necromancer

Necromancy fix

Short Name: 
necromancy-fix

In this addon, I want to fix obvious and not so obvious shortcomings in the behavior of skills.

Rime wraith:
The skill ended early if the "host" died.
-Now the wraith chooses a new target

When "jumping", wraith incorrectly registered the remaining time of the effect if it made several "jumps" in one turn
-Now the skill always works out the declared duration.

Aura of Undeath
The aura effect was applied only to the minion in direct line of sight. It was enough for the minion to go behind a tree and the effect disappeared. I can't say that this is a bug, but in my understanding, auras do not work like that.
-Now it is applied to all minions in the declared radius.

Necromancy tweak

Short Name: 
necromancy_tweak

Call of the Сrypt:
Changed skeleton skill progression (skill lvl grow 7 -> 5 levels)
Minor change base stats
Added several shield skills to warriors
Added several bow skills to archer
Added several fire skills to mage

Shattered Remains:
All values ​​increased

Assemble:
Added blink rune
Added combat accuracy
Added taunt
Increased maximum health
Increased size category (4, 5, 6)
Increase in statistics at skill levels 3 and 6

Chill of the Tomb:
Increased flat damage reduction

Aura of Undeath:
Now applies to all necrotic minions, regardless of distance (in the original version, its work is extremely unstable - sometimes the aura disappears for minions that are standing nearby)
Added damage penetration increase

Surge of Undeath:
Now applies to all necrotic minions regardless of distance (debuff works as before).
Adds Evasion 50% while active
Passive regeneration increased to summon level

Dread:
Phase Door replaced with Curse of Defenselessness

Minions can't open doors now

Pre-Paid Hiemal Shield

Short Name: 
hiemal_buffer

If you capture a soul via Soul Leech (or other method) while you are at maximum soul capacity and your Hiemal Shield is depleted, allows you to store the soul in a temporary Hiemal Buffer to be used to pay the soul cost the next time your Hiemal Shield regenerates (normal mana costs still apply).

Necro NegLife+

Short Name: 
necro_neglife

Makes a couple of tweaks to Necromancer to make it less prone to accumulating disproportionate amounts of positive life, thus helping its 0-life threshold gimmicks retain relevance:

Blurred Mortality now converts half of your maximum life bonus from Constitution to negative death threshold, retroactively. This is a relatively minor change, but it will at least stop Constitution from giving a greater proportion of positive life to negative life per point at high levels.

Lichform will convert half of the maximum life you gain from levelling up after transforming to negative death threshold (non-retroactively). Instead of drastically increasing the proportion of positive life to negative life to the point where the latter is practically dwarfed and never encountered outside of extreme situations, Lichform will now cause you to break perfectly even, and in most cases will in fact slow the rate at which you gain positive life. (Credit to GlassGo on the forums for suggesting this behaviour!)

These tweaks will likely cause some level of disruption to Necromancer's power balancing, so any feedback given on the forums towards further polishing would be appreciated. Enjoy!

Skeletal Lichform

Short Name: 
skeletal_lichform

Makes Lichform turn you into a skeleton and not a baconman.

Lichdom Buff Addon

Short Name: 
lichbuff

Changes Lichdom talent to retroactively increase life rating based off talent level.

Dread Necromancer

Short Name: 
dreadnecromancer

The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class.
It still uses mana and souls, but souls behave quite differently. You can store up to 5, and regenerate and can retain up to 3 out of combat. Damage dealt by you and your minions grant soul fragments, and you gain a soul when you obtain a sufficient amount. Souls are used both to summon minions, and for your more powerful spells.
Depending on your categories chosen you can have powerful, temporary minions, weaker mass minions that last indefinitely in combat, or a single minion with customization options.

See the forum thread for full details.

Better Mages and Rogues

Short Name: 
ClassBuffs

Minor buffs to some classes.
This is really just for my own usage, but I can't stop you if you want to download it.

Changes:
Reduce stealth cooldown 10 -> 5, changed max power 64 -> 150
Traps now last 10x as long (8 -> 80)
Traps have their cooldowns halved
Husks can be created from unique creatures (the description already makes this seem possible)
Husks don't unlearn bone shield
Aura Mastery max size +5 -> +7
Aura Mastery min decay rate 3% -> 1%
Brotherhood of Alchemist elixirs no longer get poached

Lichform Limitbreak

Short Name: 
lichlimit

Modifies Lichform to account for unusually high talent levels.

Minions Tweak

Short Name: 
minions-tweak

Attempts to make minion necromancer builds a bit more fun, while keeping it relatively balanced.

Necrotic Minions

Necrotic Aura - increased decay rate by 5%.
Aura Mastery - max radius is increased to 10.
Dark Empathy - is now tier 3.
Surge of Undeath - is now tier 4; has better scaling.

Necrosis

Lichform - increases necrotic minions mastery by 0.1 at talent lv 3 and 0.2 at lv 5.

Shades

Shadow Tunnel - evasion duration increases with talent points.
Curse of the Meek - minor cosmetic change (less likely to summon bunnies).

Advanced Necrotic Minions

Undead Explosion - damage type depends on the minion used. Credit goes to HousePet.

Minion Mastery - Vampire minions have the same talents as enemy vampires. Wights have talent masteries like enemy wights. Barrow wights are replaced with emperor wights. And dreads are replaced with dreadmasters.

Animus

Is now a generic tree.

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