installed and will not make any difference if you already unlocked tinkers in AoA the regular way.

The Endless Sacrifice

I have been trying to unlock the skeleton race. I heard from a friend there is a chance of unlocking it every time a character dies to a skeleton, so I have created dozens of characters with the single mission of dying to skeletons. I have spent hours doing this. Is there any tips or tricks that could help me? I feel as if I am missing something. Also, can I remake the same character each time as the sacrifice, and does death to The Shade and the skeletal mold count?

Syndicate content