Disable Challenge
Disable Pacifist and Headhunter challenges.
Some changes Infinite Dungeon
Some changes for Infinite Dungeon
--Increase max stat to 10000
--Delete Pacifist ana Head-hunter chalenge
--Delete artifact reward
--Generic point now get every 3 lvl (not 6)
--Fix bug with exterminator chalenge
Infinite Dungeon Bug Fix attempt
Attempts to fix the bugs causing infinite dungeon challenges to improperly end.
Such as ending early on death, or exterminate missions becoming uncompleteable.
Mod Compatibility Not known; it may not work with some other mods.
This is my first mod attempt for publishing.
Tooltips Past Level 5
If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug).
Intended for Infinite Dungeon after level 50, when you can level up talents past 5. Should not change anything else in the base game.
Probably all addons with more than 5 talent levels (if any) already fix this.
Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua
Weight 100 000 (Intended to load before any other changes, that potentially change the function without completely overriding it.)
Inferno Race Patch for ID and Arena
A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect.
Early Infinite Dungeon
Allows you to use the stairs from the Ruined Dungeon to the Infinite Dungeon, even if you haven't completed the campaign.
Infinite Alchemy
Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful.
Version 1.1
Brewing potions additionally consumes gold now (starts at 0, +125 / created potion)
Vault Inventory from Level 52 of the Infinite Dungeon!
I've just cleaned out a level 52 vault in the Infinite Dungeon. Here is a partial list of what I found:
Light source:
'Gorofast'
Armor 0 Defense 4
Spell Save: 15
Blindness imm: 80%
Knockback imm: 5%
Light radius: 4
Increases all healing by 15%
Infusion/Rune
Regeneration 466 over 5 turns
Wild: 25% over 7 turns (i already have 30% over 8 turns though, and healing rune of 578)
manasurge rune (1312% over 10 turns, 65 instant mana)
controlled phase door rune [range 10] - my first one in 52 levels!!
heroism infusion: inc STR, DEX, CON by 8 for 13 turns
heatbeam: 360 over 5 turns
Amulet:
Shielding Voratun amulet
24% blindness
26% confusion
Enraging gold amulte
phsyical power 8
increases damage 8% physical
Rings:
titan's voratun ring: +10 con + 10 physical save
'Noonquill'steel ring
ATK 3
+ 2 MAG +3 DEX
Increases damage 8% lightning
light radius 3 (I already have Vargh, Elemental Fury, and Glory of the Pride though.)
Armour:
'Menik the Purecrack'
Physical Power: 5
Armour 4 Defense 2 Rnaged 0
Fatigue 7%
Damage on hit(melee) 10 fire 9 acid
Resistances: Lightning 15%, Nature 3%
Critical Damage Modifier: +0.10%
Increases physical save: 3
Physical Crit: 4%
radiant elven-silk robe of Linanil
defense 5
resists: 15%light, 12% darkness,
increases damage: 18% light, 14% darkness
regenerates 0.36 mana per turn
maximum mana 74
spell power 6, spell crit 6%
light radius 1
helmet:
prismatic drakeskin leather cap of trickery
apr 7
armour 5
+ 4 Dex +4 cun
reistances: 18% light, 20% darkness (needed as light damage down here is horrendous)
Gauntlets:
dwarven-steel gauntlets of attack
attack 17
Weapons:
elemental greatmaul of crippling (63-94.5 power, 4 apr)
63 power
Damage on strike: 18 fire, 19 ice, 29 acid 29 lightning
Physical crit when worn: 9%
elemental dwarvensteel greatmaul of daylight
power 32
damage on strike: 19 acid, 12 ice, 27 light, 15 lightning, 16 fire
slime-covered voratun greatmaul of corruption
power 68
damage on strike: 23 blight, 17 darkness, 51 slime (yes, 51!)
physical crit: 13%
see invisible: 25
'Turisatar' longsword
power 21
damage on strike 25 poison
when wielded:
atk 9
+ 5 Dex +4 cunning
regen: 1.5 hps/turn (mind you, I'm wearing Sanguine Shield...)
max stamina 25
increases all healing 15%
might drakeskin leather sling
power 52
increases damage: 32% physical
gems:
pearl x2
bloodstone
fire opal
lapis lazuli
Crystal Focus
arrows:
flaming shocking dragonebone arrow
power 52
18 apr
damage on hit: 20 lightning, 21 fire
and my favorite find yet, even though I can't shoot:
189 poisonous poisonous dragonebone arrow (yes, it says it twice!)
52 power
18 apr
damage on hit: 70 poison
There were about anoth 5-6 random artifacts (bows, great swords, armour etc), that I didn't bother to record!
On to level 53!