dungeon

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

      • This addon is NOT compatible with the story mode, it wont crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story check out my addon at the bottom.
      • DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

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IMPORTANT: I am unable to respond to comments on this site as my comments keep getting blocked as spam! If you have issues/bugs/requests you will need to post your comment on the STEAM Workshop addon page here: https://steamcommunity.com/sharedfiles/filedetails/?id=1734628585 So I can see/respond to you there.
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@iwantpizza The stores appear randomly in the walls (they appear as shop signs) they can be hard to see.. I plan on modifying the signs so they stand out more in a future update.
@iwantpizza The stores are very rare I've tried to find something in the code to increase the spawn rates but I've been unsuccessful, I am however confident that I can now spawn npcs who can actually talk... It will just take a lot of code rewriting.
@iwantpizza NPCs will now spawn that will sell the spells, they are much more common than the stores, so you shouldn't have a problem finding them. (you will have to start a new game for them to spawn)
@Zaive Makes sense, the merchants faction is "sunwall" (sun paladin) ...should I change it... I don't know, I have mixed feelings. It makes sense none of them would even want to talk to an undead...
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If you are interested in a main story mode version you can get it here:
https://te4.org/games/addons/tome/master-spell-merchants

  • WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and install my addon above!

Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!

Inferno Race Patch for ID and Arena

Short Name: 
infernoracepatch

A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect.

The Burning Coals

Short Name: 
burningcoal

This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points.

Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/

All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita.

The addon is "complete", but I want to add more quests and some other stuff later.

changelog 1.1.0

The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing.

  • Your character now start with +2 of HP regen, this make the game slightly easier, but the reason for this is to fix an annoyance regarding auto-explore, that doesn't work with negative regeneration.
  • Fixed excessive amount of stat bonus potions on later laters.
  • Stat bonus potions give stats more frequently, but are also more dangerous.
  • Fixed certain plot object disappearing and breaking progression.
  • Balance Changes on a boss reward potion item.
  • Fixed final boss giving excessive XP and bumping player up by several levels.
  • Balance fix on a certain boss+group battle that spawned groups too big that would instantly overwhelm melee characters.
  • Minor scenary changes
  • Maze is now slightly smaller
  • Changed graphics of "glowing chest" to show they are different from vanilla ones.
  • Caves are shorter now, to be less boring, they have a boss now (to compensate loss of XP needed later), that boss drops a useful item (to allow a certain area to be visited a bit earlier)
  • Changed music of some places.
  • Fixed some issues in init.lua that conflicted with the game paid DLC

changelog 1.1.1

Just a hotfix, to fix two bugs.

  • Fixed lua error on ending.
  • Fixed one staircase going to wrong place. Thanks nsrr for the report!

changelog 1.1.2

Hotfix again!

  • Another attempt of fixing the DLC conflict bug, this time following suggestion from AstralInferno.

Infinite Dungeon Variety

Short Name: 
id_variety
Entirely defunct as of 1.5.0's many Infinite Dungeon changes.
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This addon is fairly simple.
It adds variety to the Infinite Dungeon!
... oh, want more information? Alrighty.

In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor.

Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go.
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NOTES

The first floor is always a basic dungeon.
Currently, you may find doors that don't properly blend into adjacent tiles. This is due to not all sets of grid files actually coming with a built-in door, and them instead using the Basic one.
Signposts will always use the basic floor.
Not all layouts support vaults, so for those of you that like diving into instant death, you may be forced to hold yourself back.

"A fantasy d20-themed dungeon crawler", to quote DarkGod's comment.

The mod is also available as a standalone from ModDB http://www.moddb.com/mods/the-veins-of-the-earth (note the authentication period) or from GitHub https://github.com/Zireael07/The-Veins-of-the-Earth/releases.

The game documentation can be found at https://github.com/Zireael07/The-Veins-of-the-Earth/wiki

This mod was known under the working name of Underdark at the time of the contest participants being announced.

Please use either the built-in report error function (remember to fill in "what I was doing" field) or report any bugs on ToME 4 forums.

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