insane

Class: Elder Wyrmic

Short Name: 
classeldwyr

A new wilder class.
A mix between wyrmic and a bit of oozemancer. Wield deadly forces of acid, nature, frost, physical damage to defeat your foes.
Hybrid between melee and ranged caster fully utilize equilibrium to devastating effects.

New Talent Trees: (with some similar, old skills from wyrmic/oozemancer)

Wild-Gift/Venom Aspect
Wild-Gift/Nature Aspect
Wild-Gift/Frost Aspect
Wild-Gift/Earth Aspect
Wild-Gift/Chromatic Aspect
Wild-Gift/Ancestral Aspect

Old Talent Trees:

Technique/Combat Training
Wild-Gift/Call
Wild-Gift/Fungus
Wild-Gift/Mindstar Mastery

Class meant to be played on all difficulties but madness, it is too weak for it.
All feedback is welcome - post a comment on steam's workshop addon page and I will see what I can do :)

Experience Reducer

Short Name: 
experiencereducer

Description

Experience Reducer is an addon that lets you reduce the amount of experience you receive upon killing foes. Think of this as a sort of inverse of the Experience Controller addon.

The mod provides various options for reducing the amount of EXP you gain based on mob difficulty. Mostly intended for people using Custom Difficulty and are tired of leveling too fast in nightmare, or for people who just want an even more challenging playthrough on harder difficulties.You can enable/disable or alter the settings at any time and it will immediately take effect upon newly slain foes. Also applies to the infinite dungeon if you so choose.

Experience Reducer is off by default, and must be deliberately enabled within the settings menu.
Once the addon is enabled and your character is loaded, open game settings and navigate to the gameplay tab. Scroll down and look for "Experience Reducer".

Enemy Rank Experience Scaling

The Rank scaling mode allows you to reduce the amount of impact elites, rares, bosses, ect. have on your exp gain. In vanilla these can get very high. This is the primary reason you level so fast in insane or above--there's just way more high rank enemies, and they all have big exp multipliers. I have provided a few different modes to help reign this in.

-Vanilla:
Doesn't change anything compared to original game.

-Reduced (default):
Meant to make Insane/Madness difficulties less fast. It takes the rank multipliers for vanilla and scales them back by about 30% for higher ranked enemies in the normal campaigns, and about 20% for infinite dungeon. Critter and Normal enemies will give the same exp as in vanilla.

-Rank Matching:
The exp multiplier for high rank enemies will now match their game rank. For example, A boss enemy is considered 'rank 4', and within vanilla would provide 25 times the normal experience amount. With this mode applied, that boss will instead provide only 4 times the normal experience value.

Higher rank enemies will be significantly less rewarding. Critter and Normal enemies will give the same exp as in vanilla.

Note that while playing within Infinite Dungeon, this mode will feel much more subdued due to its similarity to the exp rates already found there in vanilla.

Global Experience Multiplier

Pretty self explanatory. All experience you receive will be multiplied by this amount. This value is applied after the alterations from the rank scaling mode setting. This configuration might be preferred if you don't really like the behavior of the ranked scaling modes and just want less exp overall.

Changing this value to 1 will be the equivalent of changing nothing--vanilla behavior. A value of 0 will prevent you from getting any experience at all.

Compatibility

It should go without saying, but you probably should not use this mod together with Experience Controller. I have not gone out of my way to test the actual conflicts, but they touch the same code with completely opposite behavior. I can make no promises on what will happen if you try and run both at the same time.

Credits

The entirety of the code for this addon was shamelessly ripped from Errant Nyles' addon, Experience Controller. I merely inverted the behavior and made my own formula. But suffice to say that if their addon did not exist, neither would this one. I am waaaay too lazy to actually learn the nuances of lua, let alone the tome engine. So thanks to them for making that.

custom difficulty

Short Name: 
custom-difficulty-CN

自定义难度。可以设置怪物等级,怪物技能等级,稀有怪出现概率等
汉化自:https://steamcommunity.com/sharedfiles/filedetails/?id=1638712174

Class: Shining One

Short Name: 
classshining

A new demented class, the Shining One.

This addon requires the Forbidden Cults DLC to function.

Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors.
Shining Ones begin in Kroshkurr by default.

Shining One talents do not appear on enemies.

Old Talents:
Celestial / Sunlight
Celestial / Light
Celestial / Chants
Cunning / Survival

New Talents:
Demented / Sunlight: Rain down explosions and beams of light and ride on the solar wind.
Demented / Inner Power: Absorb light and fire and build up bigger and bigger critical hits.
Celestial / Mantras: 3 songs - for movement, offense, and control that help manage your insanity and reward you for sticking with a mantra.
Demented / Prism: Divide into 3 copies of yourself whenever you enter combat.
OR
Demented / Broken Prism: Cast more and better spells. Alone.

Advanced Talents:
Celestial / Incinerator: Burn enemies and the ground beneath them.
Celestial / Seals: Create a patch of ground that grants powerful bonuses as long as you can hold it.
Demented / Core-Gate: Summon more horrors to fill the battlefield with lasers.

Class: Martyr

Short Name: 
classmartyr

A new demented class, the Martyr.

This addon requires the Forbidden Cults DLC to function.

Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers.
Martyrs mix together Sling and Melee combat, needing to use both (correctly timed with their current insanity) to succeed.
With time, they developed much stranger powers.

New Talents:
Demented / Chivalry: A special half-tree, focusing on your melee attacks
Demented / Vagabond: A special half-tree, focusing on the use of a sling
Demented / Whispers: The core tree, adjusting your stats as your insanity waxes and wanes and guiding you around the battlefield
Demented / Unsettling Words: Confuse and weaken your enemies
Demented / Scourge: Crippling, tormenting melee attacks
Demented / Standard-bearer: Control the battlefield with your glorious flags!

Advanced Talents:
Demented / Final Moment: Make use of a very special sword
Demented / Revelation: Horrors are all around you, and you're the only one who's prepared
Psionic / Crucible: Direct mental attacks. The more damage you take, the more damage you do!

Old Talents:
Cunning / Survival
Psionic / Feedback

Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included

Custom Difficulty

Short Name: 
custom-difficulty

Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like.

If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements.
If you make the game easier than normal in any way, you're set to Easy mode and disqualified from achievements.

This mod will be incompatible with other mods that re-arrange the character creation screen.

Quick Drown NPCs v2

Short Name: 
quick-drown-npcs-v2

New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.

Irrational Difficulty Mode (Harder Nightmare)

Short Name: 
harder-nightmare

Adds a new difficulty in between Nightmare and Insane to help prepare for the latter. If you've beaten standard Nightmare a few times though, you'll probably want to just try Insane and see if you like it.

Mex's Start Rebalance

Short Name: 
mex-startrebalance

Removes start scumming and drowning and replaces them with rebalance changes.

Full details in discussion thread.

planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds

v4 - added steamsaw/guns to old man

v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops

v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s

Marson's All-Seeing Eye

Short Name: 
marson-eye

v1.0.0
Places 'Marson's All-Seeing Eye' in your character's inventory which gives telepathy:all at +10 range when carried (20 range total under normal conditions).

I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit.

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