Randboss Rando

Randboss Rando

Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game.

As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style.


Randboss Rando forum discussion thread
See addon usage in the character's vault.
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Your rating: None Average: 4.7 (3 votes)
Name Module Version Required Released File
Configurations Ahoy 1.4.2 2016-01-31 22:18
tome-randboss_rando.teaa
Release 1.3.1 2015-06-13 06:24
tome-randboss_rando.teaa

=( one of my 100+ mods

=( one of my 100+ mods conflicts with this one and I can't get past the new game screen with this one in

Re: 100+ mods

Try disabling every single mod you aren't using at the time. For example, if I want to play the game as a Draconian Berserker, then I would disable every single mod that adds extra classes and races except Draconian.

Well you see I have addons

Well you see I have addons set so rare monsters and bosses can be any class/addon classes for increased randomness and difficulty, sometimes I face against crazy combinations, or get a rare that more of a threat than the next 3 bosses. so If I remove all the other classes it kinda kills the point of having them as well as what this addon would introduce into the game in unison with that.

Got it working, it didn't

Got it working, it didn't like eternal darkness/necromancy +/Necofriends.