dungeon

Some (fewer) Changes to Infinite Dungeon

Short Name: 
changeid-fewer

Adjusted progression and rewards for the Infinite Dungeon:

  • Maximum stat value increased to 10,000 (stat scaling remains per-100).
  • Challenge rewards no longer include random artifacts (only points).
  • After level 50 you gain a generic point every 3 levels instead of every 6.

Cut-down version of RennGD's "Some changes Infinite Dungeon" (ChangeID), with the challenge-quest edits (Pacifist/Head-hunter removal and the Exterminator tweak) removed so it can coexist with challenge-fixing addons such as "Correct Infinite Dungeon Challenges". Shows a warning at game start if the original ChangeID addon is also enabled.

Disable Challenge

Short Name: 
disable-challenge

Disable Pacifist and Headhunter challenges.

Mob Packs have Rares

Short Name: 
rare-escort-packs

Allows mobs that spawn with an entourage (such as Bandit Lords) for their entourage to be rares or randbosses. !!WARNING!! increases difficulty swing massively, especially early on.

Some changes Infinite Dungeon

Short Name: 
ChangeID

Some changes for Infinite Dungeon
--Increase max stat to 10000
--Delete Pacifist ana Head-hunter chalenge
--Delete artifact reward
--Generic point now get every 3 lvl (not 6)
--Fix bug with exterminator chalenge

Spell Merchants quickfix-fix

Short Name: 
master-spell-merchants-quickfix-fix

Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants

Spell Merchants quickfix

Short Name: 
master-spell-merchants-quickfix

Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants

The Burning Coals - Forked

Short Name: 
burningcoalforked

This was created by Speeder, who has not played in 5+ years under that name.

This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points.

The difference between this addon and the one uploaded by speeder is the racial passive on speeder's was set to reduce life reduction each talent point instead of the advertised fire damage, I removed the life regeneration reduction and re-enabled the fire damage.

I did this because this race would have amazing synergy with The Shining One demented class and I wanted to do a playthrough like that.

Infinite Dungeon Bug Fix attempt

Short Name: 
IDBugFix

Attempts to fix the bugs causing infinite dungeon challenges to improperly end.
Such as ending early on death, or exterminate missions becoming uncompleteable.
Mod Compatibility Not known; it may not work with some other mods.
This is my first mod attempt for publishing.

No Ruined Dungeon Puzzle

Short Name: 
no_ruined_dungeon_puzzle

Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle.

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

T.O.M.E version 1.7.6

13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!

There are 21 Class talent categories (295 talent trees) available for purchase:

Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!

Increase character stats:

Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.

Master jeweler:

Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.

This mod is experimental, Infinite Dungeon runs a script that turns ALL neutral/friendly npcs hostile, so spawning npc merchants is obviously a very challenging task. I've spent many, MANY hours trying to get this to work, but I.D is very thorough and aggressive in its approach to making all entities hostile. As a \"patchwork\" fix, I've disabled the code that turns friendly npcs hostile, so you WILL see friendly mages and warriors fighting hostile monsters in this mod.
I've tried MANY workarounds but nothing have really worked, I do have more ideas to get it to work, but coding and testing is time consuming and I have other projects I'd rather get to a polished state rather than going on wild goose chases trying to get this mod to work. Eventually I will try to get it to a perfect state, but for now, it is what it is...

***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

My other addons!

Spell Merchants
Spawns merchants on the world map of Eyal that sell all talent categories, adds custom dungeons/bosses and much more.


GodMode

This mod will add a developer item [GodMode] to your inventory, granting you forbidden powers!

Syndicate content