difficulty

Almost-Roguelike Permadeath Option Nexus fork

Short Name: 
almost_roguelike-arena_extra_life

    Identical to nefigah's addon (which is a fork of an addon by Zizzo), but with an extra life for clearing the arena in Derth, original description:

Based on "Semi-Roguelike Mode" by Zizzo, but more restrictive. Adds a new permadeath option that may give you an extra life at certain parts of the campaign; however, you can only store up to 1 of these extra lives.

Specifically, you will gain an extra life (if you don't have one already) upon completing all T2 zones, going East the first time, and making it to High Peak.

What's the point? I want the feel of the "Roguelike Experience(tm)" most of the time, but after sinking a certain amount of hours into the character, it becomes particularly painful to lose it (especially since you've already been able to get through arguably the game's most difficult sections), and by the nature of the game's difficulty curve this can severely limit your ability to practice clearing the endgame zones. The extra lives are capped at 1 so the feeling of limited resources is still there (similar to if you had found the Blood of Life, though this works independently of that mechanic).

Experience Reducer

Short Name: 
experiencereducer

Description

Experience Reducer is an addon that lets you reduce the amount of experience you receive upon killing foes. Think of this as a sort of inverse of the Experience Controller addon.

The mod provides various options for reducing the amount of EXP you gain based on mob difficulty. Mostly intended for people using Custom Difficulty and are tired of leveling too fast in nightmare, or for people who just want an even more challenging playthrough on harder difficulties.You can enable/disable or alter the settings at any time and it will immediately take effect upon newly slain foes. Also applies to the infinite dungeon if you so choose.

Experience Reducer is off by default, and must be deliberately enabled within the settings menu.
Once the addon is enabled and your character is loaded, open game settings and navigate to the gameplay tab. Scroll down and look for "Experience Reducer".

Enemy Rank Experience Scaling

The Rank scaling mode allows you to reduce the amount of impact elites, rares, bosses, ect. have on your exp gain. In vanilla these can get very high. This is the primary reason you level so fast in insane or above--there's just way more high rank enemies, and they all have big exp multipliers. I have provided a few different modes to help reign this in.

-Vanilla:
Doesn't change anything compared to original game.

-Reduced (default):
Meant to make Insane/Madness difficulties less fast. It takes the rank multipliers for vanilla and scales them back by about 30% for higher ranked enemies in the normal campaigns, and about 20% for infinite dungeon. Critter and Normal enemies will give the same exp as in vanilla.

-Rank Matching:
The exp multiplier for high rank enemies will now match their game rank. For example, A boss enemy is considered 'rank 4', and within vanilla would provide 25 times the normal experience amount. With this mode applied, that boss will instead provide only 4 times the normal experience value.

Higher rank enemies will be significantly less rewarding. Critter and Normal enemies will give the same exp as in vanilla.

Note that while playing within Infinite Dungeon, this mode will feel much more subdued due to its similarity to the exp rates already found there in vanilla.

Global Experience Multiplier

Pretty self explanatory. All experience you receive will be multiplied by this amount. This value is applied after the alterations from the rank scaling mode setting. This configuration might be preferred if you don't really like the behavior of the ranked scaling modes and just want less exp overall.

Changing this value to 1 will be the equivalent of changing nothing--vanilla behavior. A value of 0 will prevent you from getting any experience at all.

Compatibility

It should go without saying, but you probably should not use this mod together with Experience Controller. I have not gone out of my way to test the actual conflicts, but they touch the same code with completely opposite behavior. I can make no promises on what will happen if you try and run both at the same time.

Credits

The entirety of the code for this addon was shamelessly ripped from Errant Nyles' addon, Experience Controller. I merely inverted the behavior and made my own formula. But suffice to say that if their addon did not exist, neither would this one. I am waaaay too lazy to actually learn the nuances of lua, let alone the tome engine. So thanks to them for making that.

custom difficulty

Short Name: 
custom-difficulty-CN

自定义难度。可以设置怪物等级,怪物技能等级,稀有怪出现概率等
汉化自:https://steamcommunity.com/sharedfiles/filedetails/?id=1638712174

Almost-Roguelike Permadeath Option

Short Name: 
almost_roguelike

Based on "Semi-Roguelike Mode" by Zizzo, but more restrictive. Adds a new permadeath option that may give you an extra life at certain parts of the campaign; however, you can only store up to 1 of these extra lives.

Specifically, you will gain an extra life (if you don't have one already) upon clearing all T2 zones, going East the first time, and making it to High Peak.

What's the point? I want the feel of the "Roguelike Experience(tm)" most of the time, but after sinking a certain amount of hours into the character, it becomes particularly painful to lose it (especially since you've already been able to get through arguably the game's most difficult sections), and by the nature of the game's difficulty curve this can severely limit your ability to practice clearing the endgame zones. The extra lives are capped at 1 so the feeling of limited resources is still there (similar to if you had found the Blood of Life, though this works independently of that mechanic).

Custom Difficulty

Short Name: 
custom-difficulty

Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like.

If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements.
If you make the game easier than normal in any way, you're set to Easy mode and disqualified from achievements.

This mod will be incompatible with other mods that re-arrange the character creation screen.

Irrational Difficulty Mode (Harder Nightmare)

Short Name: 
harder-nightmare

Adds a new difficulty in between Nightmare and Insane to help prepare for the latter. If you've beaten standard Nightmare a few times though, you'll probably want to just try Insane and see if you like it.

Randboss Rando

Short Name: 
randboss_rando

Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game.

As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style.

Everything is Unique! Fork

Short Name: 
uniques_fork

A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando

Everything is Unique! Compability Fix!

Short Name: 
uniques_compat

Quick fix to allow compatability with adjustable levels mod.

Difficulty Addon

Short Name: 
difficulty_addon

Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level.

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