custom difficulty
自定义难度。可以设置怪物等级,怪物技能等级,稀有怪出现概率等
汉化自:https://steamcommunity.com/sharedfiles/filedetails/?id=1638712174
Class: Shining One
A new demented class, the Shining One.
This addon requires the Forbidden Cults DLC to function.
Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors.
Shining Ones begin in Kroshkurr by default.
Shining One talents do not appear on enemies.
Old Talents:
Celestial / Sunlight
Celestial / Light
Celestial / Chants
Cunning / Survival
New Talents:
Demented / Sunlight: Rain down explosions and beams of light and ride on the solar wind.
Demented / Inner Power: Absorb light and fire and build up bigger and bigger critical hits
Demented / Prism: Divide into 3 copies of yourself whenever you enter combat.
Celestial / Mantras: 3 songs - for movement, offense, and control that help manage your insanity and reward you for sticking with a mantra.
Advanced Talents:
Celestial / Incinerator: Burn enemies and the ground beneath them.
Celestial / Seals: Create a patch of ground that grants powerful bonuses as long as you can hold it.
Demented / Core-Gate: Summon more horrors to fill the battlefield with lasers.
Class: Martyr
A new demented class, the Martyr.
This addon requires the Forbidden Cults DLC to function.
Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers.
Martyrs mix together Sling and Melee combat, needing to use both (correctly timed with their current insanity) to succeed.
With time, they developed much stranger powers.
New Talents:
Demented / Chivalry: A special half-tree, focusing on your melee attacks
Demented / Vagabond: A special half-tree, focusing on the use of a sling
Demented / Whispers: The core tree, adjusting your stats as your insanity waxes and wanes and guiding you around the battlefield
Demented / Unsettling Words: Confuse and weaken your enemies
Demented / Scourge: Crippling, tormenting melee attacks
Demented / Standard-bearer: Control the battlefield with your glorious flags!
Advanced Talents:
Demented / Final Moment: Make use of a very special sword
Demented / Revelation: Horrors are all around you, and you're the only one who's prepared
Psionic / Crucible: Direct mental attacks. The more damage you take, the more damage you do!
Old Talents:
Cunning / Survival
Psionic / Feedback
Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included
Custom Difficulty
Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like.
If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements.
If you make the game easier than normal in any way, you're set to Easy mode and disqualified from achievements.
This mod will be incompatible with other mods that re-arrange the character creation screen.
Quick Drown NPCs AOE
New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.
This addon changes the Rod of Asphyxiation from single target to aoe for faster killing. Everything else is unchanged.
--
This addon works well with the addon "Round'em Up And Then Drown'em".
https://te4.org/games/addons/tome/roundemup
All credit to Alisar's original addon "Quick Drown NPCs".
https://te4.org/games/addons/tome/quick-drown-npcs
Quick Drown NPCs v2
New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.
Irrational Difficulty Mode (Harder Nightmare)
Adds a new difficulty in between Nightmare and Insane to help prepare for the latter. If you've beaten standard Nightmare a few times though, you'll probably want to just try Insane and see if you like it.
Mex's Start Rebalance
Removes start scumming and drowning and replaces them with rebalance changes.
Full details in discussion thread.
planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds
v4 - added steamsaw/guns to old man
v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops
v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s
Marson's All-Seeing Eye
v1.0.0
Places 'Marson's All-Seeing Eye' in your character's inventory which gives telepathy:all at +10 range when carried (20 range total under normal conditions).
I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit.
Quick Drown NPCs
New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.