Wilder

Monstermon Trainer

Short Name: 
monstermon

Monstermon Trainer
Maj'Eyal is full of monsters, and you have learned to befriend them. As a Monstermon Trainer you catch wild creatures in capture orbs, raise them into a team and let them fight for you. Earn the badges of eight gyms, beat your rival and stop the five ancient Primordials that are waking beneath the world.
The mod adds:
A new class
120 new monsters with their own art and evolutions, and almost every creature in Maj'Eyal can be caught
More than 1,300 monster abilities
Gyms, trainer duels, ruins, quests and over 70 new items

What's new:
Visual update of the added monsters
Added extra difficulty settings to balance the harder modes.
80 new monsters: there are now 120 monstermon. The new ones appear from level 14 on.
Hearthmoor: you inherit Grandpa's ruined estate and restore nine buildings, each with its own function:
Expeditions for your monsters
A bed that makes you Well Rested
A slot machine with a jackpot and a rare lucky monster
Grandpa's diary: find the lost pages around the world and read the story of Grandpa and the Primordials.
Five Primordial bosses: they wait behind rifts, each in its own arena. Defeat one and it joins your team.
Stronger duels: trainers and gym leaders now raise their monsters just like you do.
Oswin's Rest rebuilt: the brothers' home is furnished, with an arena, a garden and new quests.
New capture quests: each one rewards a unique Monsterdex.
Better performance: more fps in busy battles, plus many smaller fixes.
Monstermon Trainer - The Big Update (everything since 1.10.4)

NEW ADVENTURES
- Endless Trials: four bottomless trials on the world map. No healing, fainted monsters sit out the run, a guardian every 5 floors, a chest on every floor (with rare epic and mythic chests), catchable creatures and a records board.
- Old Cobble's questline "The Waking Mountain": nine tasks with the three brothers, ending in a battle against Kharrow, the Waking Mountain. Reward: Cobblepip, an elite pebble that grows into a cairnback and a kharrowkin.
- The Elite Four at the Summit, at a different far end of the world every game, with a Hall of Fame. Their aces are the legends you don't own.
- Gym leader rematches at your level after the Grand Family Tournament.
- Ten town trainers with their own quests. Afterwards they move to Hearthmoor with five more quests each, plus Pell's job board with odd jobs.
- Hanging with the Boys: pick grok berries from Mini Kharrow and enjoy five animated feast scenes with the brothers.
- Grandpa's Kitchen: creatures drop ingredients; cook 20 recipes (15 lost recipe cards are scattered across the world) for powerful buffs.
- Monster Taming: any class can now catch monsters, taught by Ambrose, an old trainer wandering the far ends of the world.

MONSTERS
- The Ancient type: ten ancient monsters with 25 talent trees each, cloned from fossils in Grandpa's Clone Room (Hearthmoor's 10th building). Collect ancient shards from jobs, quests, trials, bosses and the Elite Four.
- The Ancient King joins you when you restore all 15 ruins.
- Evolution stones: seven stones and 26 alternative final forms. Learn which stone works where from the ruin keepers and lost notebook pages.
- The five legends have their own art and 160 unique abilities with their own mechanics, and they stand big on the map.
- Evolution always makes a monster stronger, and it keeps every point you spent on its moves.
- Elite, rare, unique and boss strength is shown everywhere. Ancients are always elite.

TRAINER GEAR & ITEMS
- Orb bandoliers replace the orb belt: random gear in 5 materials and 6 dyes with trainer-focused bonuses, plus 5 unique bandoliers (Snare Orb, Mending Orb, Quick Toss, more ingredients, ancient shards hidden in gems).
- 15 new pieces of trainer gear (40 unique trainer items in total). Bosses now drop trainer gear 1 time in 5.
- Choose which orb to throw every time. Catch chances only show after Capture Analysis.
- All early items (uniques, badges, capture orbs, shop goods, evolution stones, the Monsterdex) redrawn in the new 3D style.

