fix

A Little Darkness for Demonologists

Short Name: 
dark-demonologist

This addon is meant to make demon seed and demon blade deal at least
partially darkness damage, to improve synergy with Doom Covenant

Zero Probability Doors

Short Name: 
probability_fix_door

Prevents Probability Travel triggering on doors.

The behaviour can be toggled under Game Options - Gameplay - zero-probability doors. Defaults to true.

Doomed/Darkness Tweaks

Short Name: 
darkfix

Retroactive Embers

Short Name: 
retro-orcs

Allows you to retrospectively add the Embers DLC to a Maj'Eyal campaign that was started prior to activating it.

Post Effects fixes

Short Name: 
pf_fixes

The addon improves gamefield view during different post effects
For example, it's hard enough to see anything around you while having invisibility and confusion/sleep statuses at the same time

Here is details about what been changed:
- Invisibility status no longer cause whole screen to go blue. The character outline-only effect still applies and it's enough to check your status on a glance
- Invisibility status no longer cause whole screen blur effect.
- Lightning Speed status no longer cause whole screen to go blue. Blur effect still applies though
- Lightning Speed status will no longer apply blur if you have Confused/Sleep statuses (which also make things blurried)
- Unstoppable status now makes whole screen a bit more brighter-red so it's easier to see stuff
- Unstoppable shader now have higher priority over Stealth, so if you activate Unstoppable while being stealthed - you'll see visual change
- Frozen state no longer causes whole screen to become greenish. This effect was caused by no_healing state, but in the frozen state last thing you going to care about is no_healing, and it's not even obvious

bazaar fix

Short Name: 
bazaar-fix

Addon for bazaar mod (https://te4.org/games/addons/tome/bazaar-bringing-shopping-malls-tome will not do anything without it) to fix some issues and conflicts with mods:
Currently adds toggle-able option to allow stealth from either/or verdent class pack(werebeast class) or phantom class to be used for the odds of unlocking a item.

This mod attempts to add checks so that the bazaar town does not remove the first party member after completely the quest (so that party member to not get removed and sold for 150 gold after the quest is complete or done)
Attempts to make it only target the quests party member have not been successful so far. (this means you should remove all your gear from your party members before entering that town if they are the first non golem party member)

Quick Fix for Celestials

Short Name: 
celestial-talent-fix

-- Fixed as of 1.5.1 --

Celestial/Hymns and Celestial/Chants are bugged so that they require 0, 4, 5, 6 previous abilities in that tree.
This is a quick and dirty fix for it (back to 0, 1, 2, 3).
See http://forums.te4.org/viewtopic.php?f=42&t=47347

1.3.0:
(if you're having trouble reading this, try the Steam Workshop link)

  Chant/Hymn being affected by their relevant category should now be working (with hopefully no side-effects)
  -> The chant/hymn's stats are based on whichever has the higher effective level between "Chant/Hymn Acolyte" and the hymn/chant in question.
  --> This means that if you're effective level 3.2 (4/5 talent points) in Chant Acolyte and grab a level of an individual chant from an escort, the chant's stats should be based off your effective level 4.0 chant.
  ---> In the same example, if you grab another level (so you're now 5/5) in Chant Acolyte, you should be able to get effective level 4.8 in that chant (It's not possible to choose the chant if you're already 5/5 in that chant when choosing an escort reward though)
  --> For Celestials who start with extra mastery in Chants/Hymns, this means that if you get an extra level in the chant from an escort it may not change the stats at high levels of Chant Acolyte
  ---> 6/5 chant talent becomes effective level 6 (1.00 mastery). 5/5 Chant Acolyte becomes effective level 6.5 (1.30 mastery). Therefore the extra level doesn't really matter.
  ----> In this example, the extra level is only really useful at level 3 Chant Acolyte or lower (4.0 vs 3.9)
        
  Small fix to Chant of Fortitude's description function

1.2.1:
  Previous upload was broken, fixed

1.2.0:
Thanks to Felix on the Steam Workshop page for the helpful comment
  Reverted changes to Chant/Hymn category
  Fixed display of Chant Acolyte's values

1.1.0:
  Fixed the Armor Hardiness display in the levelup page to correctly display its true value (15%)
  Chants and Hymns should now scale with Mastery in their associated talent trees

1.0.0:
Base patch, includes the basic fix to Celestial/Chants and Celestial/Hymns trees

Interface::boost

Short Name: 
interface-boost

This addon fixes several UI issues.
- Fixes performance of Classic UI on low-end computers.
- Fixes performance of Marson's UI mod NPC List on low-end computers.
- Resizing of title screen no longer causes mouse to cease working.
Enjoy!

Saves Fix

Short Name: 
grayswandir-save-fix

Fixes a bug with saving against status effects.
The bug: If you have a status effect (like stun), and something tries to do that same status effect to you, but you pass your saving roll (not immunity %, just saves), you'll lose the original status effect as well.

Doctornull's Ego Pack

Short Name: 
nullegos

Not complete. Please don't use yet unless you want to beta-test an incomplete addon.

Contains replacements for existing egos.

Details here:
http://forums.te4.org/viewtopic.php?f=50&t=40326

Summary:
- Rebalancing pretty much all item type egos.
- Some replacements, some removals, a few additions.

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