easy

Custom Difficulty

Short Name: 
custom-difficulty

Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like.

If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. If you make the game easier than normal in any way, you're set to Easy mode.

This doesn't let you customize: The increased chance enemies have to notice you at higher difficulties.

This mod will be incompatible with other mods that change rare creature spawning or re-arrange the character creation screen.

Superloads

  • mod/dialogs/birther.lua to add the new options.
  • mod/class/Actor.lua to allow the easy-mode status resistance
  • mod/class/NPC.lua to allow the custom enemy talent/health scaling and fixedboss buffs.
  • mod/class/Game.lua to change stair-wait-on-kill and zone scaling
  • mod/class/GameState.lua so backup guardians scale correctly.

The Burning Coals

Short Name: 
burningcoal

This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points.

Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/

All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita.

The addon is "complete", but I want to add more quests and some other stuff later.

changelog 1.1.0

The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing.

  • Your character now start with +2 of HP regen, this make the game slightly easier, but the reason for this is to fix an annoyance regarding auto-explore, that doesn't work with negative regeneration.
  • Fixed excessive amount of stat bonus potions on later laters.
  • Stat bonus potions give stats more frequently, but are also more dangerous.
  • Fixed certain plot object disappearing and breaking progression.
  • Balance Changes on a boss reward potion item.
  • Fixed final boss giving excessive XP and bumping player up by several levels.
  • Balance fix on a certain boss+group battle that spawned groups too big that would instantly overwhelm melee characters.
  • Minor scenary changes
  • Maze is now slightly smaller
  • Changed graphics of "glowing chest" to show they are different from vanilla ones.
  • Caves are shorter now, to be less boring, they have a boss now (to compensate loss of XP needed later), that boss drops a useful item (to allow a certain area to be visited a bit earlier)
  • Changed music of some places.
  • Fixed some issues in init.lua that conflicted with the game paid DLC

changelog 1.1.1

Just a hotfix, to fix two bugs.

  • Fixed lua error on ending.
  • Fixed one staircase going to wrong place. Thanks nsrr for the report!

changelog 1.1.2

Hotfix again!

  • Another attempt of fixing the DLC conflict bug, this time following suggestion from AstralInferno.

Overpowered Levelup Bonuses

Short Name: 
op-levelup-bonuses

Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con.

Superhuman

Short Name: 
super

For those who think the Homosuperior race by gkjzhgffjh is not easy enough.

Homosuperior

Short Name: 
homo

This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners.
Adds a human subrace with:
Own intro
Extra starting points.
1 extra category point

+ 5 in all main stats

exp multiplier: 0.85
40% extra global speed
confuse immunity
Bone + Harmony trees
an enhanced rune shield
(A little secret that you will probably not notice at first)

Constitution based stamina, and other stamina buffs

Short Name: 
constamina

Constitution boosts max stamina as well as marginally improving stamina and life regen rate (2/turn when Con = 100)

Also Quick Recovery is boosted* to gain 0.75 per stat point rather than 0.5.

  • : For the developers, this is how you "overwrite" an existing talent.
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