HEARTHMOOR & THE WORLD
- Hearthmoor now has 10 buildings, the Lucky Mudsnout slot machine, and your stored monsters roaming the grounds.
- New world-map art for the gyms, the trials and all 15 ancient ruins. Oswin's Rest now stands in the fields west of Derth.
- Ruins: smaller rewards per ruin, a big gift for restoring all 15, and at least one rare monster per game. Your guardians live in the ruins afterwards.

OPTIONS & QUALITY OF LIFE
- New Monstermon tab in Game Options: taunt mode (Relaxed / Normal / Original), monster balance, wandering trainers, roaming monsters, chatter, feast scenes, reminders and more. All can be changed during a game.
- The Monsterdex adds a type chart, stone lore and records, and opens on the world map.
- Gyms keep their own level and only scale up when you outlevel them.
- Running and auto-explore stop for trainers.
- The opening story and class description are rewritten (the story now scrolls).

BALANCE & FIXES
- Starters get a modest life bonus instead of +40%. Your partner's bonuses grow with it as it levels.
- Fixed a memory leak that slowed down long games.
- Fixed Lua errors with other addons (including Werekracken's Beholder and Jedi).
- Tested together with Zomnibus, Bump Attack Auto-use, Jedi, Automatic Transmission, Cleaner Descriptions, Arknights Core and Werekracken's Beholder.

ANOTHER UPDATE
-added an egg system
-bug fixes and small tweaks
-added online monsterfights against other people using the addon. (Not live gameplay) for more information please visit tomeoba.com

Lycanthrope class

Short Name: 
class_lycanthrope

Adds lycanthrope class.
English/Chinese available now.

增加了兽血战士职业;
现在有中文和英文版本。

Foxwight

Short Name: 
foxwight

Adds the Foxwight, a class blending chaotic nature powers with insidious corrupt diseases.

Class: Harvester

Short Name: 
class-harvester

Adds Harvester class as a wilder subclass.
Hervesters are adept of life and death. They use both Vim and Equilibrium resources.
They believe that blight power can be harmonised with Eyal and they are exploring ways to control it.

Class talents:
- Corruption/Turn to Undead: Turns your enemies to undead.
- Corruption/Living Flesh (locked): Creates oozes from your enemies' flesh.
- Wild-Gift/Lifeforce: Heals you in excess of your maximum life and damages undeads at once.
- Wild-Gift/Harvest: Melee combat talents with your staff.
- Wild-Gift/Seeds: Implants seeds to your enemies and weakens.
- Corruption/Sanguisuge
- Corruption/Blood (locked)

Generic talents:
- Corruption/Eyal's New Law: Controls Vim and Equilibrium
- Technique/Combat Training
- Cunning/Survival
- Corruption/Vile Life (locked)
- Wild-Gift/Call of the Wild
- Wild-Gift/Harmony (locked)
- Wild-Gift/Fungus (locked)

All icons were made by https://game-icons.net/ .

Weaver Class

Short Name: 
weaver_class

Adds Weaver class.

Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely!

They get access to:
wild-gift: call of the wild (general)
wild-gift: harmony (general) (locked)
technique: combat training (general)
wild-gift: fungus (general)
wild-gift: weaver anatomy (general)
wild-gift: threads and webs (class)
wild-gift: dance of the Weaver (class)
wild-gift: cocoon utilization (Class) (locked)
wild-gift: chitin (class) (locked)
cunning: tactical (class)
cunning: dirty fighting (class) (locked)

---
Here are some brief overview of their unique talent categories.

wild-gift: weaver anatomy
Their arachnid nature starts to take shape, modifying their body and giving them the resilience, agility, wisdom, and abilities of a spider.They will even grow spider legs!

wild-gift: threads and webs
As spider would, they grow accustomed in the art of threads and webs. They can trap and disarm their preys, cut them with threads, and eventually encasing them in a cocoon.

wild-gift: dance of the Weaver
These are some of the technique of prey hunting. Begin with an ambush, revel in "the circle of life", hasten their prey to "sleep" with specialized moves, and disable the prey's most annoying sustains!

wild-gift: cocoon utilization
Cocoon is an important resource for the weaver. The liquefied prey inside a cocoon are very nutritious and versatile to use beside hunger filling. The cocoon can nourish the weaver, converted to chemical weapon, and even storing genetic material for backup and cloning.

wild-gift: chitin
The thick and strong chitin exoskeleton of the weaver. This gives the weaver their grit and protection against enemies with various means.

