madness

Quantum Slider

Short Name: 
quantum-slider

Adds a new Chronomancer subclass, the Quantum Slider.

The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can.
Running with very high speed and teleporting gives you several benefits. Sliders are always on the Run.

Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees.
Their new, unique trees are:

- starting unlocked class trees -
Quantum Theory - for paradox management and unique mobility benefits
Quantum Coherence - the knowledge about molecular bonds and structures (defense & utility)
Reality Sculpting - the knowledge about re-shaping reality (AoE damage & DoT with debuffs)
Field Extension - manipulating spacetime (speed-realted self buffs)
Chronodynamics - slowing down and damage your enemies (damage & speed-related debuffs)

- locked higher (from lvl 10) class trees -
Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! (very high damage potential & utility)
Pocket Universe - gives map effects through running fast & buffs on teleporting (indirect defense & utility)

- starting unlocked generic trees -
Prajna - extended senses (tracking & other vision effects)
Beads in a String - curve spacetime (mobility & utility)
Wanderlust - speed up yourself (movment buff & utility)

Paths - contains 6 individual "mini-prodigies" (specializations)

- locked generic tree -
Quantum Fusion - enhance your spellcasting (spellpower, damage buffs & debuff)

The addon also contains new effects and new damage types for the class.

This class is designed for playing in madness,
so playing it on normal & nightmare might be very easy.
The possible power level is equal or higher than with a paradox mage, but the playstyle is very unusual.
To gain very high power level, you have to control very intense chaos.

Thanks for playing!

Version 1.0.1. changelog:

- Inertia Beam: extra range from Prajna now applied to triggered beams too
- Inertia Beam: extra beams can trigger now if the target die
- Temporal Ignition: changed, now it makes explosions when applied on illuminated targets
also applies a damage shield on the Slider if stands in an explosion
- Chain of Collapse: the explosions were removed (to Temporal Ignition), the damage
was changed to light & fire and buffed

- Bondbreaker: changed it to an AoE both offensive and defensive spell

- Klein Bottle: reduced the max range
- 5 Minutes Alone: added the missing requirement

- Quicksilver Armor: changed it. The initial value is now a cap. The initial value was buffed
- Steal Fate: increased the duration and added an activable summon option too

- Heart of Glass: changed to instant
- Uncertainity of Momentum: take the 2nd effect and gave it to Coccoon

- Coccoon: changed it. Have 2 paradox-management effect now

- Paradoxical Rearrange: the clone(s)' damage was nerfed
- Always on the Run: changed it, now it gives stun/pin immunity with a cap

- Shorten Distance: added blindness immunity and changed the talents that gains benefit from it
- Intuition: changed the stun/pin immunity to confusion immunity

- Intruduced a new generic tree : Paths
It contains 6 talent, each has maximum 1 talent level
They can be unlocked by learning specific combinations of talents to level 4
I removed some very strong effects from talents and gave it to these specializations
There are also extra talents and effects here ;)
Once a path is chosen, it cannot be unlearned!

- Talent Sheet UI: damage types and other talent references are now colorful and very beautiful
- Fixed some typos

... and maybe some more that i forgot now ... :)

Custom Difficulty

Short Name: 
custom-difficulty

Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like.

If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements.
If you make the game easier than normal in any way, you're set to Easy mode and disqualified from achievements.

This doesn't let you customize: The increased chance enemies have to notice you at higher difficulties.

This mod will be incompatible with other mods that re-arrange the character creation screen.

Superloads

  • mod/dialogs/birther.lua to add the new options.
  • mod/class/Actor.lua to allow the easy-mode status resistance
  • mod/class/Game.lua to change stair-wait-on-kill

Quick Drown NPCs AOE

Short Name: 
quick-drown-npcs-aoe

New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.

This addon changes the Rod of Asphyxiation from single target to aoe for faster killing. Everything else is unchanged.

--

This addon works well with the addon "Round'em Up And Then Drown'em".
https://te4.org/games/addons/tome/roundemup

All credit to Alisar's original addon "Quick Drown NPCs".
https://te4.org/games/addons/tome/quick-drown-npcs

Quick Drown NPCs v2

Short Name: 
quick-drown-npcs-v2

New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.

Mex's Start Rebalance

Short Name: 
mex-startrebalance

Removes start scumming and drowning and replaces them with rebalance changes.

Full details in discussion thread.

planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds

v4 - added steamsaw/guns to old man

v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops

v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s

Overpowered Levelup Bonuses

Short Name: 
op-levelup-bonuses

Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con.

Marson's All-Seeing Eye

Short Name: 
marson-eye

v1.0.0
Places 'Marson's All-Seeing Eye' in your character's inventory which gives telepathy:all at +10 range when carried (20 range total under normal conditions).

I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit.

Quick Drown NPCs

Short Name: 
quick-drown-npcs

New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.

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