Prepare Stealthily
Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
- Trap Mastery
- Trap Priming
- Rogue's Tools
- Cunning Tools
- Intricate Tools
- Master Artificer
Stealth Transmo
Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:
- Transmogrification Chest
- Rod of Recall
- Orb of Many Ways
- Automated Portable Extractor from the Embers of Rage DLC
Stalker Evolution for Rogue
Adds Stalker as a new class evolution prodigy for Rogue.
While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons:
- The Stalker's actions will never break Stealth.
- Effects normally triggered by exiting Stealth will trigger when landing an unarmed critical strike against an adjacent foe (cooldown 8 ).
- Lethality and Dagger Mastery will apply their effects to gloves.
- The Stalker is considered to be wielding Dual Weapons, using unarmed combat stats for both main hand and offhand (damage penalty applies).
Rogue stealth fix
Minor buffs to rogue
Post Effects fixes
The addon improves gamefield view during different post effects
For example, it's hard enough to see anything around you while having invisibility and confusion/sleep statuses at the same time
Here is details about what been changed:
- Invisibility status no longer cause whole screen to go blue. The character outline-only effect still applies and it's enough to check your status on a glance
- Invisibility status no longer cause whole screen blur effect.
- Lightning Speed status no longer cause whole screen to go blue. Blur effect still applies though
- Lightning Speed status will no longer apply blur if you have Confused/Sleep statuses (which also make things blurried)
- Unstoppable status now makes whole screen a bit more brighter-red so it's easier to see stuff
- Unstoppable shader now have higher priority over Stealth, so if you activate Unstoppable while being stealthed - you'll see visual change
- Frozen state no longer causes whole screen to become greenish. This effect was caused by no_healing state, but in the frozen state last thing you going to care about is no_healing, and it's not even obvious
Better Mages and Rogues
Minor buffs to some classes.
This is really just for my own usage, but I can't stop you if you want to download it.
Changes:
Reduce stealth cooldown 10 -> 5, changed max power 64 -> 150
Traps now last 10x as long (8 -> 80)
Traps have their cooldowns halved
Husks can be created from unique creatures (the description already makes this seem possible)
Husks don't unlearn bone shield
Aura Mastery max size +5 -> +7
Aura Mastery min decay rate 3% -> 1%
Brotherhood of Alchemist elixirs no longer get poached
Prowler
Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding.
Deceiver class
New release! Now in a playable state!
A psionic heavyweight stealth fighter class focusing on large burst (crit) damage over sustained dps, with strong positioning, defensive, escape, and cc abilities.
Still in active development. More trees will be added, balancing will be done, etc.
New trees:
Psionic/Deception
- Trick of the Light: Melee critical hits cause you to phase out (invisible, reduced damage taken, increased damage dealt on next hit)
- Smoke and Mirrors: Teleport a short distance, phasing out and leaving a decoy behind
- Shell Game: Summon two decoys to fight for you, switch with them at any time with Smoke and Mirrors
- Slippery Devil: Reduce damage taken from massive hits and instead teleport away
Psionic/Terror
- Evil Eye: Terrify an enemy to reduce its power
- Mass Hysteria: Terrified enemies spread fear when they lose sight of you
- Phantasmal killer: Instantly kill an enemy if your mindpower is high enough vs. its health
- Abomination: Physical attacks deal aoe mind damage
Technique/Mind games
- Feint: 2-turn combo attack, bonus damage on second attack
- Artful Dodger: Dodging an attack can confuse an enemy
- Retaliation: Gain physical retaliation damage and daze attackers
- Sleight of Hand: Accumulate bonus damage over time and switch weapons to activate
Additional skills:
Cunning/Survival
Psionic/Mentalism
Technique/2h assault
Technique/Combat training
[locked] Cunning/Lethality
[locked] Psionic/Augmented Mobility
[locked] Technique/Bloodthirst
[locked] Technique/Field Control
Stealth Rework
Changes how enemies react to stealth.
See the options under gameplay for tweaking.
Stealth Tweaks
Minor tweaks to stealth info in the ui.
Right now, it just adds your unseen actions success chance to your stealth sustain icon.