---
While surviving as a young weaver may be difficult, an adult weaver can instantly decimate smaller preys and render tougher preys unable to act and succumb to weaver's slyness and voracity.

Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver!
-shade n bros

Class: Elder Wyrmic

Short Name: 
classeldwyr

A new wilder class.
A mix between wyrmic and a bit of oozemancer. Wield deadly forces of acid, nature, frost, physical damage to defeat your foes.
Hybrid between melee and ranged caster fully utilize equilibrium to devastating effects.

New Talent Trees: (with some similar, old skills from wyrmic/oozemancer)

Wild-Gift/Venom Aspect
Wild-Gift/Nature Aspect
Wild-Gift/Frost Aspect
Wild-Gift/Earth Aspect
Wild-Gift/Chromatic Aspect
Wild-Gift/Ancestral Aspect

Old Talent Trees:

Technique/Combat Training
Wild-Gift/Call
Wild-Gift/Fungus
Wild-Gift/Mindstar Mastery

Class meant to be played on all difficulties but madness, it is too weak for it.
All feedback is welcome - post a comment on steam's workshop addon page and I will see what I can do :)

Talent Cat unlocksfor non-eyal campaigns

Short Name: 
majunlocks

Harmony for Wyrmic, Ooze, Summoner, Fungus for summoner, Hexes and Vile Life for reaver. Unlocked, but reduced mastery in non-Eyal campaigns

Discordant class (and friends) - enemy edition

Short Name: 
discordantenemies

This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant).

----------- Original from Vectorinox
Descriptions

Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it.

Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus.

Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos.

Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism.

Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold.

This is a practice addon intended for personal use, but thank you if you decided to check it out anyway.

Bonus class: Primitive, master of bump-attack *joke class* -------------

[
This is my first ever addon I just simply updated Vectorinox's discordant patch for all the classes to 1.7.0 (espeically for all you critic users) as well giving an a slight buff to Scorpions hook
(lowered the cool down ) . I give full credits to Vectorinox for making this wonderful addon. So please enjoy. So I may not be able to fix the bugs that may occur in the future ]

Credits

http://game-icons.net/
https://opengameart.org/content/painterly-spell-icons
Andrew Minton : Qlass Pack (used as base)
Vectorinox and his Discodant Class pack - https://te4.org/games/addons/tome/discordant

Changelog

1.0.0:- Initial release
1.0.1:- Discord talent tree rework (AKA nerfs)
1.0.2:- Add colossus as playable giant race
1.0.3:- Add kudzu as playable wilder class
1.0.4:- Add scorpion as playable rogue class
1.0.5:- Buffed scorpion weak early game scaling
1.0.6:- Add critic as playable afflicted class
1.0.7:- Critique tree bugfix
1.0.8:- Counterargument bugfix
1.0.9:- Update and minor Scorpion Buff by Rukaneo
1.1.0: - Fixed the psionic storm bug for discordant

Wilder Balance

Short Name: 
wilder-balance

Balances a bit the Wyrmic and Stone Warden classes.

Wyrmic:

Wyrmic is now a hybrid mindstar user and mindcaster class,
they do not have the Shield Offense and Two Handed Combat trees,
and their wild-gift weapon talents requires to have psiblades.

Wyrmic do not need now physical power as apply power, just mindpower.
It only needs Strength for some talents' damage.

This addon does not interact with DLC contents.

- starts with Cunning - Survival unlocked
- starts with Wild-Gift - Mindstar Mastery unlocked

- Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower
- Bellowing Roar deals fireknockback damage + confusion, mindpower is apply power, cooldown is lower
- Devouring Flame cooldown is lower
- Fire Breath deals devouring fire damage, applies Wet, cooldown & eq cost lower
(the Wet from these talents have a synergie with the Ice Claw & Ice Wall talents)

- Ice Claw cooldown is lower
- Icy Skin also gives iceblock pierce
- Ice Breath cooldown & eq cost lower

- Swallow deals physical damage, apply power is mindpower
- Quake apply power is mindpower, cooldown is lower
- Sand Breath cooldown & eq cost lower

- Lightning Speed cooldown is lower, removed the colour & blur
- Static Field cooldown & eq cost lower
- Lightning Breath cooldown & eq cost lower

- Corrosive Mist is now a shielding talent
- Dissolve is now a radius 3 cone, lower cooldown, and disarming acid
- Acid Breath cooldown & eq cost lower

- Prismatic Slash is passive, inceasing the radius of Claw talents
- Venomous Breath is passive, gives various poison effect to Breaths
- Wyrmic Guile also gives Str mod to mindstars

Stone Warden:

- Deeprock is instant, lower cooldown

- Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value

- Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...)
- Stone Half instantly casts Stone Link when summoned (if knows it) (now it's a more reliable defense)

- Shards sustain gives physical resistance (to have synergie with Mountainhewn)
- Eldritch Stone is instant, lower cooldown, the shield can mind crit, gives base mana regen per turn

- Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit

Greenwatch

Short Name: 
mv-greenwatch

Two new Wilder subclasses emerge: the Woods Walker and the Anamage.

--== Woods Walker ==--

Favored by wood, wind, and earth, the Woods Walker is most at home wandering the fields and forests of Maj'Eyal. While the Woods Walker brings both archery and mindstar options to the mix, their primary strength lies in their connection to Nature.
Playstyle: Either ranged, melee, or a mix of the two. The Woods Walker doesn't enjoy being surrounded by foes, but thankfully possesses many different ways to keep this from happening. They do not start off as followers of Zigur, but their skills have a definite anti-magic bent.

Class Talent Trees:
Favor of the Wood - The forest follows you wherever you go, weakening and damaging your foes
Favor of the Wind - The blessing of Eyal's air speeds you while hindering those who would harm you
Favor of the Earth - The stones give themselves for your survival
Natural Archer - Your connection to Nature steers and empowers your archery
Natural Companions (locked) - Befriend and train a forest beast to fight alongside you
Living Arrows (locked, high-level) - Nature itself indwells your shots
Spellhunter (antimagic, locked, high-level) - Ruthlessly track and annhilate the arcane

Generic Talent Trees:
Combat Training
Survival
Call of the Wild
Harmony (locked)
Fungus (locked)
Mindstar Mastery
Walking Thistle (locked, high-level) - Your mindstars are as living thorns to your enemies

--== Anamage ==--

A curious case, the Anamage was once an arcane user, but has experienced a dramatic shift, coming to belief that all magic began with Nature and must be returned to her. The Anamage starts as a follower of Zigur, having fervently sworn off the arcane.
Playstyle: Geomancy. The Anamage beseeches Nature's help, casting natural spells powered by equilibrium. Anamages cannot use arcane equipment, but have learned to reclaim staves, purging them of arcane influence.

Class Talent Trees:
Blood of the Vine - Deal Nature damage through terrain manipulation
Bones of the Earth - Invoke the stones, hindering and damaging foes
Acts of Nature - Summon long-lasting, massively destructive Acts of Nature
Hermetecism - The art of brewing potions did not begin with the alchemists...
Favor of the Wood (locked) - The forest follows you wherever you go, weakening and damaging your foes
Favor of the Wind (locked) - The blessing of Eyal's air speeds you while hindering those who would harm you
Favor of the Earth (locked) - The stones give themselves for your survival
Natural Magic (locked, high-level) - Nature empowers your natural casting, enabling you to nullify arcane powers
Catastrophe (locked, high-level) - Violent cataclysms rage around you at Nature's foes

Generic Talent Trees:
Survival
Call of the Wild
Harmony (locked)
Fungus
Antimagic
Redemption of Magic - Reclaim magical staves and bend their powers to Nature's will

Enjoy!

-Mister Vimes

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